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Isomorphic cryostat.


pchacker
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It would be OP if it stacked with Pyre

 

Otherwise you can get 12% Target's Current Health. With Argus and Yamato you can get it up to 18%. AA Raynor be good then too as with deathmark it could be 24% Target's Current Health and you could almost 5 shot them with AA if your fast attack. Thats almost like a SFG ever hit :P if you take out that 400 addition damage, but still :P

 

 

-edit- Oh it is Missing Health. Hmmmm I take back the OP part xD. But i feel i'd prefer this item over Pyre just for the tanky stats since i like to go tanky shadow.

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This is actually slightly worse than pyre because it's possible to hit an enemy at 100% hp for a full 6% of max(his current hp int his case) hp damage with pyre while it's impossible to hit an enemy at 0% hp for 6% of his max hp(6% of 100% missing hp) in damage. Basically, it's easier to take advantage of high pyre damage with a high hp enemy as you can land more hits than a low hp enemy. To give an example on a resistless unit with 1000 hp vs a hero with 100 physical damage and either of these items.

 

I assume pyre/cryostat damage is calculated before they receive physical damage.

 

With Pyre:

 

Hit 1: 100+60 damage, 840 hp remaining

Hit 2: 100+50 damage, 690 hp remaining

Hit 3: 100+41 damage, 549 hp remaining

Hit 4: 100+33 damage, 416 hp remaining

Hit 5: 100+25 damage, 291 hp remaining

Hit 6: 100+17 damage, 174 hp remaining

Hit 7: 100+10 damage, 64 hp remaining

Hit 8: 100+4 damage, 0 hp remaining

 

Pyre damage was a total of 240 damage over 8 hits for an average of 30 damage per hit

 

With Cryostat:

Hit 1: 100+0 damage, 900 hp remaining

Hit 2: 100+6 damage, 794 hp remaining

Hit 3: 100+12 damage, 682 hp remaining

Hit 4: 100+19 damage, 563 hp remaining

Hit 5: 100+26 damage, 437 hp remaining

Hit 6: 100+34 damage, 303 hp remaining

Hit 7: 100+42 damage, 161 hp remaining

Hit 8: 100+50 damage, 11 hp remaining

Hit 9: 100+59 damage, 0 hp remaining

 

Cryostat total damage was 248 damage over 9 hits for 27.5 damage per hit.

 

Do note that the difference increases when enemies have more resistance as they stay at higher hp for longer periods.. Then again, maybe not.

 

@Itsthatguy No, actually it just deals 6% of max hp per hit if you have both items.

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How about modify it so that it will take either Pyre bonus or Cryostat bonus, whichever is higher? Again, presuming 1000 HP, 100 damage, and no resist:

 

Hit 1: 100 + (60 or 0), 840

Hit 2: 100 + (50 or 9), 690

Hit 3: 100 + (41 or 18), 549

Hit 4: 100 + (33 or 27), 416

Hit 5: 100 + (25 or 35), 281 hp remaining

Hit 6: 100 + 43, 138 hp remaining

Hit 7: 100 + 51, 13 overkill

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How about modify it so that it will take either Pyre bonus or Cryostat bonus, whichever is higher? Again, presuming 1000 HP, 100 damage, and no resist:

 

Hit 1: 100 + (60 or 0), 840

Hit 2: 100 + (50 or 9), 690

Hit 3: 100 + (41 or 18), 549

Hit 4: 100 + (33 or 27), 416

Hit 5: 100 + (25 or 35), 281 hp remaining

Hit 6: 100 + 43, 138 hp remaining

Hit 7: 100 + 51, 13 overkill

 

Well you could do that, but the purpose of this was to have at least as close to the original damage of pyre possible (when using both pyre and cryostat), but with taking 2 item slots and higher mineral amount as the drawback. So I guess ideally, both pyre and cryostat would be 5% current and missing hp respectively.

 

I think the amount gained by adding the cryostat or pyre after you already have one wouldn't be worth it.

 

Edit: Im actually hoping that the devs will consider this idea, as they said they would give extra aa options in the next patches in the form of new items, since leech and crit got nerfed as a result of the blizzard patch.

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