sten Posted March 5, 2013 Report Share Posted March 5, 2013 So how much does Chilling Artifact affect with its -35% attack speed against a hero with maximum attack speed (400%), what is the end result? Quote Link to comment Share on other sites More sharing options...
iatebambi Posted March 5, 2013 Report Share Posted March 5, 2013 Can I guess 260%??? Quote Link to comment Share on other sites More sharing options...
residente Posted March 5, 2013 Report Share Posted March 5, 2013 You should try Chilling Atifact + FoE, because as you know, FoE also reduces 35% attack speed. If you add to that being toxi with his tumor or tychus with his grenade, you can make AA heroes ragequit from the game Quote Link to comment Share on other sites More sharing options...
Mus Posted March 5, 2013 Report Share Posted March 5, 2013 Well, it just reduces their attack speed by 35%. This effectively reduces their attack speed cap to 260%. If you follow Resi's tip about FoE, you reduce their attack speed by a further 35%, which effectively reduces their attack speed cap to 169%. Quote Link to comment Share on other sites More sharing options...
doxthefox Posted March 5, 2013 Report Share Posted March 5, 2013 You should try Chilling Atifact + FoE, because as you know, FoE also reduces 35% attack speed. If you add to that being toxi with his tumor or tychus with his grenade, you can make AA heroes ragequit from the game Or play Sotis 5.0 and pick toxi. There was a glitch where toxi right clicks Drake while he ulti's causing him to burrow to China. Unfortunately for Drake that means the pool in Sotis. I think the proper glitch name was f'ing op time scale reduction. Reaper 1 Quote Link to comment Share on other sites More sharing options...
residente Posted March 5, 2013 Report Share Posted March 5, 2013 Or play Sotis 5.0 and pick toxi. There was a glitch where toxi right clicks Drake while he ulti's causing him to burrow to China. Unfortunately for Drake that means the pool in Sotis. I think the proper glitch name was f'ing op time scale reduction. SotIS 5.0 map is not aviable anymore, at least in EU doxthefox 1 Quote Link to comment Share on other sites More sharing options...
Spooky Posted March 6, 2013 Report Share Posted March 6, 2013 Well, it just reduces their attack speed by 35%. This effectively reduces their attack speed cap to 260%. If you follow Resi's tip about FoE, you reduce their attack speed by a further 35%, which effectively reduces their attack speed cap to 169%. no, it wont reduce attack speed cap, but attack speed itself. Late game many heroes would have much higher attack speed if there would be no cap. So even with weapon speed slow debuff they still can be on their attack speed cap or very close to. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted March 6, 2013 Report Share Posted March 6, 2013 Yeah, so the cap remains. However, if they had *exactly* +400% Weapon Speed, then it would reduce as Mus said. This is why breaking cap is useful. ;d Quote Link to comment Share on other sites More sharing options...
jamescossey Posted March 6, 2013 Report Share Posted March 6, 2013 yea unfortunatly reducing attack speed doesnt work as well as it should. i was tycus one game, full tank build. as in i had FOE, darwin might, chilling, electric mantle, barb, and axe. and they had pyre, darwin might, time spliter, stunbaton, galatic defender and shard. the other team had a shadow. i thought i could take thier shadow 1v1. he owned me still very badly. but i asked him to come to me and let me attack and smog bomb him to see what his attack speed was at. he agreed. i made his attack speed say in red +.44 we laughed about how slow he was attacking but still was able to own me. and then ultied and killed me. this was before they made armor affect leech but either way when an AA hero is end game build slowing thier attack speed wont mean crap unless you can still out dps them. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted March 6, 2013 Report Share Posted March 6, 2013 Below the attack speed cap, AS reduction is basically % reduction in DMG. Combine this with shrink ray to massively reduce the amount of damage your enemies do. Shrink Ray + FoE + Chilling and maybe a nitrofit is pretty good on Tassadar, you can apply the debuffs on multiple people at once while permaslowing them. :P Quote Link to comment Share on other sites More sharing options...
Mus Posted March 6, 2013 Report Share Posted March 6, 2013 no, it wont reduce attack speed cap, but attack speed itself. Late game many heroes would have much higher attack speed if there would be no cap. So even with weapon speed slow debuff they still can be on their attack speed cap or very close to. I didn't say it reduces the cap, I said it reduces the weapon speed. But, the effective cap is reduced, this is not the same thing as the actual cap. If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale. Quote Link to comment Share on other sites More sharing options...
iatebambi Posted March 6, 2013 Report Share Posted March 6, 2013 I am under the impression that you are wrong Mus.. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted March 6, 2013 Report Share Posted March 6, 2013 I didn't say it reduces the cap, I said it reduces the weapon speed. But, the effective cap is reduced, this is not the same thing as the actual cap. If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale. I've always thought that the attack speed cap simply limits your effective weapon speed and doesn't "remove" the excess bonus. For example, if you've got 600% attack speed, you still attack as if you have 400%, but if you get slowed by say, 50%, you'd have 300% increased attack speed instead of 200%. Eliwan, iatebambi and Ironsights 3 Quote Link to comment Share on other sites More sharing options...
Spooky Posted March 6, 2013 Report Share Posted March 6, 2013 If an enemy hero gets max attack speed (400% of base speed) and you apply the Chilling Artifact de-buff to them, then their weapon speed will be reduced to 260% of their base speed. No matter how many attack speed items they purchase, they cannot exceed 400% attack speed, and hence they will never be able to exceed 260% attack speed while under the Chilling Artifact de-buff. The only small exception is Masamune, which doesn't actually break the cap per say, but it effectively breaks your cap by giving you time scale. No, it is not correct. Debuffs of weapon speed are applied at the same time when buffs for weapon speed. After that calculation cap is checked. So getting more weapon speed items can totally overcome weapon speed debuffs. Quote Link to comment Share on other sites More sharing options...
BestPlayer Posted March 6, 2013 Report Share Posted March 6, 2013 lol what a skrub =D Quote Link to comment Share on other sites More sharing options...
Climax Posted March 6, 2013 Report Share Posted March 6, 2013 lol what a skrub =D at least 1 usefull comment here... =) BestPlayer 1 Quote Link to comment Share on other sites More sharing options...
Mus Posted March 6, 2013 Report Share Posted March 6, 2013 Hmm I always thought the operation of adding attack speed buffs and de-buffs didn't commute. But if you guys say they do then OK. Quote Link to comment Share on other sites More sharing options...
Apocalyptic Posted March 6, 2013 Report Share Posted March 6, 2013 Hmm I always thought the operation of adding attack speed buffs and de-buffs didn't commute. But if you guys say they do then OK. If you have 500% attack speed you will be attacking at 400% (the cap). If then someone slows you by 10%, you will still be attacking at 400% speed cause the 10% was not enough to bring you under. I tested this myself a few months back after being destroyed by shadow as jackson. I had plenty of % slow but he was far above the cap to begin so I only brought him down a little, hence he destroyed me. I am not sure but I doubt they've changed it since then. Quote Link to comment Share on other sites More sharing options...
iatebambi Posted March 7, 2013 Report Share Posted March 7, 2013 I've always thought that the attack speed cap simply limits your effective weapon speed and doesn't "remove" the excess bonus. For example, if you've got 600% attack speed, you still attack as if you have 400%, but if you get slowed by say, 50%, you'd have 300% increased attack speed instead of 200%. I was going to say this, but I couldn't be bothered trying to word it properly.. lolita 1 Quote Link to comment Share on other sites More sharing options...
Ironsights Posted March 7, 2013 Report Share Posted March 7, 2013 grab your helmets boys, and bunker down. Mus doing math again. Eliwan, lolita and Nuparu 3 Quote Link to comment Share on other sites More sharing options...
sten Posted March 10, 2013 Author Report Share Posted March 10, 2013 So, we can conclude that the Chilling Artifact item is good early game, but useless and waste of minerals mid to late game, as it has none to little effect? Quote Link to comment Share on other sites More sharing options...
Ironsights Posted March 10, 2013 Report Share Posted March 10, 2013 by itself its kind of shoddy late game, but I am of the opinion that mixing it with a dark steel titan and force of entropy (plus nitrofit if you are doing a non zero amount of spell damage) can make a tank a very useful support unit. but ultimately, yes, its probably not worth its cost late game. Quote Link to comment Share on other sites More sharing options...
residente Posted March 13, 2013 Report Share Posted March 13, 2013 So, we can conclude that the Chilling Artifact item is good early game, but useless and waste of minerals mid to late game, as it has none to little effect? If you use it with another slow like FoE and/or Time Splitter, its wothy the whole game Quote Link to comment Share on other sites More sharing options...
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