EKCO Posted July 17, 2012 Report Share Posted July 17, 2012 Garamond.Singsprocket - SCV Factory damage increased to 35%. - Reverted change causing damage to originate from Garamond. Link to comment Share on other sites More sharing options...
EterNity Posted July 17, 2012 Report Share Posted July 17, 2012 Thank you for quick fix before everyone find out how to abuse it! Link to comment Share on other sites More sharing options...
Omnigear Posted July 18, 2012 Report Share Posted July 18, 2012 whats factory dmg? is that only the initial dmg? also does that make reflect spell hit garamond due to the scv's? Link to comment Share on other sites More sharing options...
Madvillain Posted July 18, 2012 Report Share Posted July 18, 2012 Factory damage is what it's called when he makes SCVs to attack. A fancy way of saying his AA. Link to comment Share on other sites More sharing options...
Iguana Posted July 18, 2012 Report Share Posted July 18, 2012 All scvs proc pyre earlier? So straight timescale and a pyre = GG no Re? Link to comment Share on other sites More sharing options...
Eliwan Posted July 18, 2012 Report Share Posted July 18, 2012 Apparently. X3 Link to comment Share on other sites More sharing options...
Destroyer Posted July 18, 2012 Report Share Posted July 18, 2012 Still hasn't fixed gara's leech and cain's q still doen not scale. Link to comment Share on other sites More sharing options...
Adamantium Posted July 18, 2012 Report Share Posted July 18, 2012 When you say "fixed gara's leech" what do you mean. Link to comment Share on other sites More sharing options...
Seriphos Posted July 18, 2012 Report Share Posted July 18, 2012 Thanks for the wonderful fix. The 35% weapon damage was necessary too. Link to comment Share on other sites More sharing options...
Banzaiguy Posted July 18, 2012 Report Share Posted July 18, 2012 I wonder if people are gonna start building him AA now that his SCVs deal 40% more damage. 25%>35% = 40% increase. Anyway, last time I checked, Gara's SCVs only procced pyre upon initial impact on the target. Also, his base attack speed is the slowest in the game, and it's much easier to get a higher attack rate with a normal hero than with timescale on garamond, although this would apply only to a certain point where if you stacked enough timescale, you'd surpass normal attacks which are limited by the haste cap. But that'd mean your build would be an unviable hexachilling build or something. Link to comment Share on other sites More sharing options...
Adamantium Posted July 18, 2012 Report Share Posted July 18, 2012 What about a viable hexamato reactor. Link to comment Share on other sites More sharing options...
Banzaiguy Posted July 18, 2012 Report Share Posted July 18, 2012 What about a viable hexamato reactor. Well, it does give all around stats. And if you pop the active, your effective timescale would be 10% higher than hexachilling. So, maybe, just maybe, it may work, although it's a long shot. Still, hexachilling does make you super tank against AA, which is kinda fun. Link to comment Share on other sites More sharing options...
Adamantium Posted July 18, 2012 Report Share Posted July 18, 2012 Well, it does give all around stats. And if you pop the active, your effective timescale would be 10% higher than hexachilling. So, maybe, just maybe, it may work, although it's a long shot. Still, hexachilling does make you super tank against AA, which is kinda fun. And then they get a pyre and all hope is lost. Link to comment Share on other sites More sharing options...
Destroyer Posted July 19, 2012 Report Share Posted July 19, 2012 When you say "fixed gara's leech" what do you mean. I mean that gara just doesn't leech, go try it in a single player mode. Get 6 sunflares, have your towers take your hp down, make sure your not in the pool, call in X amount of obolesks and use your w and ult on them. Then watch as you get no hp from the spell leech that 6 sunflares should give you. Link to comment Share on other sites More sharing options...
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