BestZeratul Posted February 13, 2013 Report Share Posted February 13, 2013 This is a repost from an idea I had in residente's balance thread. A lot of players are complaining that the item is too strong at the moment and that it is also unreliable because it just procs every 10 seconds. The suggested fix is to make it an active again. I am not sure about this fix because I assume what was intended when it was made passive was to create a way to remove silences (which is of course not possible when the item is active). My suggestion is to make it an item that procs whenever a debuff is applied to the hero, with an internal cooldown (somewhere around 25 seconds would be fitting I guess). The idea comes from Linken Sphere from dota which does the same for single targeted spells. I think this is superior to making it an active for 3 reasons : 1 - The element of randomness is removed, you know when it is on cooldown and when it isn't. 2 - It is counterable, by applying several debuffs in a short time (for example rory can taser before using molotov so he will be able to deal damage to heroes with parallax later in the game even if it harder than without it). 3 - The item would still provide a counter to silences. Cons : 1 - It would nerf silencing spells and items pretty hard since the debuff would be cleared instantly, making this ability weaker than before. 2 - I am unsure about the interactions between neutrals and debuffs but that could be an issue as well. Revolution 1 Quote Link to comment Share on other sites More sharing options...
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