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Many people have been disagreeing with all the new changes to things in AoS pub. They are perfectly fine for Ih though, just they arent very good for AoS public. Such as shrapnel nerf. With this, even if you try to counter an enemy aa, they just run away, then go and murder you. Yet in ih, it is perfectly fine since literally everybody gets a shrapnel.

 

There is a solution to this, making 2 AoS custom games and naming one Aeon of Storms IH. This way, you can balance the needs of IH players, in the ih custom game, and balance the AoS pub to how pub players need it. Most of the time when you play public games, people are always complaining about balance changes and how stupid they are, constantly buffing AA heroes.

 

How hard could it be? Just copy the file, and rename it, then publish it into sc2, then you have 2 games of AoS to balance, to the needs of different people who play AoS.

 

Though, this would be harder to balance, because the main people who balance the game, only play IH, so there would have to be some Pubbie representatives, to balance the ways of the public, and people like RedHydra, and Ecko could balance the game to IH needs.

 

Anyways... Maybe this could help the community.

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So DavidChan, then u could balance it to be nerfed tanks slightly in the ih version, and aa's in the pub one. If this happened...

Edit: then nobody could complain about it being x gaming side nerfed or buffed x so we hate x now and im unbookmarking.

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AA rule pubs. Tanks rule IH.

 

I have no place in this game. INT heros. >.<

#foreveralone

 

This seems like it might be hard to keep track of maybe not initially but as patches come out or characters are added you will need to do double the work.

I dont think it would be as simple as copying and pasting (other then the initial)

 

maybe there could be something like another game mode that you would choose before things load. OR maybe something like a -tm

If someone could come up witha script for IH changes such as -IH mode is enabled Shrapnel is 2 sec and in default pub mode its 3sec.

so that way any patch updates would remain intact with the game but "rules" for IH "CAN" be applied if selected. Not sure how this could be implemented. Just brain storming, someone could advance off of this.

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The point of balancing is to make all heroes and items have a fair advantage right? So if we were to balance towards peoples "wants" then it wouldnt be the goal of balanced, and if we are truly balancing for pubs or inhousers shouldnt it just be the same??? It wont be what people find op, its what IS op so if pubs want to say Maar is really overpowered and we nerf him, and inhousers find him weak then we are going to end up with 2 different games, one very similar to hero attack and we all know which that one would be.... The pub one....

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Pally, that is what happens currently. This is why 2 games is needed. Hero attack is balanced..... Ha maar op? lolololo dont even get me started.

Its not "wants" its needs. Pubs need things to be balanced towards them, same as ih, and the 2 need different balancing.

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No game balances around pubs.

 

Games are balanced with assumption that:

 

1) people are rational

2) have fair amount of knowledge of the game mechanics

3) play the game as it is intended to be played

 

Quite a few pub players do not meet this criteria. It doesn't matter if pubs cry certain heroes are op, certain skills are op etc. There will always be QQ from pubs. End of story.

 

No I am not saying this game is perfectly balanced. Good luck with that. This game isn't supported by tens of developers working 40 hours a week trying to improve the game.

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I have one word for this, just one word: NO

 

Honestly, if you can't deal with the balance needed for public players, then you don't deserve to actually play the game IH. I don't play IH and its for a good reason, it is beyond corrupt, you add bans into the game, and have a whole different set of "balance Issues," its not something that I would find enjoyable as when I play this over league the reason is the community is generally less ignorant (on NA server that is) and because there is a compensation for ragers, letting me win a 2v5. The starcraft community is based upon games meant for ALL people to enjoy, if you create a separate version, you are just asking for it to not be popular, or for noobs to join it and ruin the game, thereby making an equal dispersement of quality and lack of quality players. The solution to this is to not split the game into two separate games, I have stated this multiple times, people should play this game for fun, nothing but it, if you want to spend $60 for a game (+$40 for an expansion) you should be playing it for fun and enjoyment, otherwise, if you play a game to trash people, you can find a free game with similar mechanics *cough* league *cough* to play. If you play this uber competitively and have no fun in the time spent (unless you are getting paid to play, that is a different story) and sometimes added stress on your life, you are doing something wrong. I have sighed and been slightly miffed at my team, but that was my mood for that day, I needed to blow of steam, but yet, even while I'm mad at something, I still find a way to have fun, and no, owning people is not to be considered having fun.

 

As for the balancing issues, I guess if I was to play IH i could run through yall with my tassadar build since tanks are OP, right? The fact that I have not played a single IH game shows that I could really care less about this community in general, yet I stick around to keep you from making any crazy decisions that will alienate many players, I wasn't a fan of transferring from 5.0 to 6.0 (way back when) and that alienated people, I decided to help with input once the new name was adopted (seeing as how another major change could have been on the way) to avoid this once again.

 

Honestly though, if you do something ridiculous like this, people will try the other version and complain about the balance on that, and there will be people complaining about the balance of the "pub" version of the game, there is honestly no decent solution unless you were to not publish a game but to give rights to the map to a select few IHers, but that would require MUCH more work on the developers, which they do not need, and more hounding for those players, and whats worse, is that they could most likely not play with each other considering there will be such a high demand for that specific map.

 

I come to shoot down these ideas, yet I do it with perfectly logical reasons, maybe you should think through ALL possible outcomes before you suggest something along these lines because there is nothing worse than implementing something and finding out after adding it that it will be abused or have the opposite effect as intended. Please, just take into consideration my words, I'm being the voice of reason here.

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@baggins

your a shap troll

 

Mate, back up your ideas with legitimate proof, there is nothing I said that would constitute as trolling, and when I do troll, you will know it, I said all of that to get a point across, next time, actually read my arguments before calling me out as a troll. As much as I love your signature, I detest your words greatly.

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I have one word for this, just one word: NO

 

Honestly, if you can't deal with the balance needed for public players, then you don't deserve to actually play the game IH. I don't play IH and its for a good reason, it is beyond corrupt, you add bans into the game, and have a whole different set of "balance Issues," its not something that I would find enjoyable as when I play this over league the reason is the community is generally less ignorant (on NA server that is) and because there is a compensation for ragers, letting me win a 2v5. The starcraft community is based upon games meant for ALL people to enjoy, if you create a separate version, you are just asking for it to not be popular, or for noobs to join it and ruin the game, thereby making an equal dispersement of quality and lack of quality players. The solution to this is to not split the game into two separate games, I have stated this multiple times, people should play this game for fun, nothing but it, if you want to spend $60 for a game (+$40 for an expansion) you should be playing it for fun and enjoyment, otherwise, if you play a game to trash people, you can find a free game with similar mechanics *cough* league *cough* to play. If you play this uber competitively and have no fun in the time spent (unless you are getting paid to play, that is a different story) and sometimes added stress on your life, you are doing something wrong. I have sighed and been slightly miffed at my team, but that was my mood for that day, I needed to blow of steam, but yet, even while I'm mad at something, I still find a way to have fun, and no, owning people is not to be considered having fun.

 

As for the balancing issues, I guess if I was to play IH i could run through yall with my tassadar build since tanks are OP, right? The fact that I have not played a single IH game shows that I could really care less about this community in general, yet I stick around to keep you from making any crazy decisions that will alienate many players, I wasn't a fan of transferring from 5.0 to 6.0 (way back when) and that alienated people, I decided to help with input once the new name was adopted (seeing as how another major change could have been on the way) to avoid this once again.

 

Honestly though, if you do something ridiculous like this, people will try the other version and complain about the balance on that, and there will be people complaining about the balance of the "pub" version of the game, there is honestly no decent solution unless you were to not publish a game but to give rights to the map to a select few IHers, but that would require MUCH more work on the developers, which they do not need, and more hounding for those players, and whats worse, is that they could most likely not play with each other considering there will be such a high demand for that specific map.

 

I come to shoot down these ideas, yet I do it with perfectly logical reasons, maybe you should think through ALL possible outcomes before you suggest something along these lines because there is nothing worse than implementing something and finding out after adding it that it will be abused or have the opposite effect as intended. Please, just take into consideration my words, I'm being the voice of reason here.

 

Tl;dr

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Mate, back up your ideas with legitimate proof, there is nothing I said that would constitute as trolling, and when I do troll, you will know it, I said all of that to get a point across, next time, actually read my arguments before calling me out as a troll. As much as I love your signature, I detest your words greatly.

 

1. You're not the only reason Ecko does/doesn't do things.

 

2. Assuming you have the skill to run through an inhouse team alone in general is the worst thing i've heard in a while.

 

3. If we split into two types, it'll be beginner/veteran with beginner being more user friendly, probably. So people learn more.

 

I respect your ability (it isn't that bad... but Chief was bad, roflcopter), but you can't be acting soo arrogant.

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Baggins, many people play games for fun. Its the reason why we bought sc2, and will most likely buy the expansions. Lets take an example of a "fun" game being ruined by imbalance. Cod:MW3, Cod:BO. These games where fun, being cods and all, but they ruined because of something imba, thus people left the game. Now lets take an example from AoS. The shrapnel nerf, was justified in ih, but it completely ruined the balance of pubs. Most carries have some sort of escape, which allows them to dodge the duration. With it being 3 seconds, they could be perma destroyed. But now, with it in 2 seconds, it still allows for ih, but in pubs it is completely destroys it. You use it on shadow? vortex. you use it on nova? cloak. you use it on lz? debuff immune. you use it on darpa? jumps. Now, you say games are balanced around the pub from what i can tell. They balance everything in the competitive sceen, which can really mess up the pub games, of people not competitive. Ih is the competitive, everybody else is the pub. People will try the other version? If the select few iher's are the only ones that bookmark it, then nothing will ever be seen by the pub group, thus it wont get popular, leaving the pub AoS on top still. If nobody bookmarks it, then nobody will play it, and if games arent on up and coming, nobody will play them if they dont have high amounts of bookmarks. The AoS community cant enjoy the game if its only being balanced towards one group, that being the iher's. This is what happens in sc2, many people leave the game because they dont like changes, ie ghost sniper nerf or fungal nerf.

Also banzai, i remember that mode, i tried a few games of it back then, and i absolutely hated it. Beginner mode had pros, so i tried veteran mode. It had pros also, and it made me not play AoS for awhile.

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developers should totally ignore Ih games

because the way its going now the game is getting less and less noob friendly which leads to extremely imbalanced teams which leads to people rage quitting witch leads to terrible public games where its extremely rare to play a 5v5.

and if they dont put the beta back in arcade

meanwhile ima go play lol where a 5v5 is almost garenteed

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@darkpally Yes i did because it is balanced...... The new Hero Attack 3X has been worked on alot, and it is actually balanced, the original wasnt. Could it be because you where playing a char that wasnt of your playstyle? I found dt to be the funnest.

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@darkpally Yes i did because it is balanced...... The new Hero Attack 3X has been worked on alot, and it is actually balanced, the original wasnt. Could it be because you where playing a char that wasnt of your playstyle? I found dt to be the funnest.

 

Having played 3x I have to disagree on balance there are clear chars that are just plain better, and don't even get me started on that OP leaver bonus. More importantly though hero attack is a terrible game....its like cancer for the brain.

 

Lets stick to discussing AOS ;)

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