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List of Ubber-skillshots and combo's.


Doom
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Have you ever had a game, where someone did something that just made your jaw drop, it was so awesome and unexpected? I am making this list to record any or all superbly skilled plays, that I see, come up with, or you tell me. Some may be impractical, or have a way too high risk/reward ratios. Others may be just a superbly effective combo of items and skills that is not rarely seen.

 

Involving Impact Dial:

 

Jackson/Drake Moving Ultimate: You start your ultimate far away from any enemy team, and then impact dial yourself, arriving beside enemy heroes just when the cast time is up, and you do high AoE damage and stun around you. Very easy to fail, and not a trick you'll get many opportunities to try in a game. But done correctly, this is incredible.

 

Involving Lockbox:

Jakk: Lockbox > E mines > ult mine > stun shot > mine detonation. In most cases simple, yet very rarely done. Highly effective, without major drawbacks.

Mule: Ult > Lockbox > Turrent > missiles > oil slick. Strong combo, requires some practice to get right.

 

Involving Blinks/Pseudo Blinks/ Warp Shard

 

Basic Pseudo-Blink/Blink Dodge. Pretty commonplace, pseudoblinks and blinks allow you to dodge projectiles, and AoEs if done right.

Skillshot interception blink: some projectiles like Killshot, and Bola hit the first enemy targets they meet. Blinking into them, intentionally, can save the life of a low hp teammate. Requires high reaction time/ experience.

 

BlinkVwall: a personal invention of mine, blinkVwall involves using a warp shard on Cow, to blink behind an enemy/group of enemies, and use V Wall to block off their retreat. Very risky, as you'll be right beside them while you do this move, and countered by blinks. Very hard to pull of correctly.

 

 

Miscellaneous:

 

QuickSnipe: as Raynor, there is nothing more frustrating than aiming silencing shot at a still target, and have them move unexpectedly. Thus is further complicated by Mark. Yes, it amplifies damage, but I'd say you miss up to 50% more times on a Marked enemy, than a non-marked enemy, simply because as soon as you see Mark on yourself, you start running. Quicksnipe involves using Silencing Shot as soon as enemy is marked, and before they can react. For even more reliable results, toss in a Yamato/TPI. Even quicker snipe, less time for enemy to react, and your ultimate will cast faster too.

 

Nuke-Snipe: A well known one, involves placing a nuke beside a person, then sniping them, the stun causing them to not be able to dodge the nuke. Combo is further aided by additional nukes, flare/sunflare, other items.

 

Shift-Charge: as Nova, you can use the shift key to charge in, place ultimate, and run out. How is that different from doing it manually? Well, you press E, move click beside them, and once you are there, you place ult just after your hero attacks and decloaks. Shift Charge doesn't allow Nova to take a shot and decloak herself, allowing you to both ult, and end up at ranges further than melee, when the enemy takes his first shot at you.

 

 

If you have any that I did not mention, please tell me, and if they are deemed worthy, will be added to the list. Examples of things that will be rejected would be Rory lockbox molo, since that is while effective, too easy, and too commonplace to mention.

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..... why amke another topic so u can talk up "your" blink wall when i read somewhere on here u werent even the first to do it?

 

~10 moves + those that will be added by others/me when I remember/discover/observe more. And for the record, I never claimed to invent the "blink wall". I invented the "BlinkVwall", which I have yet to even see anyone else attempt. Big difference. Blinkwalls were used before v2, which is when I joined. BlinkVwall was only possible once cow's wall was changed, which was early v6. And in that particular thread, which I can easily find if you so request, everyone DID admit that I invented the blinkVwall.

 

@ Nuparu, basically its a pseudo-blink dodge, though it does feel awesome watching zera standing there, helpless, as you fly in slow motion.

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Start channeling maars teleport, then when it is just about done impact dial next to an enemy and take them for a swim in your pool.

 

This will most likely only work in pubs though. I would like to see someone pull it off though.

Smokescreen Mass Teleport on the other hand, is a fairly effective way to get your entire team out of a sticky situation.

 

@oez Doom has the right to the title since nobody else claimed it. Besides, it's not really important who invented it. I'd say the people who popularize something deserve more credit. Anyone remember Francis claiming that he invented warp shard play back in 2.0 when Koreans were doing it for quite awhile? Well, it didn't really matter that much since it evolved the metagame.

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~10 moves + those that will be added by others/me when I remember/discover/observe more. And for the record, I never claimed to invent the "blink wall". I invented the "BlinkVwall", which I have yet to even see anyone else attempt. Big difference. Blinkwalls were used before v2, which is when I joined. BlinkVwall was only possible once cow's wall was changed, which was early v6. And in that particular thread, which I can easily find if you so request, everyone DID admit that I invented the blinkVwall.

 

@ Nuparu, basically its a pseudo-blink dodge, though it does feel awesome watching zera standing there, helpless, as you fly in slow motion.

I do blinkVwall pretty much everytime i play Cow and i have never seen anyone claim it b4 (i thought i was the only one) but with that being said it doesnt normally work out as my team in pub matches are usually retarded

The mule combo is easy as i thought that was the only was you could effectivley play mule?

And @ doom another thing u could add to your list is boros + bola but changed direction on return using impact dial

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~10 moves + those that will be added by others/me when I remember/discover/observe more. And for the record, I never claimed to invent the "blink wall". I invented the "BlinkVwall", which I have yet to even see anyone else attempt. Big difference. Blinkwalls were used before v2, which is when I joined. BlinkVwall was only possible once cow's wall was changed, which was early v6. And in that particular thread, which I can easily find if you so request, everyone DID admit that I invented the blinkVwall.

 

@ Nuparu, basically its a pseudo-blink dodge, though it does feel awesome watching zera standing there, helpless, as you fly in slow motion.

 

-_- so are u saying that if i used a SHC and did a vwall i would be the new inventer of the stun blinkVwall?

 

ur a dero

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I could ofc mention the major difference between BlinkVwall and blinkwall in that I use the blinkVwall to force the enemy into a funnel with no way out except towards my team, while regular blinkwalls just block one direction, unless done beside a cliff/edge of map/etc, or that blinkVwall is done with a SHC as soon as I can afford one, but I sense that neither will really satisfy you. I honestly don't know who you and nor do I care, so please don't talk to me unless you have something of actual importance or meaning to say. Thank you.

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I could ofc mention the major difference between BlinkVwall and blinkwall in that I use the blinkVwall to force the enemy into a funnel with no way out except towards my team, while regular blinkwalls just block one direction, unless done beside a cliff/edge of map/etc, or that blinkVwall is done with a SHC as soon as I can afford one, but I sense that neither will really satisfy you. I honestly don't know who you and nor do I care, so please don't talk to me unless you have something of actual importance or meaning to say. Thank you.

 

you should tell me about how you invented the blinkVwall more

 

but its ok if u dont, im sure u will mention it in all your other posts

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Brine's funny combo.

 

Adrenaline Rush --> Burrow --> Small Hadron Collidor --> Unburrow attack --> Attack once with Star's Fury or BHM --> SFG --> Q --> Drag + move speed items.

 

That's a near-guaranteed 35% HP just from SFG and Q, then add in the rest. AND you can drag them into your team!

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