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ARES.War Bot


soMeRandoM

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Changelog:[/size]

00/00/2011

- Write update here.

00/00/2011

- Write next update here. Copy formatting and repeat for future updates.

 

Name: ARES.War Bot

ARES_SC2_Head1.jpgPortrait: ARES

 

 

Unit Base: ARES

Type: Script: Similar to secret science facility that Raynor’s Raiders infiltrated, ARES War Bot was modified version of ARES encounter by Jim Raynor Out Fitted with Long Range Rocket Launcher, Flame Thrower, Gauss cannons and Twin Zeus Cannons. This War Bot is design fight Hordes of Tough Enemy’s, Normal dominion forces can’t handle with variety of weapons.

Starting Stats:

Base Health [225]

Movement Speed [2.75]

Attack Range [Varies (Default:6)]

Attack Speed [Varies (Default:1.7)]

Attacks [Varies (Default:1)]

Base Damage [Varies (Default:35)]

Base Armor [2]

Strength – [15~30] + [3~7]

Agility – [15~30] + [3~7]

Intelligence – [15~30] + [3~7] *Note Default is Gauss Cannon Values --

 

Abilities:

 

Heroic Passive: War Bot Overdrive "ARES attack Damage is increased by 5% for 4 seconds each time ARES switches weapons. This effect can stack up to 3 times. Switching weapons sets off a 3 second global cool down" Effect: Type commentary here. --

 

Ability One: Gauss cannons

"In-game description of move."

Energy Cost: 35/45/55/65

Cooldown: Value or Description

Range: Value or Description

 

Passive: ARES cannot crit but attacks restore percentage of his damage as health 2/3/4/5%

Level 1: (Weapon)-Activation: Gains Shield Protect ARES for 90 + (0.15 INT) and last for 5 sec or until absorbs full amount damage.

Level 2: (Weapon)-Activation: Gains Shield Protect ARES for 120 + (0.15 INT) and last for 5 sec or until absorbs full amount damage.

Level 3: (Weapon)-Activation: Gains Shield Protect ARES for 160 + (0.15 INT) and last for 5 sec or until absorbs full amount damage.

Level 4: (Weapon)-Activation: Gains Shield Protect ARES for 210 + (0.15 INT) and last for 5 sec or until absorbs full amount damage.

 

Effect: Type commentary here. --

 

Ability Two: Flame Thrower

"ARES Changes his weapon to flame thrower, reducing range to 4, increasing base attack speed to 1.7 Deals splash damage in line and burns target"

Energy Cost: 35/45/55/65

Cooldown: Value or Description

Range: Value or Description

 

Passive: Burn Target for 100 + (40% INT) Spell damage over 10 seconds stacks 10 times.

Level 1: (Weapon)-Activation: Next Attack Burns target so severely that Target slowed for 30% for .25 seconds

Level 2: (Weapon)-Activation: Next Attack Burns target so severely that Target slowed for 35% for .75 seconds

Level 3: (Weapon)-Activation: Next Attack Burns target so severely that Target slowed for 40% for 1.25 seconds

Level 4: (Weapon)-Activation: Next Attack Burns target so severely that Target slowed for 45% for 1.5 seconds

 

Effect: Type commentary here. --

 

Ability Three: Rocket Launcher

"Activates Rocket launchers, Changing Range to 7, changes base weapon speed to 2, gaining additional damage and deal splash in cone behind target for 10% damage as spell damage"

Energy Cost: 35/45/55/65

Cooldown: Value or Description

Range: Value or Description

 

Passive: ARES stuns Target for 0.5 sec can’t happen on same target for another 3 seconds

Level 1: (Weapon)-Activation: ARES charges next attack to deal additional 20% Splash damage and stun target for 0.10 sec

Level 2: (Weapon)-Activation: ARES charges next attack to deal additional 40% Splash damage and stun target for 0.15 sec

Level 3: (Weapon)-Activation: ARES charges next attack to deal additional 60% Splash damage and stun target for 0.20 sec

Level 4: (Weapon)-Activation: ARES charges next attack to deal additional 80% Splash damage and stun target for 0.25 sec

 

Effect: Type commentary here. --

 

Ultimate Ability: Twin Zeus Cannons

"Active Dominion Most Powerful Weapon The Twin Zeus Cannons, change weapon range to 7, Changes number attacks to 2. Weapon damage reduce to 40% per attack (80%), this prototype weapon system enhances current Modifications and improves them. Attack Speed Base change to 1.7 Attack Speed"

Energy Cost: 100/125/175

Cooldown: Value or Description

Range: Value or Description

 

Passive: Passively deal 100 true damage every 4 seconds to closest unit. Every attack deals 70 + (25% INT)/90 + (25% INT)/120 + (25% INT) spell damage each attack

Level 1: (Weapon)-Activation: Charges Zeus cannon dealing additional damage on next attack + 40 + (15% INT) Additional Spell damage per attack

Level 2: (Weapon)-Activation: Charges Zeus cannon dealing additional damage on next attack + 60 + (15% INT) Additional Spell damage per attack

Level 3: (Weapon)-Activation: Charges Zeus cannon dealing additional damage on next attack + 80 + (15% INT) Additional Spell damage per attack

 

Effect: Type commentary here. -- Additional Information -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion!

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