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Chilling Artifact


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Well, it just reduces their attack speed by 35%. This effectively reduces their attack speed cap to 260%. If you follow Resi's tip about FoE, you reduce their attack speed by a further 35%, which effectively reduces their attack speed cap to 169%.

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You should try Chilling Atifact + FoE, because as you know, FoE also reduces 35% attack speed. If you add to that being toxi with his tumor or tychus with his grenade, you can make AA heroes ragequit from the game

 

Or play Sotis 5.0 and pick toxi. There was a glitch where toxi right clicks Drake while he ulti's causing him to burrow to China. Unfortunately for Drake that means the pool in Sotis. I think the proper glitch name was f'ing op time scale reduction.

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Well, it just reduces their attack speed by 35%. This effectively reduces their attack speed cap to 260%. If you follow Resi's tip about FoE, you reduce their attack speed by a further 35%, which effectively reduces their attack speed cap to 169%.

no, it wont reduce attack speed cap, but attack speed itself. Late game many heroes would have much higher attack speed if there would be no cap. So even with weapon speed slow debuff they still can be on their attack speed cap or very close to.

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yea unfortunatly reducing attack speed doesnt work as well as it should. i was tycus one game, full tank build. as in i had FOE, darwin might, chilling, electric mantle, barb, and axe. and they had pyre, darwin might, time spliter, stunbaton, galatic defender and shard. the other team had a shadow. i thought i could take thier shadow 1v1. he owned me still very badly. but i asked him to come to me and let me attack and smog bomb him to see what his attack speed was at. he agreed. i made his attack speed say in red +.44 we laughed about how slow he was attacking but still was able to own me. and then ultied and killed me. this was before they made armor affect leech but either way when an AA hero is end game build slowing thier attack speed wont mean crap unless you can still out dps them.

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Below the attack speed cap, AS reduction is basically % reduction in DMG. Combine this with shrink ray to massively reduce the amount of damage your enemies do.

 

Shrink Ray + FoE + Chilling and maybe a nitrofit is pretty good on Tassadar, you can apply the debuffs on multiple people at once while permaslowing them. :P

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no, it wont reduce attack speed cap, but attack speed itself. Late game many heroes would have much higher attack speed if there would be no cap. So even with weapon speed slow debuff they still can be on their attack speed cap or very close to.

 

I didn't say it reduces the cap, I said it reduces the weapon speed. But, the effective cap is reduced, this is not the same thing as the actual cap.

 

If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale.

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I didn't say it reduces the cap, I said it reduces the weapon speed. But, the effective cap is reduced, this is not the same thing as the actual cap.

 

If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale.

I've always thought that the attack speed cap simply limits your effective weapon speed and doesn't "remove" the excess bonus. For example, if you've got 600% attack speed, you still attack as if you have 400%, but if you get slowed by say, 50%, you'd have 300% increased attack speed instead of 200%.

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If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale.

No, it is not correct. Debuffs of weapon speed are applied at the same time when buffs for weapon speed. After that calculation cap is checked. So getting more weapon speed items can totally overcome weapon speed debuffs.

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Hmm I always thought the operation of adding attack speed buffs and de-buffs didn't commute. But if you guys say they do then OK.

 

If you have 500% attack speed you will be attacking at 400% (the cap). If then someone slows you by 10%, you will still be attacking at 400% speed cause the 10% was not enough to bring you under. I tested this myself a few months back after being destroyed by shadow as jackson. I had plenty of % slow but he was far above the cap to begin so I only brought him down a little, hence he destroyed me.

 

I am not sure but I doubt they've changed it since then.

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I've always thought that the attack speed cap simply limits your effective weapon speed and doesn't "remove" the excess bonus. For example, if you've got 600% attack speed, you still attack as if you have 400%, but if you get slowed by say, 50%, you'd have 300% increased attack speed instead of 200%.

 

I was going to say this, but I couldn't be bothered trying to word it properly..

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by itself its kind of shoddy late game, but I am of the opinion that mixing it with a dark steel titan and force of entropy (plus nitrofit if you are doing a non zero amount of spell damage) can make a tank a very useful support unit.

 

but ultimately, yes, its probably not worth its cost late game.

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