Muto Posted February 22, 2013 Report Share Posted February 22, 2013 With creeps up it is remarkable easy to cannon dive. My suggestion is to make cannons follow the same principle of the artifact weapon in that once it redirects to a hero from a creep it should continue to target that hero until it is out of range. This change would not prevent cannons dives entirely, but simply increase the risk/reward as there is no reason currently to not dive the tower against a mid to low health hero as immediately after they die the cannon will redirect towards a creep. Because there is very little risk involved in these forms of dives the cannon is effectively useless for purposes other then basic damage and only be functional as defense if the diver doesn't know what he's doing. This change would not prevent imitator dives nor would it stop people from diving and getting away with it. It would only increase the risk of attacking an enemy near a cannon if you are not confident you do not have the health to do it. Eliwan and nightShadow 2 Quote Link to comment Share on other sites More sharing options...
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