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[HERO] Infiltrator.Changeling


Sgumi
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Changelog:

Date

- 11/02/13 - Hero suggestion created

 

Name: Infiltrator.Changeling

 

Portrait:

 

Changeling.jpg

 

Unit Base: Zerg Changeling

 

Type: AGI

 

Starting Stats:

 

Base Health 350

Movement Speed 2.8

Attack Range 1.5

Attack Speed 1.7

Base Damage 45

Attack Name | Animation Poison Touch

Base Armor 0

 

Strength 18 (+5)

Agility 22 (+8)

Intelligence 18 (+5)

 

 

 

Heroic Passive: DNA Replication

 

Effect:

 

- Every time Infiltrator kill or assist , earns a bonus based on the type of enemy killed

INT = 0.2 energy regen.

STR = 2 health regen.

AGI = 2 weapon damage.

Infiltrator loses one for each stacks when he dies.

 

 

 

 

Ability One: Blinding Dart

 

Energy Cost: 80 / 100 / 120 / 140

Cooldown: 16

Range: 6

 

Level 1: reduce sight for 1 second, deal 80 (+50% INT) as Spell Damage.

Level 2: reduce sight for 1.5 seconds, deal 120(+50% INT) as Spell Damage.

Level 3: reduce sight for 2 seconds, deal 160 (+50% INT) as Spell Damage.

Level 4: reduce sight for 2.5 seconds, deal 220 (+50% INT) as Spell Damage.

 

Effect:

 

- Infiltrator injects blinding venom with a dart, dealing damage and reducing the range of sight to 1 for few seconds.

 

 

 

Ability Two: Macabre Charm

 

Energy Cost: 60 / 70 / 80 / 90

Cooldown: 20

Range:

 

Level 1: gain 5% spell resistance

Level 2: gain 10% spell resistance

Level 3: gain 15% spell resistance

Level 4: gain 20% spell resistance

 

Effect:

- Infiltrator becomes impossible to detect and gain spell resistance for 10 seconds or until Infiltrator strike or is struck,

(work with all types of detections except for Towers and Artifact detection range)

 

 

 

Ability Three: Mental Rest

 

Energy Cost:

Cooldown: (Passive)

Range: 6

 

Level 1: 2 second cooldown.

Level 2: 3 secibds cooldown.

Level 3: 4 seconds cooldown

Level 4: 5 seconds cooldown

 

Effect:

- Every 5 seconds next to an enemy hero, Infiltrator increases the cooldown of all their ability.

every enemy can be once every 10 second.

 

 

 

Ultimate Ability: Unfair Trick

 

Energy Cost: 100/ 130 / 160

Cooldown: 60 / 50 / 40

Range: 25

 

Level 1: 150 (+60% INT) as Spell Damage and 1 second disarm.

Level 2: 300 (+60% INT) as Spell Damage and 2 seconds disarm.

Level 3: 450 (+60% INT) as Spell Damage and 3 seconds disarm.

 

Effect:

 

- Infiltrator disguise itself as targeted unit * :

 

Infiltrator seems like the targeted unit at the moment of spell cast for 20 seconds (HP, energy,attack range,weapon speed and movement speed but deal 50% less damage)

if Infiltrator strike or his struck by an enemy he reveal himself dealing damage and disarming the enemy.

 

 

* (work with companion/enemy heroes/creeps .don't work with any kind of neutral creeps):

 

 

 

 

 

Additional Information

 

Recommended Item Build:

 

Starting Items:

 

Mid-Game Items:

 

Late-Game Items:

 

Core Items:

 

Optional Items:

 

--

 

Closing statement

 

Thanks for reading, and please tell me what you think :-)

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On his heroic passive: He gets very little energy regen and attack damage per kill, but gets a insane amount of health regen. In a good game you could get 20+ health regen, but only 4 or so bonus energy regen. I would change it to 0.5-1 Regen for both.

 

Other then that, my only gripe is that he seems far more like a tank then an Agil hero. Very solid hero, good mechanics, and looks like it would be fun to play.

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the E is ridiculously op.

 

yes i think the E must be actived every 15 seconds,with and reduce cooldowns by 1/2/3/4 for each level skill.

 

On his heroic passive: He gets very little energy regen and attack damage per kill, but gets a insane amount of health regen. In a good game you could get 20+ health regen, but only 4 or so bonus energy regen. I would change it to 0.5-1 Regen for both.

 

Other then that, my only gripe is that he seems far more like a tank then an Agil hero. Very solid hero, good mechanics, and looks like it would be fun to play.

 

yes i think 0.5 energy regen and 1 health regen works!

Anyway you can choose your role, full dps (blind enemy and deal some hits, lure an enemy copying an ally with low HP and lure to kill are some ideas but you can do alot of combinations)

or team support disarming and maybe silencing with taser are some examples)

what you think?

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