Legacy Posted February 16, 2013 Report Share Posted February 16, 2013 Changelog: Date 15/02/2013 - Began creation Name: Solar.Gladiator Portrait: Dark Zealot Unit Base: Dark Zealot (dark red colour) Type: Carry/Caster/Escape/Burster[Medium-Hard] Script: Solar always being a gladiator, and always fighting to his death, decided that he would head to the Aeon of Storms to train for thier fight versus Lunar. Being a smart gladiator, he predicted that Lunar would come, so once he heard Lunar was deciding to come, and try and defeat him, Solar officially came. He hopes to take out Lunar before thier fight. Starting Stats: Base Health – 280 Movement Speed – 2.95 Attack Range – 4 Attack Speed – 1.9 Base Damage – 45 Attack Name | Animation - Flare (shoots out a red fireball) Base Armor – 0.5 Strength – 25+7 Agility – 17+5 Intelligence – 22+6 -- Heroic Passive: Solar Orb Solar has a flying red orb that circles him. This orb is used for all of Solar's abilities. Solar can press the hotkey assigned to this button (q) and bring the orb back to him, dealing damage to all units it passes. Solar's orb deals 50+(50%INT) spell damage each time it moves through a unit. Provides 5 unit vision around the orb. Effect: Makes it so he can only cast one ability at a time, because the orb is used for all of them. Size is 2.2 units wide. Looks like vorpal orb, but bigger and red. Great for last hitting. Floats 3 units away from him, from the center of the orb. -- Ability One: Sun's Heat. Solar's orb heats the nearby areas, dealing spell damage to nearby foes. Does more damage the longer they have been affected by this ability. Effect ends once you leave the Solar Orb's radius. Energy Cost: Passive Cooldown: Passive Range: 7 unit aura from orb. Level 1: Deals 10+(5%INT) spell damage a second. Gives all nearby foes 1 stack of Burned per second. Does 4 additional spell damage per stack of Burned, and then deals (2%INT) spell damage over 5 seconds for each stack of burned. Level 2: Deals 15+(5%INT) spell damage a second. Gives all nearby foes 1 stack of Burned per second. Does 6 additional spell damage per stack of Burned, and then deals (2%INT) spell damage over 5 seconds for each stack of burned. Level 3: Deals 20+(5%INT) spell damage a second. Gives all nearby foes 1 stack of Burned per second. Does 8 additional spell damage per stack of Burned, and then deals (2%INT) damage over 5 seconds for each stack of burned. Level 4: Deals 25+(5%INT) spell damage a second. Gives all nearby foes 1 stack of Burned per second. Does 10 additional spell damage per stack of Burned, and then deals (2%INT) damage over 5 seconds for each stack of burned. Effect: Like real life, the longer your burned, the more it hurts. Decent area effect. If you have a problem with the damage, move away from it slightly. Since orb rotates, difficult to always stay in range. -- Ability Two: Orb Toss Solar throws his orb in a direction, dealing bonus spell damage to every target it hits. This orb stays here until recalled, or until Solar goes a specific range from the orb. Energy Cost: 70,85,100,125 Cooldown: 23,20,17,14 Range: 11 Level 1: Deals 30+(25%INT) spell damage added on to Solar Orb's damage, until it hits target point. Solar can be 7 units away from the orb until it returns. Level 2: Deals 50+(25%INT) spell damage added on to Solar Orb's damage, until it hits target point. Solar can be 9 units away from the orb until it returns. Level 3: Deals 70+(25%INT) spell damage added on to Solar Orb's damage, until it hits target point. Solar can be 11 units away from the orb until it returns. Level 4: Deals 90+(25%INT) spell damage added on to Solar Orb's damage, until it hits target point. Solar can be 13 units away from the orb until it returns. Effect: Travels at 7 units a second. Stays at location targeted. Skill shot. . -- Ability Three: Solar Flare Solar's Orb makes a Solar Flare, damaging all units in a 4 unit radius around the orb. Energy Cost: 110,120,130,140 Cooldown: 23,20,17,14 Range: Cast on Orb? Level 1: Deals 100+(50%INT) spell damage. Level 2: Deals 150+(50%INT) spell damage. Level 3: Deals 200+(50%INT) spell damage. Level 4: Deals 250+(50%INT) spell damage. Effect: 4 unit aoe damage. Casts on orb. -- Ultimate Ability: Solar Link Solar creates a beam between him and his orb, stunning all foes that it hits, and then charges to the orb, dealing spell damage to all foes that he hits. Energy Cost: 150,210,280 Cooldown: 70,50,30 Range: Infinite/as far as orb is away. Level 1: Stuns for 2 seconds, and deals 200+(80%INT) spell damage. Level 2: Stuns for 2.25 seconds, and deals 300+(80%INT) spell damage. Level 3: Stuns for 2.5 seconds, and deals 400+(80%INT) spell damage. Effect: Good Initiation. Escape if used properly. Solar charges at 10 units/second. Beam looks like drakken laser. Beam is 3 units wide. -- Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: starsfury Gravedge Core Items: grav edge Situational Items: -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! May be balanced, but requires good landing and apm to play properly. Getting to items later. Cooldowns are fairly low, so prolly need to lower scaling. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 17, 2013 Author Report Share Posted February 17, 2013 Well... According to the popular opinion of many people, people on this forum only like to criticize, and nobody has posted a comment in ~30views, this hero must be loved. Or its forever alone, either one. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 17, 2013 Report Share Posted February 17, 2013 It kind of resembles orianna from LoL... mainly the ball mechanic. Her Q is your W and her E is your E i believe. Her ult is initiation as well. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 17, 2013 Report Share Posted February 17, 2013 Well yea, this hero's balance is actually quite ok. Only problems I see would be the low damage and energy cost of his skills. Burned debuff should be abit more damaging. Maybe 4/6/8/10, or simply a flat 2% INT at all levels. Orb toss needs 30% more energy cost and maybe scaling range per level like 7/9/11/13.Double the base damage on solar flare and leave the INT scaling at 50%, then increase energy cost by about 50. Ulti is fine. It's quite a nice concept, maybe not that original, so overall I'd say this is 7/10. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 17, 2013 Author Report Share Posted February 17, 2013 Thx for the nice feedback, i will change some of the scaling :D. Also i have never played Lol... why does everybody assume i have? Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 17, 2013 Report Share Posted February 17, 2013 Because it's the most played MOBA. I didn't say it was the best so don't start a DotA debate. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 17, 2013 Report Share Posted February 17, 2013 I never assumed anything.. i just stated the similarity between your hero and a LoL champion. Quote Link to comment Share on other sites More sharing options...
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