Sgumi Posted February 11, 2013 Report Share Posted February 11, 2013 Changelog: Date - 11/02/13 - Hero suggestion created Name: Infiltrator.Changeling Portrait: Unit Base: Zerg Changeling Type: AGI Starting Stats: Base Health 350 Movement Speed 2.8 Attack Range 1.5 Attack Speed 1.7 Base Damage 45 Attack Name | Animation Poison Touch Base Armor 0 Strength 18 (+5) Agility 22 (+8) Intelligence 18 (+5) Heroic Passive: DNA Replication Effect: - Every time Infiltrator kill or assist , earns a bonus based on the type of enemy killed INT = 0.2 energy regen. STR = 2 health regen. AGI = 2 weapon damage. Infiltrator loses one for each stacks when he dies. Ability One: Blinding Dart Energy Cost: 80 / 100 / 120 / 140 Cooldown: 16 Range: 6 Level 1: reduce sight for 1 second, deal 80 (+50% INT) as Spell Damage. Level 2: reduce sight for 1.5 seconds, deal 120(+50% INT) as Spell Damage. Level 3: reduce sight for 2 seconds, deal 160 (+50% INT) as Spell Damage. Level 4: reduce sight for 2.5 seconds, deal 220 (+50% INT) as Spell Damage. Effect: - Infiltrator injects blinding venom with a dart, dealing damage and reducing the range of sight to 1 for few seconds. Ability Two: Macabre Charm Energy Cost: 60 / 70 / 80 / 90 Cooldown: 20 Range: Level 1: gain 5% spell resistance Level 2: gain 10% spell resistance Level 3: gain 15% spell resistance Level 4: gain 20% spell resistance Effect: - Infiltrator becomes impossible to detect and gain spell resistance for 10 seconds or until Infiltrator strike or is struck, (work with all types of detections except for Towers and Artifact detection range) Ability Three: Mental Rest Energy Cost: Cooldown: (Passive) Range: 6 Level 1: 2 second cooldown. Level 2: 3 secibds cooldown. Level 3: 4 seconds cooldown Level 4: 5 seconds cooldown Effect: - Every 5 seconds next to an enemy hero, Infiltrator increases the cooldown of all their ability. every enemy can be once every 10 second. Ultimate Ability: Unfair Trick Energy Cost: 100/ 130 / 160 Cooldown: 60 / 50 / 40 Range: 25 Level 1: 150 (+60% INT) as Spell Damage and 1 second disarm. Level 2: 300 (+60% INT) as Spell Damage and 2 seconds disarm. Level 3: 450 (+60% INT) as Spell Damage and 3 seconds disarm. Effect: - Infiltrator disguise itself as targeted unit * : Infiltrator seems like the targeted unit at the moment of spell cast for 20 seconds (HP, energy,attack range,weapon speed and movement speed but deal 50% less damage) if Infiltrator strike or his struck by an enemy he reveal himself dealing damage and disarming the enemy. * (work with companion/enemy heroes/creeps .don't work with any kind of neutral creeps): Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: Core Items: Optional Items: -- Closing statement Thanks for reading, and please tell me what you think :-) Quote Link to comment Share on other sites More sharing options...
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