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Jakk.Summers


SourDiesel
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I’m wondering if anyone else out there thinks that Jakk is an underpowered hero. Admittedly, I have limited experience in private games, but I have yet to see Jakk make a major difference in any of the 1000 or so games I’ve been in. He’s the only hero I can say that about (Queen is close though).

 

Generally speaking, it is too easy to dodge the minefields, and a good minefield location (i.e. on the enemy intel/agil heroes rather than a tank) frequently requires that Jakk get too close to the action and expose himself to a quick death. His spider mines only make a real difference against bad players and are totally neutralized by ts (beyond their scouting value). I will concede that with good teamwork it would theoretically be possible for a drake, boros, zera, micro, or tass, to move an enemy hero on to a stack of spider mines or minefield – I just have yet to see anyone actually do that after the laning phase ended. I would also expect that a good team would avoid engagement if they saw spider mines were sitting under the enemy position.

 

The biggest problem, I feel, is that there is always a better choice than Jakk. Usually, that would be Rancor who has a superior stun with snipe and a more effective AoE spell with nukes (greater cast distance, three at a time, more damage unless someone manages to walk over 3+ mines). Rancor’s escape mechanism - cloak - is also more effective than Jakk’s move speed bonus and his passive ability to purchase ts wards at half price and active ability to scan are better scouting skills than spider mines.

 

I’m not totally certain how to change Jakk to make him better without making him too strong. I have a couple ideas but their purpose is to start discussion more than anything as they are probably more crazy than good.

  • The weapon switch could trigger a similar switch on minefield that increases the cast range and makes the mines pop up faster but shortens their duration to two seconds to give Jakk a more viable late game spell that forces heroes to stay still for the two seconds or suffer the mines. This keeps the current spell intact for use during the early game when it is strong or for late-game wave control.
  • Likewise for spider mines, the weapon switch could trigger a change from mines to true sight beacons with a 15 minute timer and 45 second cool down. This would take the only real late-game value of mines (their scouting functionality) and amplify it to make Jakk the best scout hero in the game.

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jakk is epic

his long range stun is very useful in teamfights (its cast time is shorter than snipe or silence)

his minefeild u gotta know how to use (kinda not really) and it wreaks shadow, great with roach pull or vorp or just cutting off excape. it can allso be used as a excape due to mines slow and peoples urge to avoid them

jakks passives make him viable for aa which when fully geared is epic (auto attacking while running with speed boost)

and to top it all off hes great to troll with full CD items and tones of bombs on all enemy neutrals/everywhere

i really like him and i woud say in no way is he UP you just gotta spam spells and hit ur stun

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Hes good but hard to use and if you miss you are boned >.< not very noob friendly. can be a decent AA with stuff, Lockbox/minefield is nice.

Just off the top of my head what if you could put down a proximity trap that would be similar to grunty's Slow. they would pop up on an enemy or something or if detected or shot it would activate throwing those mines out. Idk but Idk jsut tryin gto think of variations. or perhaps an additional part of his passive.

Grenade form: mines are undetectable (funny note AoE attacks kill mines (queens ultra does with just aa on creep kills them)) but last 1/2 the time.

Rifle form:Last much longer but detectable. (might have something more creative here)

I would like to see some adjustments to him :)

 

 

EDIT: Oh i almsot forgot the best thing you could do and the most fun...... Impact dial... so awesome to push them into your mines XD

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I love playing Jakk. IMO he is a very fun hero to play. My only problem with him is he seems to be a little bit too squishy to get in close enough sometimes.. His abilities are fine as they are, but maybe he could have a little bit more STR scaling for more hp, or more AGI for some extra armour. I know there are heaps of items to help him (lock box, shrapnel, SHC etc) but you should not have to depend on items too much.

 

@Doom, you could also start that combo with a SFG or just a flaregun.

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Youve got to build jakk hybrid caster AA, people that build him pure caster tend to be really boned late game on a fact they only have 1 really viable skill, but seriously, if you build him hybrid, you'll bust a nut at his pushing/zoning abilities. first item, lockbox, second item lightning rod. then gg, you won.

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you have to remember jakk can be an auto attack hero. stun baton, pyre, and lightning rod. then get gravity edge and argus crystal. darwin might for leech and dont forget to get ihan at some point and stack it up. with talents get the attack speed under offensive and ms under utility. now u will be max attack speed using grenades. the grenades give you if i remember 25+10% intel as aoe damage. it does damage to your target as well. these all means you are fast moving, fast attack speed, and stun from attacks. then the proc from you 3 attack speed items and passive get bonus damge from gravity edge and argus crytal. the only time unless you are just messing around, that you wanna go full intel is when your team has enough carries and needs a support. then build int with cdr. cdr is the more important. this way when u have team fights you can spam your stun and your mine field. yamato, starsfury, argus, gravity, emantle, and the item that gives you 50% cdr when u kill or assist or you can go with another yamato.

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For those that responded positively about Jakk, I take it that you think Jakk is OK as is. I believe that is possible; there is a chance that I've just never seen anybody play him properly. A few questions I would pose, though:

  • Does anyone out there main Jakk? If not, would anyone consider him to be in their top two or three heroes?

  • If you're playing a game for a million dollars and the heroes are chosen at random, are you happy if you draw Jakk or a Jakk is on your team?

  • If the games for a million dollars and you're drafting can you envision a scenario where you would take Jakk on your team? Maybe to deal with an enemy shadow or combo with a Brine? Is there always a better option than Jakk?

  • If you feel he has to combo with another hero to be effective, does that still make him balanced? I can't think of any other hero I would say MUST combo with another hero to be a real difference maker.

  • Does anyone have a replay of Jakk really dominating a game and/or being a primary difference maker in determining the outcome of the game? I've seen Jakk's play well, but never to the point where I thought, "wow if we/they didn't have Jakk the other team would have won."

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I wouldn't say I main jakk or anything, But I have played lots of games with him and am very comfortable with him, as for as your million dollar questions, as long as the other person was randoming, jakk wouldnt be the worst hero to get, infact he would be very strong because of the fact that he is a very flexable hero, he isnt just stuck in 1 roll, if youd like, and are on NA, we could party sometime and i could play him for you

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For those that responded positively about Jakk, I take it that you think Jakk is OK as is. I believe that is possible; there is a chance that I've just never seen anybody play him properly. A few questions I would pose, though:

  • Does anyone out there main Jakk? If not, would anyone consider him to be in their top two or three heroes?

  • If you're playing a game for a million dollars and the heroes are chosen at random, are you happy if you draw Jakk or a Jakk is on your team?

  • If the games for a million dollars and you're drafting can you envision a scenario where you would take Jakk on your team? Maybe to deal with an enemy shadow or combo with a Brine? Is there always a better option than Jakk?

  • If you feel he has to combo with another hero to be effective, does that still make him balanced? I can't think of any other hero I would say MUST combo with another hero to be a real difference maker.

  • Does anyone have a replay of Jakk really dominating a game and/or being a primary difference maker in determining the outcome of the game? I've seen Jakk's play well, but never to the point where I thought, "wow if we/they didn't have Jakk the other team would have won."

 

 

*i would put jakk as my 5th or 6th hero. i mostly play tanks.

 

*for a million dollars contest. jakk is still great. you can solo mid with ease using his mine field. and could even solo bot vs almost all heros. bottom would be more farming not super pushing unless its vs weaker heros who cant counter you. as in like vs a shadow and and another melee range hero besides boros(spell storm can be used to clearn mines), zera(can planar past mines), or balrog(debuff immunity for him and partner so mines dont slow).

 

*as in for a better option it always depends who ur vs and who is on your team. he can put up his sensors for free(no minerals) which lets you have map control. and his ulti can be used to defend a tower while u gank. he is one of the best support heros out there.

 

*for good combos. jakk is just as good as rancor in the rancor raynor combo. any hero that can pull works well with jakk. toss mine field down as brine pulls enemy through it. then stun the hero after pull is over. same with his ulti someoen can me tossed or pulled on to it.

**if someone is pulling or tossing a hero to jakk for his mines and he is full intel build its OP. you can see maybe max with out resist about 500 damage per mine and if someone has to run all the way through them thats atleast 6 mines they will hit. more if they want to dodge the stun for another 800 to 1k damage.

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For those that responded positively about Jakk, I take it that you think Jakk is OK as is. I believe that is possible; there is a chance that I've just never seen anybody play him properly. A few questions I would pose, though:

  • Does anyone out there main Jakk? If not, would anyone consider him to be in their top two or three heroes?

  • Does anyone have a replay of Jakk really dominating a game and/or being a primary difference maker in determining the outcome of the game? I've seen Jakk's play well, but never to the point where I thought, "wow if we/they didn't have Jakk the other team would have won."

 

Jakk was my main and could still be considered my main, but is definitely in my top three. People may have had bad experiences playing/testing him out or just always run into a terrible Summers, I can confidently say he is exactly where he needs to be. I and many others develop builds that best suit his abilities, but to be honest, I play him so well, I just go straight Retrofit/Gravity/Argus/Argus/Argus.

 

He is a matter of playing with a strategy and doing it so well that you just become the foreground to the battles and being true Support. The trick is to never become vulnerable to your enemy, retreat when necessary and LEARN smart weapon switches (i.e, be weary of enemies by switching to gernade when creeps begin to recede so you can always run back). People could call me Sure Shot because of how well AND ANNOYING I can be with the rifle stun shot, I can not tell you enough how happy I get when I'm mid with a melee hero.. they always switch lanes. You also have to be smart using his mines.. when in enemy territory, its best not to constantly use your skills, rather keep them handy for the retreat/defense/attack.

 

There are many tricks that make Summers a great hero to have on the team. For example, Bio is in your lane, what's the scariest thing about Bio? His Ult when he reaches Lv 6. But not to worry! Save your mines when he targets you and SPLAT them underneath you or ahead of you and run around the radius.. because they DIE. It always saves my life AND the lives of others.. but lots of people don't even know that and just run past them. Idiots. Another trick is to rig farming spots, it only takes one stun shot and 5 mines to kill a clueless shadow (Had replay.. and lost it amongst the pack). Here's another trick, instead of clumping mines so close to each other, scatter them in key positions. You will never know when you will use them. I even plant my spider mines in Conical shapes so that a retreating hero will receive the blast of a life time.

 

I will play Summers and perhaps demonstrate proper play if not positional play to encourage others to experiment. I also had a replay where I was the dominating hero, but that too was lost. Not to worry though.

 

EDIT: I will be uploading some videos in about 2 days time.

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Phantom Menace, Lockbox, Gravity Edge, enable you to be a super-guerrilla pusher. Seeing as your abilities enable you to oneshot a creep wave, you can take advantage of the ling ult- like speed constantly, and push every lane simultaneously, easily avoiding gankers with good spider mine placement.

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In my Experience Jakk is an early game hero that falls off late game and if you cant do good or provide your team with an advantage early game than you are useless.

 

Also Queen is my 2nd best hero and she is anything but weak, though like jakk requires you to make a difference early game or you fall off too hard late game to matter :)

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I need to learn how to post replays so i can upload my recent jakk games.

 

With ihan stacks, argus, and gravity alone (2 item slots), you can dish out major damage with jakk. 3 mines (lvl16) will kill most agi/int heroes and 5-6 mines will kill most strength heroes if not severely damage them. Your placement of mines are very important as well.

 

Lockbox / field mine is deadly too. I usually go lockbox/ihan/gravity/argus/tank item/nitrogen/tank item in pub games.

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I need to learn how to post replays so i can upload my recent jakk games.

 

With ihan stacks, argus, and gravity alone (2 item slots), you can dish out major damage with jakk. 3 mines (lvl16) will kill most agi/int heroes and 5-6 mines will kill most strength heroes if not severely damage them. Your placement of mines are very important as well.

 

Lockbox / field mine is deadly too. I usually go lockbox/ihan/gravity/argus/tank item/nitrogen/tank item in pub games.

 

use drop.sc

 

just upload the replay file and then copy/paste the downpload url here.

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Jakk is a hybrid AA/Caster. He's pretty much the first if his kind other than Tassadar, but unlike Tassadar Jakk can actually build Cerebro effectively as it gives him weapon damage.

 

I would get ihan and Star's Fury early for the sustain, stats, and damage, then I'd work on getting a sunflare, yamato, cerebro, and gravity edge based on what's going on. You could build a ravager or lethal barb to max out your attack speed and crit.

 

Don't forget to build somewhat tanky as you will have to get in range to deal damage, and there aren't very many INT items that give lifesteal...

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For those that responded positively about Jakk, I take it that you think Jakk is OK as is. I believe that is possible; there is a chance that I've just never seen anybody play him properly. A few questions I would pose, though:

  • Does anyone out there main Jakk? If not, would anyone consider him to be in their top two or three heroes?

  • If you're playing a game for a million dollars and the heroes are chosen at random, are you happy if you draw Jakk or a Jakk is on your team?

  • If the games for a million dollars and you're drafting can you envision a scenario where you would take Jakk on your team? Maybe to deal with an enemy shadow or combo with a Brine? Is there always a better option than Jakk?

  • If you feel he has to combo with another hero to be effective, does that still make him balanced? I can't think of any other hero I would say MUST combo with another hero to be a real difference maker.

  • Does anyone have a replay of Jakk really dominating a game and/or being a primary difference maker in determining the outcome of the game? I've seen Jakk's play well, but never to the point where I thought, "wow if we/they didn't have Jakk the other team would have won."

 

 

first of all, I never play jakk....clear?

 

now for your question....ARE U FKIN KIDDIN ME???? he is great....let me say that again HE IS GREAT!!!

I play lots of intel heroes other than jack and some str heroes...Ive seen jakk DOMINATE the game depending on team composition....and if the team composition doesnt favor him he gets ludicrous amounts of assists!!! get lockbox and nitrogen retrofit on him....(and maybe ihan)....co co co combo breaker....watch him spam lockbox-mines-stunshot all game long(remember also the nitro effect to his spell damage)...this is specialy good when laning mid vs nontank hero

 

as a partner? lockbox after ally queen(me) spawns banelings, banelings still roll to the place enemy will appear, he casts mines on the place enemy will appear....enemy appears.....enemy recieves mine damage an d slow for nitro aditional to mines slow....banes on his face.....if he runs more mines blow slowing more, banelings hit possibly with more nitro if queen has one.....its a mega nuke snipe thing!!! guaranteed hits!!!

 

jakk + jackson= same thing, jackson gets on melee range ealry game without need to get speed or tele....just cast the mine circle behind the enemy but close enough than 1 mine can detonate for the slow....done! jackson comes from front...enemy can run to mines or get silenced on link beam combo....time your stunshot for when jackson link breaks for aditional gayness....you can make jackson get full beam duration like this + your aa´s while enemy is linked....if enemy has partner play with the mines placement to slow him too and maybe if magnetic link doesnt catch him stun him with shot but keep aa on the enemy jackson is focusing

 

jakk + balrog....mines, balrog jumps, enemy is about tu escape, stunshot....enemie gets owned

 

partner is getting chased.....mines on the path, prepare stunshot....bam! enemies cant chase him

 

jakk + dustin....dustin throws drone, mines with nitrogen= dustin has extra hits on drone and actually gets to land that laser thing that does true damage but its hard to aim...dustin fires missiles, as mines wear off you stunshot and both aa´s finish enemy...

 

jakk with drake/boros... gets a pull, minefield + nitro=enemy has to take the full ulti spellstorm flames combo whatever depending who is the partner...

 

jakk + nova/ rancor ....or even jakk nova AND rancor....snipe snipe snipe.....locked, pulled on web, stunned, mines, cant retreat, the combo goes on and on, slowing nukes from the sky repeat stun shot, rancor snipes again, nova runs forward and webs....its just gay....if a coordinated team has done this to you you know what im talking about....theres no escape

 

jakk+ rory....mines/rory stun, then as rory throws molo and places stevie you stunshot the guy in position.....insta death

 

jakk + ANY CHAR THAT NEEDS TO GET CLOSE OR LAND A SPECIAL HIT to pawnage noobs....= WIN....how many chars you know with tht need? thats right....MOST OF THEM...jakk is a valuable addition to any teamfight for aoe slow and spamming his shotstun skill...the fact that he can go aa hybrid and ambush with his remote mines is just a bonus, and uxe his remote mines and special mine to explore the map for your team....all that is just bonus...he already is a support machine without those things

 

having said this do I really need to answer the questions one by one? the only reason I dont play jakk its cause it requires skill to actually be pro with him and his style is not mine to play....I wouldnt use it to his full potential

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@heim

you didnt even mention the best combo for jakk, Jakk brine is by far the strongest combo for him, i mean just lay mines, brine pulls thru them all, not to mention his stun is good to hellp him lane his pul

 

its implicit on the last part in general....didnt mention it specifically but yeah probably deserves mention for being badass

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You can do great as jakk without the mines.

 

That's why you build hybrid INT/Carry, your main source of damage is your autoattacks and star's fury. The mines are there for lulz and to refresh your fury.

 

Forcing the enemy team to get a truesight is pretty nice.

 

Adding grenades AA has int added by passive besides stars fury and Nitrogen slows since they add spell dmg to attacks( should test this)

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