Nuparu Posted March 3, 2013 Report Share Posted March 3, 2013 I think we could use a couple of armor penetration items to make up for the serious armor buff which kind of flobs AA carries over in the meta. Before you go "waa waaa all you play are aa carries gtfo", I'm not being biased. To look at Barbed Plating, for example, with double Timesplitter (That's 28 armor by default, plus base armor and integrity = about 50 armor), there is literally absolutely no way an AA carry can kill another one with Barbed Plating without the use of such, due to the leech nerf. This makes the item about as integral as Pyre was before it got nerfed. And I'm pretty sure no one wants to see a team full of Barbed Platings, like a team full of Pyres. Even heroes like Garamond can use Barbed; all they need is that, integrity, and they can probably rape any AGI carry, no matter the damage. And there aren't enough spell damage AA items in the game, so that's really not an option. I'm going to propose 3 things: A) Rework Contamination Shard to reduce enemy armor by 20-25%. That'd make a huge difference, and bring a crappy item out of the gutters. It'd be the AA equivalent of Gravity Edge- but it'd also have it's problems if you used it in a bad build, which would result in you getting raped anyways. B) Make another AA item that's normally not used reduce armor. Or make a new one, but it can't provide armor/agility itself or else it's going to literally counteract itself if the enemy has one as well. C) Introduce more on-hit spell damage to AA carries. That'd be good, because now armor isn't going to rape, but the naturally occuring Spell Buffers/Sliptide Scythes will make a difference. And it'd allow more variety then the basic Lightning Rod -> Time Splitter/Explosive Retrofit (AAs/Bruisers respectively). Thoughts? Doom 1 Quote Link to comment Share on other sites More sharing options...
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