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How I deal with the new armor?


SKyExiaLinoz
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Technically, it's how do I deal with the new leech. Armor didn't get any changes.

 

I thought that the change was simply that mechanics that use physical damage "on hit" in their calculations are now calculated after the physical resist has been applied, instead of before.

 

err.... I think.

 

Whtever, how i deal with it??? D:

 

Play a tanky dps style in pubs instead of relying on leech.

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I've played today a "spellcaster" Darpa to call it that way, maybe some ppl willt hink it's stupid (the pubbers what i was facing said "that bullshap int build for darpa, so troll") I went weapon speed, leech, health, health regen, speed and speed talents, just because I like the speed, i got machette, saber, flare gun, ihan, gravity, pyre, sciptide (or whatever is spelled), sunflare, stars fury, and then the game ended

 

my enemies werent pros, but i also had stupid mates, the only "smart" player in the other team was a shadow, and he rushed axe and barbed plating, then gluttons bitte and time splitter, i didnt went that spell build just for shadow, i did it because i wanted to test it and i was lucky because i could see how it works, even with the barbed plating and axe i could 1v1 that shadow, jumping to stop him AA, and dealing very nice amounts of spell and true damage from the spider mine, pyre, sciptide and stars fury

 

I could also 1v1 against a drake with heated mantle, e mantle, carapace and barbed plating, what i wanna say is that with a few hp and spell resist (i only got hp from ihan and spell resist from sciptide, so i wasnt that tanky) you can deal with barbed plating/armor/whatever

 

as other users said, like lovol, spell resist and a few leech is enough, I dont play agility heroes that much, but i dont think that a few armor and barbed plating can stop them.

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I've played today a "spellcaster" Darpa to call it that way, maybe some ppl willt hink it's stupid (the pubbers what i was facing said "that bullshap int build for darpa, so troll") I went weapon speed, leech, health, health regen, speed and speed talents, just because I like the speed, i got machette, saber, flare gun, ihan, gravity, pyre, sciptide (or whatever is spelled), sunflare, stars fury, and then the game ended

 

my enemies werent pros, but i also had stupid mates, the only "smart" player in the other team was a shadow, and he rushed axe and barbed plating, then gluttons bitte and time splitter, i didnt went that spell build just for shadow, i did it because i wanted to test it and i was lucky because i could see how it works, even with the barbed plating and axe i could 1v1 that shadow, jumping to stop him AA, and dealing very nice amounts of spell and true damage from the spider mine, pyre, sciptide and stars fury

 

I could also 1v1 against a drake with heated mantle, e mantle, carapace and barbed plating, what i wanna say is that with a few hp and spell resist (i only got hp from ihan and spell resist from sciptide, so i wasnt that tanky) you can deal with barbed plating/armor/whatever

 

as other users said, like lovol, spell resist and a few leech is enough, I dont play agility heroes that much, but i dont think that a few armor and barbed plating can stop them.

thanks residente, really helps a lot
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Those items deal hardly any damage to begin with, though... 6% of current doesn't help if they're below like half-health, and Sliptide's a fixed 50. :c

 

But yeah, it would help that quite a lot :D

i thought it was max hp not current HP if so thats lame as shap but even if it 6% of (lets say) 7k is 420 divide by 35% (if that is right formula) =12? (it doesnt sound right)

(math was never my thing but im giving it ago! feel free to fix if u want/can)

EDIT: man i look like a retard doing math

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The armor system is plain retarded, having AA heroes going spell damage because it's a better option than auto attack items means there's something wrong. Just rework the armor system.

Hard to not agree with u. Couple of months ago I made a topic about armor system, criticals mechanics and physical damage. Especially I focused on physical damage problem - it almost doesn't exist late game. U may even have 500 weapon damage but what it is against 80% physical resistance hero with 6k HP (which isn't very hard to reach)? However it wasn't a big deal for AA carries then, because there were true damage criticals system scaled with weapon damage itself. However from tank point of view it was extremely stupid as there wasn't any option to tank crits in other way than pure HP. I believe everyone remember how 6k HP tank used to be melted in few seconds late game. All because of crits mechanic. Pyre in other hand wasn't a problem as there was viable counter to it - spell resistance. Still pyre got nerf some time ago as well, but it was good change. Now its great anti-tank item and nothing more. It isn't useful against low-health heroes, is more situational. At least one 'must have' item less.

 

But after crits nerf its impossible to kill a tank without spell damage. Pyre is helpful as long as hero is over 30-40% HP, however below this level Pyre becomes more and more insignificant. Weapon damage is useless as well, so only spell damage left. And solution isn't to create new item which, for example, reducing armor or by changing back Pyre, because it would only create new 'must have' item. Every time when there is sth which can be labeled as 'must have' or 'there is no other way' it means meta game has bad design. Its remove diversity from the game. In this case armor system has bad design. It gives way too much physical resistance and should be nerfed. It shouldn't be possible to reach over 60% resistance of anything or at least it should be very, very hard. Now u need no more than 30 armor. Add to this cheap Tea Extract, LZ heroic and Korhal on one teammate and u can have 60% physical resistance with 20 armor only. Its ridiculous...

 

So pls don't even try to get around this problem by creating new items or bringing back criticals scaled with weapon damage, etc. Just fix armor system.

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-snip-

 

Actually, it's pretty hard to get past 60% Physical Resistance [30 armor] without severely crippling your item build in other categories.

 

Just wanted to correct that 80% number. ;d

 

And yes, Crits are still and always have been (as far as live patches are concerned) True Damage, but as of 2.0.4 SC2 patch the critical multiplier happens after enemy armor does opposed to before (based on your totalled weapon damage).

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^ FWIW its pretty common to have 40/50 armor on a lot of agi based heros without loosing out in build

 

yeah the only builds that really miss out on enough armor is squishy int builds. But even then, you only need to dedicate 1 item slot ( to a armor item) and have the armor talent to get to a decent amount of armor and still have a lot of errr "casting powa?"

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its like playing vs LZ and he have phantom menace, agressors guise, barbed, and superheated mantle.

as we know, new armor decreses the leech and if hit for example being shade, im gonna be locked down reallt quick.

 

ATM your only bet is Lifesteal + Sliptide + Pyre + Edge, apparently that's the best combo for AA heroes versus high armor.

 

 

But, I suggested something about this disaster.

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