barwick Posted February 21, 2013 Report Share Posted February 21, 2013 Pardon me if I missed it, I tried searching... I play bio, typically go duran's, Ihan, Khala, Coat of Arms, Electric Mantle, then it depends on their comp after that, and what I sell, etc... My question though is, it seems like once I have a coat of arms, my cooldown doesn't go down any more at all, even after buying an electric mantle. Is this normal? Basically, the q stays at 15 secs IIRC, the ulti stays at 60 secs, etc... edit: I doublechecked in a replay, it DOES affect it even though the # doesn't change. Like my ult takes about 41 seconds to cooldown if I have a high # of items. But, still am wondering if there's a cap of some sort? Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 21, 2013 Report Share Posted February 21, 2013 There is no hard-cap. (soft-cap is 132% due to 6x 20% CDR items and Prodigy [+12% CDR]) However, CDR works not by changing the time listed in the tooltip-- but every second takes off 1+CDR% time instead. Note, though-- the extra knockoff that CDR gives is only done once every second; so if the ability's cooldown is already 1-2 seconds it won't help pretty much at all. This is how it is supposed to work. Quote Link to comment Share on other sites More sharing options...
jamescossey Posted February 21, 2013 Report Share Posted February 21, 2013 CDR works kinda like time but only affects the cool down of abilities. so time for abilites moves faster then normal game time. and stacking CDR works like most other thing. 20cdr+15cdr+10cdr=38.8% cdr, not 45%. so there is no way to get 100% cdr but you can get close. you didnt ask but i thought id mention it. talent 12%+stalker passive and stacking 6 yamatos will put you at about 73.45% cdr, 80% with yamato active. and if you had ihan stack up and the intel elixir tahts 378 intel on top of what ever stalker has at lvl 18, which i think is near 200. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 21, 2013 Report Share Posted February 21, 2013 That's not how CDR works. 100% CD reduction = 2x faster cool down. It's similar to attack speed increase. 100% attack speed increase = 2x faster attack cooldown. Should be something like: Final Cooldown = Base Cooldown x 100\(100+Cooldown reduction) Also, I remember timescale(old version) stacking multiplicatively, but I'm not sure whether CDR stacks similarly. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 21, 2013 Report Share Posted February 21, 2013 Old Timescale stacked multiplicatively (in the good way); and present CDR stacks linearly. Itsthatguy 1 Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 21, 2013 Report Share Posted February 21, 2013 Off topic but you might want to look into a carapce and dumping that khala stone for your item build... Quote Link to comment Share on other sites More sharing options...
barwick Posted February 23, 2013 Author Report Share Posted February 23, 2013 Off topic but you might want to look into a carapce and dumping that khala stone for your item build... I do... late game. I go duran, ihan, khala, coat, mantle, carapace, then sell durans for yamato for cd and int, then sell khala for carapace #2 Quote Link to comment Share on other sites More sharing options...
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