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Queen Imperius buffs


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I have a few suggestions on how to balance Queen without breaking her game. Queen is actually a somewhat balanced hero, perfect for her role as a support and lane control/pushing monster, especially in the early-mid game.

 

However I think the primary problem with her skills are not the banelings or her ult, which when used properly are quite devastating. The problem is with her creep tumors.

 

The tumors need to be streamlined more for her role and synergize better with her other abilities. So I have a few suggestions:

 

Decrease cooldown by at least half on all levels.

 

AND/OR

 

Increase max creep tumors to somewhere between 6-8

 

AND/OR

 

Increase movement speed buff (35-40%) for her, banelings, and ultralisk

 

 

AND/OR

 

Extend movement speed buff to all allies of Queen not just her spawns.

 

AND/OR

 

Add a secondary bonus to the creep tumors, such as improving her regeneration, truesight (revealing only those who move over the creep) or reducing speed of enemy units/heroes that move on it.

 

That last one might seem too much but the others I believe will serve to make her much more viable in the fast paced meta of the mid-late game.

 

Upping the INT damage bonus of her banelings from 15% to 20% or reducing the channel time before they spawn wouldn't hurt also. Ok I'll shut up now.

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You say it like it's an absolute.

 

She's superbly squishy, melee and loses much of her viability in the mid-late game.

 

I do think that the 60 second CD on Creep Tumors is ridiculously high for a skill that can easily be countered by any team with half a brain.

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You say it like it's an absolute.

 

She's superbly squishy, melee and loses much of her viability in the mid-late game.

 

I do think that the 60 second CD on Creep Tumors is ridiculously high for a skill that can easily be countered by any team with half a brain.

 

Because it is :) (she is one of my main 3 heros that i play)

 

Depends on how you build her, and i disagree

 

It only has a 60 second cd at level 1. at level 4 it is something like 10-15 second cd

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Queen is nice hero on his role AS pusher/support.

 

Tumors makes thier job as Jack ulti does it forces enemies to buy detectors, early game buying Scanners is good to counter truesightwards.

 

Area heal is ice, only problem I have is with the flobing SLOOOOOW casting of banelings ( Not the banelings' speed). I know banelings, lockbox or Ultra works with it but it is so flobing slow.

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It should be less than 10 seconds at level 4 IMO.

 

May I also ask you how do you build her?

 

Tanky Cool-down reduction:

- COA into E. Mantle, Chilling, Symphonic (order depends on the game in question) [with these cd reduction items the cd for tumor is like 4-5 seconds and the baneling cd is like 3 seconds. after getting three of the four items Timmy will have a 30 second or less cd. That means that unless Timmy meets an untimely death, he will always be up and ready to go :D]

- Other items i like to include if i am doing obscenely good and for some reason havent won yet or the game is still going after i get those previous items. SHC, Ihan, Gravity edge, and items my team might need such as taser or shrapnel.

- Talents are 0/2/4 and i start out with a pendant

 

 

@Takeray

while banelings have a long cast time, you can cast ultra/heal at the same time as banelings :)

 

Edit:

This is only one way to build/play queen. I have seen her played extremely well with other builds (this is just the way i prefer)

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I think queen is too oriented toward pushing, and is a bit of a liability due to her situational damage and lack of spammable CC.

 

You have to be good with he and have a good team. If you get fed you can do some surprise baneling busts in other lanes, but in pubs you aren't going to be able to get the most potential out of her.

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I think queen is too oriented toward pushing, and is a bit of a liability due to her situational damage and lack of spammable CC.

 

You have to be good with he and have a good team. If you get fed you can do some surprise baneling busts in other lanes, but in pubs you aren't going to be able to get the most potential out of her.

 

While queen is one of the best lane pushers, she is one of the best team heros providing so many things to a team:

- she can solo the long lane and guarantee (assuming she is equal or higher lv than the people pushing) that her lane wont fall. If she is put mid its a guaranteed tower mid.

- If you put her in the long lane on toss side or mid on zerg side it means the first aeon or two are your teams for the taking as soon as she hits 6(timmy eats towers for breakfast and aeon and levi for dessert) thats 250-500 minerals for everyone on your team.

- Free wards that provide incredible map control. (so what if your opponent buys scans or wards, thats just money that they are wasting puting your team farther ahead.)

- Her banelings are situational, but they force they enemy to run, waste a spell, or take a shap-ton of dmg. (this is why i prefer cdr queen as you dont have to bank on 1 lucky Q because you can use it every 3-4 seconds even though it is weaker)

- Her Heal aoe is huge and heals more than medics q making a huge difference in a team-fight.

- She doesnt need spammable cc because Timmy is an aoe stun that when placed right wins team-fights (plus timmy likes to nom nom on heros :D)

- Like many other lane pushers, Queen can make quick work of towers especially end game. (usually after one successful levi the rest of the towers up through t3 are gone in a matter of minutes)

 

 

Most heros dont see their full potential in pubs, Partially because pubs are often all about the 1v1 fights and Queen excels in 5v5 fights

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She's superbly squishy, melee and loses much of her viability in the mid-late game.

 

She is the intelligence hero with the biggest STR scaling in the game, she doesnt need a single auto attack, her banelings clean creepwaves in a second and she has a lot of viability in the mid-late game, you are just playing her wrongly.

 

She has an AoE stun, how can be that bad in the late game? She can push with banelings and ultra while the enemy team is distracted, and take your towers quickly, you can support your team with aura items and even with that his banelings still deal huge amounts of damage..

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I don't think so there is any need to change Queen. Maybe little bit shorter cd for her tumors at lvl 1 would be nice, but nothing more. As Quistmann already said she can provide a lot of utility for entire team and she viable all game long. Late game she can spam Ultralisk very often which is extremely annoying for enemy team and she has many situational items which team needs. It isn't easy to win against her as she is great lane keeper as well. Actually she is one of the best support heroes

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Queen is fine how she is but i do agree with needing more tumors, for her to be able towork well she needs those tumors. easily killed but as well as you cant really spread them around. if you stay in one lane they work fine but when you try and gank or go help another lane u gotta set new ones up and lose your old ones. every level gives u +2 tumors would be great.3 in ur main lane, then 3 spread in the jungle area and 1 for the 2 other lanes.

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You said Queen is balanced then want buffs.. This is how shap gets OP! haha

 

Anyways, I used to main Queen and play her almost every inhouse. Other than the bug with Timmy, which was supposedly fixed though i don't think it is, she is fine. Her heal and aoe stun keep her in late game pretty much and her push power is insanely strong at all stages of the game.

 

I think my w/l with her is over 50% in inhouses. My build is normally ihan, yamato, argus, gravity, nitrogen, taser and coa ( get rid of ihan at full stacks )

While yes she is a support hero and you shouldn't really build her so damage oriented if you are team oriented, but the INT helps her banelings and timmy push along with her heal doing ridiculous heals. Yamato gets your stun off and banelings out faster, which is really good. Taser for whatever really lol.

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Yeah and the whole inhouse community agrees on this since she was picked or banned 0 times in the previous tournament.

And few month before she was picked almost every inhouse while there were no changes to her since then. She just become less popular recently, hard to tell why. Probably in inhouse community there is sth like 'heroes fashion'. But it changes all the time. I'm pretty sure that after she get picked 1-2 times and played well, she would become popular again.

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Yeah and the whole inhouse community agrees on this since she was picked or banned 0 times in the previous tournament.

No offense dude, but if a certain hero wasn't picked, that doesn't mean it's up...

 

i.e. i'm pretty sure with teleporter, she can easily ninja take towers by 11...

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Well look at it this way : in the few competitive AoS games were something else than the sheer pleasure of winning was at stake, the games where you can be sure players picked the heroes they thought gave them the highest possible chance of winning the games, queen was never picked or banned. Simply put, it means all those players thought that they had a better alternative than queen at every stage of the draft in every single game of the tournament.

 

tldr : if it wasn't picked in the tournament it doesn't mean it's up but it means the players of the tournament thought it's up, and I think this has to be considered

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