Doom Posted February 24, 2013 Report Share Posted February 24, 2013 Have you ever had a game, where someone did something that just made your jaw drop, it was so awesome and unexpected? I am making this list to record any or all superbly skilled plays, that I see, come up with, or you tell me. Some may be impractical, or have a way too high risk/reward ratios. Others may be just a superbly effective combo of items and skills that is not rarely seen. Involving Impact Dial: Jackson/Drake Moving Ultimate: You start your ultimate far away from any enemy team, and then impact dial yourself, arriving beside enemy heroes just when the cast time is up, and you do high AoE damage and stun around you. Very easy to fail, and not a trick you'll get many opportunities to try in a game. But done correctly, this is incredible. Involving Lockbox: Jakk: Lockbox > E mines > ult mine > stun shot > mine detonation. In most cases simple, yet very rarely done. Highly effective, without major drawbacks. Mule: Ult > Lockbox > Turrent > missiles > oil slick. Strong combo, requires some practice to get right. Involving Blinks/Pseudo Blinks/ Warp Shard Basic Pseudo-Blink/Blink Dodge. Pretty commonplace, pseudoblinks and blinks allow you to dodge projectiles, and AoEs if done right. Skillshot interception blink: some projectiles like Killshot, and Bola hit the first enemy targets they meet. Blinking into them, intentionally, can save the life of a low hp teammate. Requires high reaction time/ experience. BlinkVwall: a personal invention of mine, blinkVwall involves using a warp shard on Cow, to blink behind an enemy/group of enemies, and use V Wall to block off their retreat. Very risky, as you'll be right beside them while you do this move, and countered by blinks. Very hard to pull of correctly. Miscellaneous: QuickSnipe: as Raynor, there is nothing more frustrating than aiming silencing shot at a still target, and have them move unexpectedly. Thus is further complicated by Mark. Yes, it amplifies damage, but I'd say you miss up to 50% more times on a Marked enemy, than a non-marked enemy, simply because as soon as you see Mark on yourself, you start running. Quicksnipe involves using Silencing Shot as soon as enemy is marked, and before they can react. For even more reliable results, toss in a Yamato/TPI. Even quicker snipe, less time for enemy to react, and your ultimate will cast faster too. Nuke-Snipe: A well known one, involves placing a nuke beside a person, then sniping them, the stun causing them to not be able to dodge the nuke. Combo is further aided by additional nukes, flare/sunflare, other items. Shift-Charge: as Nova, you can use the shift key to charge in, place ultimate, and run out. How is that different from doing it manually? Well, you press E, move click beside them, and once you are there, you place ult just after your hero attacks and decloaks. Shift Charge doesn't allow Nova to take a shot and decloak herself, allowing you to both ult, and end up at ranges further than melee, when the enemy takes his first shot at you. If you have any that I did not mention, please tell me, and if they are deemed worthy, will be added to the list. Examples of things that will be rejected would be Rory lockbox molo, since that is while effective, too easy, and too commonplace to mention. Lettow 1 Quote Link to comment Share on other sites More sharing options...
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