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[Hero Suggestion] Myrrah.Swarm


Muto
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In honor of the upcoming Heart of the Swarm Release, I have suggested a hero using one of the new HoS unit bases, specifically the Swarm Host. Enjoy!

 

Changelog:

03/11/13 - First posted.

 

Myrrah.Swarm

 

6223.jpg

 

 

Name: Myrra.Swarm

Portrait: Swarm Host

Unit Base: Swarm Host

Role: Laning/Support

Type: INT

Script: Myrrah.Swarm desires nothing more then to bring upon a plague of locust upon the world and watched as it all becomes consumed. He seeks only to destroy and conquer, and it is for that reason he joins the sanctum.

 

Starts With:

Health - 225

Move Speed - 2.9

Attack Range - 5

Attack speed - 1.9

Attack damage - 45

STR: 25+5 per level.

AGL: 25+4 per level.

INT: 32+7 per level.

 

***

 

Abilities:

 

Heroic Passive: Locus Swarm

 

Description: Every 25 seconds Myrrah will spawn 2 locusts. Locusts deal melee damage equal to 10[+25% INT] physical damage every second and slow for 10% Movement speed for 2 seconds stacking up to 5 times. Additionally, Locus have 70+10 per level health and a base movement speed of 2.5. Locust last 15 seconds before dying.

 

Synopsis: Spawning Locus is the primary ability off which Myrrah is based. These Locus not only reference the unit off which it is based, but is the primary source of damage outside of her spells.

 

 

Skills:

 

(Q) Foul bioplasmid

 

Cost: 80/120/160/200

Cooldown: 25

Range: 6

 

Description: Myrrah launches a rancid piece of slime at a target enemy, dealing spell damage, slowing them by 35%, and causing all locus to focus the target.

 

Level 1: Bioplasmid deals 60[+60% INT] damage and last 3.5 seconds.

Level 2: Bioplasmid deals 120[+60% INT] damage and last 4 seconds.

Level 3: Bioplasmid deals 180[+60% INT] damage and last 4.5 seconds.

Level 4: Bioplasmid deals 240[+60% INT] damage and last 5 seconds.

 

Synopsis: This ability, much like Bio's ultimate, is meant to redirect the attack swarm towards the hero of your choice for a few seconds. This ability pairs amazingly well with her (W) and (R.) and can be used to harass enemy heroes as well as keep them at bay.

 

(W) Parasitic Injection

 

Cost: 60/100/140/1805

Cooldown: 30/25/20/15

Range: 3

 

Description: Myrrah injects the target with her offspring causing them to take spell damage every second for 3 seconds. If, at the end of the 3 seconds the target is alive, the injected eggs will hatch dealing moderate spell damage and spawning 3 additional locusts around them. Can be cast on self without doing any damage.

 

Level 1: Enemy unit takes 10[+10% INT] spell damage every second before exploding for 50[+60% INT].

Level 1: Enemy unit takes 20[+10% INT] spell damage every second before exploding for 100[+60% INT].

Level 1: Enemy unit takes 30[+10% INT] spell damage every second before exploding for 150[+60% INT].

Level 1: Enemy unit takes 40[+10% INT] spell damage every second before exploding for 200[+60% INT].

 

Synopsis: This ability is used to spawn additional Locusts, and pairs well with (Q) and (E). It also does great damage to the enemy and can certainly make getting close a risky move.

 

 

 

(E) Matriarchal Guidance

 

Cost: Passive

Cooldown: Passive

Range: 6

 

Description: Locusts have their movement speed and attack speed increased when they are within 6 units of Myrrah.

 

Level 1: Locusts have their movement and weapon speed increased by 15%

Level 2: Locusts have their movement and weapon speed increased by 20%

Level 3: Locusts have their movement and weapon speed increased by 25%

Level 4: Locusts have their movement and weapon speed increased by 30%

 

Synopsis: This passive allows for the locust to be more threatening and faster at moving too/attack their targets when they are within range of Myrrah. This pairs well with all her abilities.

 

 

 

(ULTIMATE) Plague of Locusts

 

Cost: 75/130/185/240

Cooldown: 100/80/60

Range: N/A

 

Description: Myrrah begins to overwork her egg secretion glands, increasing the rate that she spawns locusts for 8 seconds and increasing their damage. In addition, her passive Locust spawn rate is permanently increased.

 

Level 1: Passively decreases spawn rate to 21 seconds. When activated spawns 1 additional Locust every 1 seconds. Locusts deal an additional 30[+25%INT] Damage.

Level 2: Passively decreases spawn rate to 18 seconds. When activated spawns 1 additional Locust every 0.66 seconds. Locusts deal an additional 40[+25%INT] Damage.

Level 3: Passively decreases spawn rate to 15 seconds. When activated spawns 1 additional Locust every 0.33 seconds. Locusts deal an additional 50[+25%INT] Damage.

 

Synopsis: This ability pairs amazingly with all her abilities and can truly make her swarm a force to be reckoned with. Pairing her ultimate with (Q) and (E) can lead her to destroy any hero who dares get close. It also works wonders at downing unguarded towers.

 

***

 

Suggested Items:

:SchrodingersLockbox::IhanCrystal::NitrogenRetrofit::YamatoReactor::HadronCollider: :OrganicCarapace:

 

Reason: Build INT and Time in order to get the most out of your Locus Swarm. Use INT to bolster their damage while using Time to spawn them faster via your heroic passive. Additionally, Lockbox will help you gather up your Locusts on a target in order to best take the target out and Collider can be used to stun the target or escape.

 

 

***

 

Thank you for reading my suggestion, and please leave any feedback regarding balance or changes you would like to see.

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