Brissalfet Posted February 10, 2013 Report Share Posted February 10, 2013 Name: Hunter.John V2 AGI type hero Portrait/Unit Base: Marine/Permanently faded green-tinged marine (this is not a full fade, picture something like detected cloak minus the bright blue outline) Type: to be determined Script: John the hunter believes in the sacredness of life, well...that's not entirely true. He values animal life more than human...or zerg...or protoss. Really anything that isn't furry he doesn't care for. Starting Stats: Base Health: 240 Move Speed: 2.9 Attack Range: 6.5 Attack Speed: 1.9 Base Damage: 45 Attack Name/Animation: Buckshot (marine shooting animation would work well) Base Armor: 2 Strength:25+(4) Agility:30+(7) Intellect: 21+(4) Tibbles Base stats Base Health: 120 Move Speed: 3.2 Attack Range: Melee Attack Speed: 1.8 Base Damage: 50% of Hunter.John Attack Name/Animation: Swipe Base Armor: 4 Strength:13+(2) Agility:17+(3) Heroic Passive: Tibbles must live! (cost 200 energy, cast time 2 secs) Hunter.John ressurects his dearly beloved murderous and fluffy bear Tibbles, should he ever fall in battle. Tibbles is then immune to damage for 10 seconds after being resurrected. Ability Q: Sick 'Em!: 16 second cooldown John orders Tibbles to ravage the target, causing immediate physical damage based on John's weapon damage, then additional physical damage over time. Level 1: Deals 90+50% weapon damage, target bleeds for 10% weapon damage every sec for 3 secs Level 2: Deals 120+60% weapon damage, target bleeds for 12% weapon damage every sec for 3 secs Level 3: Deals 150+70% weapon damage, target bleeds for 14% weapon damage every sec for 3 secs Level 4: Deals 180+80% weapon damage, target bleeds for 16% weapon damage every sec for 3 secs Ability W: Volley, 18 second cooldown Hunter.John fires off a volley of shots, dealing damage to all targets in an area of 3 over time. Channeled effect. Lasts for 4 seconds Level 1: Deals 40+35% INT per second. Level 2: Deals 70+35% INT per second. Level 3: Deals 100+35% INT per second. Level 4: Deals 130+35% INT per second Ability E: Tripwire, 24 second cooldown John sets up a tripwire across a line of 5 units, tripping and stunning all targets that walks across it. Enemies are also slowed for 5 seconds after the stun duration is concluded. The tripwire is not visible to enemies without detection. Level 1: Tripped targets are stunned for 2 seconds. Slows by 30%. Lasts for 1 trip. Level 2: Tripped targets are stunned for 2.25 seconds. Slows by 35%. Lasts 2 trips. Level 3: Tripped targets are stunned for 2.5 seconds. Slows by 40%. Lasts 3 trips. Level 4: Tripped targets are stunned for 2.75 seconds. Slows by 45%. Lasts 4 trips. Ability R: Killer Instinct, passive Hunter.John and Tibbles sync their minds, gaining critical hit chance, weapon damage, and movement speed when they are within 8 units of eachother. Level 1: Grants 12% crit chance/movement speed/weapon damage Level 2: Grants 18% crit chance/movement speed/weapon damage Level 3: Grants 24% crit chance/movement speed/weapon damage NOTES: Something like Tripwire hasn't been seen yet in-game, and yes, killer instinct is similiar to coat of arms, only better. Like This Quote MultiQuote Edit Quote Link to comment Share on other sites More sharing options...
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