Sgumi Posted February 11, 2013 Report Share Posted February 11, 2013 Changelog: Date - 11/02/13 - Hero suggestion created Name: Infiltrator.Changeling Portrait: Unit Base: Zerg Changeling Type: AGI Starting Stats: Base Health 350 Movement Speed 2.8 Attack Range 1.5 Attack Speed 1.7 Base Damage 45 Attack Name | Animation Poison Touch Base Armor 0 Strength 18 (+5) Agility 22 (+8) Intelligence 18 (+5) Heroic Passive: DNA Replication Effect: - Every time Infiltrator kill or assist , earns a bonus based on the type of enemy killed INT = 0.2 energy regen. STR = 2 health regen. AGI = 2 weapon damage. Infiltrator loses one for each stacks when he dies. Ability One: Blinding Dart Energy Cost: 80 / 100 / 120 / 140 Cooldown: 16 Range: 6 Level 1: reduce sight for 1 second, deal 80 (+50% INT) as Spell Damage. Level 2: reduce sight for 1.5 seconds, deal 120(+50% INT) as Spell Damage. Level 3: reduce sight for 2 seconds, deal 160 (+50% INT) as Spell Damage. Level 4: reduce sight for 2.5 seconds, deal 220 (+50% INT) as Spell Damage. Effect: - Infiltrator injects blinding venom with a dart, dealing damage and reducing the range of sight to 1 for few seconds. Ability Two: Macabre Charm Energy Cost: 60 / 70 / 80 / 90 Cooldown: 20 Range: Level 1: gain 5% spell resistance Level 2: gain 10% spell resistance Level 3: gain 15% spell resistance Level 4: gain 20% spell resistance Effect: - Infiltrator becomes impossible to detect and gain spell resistance for 10 seconds or until Infiltrator strike or is struck, (work with all types of detections except for Towers and Artifact detection range) Ability Three: Mental Rest Energy Cost: Cooldown: (Passive) Range: 6 Level 1: 2 second cooldown. Level 2: 3 secibds cooldown. Level 3: 4 seconds cooldown Level 4: 5 seconds cooldown Effect: - Every 5 seconds next to an enemy hero, Infiltrator increases the cooldown of all their ability. every enemy can be once every 10 second. Ultimate Ability: Unfair Trick Energy Cost: 100/ 130 / 160 Cooldown: 60 / 50 / 40 Range: 25 Level 1: 150 (+60% INT) as Spell Damage and 1 second disarm. Level 2: 300 (+60% INT) as Spell Damage and 2 seconds disarm. Level 3: 450 (+60% INT) as Spell Damage and 3 seconds disarm. Effect: - Infiltrator disguise itself as targeted unit * : Infiltrator seems like the targeted unit at the moment of spell cast for 20 seconds (HP, energy,attack range,weapon speed and movement speed but deal 50% less damage) if Infiltrator strike or his struck by an enemy he reveal himself dealing damage and disarming the enemy. * (work with companion/enemy heroes/creeps .don't work with any kind of neutral creeps): Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: Core Items: Optional Items: -- Closing statement Thanks for reading, and please tell me what you think :-) Quote Link to comment Share on other sites More sharing options...
residente Posted February 11, 2013 Report Share Posted February 11, 2013 CoreVoid.Morphling was a prototype for an AoS hero, you can see it in the "unit helper" when u press f12 Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 11, 2013 Report Share Posted February 11, 2013 That grammer.... phyuck.... Seems like a cool hero though. Quote Link to comment Share on other sites More sharing options...
Sgumi Posted February 12, 2013 Author Report Share Posted February 12, 2013 CoreVoid.Morphling was a prototype for an AoS hero, you can see it in the "unit helper" when u press f12 hi where i can find more about CoreVoid? anyway looks different ^^ @ Legacy: sorry but i'm not pro with english language ^^ Quote Link to comment Share on other sites More sharing options...
residente Posted February 12, 2013 Report Share Posted February 12, 2013 I don't know, seems to be a failed prototype they wanted to add, I only know he had 1 skill who could control all units in a area for 3 seconds or so. Quote Link to comment Share on other sites More sharing options...
Sgumi Posted February 12, 2013 Author Report Share Posted February 12, 2013 I don't know, seems to be a failed prototype they wanted to add, I only know he had 1 skill who could control all units in a area for 3 seconds or so. maybe the game makers look at this hero to improve the prototype ^_^ Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted February 12, 2013 Report Share Posted February 12, 2013 the E is ridiculously op. Quote Link to comment Share on other sites More sharing options...
Muto Posted February 12, 2013 Report Share Posted February 12, 2013 On his heroic passive: He gets very little energy regen and attack damage per kill, but gets a insane amount of health regen. In a good game you could get 20+ health regen, but only 4 or so bonus energy regen. I would change it to 0.5-1 Regen for both. Other then that, my only gripe is that he seems far more like a tank then an Agil hero. Very solid hero, good mechanics, and looks like it would be fun to play. Quote Link to comment Share on other sites More sharing options...
Sgumi Posted February 12, 2013 Author Report Share Posted February 12, 2013 the E is ridiculously op. yes i think the E must be actived every 15 seconds,with and reduce cooldowns by 1/2/3/4 for each level skill. On his heroic passive: He gets very little energy regen and attack damage per kill, but gets a insane amount of health regen. In a good game you could get 20+ health regen, but only 4 or so bonus energy regen. I would change it to 0.5-1 Regen for both. Other then that, my only gripe is that he seems far more like a tank then an Agil hero. Very solid hero, good mechanics, and looks like it would be fun to play. yes i think 0.5 energy regen and 1 health regen works! Anyway you can choose your role, full dps (blind enemy and deal some hits, lure an enemy copying an ally with low HP and lure to kill are some ideas but you can do alot of combinations) or team support disarming and maybe silencing with taser are some examples) what you think? Quote Link to comment Share on other sites More sharing options...
Retribution Posted February 25, 2013 Report Share Posted February 25, 2013 With some balancing this hero could be annoying enough to play against, but if his ultimate lasts 20 seconds he would most likely need 120/100/80 ultimate cooldown. Standing next to an enemy hero for five seconds would be challenging in pubs, and nearly impossible if the enemy team was using any sort of team chat. Quote Link to comment Share on other sites More sharing options...
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