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Havoc.Tinker


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Hey, thought i would make this hero for the fun to see what happens :P. This is not planned to go into game. This was based on my favorite class in FFTA2GOTR, the Tinker.

 

Changelog:

Date 2/14/2013

- Created hero for funs :P

 

Name: Havoc.Tinker

Portrait: Colossus

Unit Base: Colossus

Type: Support/Havoc/Caster

Script: Havoc, never being a great tinker, always made... Havoc... He was never good at the whole Buff allies and hurt enemies, but he mainly just helped both or hurt both. He thought he would join the AoS to see if his skills would be any good.

 

Starting Stats:

Base Health 250

Movement Speed 2.95

Attack Range 6

Attack Speed – 1.85

Base Damage 45

Attack Name | Animation - Thermal Lance

Base Armor 1

Strength – 22+5

Agility – 22+5

Intelligence – 30+6

 

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Heroic Passive: Im Not Late, Not Late, For a Very Important Date!

Havoc passively increases all units on the map to have 10 movement speed. Any slows will lower to the designated speed.

 

Effect: This would be hilarious to see.

Comes after all speed buffs, such as arcbound ravager.

The Date is for the enemy :P

Mias? GL HF

 

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Ability One: Damage Clock

Havoc opens his box of clocks, and a Damage Clock comes out. Depending on which side is shown, a different buff or debuff happens. Lasts 2 minutes.

Energy Cost: 140, 150, 160, 170

Cooldown: 160/150/140/130

Range: Global.

 

Level 1: Increases all units physical damage by 50+(150%INT) or reduces by 50+(150%INT).

Level 2: Increases all units physical damage by 100+(150%INT) or reduces by 100+(150%INT)

Level 3: Increases all units physical damage by 150+(150%INT) or reduces by 150+(150%INT)

Level 4: Increases all units physical damage by 200+(150%INT) or reduces by 200+(150%INT)

 

Effect: Can mean death of a tower very quickly or very slowley.

Doesnt negative damage heal? If so, heals for everybody!

 

--

 

Ability Two: Removal Clock

Havoc opens his box of clocks, and out comes a speed box. Depending on what side is shown, all allies and enemies will lose Weapon Speed or gain cooldowns for 2 minutes.

Energy Cost: 140/150/160/170

Cooldown: 160/150/140/130

Range: Global

 

Level 1: All friendlies and enemies gain 2 weapon speed or gain 30 seconds on all cooldowns.

Level 2: All friendlies and enemies gain 4 weapon speed or gain 45 seconds on all cooldowns.

Level 3: All friendlies and enemies gain 6 weapon speed or gain 60 seconds on all cooldowns.

Level 4: All friendlies and enemies gain 8 weapon speed or gain 85 seconds on all cooldowns.

 

Effect: Either AA dominates one, or Casters the other.

New Shrapnel.

Taser? Why bother.

 

--

 

Ability Three: Clock of Blink

Havoc opens his box of clocks, and out comes a Blink Clock. Depending on what side it lands on, all friendlies and enemies will blink forward or backward after each physical attack. Lasts for 2 minutes.

Energy Cost: 140/150/160/170

Cooldown: 160/150/140/130

Range: Global

 

Level 1: Blink range is 2 units.

Level 2: Blink range is 3 units.

Level 3: Blink range is 4 units.

Level 4: Blink range is 5 units.

 

Effect: Auto manically blinks.

Does not dodge attacks.

Does not trigger with spells.

 

 

--

 

Ultimate Ability: Heaven or Hell Clock

Havoc opens his box and out comes a Death Clock. Depending on what side it lands on all friendlies and enemies gain hp or lose hp each time they move 1 unit. Lasts for 10 seconds.

Energy Cost: 400, 600, 800

Cooldown: 200/150/100

Range: Global.

 

Level 1: All units gain or lose 5% maximum hp true damage per 1 unit moved.

Level 2: All units gain or lose 6% maximum hp true damage per 1 unit moved.

Level 3: All units gain or lose 7% maximum hp true damage per 1 unit moved.

 

Effect: Can wipe out people stupidly fast.

Does not trigger on blinks.

Parallax doesnt save you!

 

--

 

Additional Information

 

Recommended Item Build:

 

Starting Items:

 

Mid-Game Items:

 

Late-Game Items:

 

Core Items:

 

Optional Items:

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion on how fun or annoying this would be to play against/as.

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This hero, not only would it be ridicously broken when the bright side happened I mean at level 4 you do 200 damage plus 150% int???? You realize if you stacked int at the end of the game it would be giving a bonus of 1100 damage??? and then if u give aa's attack speed the temple would be dead in 3 seconds...... Not only this but his heroic passive would rape with leos like leo already gives a move speed buff but its in a short aura not GLOBAL, and then he gets his thrill of the hunt?? You wont be able to see him anymore...

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Darkpally, this hero was for fun, and i knew for a fact it wouldnt be implemented, since it has luck based mechanics. It was mainly an idea for ecko if he wants to make a hero similar to this. Also you cant read can you?

leo already gives a move speed buff

Effect: .

Comes after all speed buffs, such as arcbound ravager.

So it comes after all % for speed buffs, so you cant go at 213 speed.

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