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Lunar.Gladiator


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Changelog:

Date 15/02/2013

- Began creation ^-^

 

Name: Lunar.Gladiator

Portrait: Dark Zealot

Unit Base: Dark Zealot that is a light blue tinge. Carries a Blue lightning bolt or rod, and swings it for attack.

Type: Carry[Medium]

Script: Lunar heard that his rival, Solar was heading to the AoS to train. Since he knew Solar was smart, and trusted his judgement in the training location, he went too, to see if he could try and kill him in the practice arena, ending thier rivalry.

 

Starting Stats:

Base Health 270

Movement Speed 3.05

Attack Range 1.25

Attack Speed – 1.76

Base Damage 50

Attack Name | Animation - Thunk!(him swinging his staff of moon)

Base Armor 1

Strength – 27+7

Agility – 17+3

Intelligence – 22+5

 

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Heroic Passive: Staff of Moon

Lunar uses his Staff of Moon, to deal additional 10+(15%INT) physical damage every time he hits, he puts a stack of Lunar Night, which has him deal an additonal (3%INT) physical for each hit, maximizing at 5 stacks. Stacks last for 10 seconds, and will refresh if he attacks another unit.

 

Effect: Good damage dealer.

Makes his char much more effective.

Scales late game semi well.

 

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Ability One: Moon Staff Twirl

Lunar uses his Staff of Moon to deflect the next spell incoming for the next 0.8 seconds. It deals damage based on how much damage it would have done to him.

Energy Cost: 30,40,50,60

Cooldown: 8

Range: Self

 

Level 1: Deals 15% of the damage as spell damage.

Level 2: Deals 20% of the damage as spell damage.

Level 3: Deals 25% of the damage as spell damage.

Level 4: Deals 30% of the damage as spell damage.

 

Effect: Its a temporary spell immunity.

Mix Barbed with Spell Storm.

Looks like he spins the staff.

 

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Ability Two: Forced Wind

Lunar faces target direction, then rapidly twirls his Staff of Moon, to push himself backwards at 4 movement speed, while creating a cone of slow infront of him, slowing and damaging all enemies in it. Lasts for 6 seconds, or until canceled.

Energy Cost: 80,90,100,110

Cooldown: 25,22,19,16

Range: Starts at self.

 

Level 1: Deals 30+(30%INT) spell damage per second. Slows for 35%.

Level 2: Deals 45+(30%INT) spell damage per second. Slows for 45%.

Level 3: Deals 60+(30%INT) spell damage per second. Slows for 55%.

Level 4: Deals 75+(30%INT) spell damage per second. Slows for 65%

 

Effect: Skill shot.

Cone of slow is 2 units for every 3 wide.

Looks like a tornado of somesort.

Can be canceled by pressing hotkey.

--

 

Ability Three: Staff Blast

Lunar throws his Staff of Moon at target location, stunning enemies in a 5 unit radius, then jumps up, and the staff meets him in mid air, then slams the ground, stunning again. Deals damage on throwing and the Blast.

Energy Cost: 100,110,120,130

Cooldown: 25,22,19,16

Range: 9 unit cast range

 

Level 1: Deals 25+(37%INT) spell damage both times, and stuns for 1.5 seconds both times.

Level 2: Deals 50+(37%INT) spell damage both times, and stuns for 1.5 seconds both times.

Level 3: Deals 75+(37%INT) spell damage both times, and stuns for 1.5 seconds both times.

Level 4: Deals 100+(37%INT) spell damage both times, and stuns for 1.5 seconds both times.

 

Effect: Entire animation takes 5 seconds.

Skill shot.

Little marker on the ground where it will land.

Takes 1 second to cast.

 

 

--

 

Ultimate Ability: Moon's Wrath!

Lunar's Staff of Moon grants him additional effects each time he attacks.

Energy Cost: Passive

Cooldown: Passive

Range: On hit.

 

Level 1: Each attack gives target 1 stack of Darkness. Each stack of Darkness lowers thier vision by 1.5. Maximum of 5 stacks, and each stack lasts 5 seconds. Each stack refreshes stacks.

Level 2: Each attack gives target 1 stack of Darkness. Each stack of Darkness lowers thier vision by 1.5. Maximum of 5 stacks, and each stack lasts 5 seconds. Each stack refreshes stacks. Every 3 attacks deal an additional 20+(40%INT) physical damage.

Level 3: Each attack gives target 1 stack of Darkness. Each stack of Darkness lowers thier vision by 1.5. Maximum of 5 stacks, and each stack lasts 5 seconds. Each stack refreshes stacks. Every 2 attacks deal an additional 20+(50%INT) physical damage Each attack gives you 14% weapon speed, and 3% move speed, which lasts 5 seconds. Max of 5 stacks, and each attack refreshes stacks.

 

Effect: Cant break attack speed barrier.

Should be able to seriously mess up somebody's day.

Strong enough to be ulti?

 

--

 

Additional Information

 

Recommended Item Build:

 

Starting Items: :DuransPendant:

 

Mid-Game Items: :ContaminationShard::IhanCrystal::FlareGun:

 

Late-Game Items: :DarwinsMight::SunflareGun: :ForceofEntropy:Shrink Ray :YamatoReactor:

 

Core Items: :ContaminationShard::SunflareGun::DarwinsMight:

 

Optional Items: :NitrogenRetrofit::ArcboundRavager::BlackHoleMagnum::ParallaxGenerator:

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

As always, its prolly op, so give ideas on things to nerf, and i most likely will nerf it.

Will get to items later.

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