MOTHER Posted March 5, 2013 Report Share Posted March 5, 2013 I have a few suggestions on how to balance Queen without breaking her game. Queen is actually a somewhat balanced hero, perfect for her role as a support and lane control/pushing monster, especially in the early-mid game. However I think the primary problem with her skills are not the banelings or her ult, which when used properly are quite devastating. The problem is with her creep tumors. The tumors need to be streamlined more for her role and synergize better with her other abilities. So I have a few suggestions: Decrease cooldown by at least half on all levels. AND/OR Increase max creep tumors to somewhere between 6-8 AND/OR Increase movement speed buff (35-40%) for her, banelings, and ultralisk AND/OR Extend movement speed buff to all allies of Queen not just her spawns. AND/OR Add a secondary bonus to the creep tumors, such as improving her regeneration, truesight (revealing only those who move over the creep) or reducing speed of enemy units/heroes that move on it. That last one might seem too much but the others I believe will serve to make her much more viable in the fast paced meta of the mid-late game. Upping the INT damage bonus of her banelings from 15% to 20% or reducing the channel time before they spawn wouldn't hurt also. Ok I'll shut up now. Quote Link to comment Share on other sites More sharing options...
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