Itsthatguy Posted February 17, 2013 Report Share Posted February 17, 2013 I've heard on mumble mutiple times that Geneva's Ulti is OP or incrediably annoying giving Invulerability. To me, Invulnerability can work in PvP Hero games, but only in certain mechanics [As it becomes broken when you can easily give it to any hero in the game]. Since i noticed many ppl dislike Jaws of Life, here are some suggestions in ways you can change it. Feel free to suggest your own ways you think it could be changed. 1) Ultimate Ability: Jaws of Life "Geneva links to the target with a line of energy for a short duration causing a targeted ally to be invulnerable for a short duration. When this happens a % of the damage target takes is then transfered to Geneva before mitigation. Geneva must be channeling the entire time for this to work. If the target moves out of range of channel the effects will cancel too. If Geneva falls below 1% Maximum Health, the channel is broken. Damage Geneva takes from her Ulti is Non-Fatal." Energy Cost: 150//200//250 Cooldown: 120//100//80 Range: 10 Level 1: Lasts 3 seconds. Transfers 90% of Physical//Spell//True Damage to Geneva. Level 2: Lasts 4 seconds. Transfers 80% of Physical//Spell//True Damage to Geneva. Level 3: Lasts 5 seconds. Transfers 70% of Physical//Spell//True Damage to Geneva. This makes it so Geneva's ulti actually scales when upping. In addition, it makes it so geneva takes punishment instead, thus putting her life on the line instead of the target. It also makes it so if target is engaging or moves out of range the ulti still doesn't work. It also makes it so if mutiple heroes ultied one hero, it isn't in Vain. 2) Ultimate Ability: Jaws of Life "Geneva targets an ally causing them to be invulnerable for 2.75 seconds. The unit will be invulnerable as long as he is within a 4-unit Radius where the unit was hit. If the target has moved out of the radius [basicly moves 4 unit radius when he gets hit by Geneva's Ulti] the unit will no longer be Invulnerable." Energy Cost: 150//200//250 Cooldown: 150//120//90 Range: 4//6//8 Level 1: Cooldown 150 Cast Range: 4 Level 2: Cooldown 120 Cast Range: 6 Level 3: Cooldown 90 Cast Range: 8 This will limit escapes as Geneva's Ulti gives so much chance for escape. As you have NO hope killing a Fast // Teleporter hero if Geneva ulti's it. Also there is no hope in killing heroes that currently have Debuff immunity during Geneva's Ulti like Boros//Balrog//Lord Z, Ect. Ect. 3) Ultimate Ability: Jaws of Life "Geneva targets an ally unit causing them to gain a buff for 2.75 seconds. This buff causes units to Restore 100% of Damage Taken after mitigation during the Buff as Health when the Buff is removed." Energy Cost: 150//200//250 Cooldown: 120//90//60 Range: 10 Level 1: Cooldown 120 Level 2: Cooldown 90 Level 3: Cooldown 60 This version of Geneva's Final is like the Reverse of Molotov. This makes it so that the ally can be killablee during Geneva's ulti but if you don't kill it during her ulti, it is like he didn't take any damage. So say you did 3000 damage but the enemy survived during Geneva's Jaws of Life. He will then restore 3000 Health. This makes the target killable but act like it was invulnerable if it was not killed. This makes it so ultis are to useless vs Jaws of Life. If Cyprus fails to kill the target during Jaws of Life, he restores his health. This version of jaws of life is basicly a 2.75 second chance to kill the unit. This makes it less over powered vs AGI Carries that become untouchable with Jaws of Life. Now they will be punished if they go glass cannon as they can still die. This can still be very useful of tanks taking heavy damage. Since this version of Jaws of Life is so nerfed, it has a lot lower Cooldown. 4) Ultimate Ability: Jaws of Life "Geneva targets an ally unit causing them to gain Massive Damage Resistance for a short duration for every 7% Maximum Health they are missing. The Resistance does not stack linearly." Energy Cost: 150//200//250 Cooldown: 120//110//100 Range: 10 Level 1: Gain +7% Damage Resistance per 7% Missing Health. Lasts 3.0 seconds. Level 2: Gain +11% Damage Resistance per 7% Missing Health. Lasts 3.5 seconds. Level 3: Gain +15% Damage Resistance per 7% Missing Health. Lasts 4.0 seconds. This is High Resistance. This makes the target incrediably hard to kill but not invulnerable. This would be more ideal to use vs Low Health units. As geneva's Ulti can just currently has really no bad effects of using it on someone so long as they are getting attacked. Do you guys have some good ideas? Quote Link to comment Share on other sites More sharing options...
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