Legacy Posted March 4, 2013 Report Share Posted March 4, 2013 Changelog:[/size] Date 3/4/2013 - Began creation ^-^ Name: Red.Hydra Portrait: A Red Hydra? Unit Base: A Red Hydra Carrying a hammer? Type: Carry/Tank/Ganker Script: -insert biography of RedHydra here- Starting Stats: Base Health – 270 Movement Speed – 3.2 Attack Range – 1.05 Attack Speed – 1.85 Base Damage – 55 Attack Name | Animation - Bash (Bash's with hammer) Base Armor – 1 Strength – 22+7 Agility – 26+6 Intelligence – 30+5 -- Heroic Passive: Determination RedHydra's determination to keep fighting keeps him alive during fight, he revives when he dies with max hp, max energy, and no gold from the first death. Cooldown is 300 seconds. Effect: Revival. No gold from first death. -- Ability One: Perseverance RedHydra Persevere's through the fight, burning his own mana to stay alive. Energy Cost: Toggleable Cooldown: Toggleable Range: Self Level 1: 30% of damage goes into Mana. Level 2: 40% of damage goes into Mana. Level 3: 50% of damage goes into Mana. Level 4: 60% of damage goes into Mana. Effect: Blocks damage. Burns into Mana. Toggleable. Self Target. -- Ability Two: Refreshing Bash RedHydra bashs target unit with his hammer, gaining maximum mana if it kills them. Energy Cost: 40,47,54,61 Cooldown: 8,7,6,5 Range: 3 Level 1: Deals 70+(40%INT) spell damage. Level 2: Deals 100+(40%INT) spell damage. Level 3: Deals 130+(40%INT) spell damage. Level 4: Deals 160+(40%INT) spell damage. Effect: Gains Maximum mana. Single Target. -- Ability Three: After Shock RedHydra's attacks are so powerful, that they stun nearby enemies for 0.01 seconds in a nearby radius, as well as deal damage in a 3 unit radius. Energy Cost: Passive Cooldown: Passive Range: On Hit Level 1: Deals 40+(80%weapondamage) in a 3 unit radius around target unit. Level 2: Deals 50+(80%weapondamage) in a 3 unit radius around target unit. Level 3: Deals 60+(80%weapondamage) in a 3 unit radius around target unit. Level 4: Deals 70+(80%weapondamage) in a 3 unit radius around target unit. Effect: Doesnt's hurt the original target. Stacks With Explosive Retrofit. On hit. Deals bonus damage. Stuns for 0.01 seconds. 3 unit radius. -- Ultimate Ability: Ban Hammer RedHydra calls upon his Ban Hammer to Banish you, dealing high amounts of spell damage, and doubling your respawn time. If this kills an enemy hero, the cooldown refreshes. Energy Cost: 200,250,300 Cooldown: 100,80,60 Range: 3 Level 1: Deals 200+(100%INT) spell damage. Level 2: Deals 400+(100%INT) spell damage. Level 3: Deals 600+(100%INT) spell damage. Effect: Game ender. Single Target. 3 Range. -- Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: Core Items: Optional Items: -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! If RedHydra disagrees with any of these things, please say so in the replys below. Banzaiguy 1 Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted March 4, 2013 Report Share Posted March 4, 2013 I'd like to mention how OP this hero is, but I guess it's fine since it's RedHydra. Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 4, 2013 Author Report Share Posted March 4, 2013 I didnt make these heroes to be balanced, i made them because they are for the dev's. Im guessing that if they implement it, then they will probably balance it. What sorts of it are ridicoulously op? Wait a minute... i know... The E and The R? Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted March 4, 2013 Report Share Posted March 4, 2013 The heroic passive as well. Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 4, 2013 Author Report Share Posted March 4, 2013 Well, should i make it 300-Lvl*6? Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted March 4, 2013 Report Share Posted March 4, 2013 Well, should i make it 300-Lvl*6? meh just 300 would be good i think. at later stages of the game a tank might not die more than once every 5-10 min meaning that this hero might not actually ever "die" mid late game Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 4, 2013 Author Report Share Posted March 4, 2013 Ah, good point. Quote Link to comment Share on other sites More sharing options...
Muto Posted March 4, 2013 Report Share Posted March 4, 2013 RedHydra is crazily over powered. I finally am beginning to fear his moderating powers! Quote Link to comment Share on other sites More sharing options...
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