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Is stabilizer actually a good item?


FruitNinja
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any hero will get some damage buff from it and the str means necesarily a life boost....agi also means armor....its kinda like good all around item considering its part of something else so as a transition it isnt bad if you are having trouble with survival early on...the thing is....if you play on a safe way you could get more damage oriented items and farm better....

 

the spread stats could be usefull for someone who is rushing an item that has stabilizer in it....like cause its core item of the character....but then how many characters rush said items in the first place? unix maybe? but he already burrows like a wuss....

 

on the other hand once i saw a shadow on a pub that had a machete, the leech thing that gives minerals, and 2 stabilizers....preety damn tank for a shadow but i think it was well thought not going vanilla shadow all dps since enemies had range, spells and dot....basically he used stabilizers to make a tanky shadow....then got an agi item (endgear) and then....electric mantle??? I was like "I never saw any shadow on pubs build tanky....it was all about farming and late game a click...this guy geared tanky and even helped every single battle....maybe theres more to stabilizers than I thought...though I dont personaly go for them

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2050 minerals for 54 stats seems like a good deal, even though they're all 3 attributes. I think a hero that benefits from every attribute could technically get it and come out ahead of someone who just buys the same stats separately, but I'm not sure who. Maybe Tassadar.

 

in the early game is a little bit annoying, because the components only give you 8 from that 18 of each atribute, they cost 650 in total, but you have to pay 1400 for the recipe cost or so... you must to wait a lot with that 2 slots wasted

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Resident brought up a good point. I always hate saving up for stabilizers, which is why buying yamato is sometimes a pain.

 

If balancer was made more expensive (but gave more stats), would people buy it more? It's not like balancer is a good starting item anyway

 

@heim tank DPS shadow is actually a pretty good build considering he does have a lot of utility.

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Honestly... i would love to have an item that was made from 2 stabilizers, and 2 balancers that gave about 55-65 of each stat and costed about 5000. I would build only that item, especially on casters. Mixed in with Argus and Yamato, and Grav of course... or other neccesitites for x role. But i find nobody ever uses Stabilizers...

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Honestly... i would love to have an item that was made from 2 stabilizers, and 2 balancers that gave about 55-65 of each stat and costed about 5000. I would build only that item, especially on casters. Mixed in with Argus and Yamato, and Grav of course... or other neccesitites for x role. But i find nobody ever uses Stabilizers...

Well they're part of many items and therefore often used, so....? A Lategame-suitable version of them however would be a nice idea.

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I think out of all the heroes in the game, the ideal one to build stabilizer on for its stats would have to:

-Scale well with both weapon speed and INT

-Be mana-dependent, at least slightly

-Benefit from having a lot of health (something that good positioning alone can't solve)

 

I know tassadar fits the bill pretty well, but who else? I'm thinking Jakk would be a good candidate since he's pretty effective when built as an autoattacker, and scales well with INT anyway.

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6 Bandits Artifices? Lol.

 

A hybrid AA caster Rancor might benefit from stabilizers. Hybrid Virgil AA caster, hybrid cow, Vorpal would probably do very well... Since he was formally an AA hero and is now primarily tank and caster. Basically any hybrid build or hero lol.

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But what about weapon speed?

 

None of his spells directly benefit from it, so the difference in AGI will be so minimal you might as well buy storm pauldrons, implants, and neosteel, saving yourself a couple hundred minerals.

 

However, it is still good on erekul simply because it builds into absorber. Which allows erekul to lul in creep waves all day and take no damage while making money.

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Honestly... i would love to have an item that was made from 2 stabilizers, and 2 balancers that gave about 55-65 of each stat and costed about 5000. I would build only that item, especially on casters. Mixed in with Argus and Yamato, and Grav of course... or other neccesitites for x role. But i find nobody ever uses Stabilizers...

So... what's wrong with Bandit's Artifice? It costs 5k exactly, builds from 2x Stabilizer, and gives 50 of each stat. o-o'

 

@FruitNinja: Erekul benefits from Weapon Speed as it allows him to deal more damage. I mean derh. If you aren't being focused down, you actually get to use your auto-attack once in a while.

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So... what's wrong with Bandit's Artifice? It costs 5k exactly, builds from 2x Stabilizer, and gives 50 of each stat. o-o'

 

@FruitNinja: Erekul benefits from Weapon Speed as it allows him to deal more damage. I mean derh. If you aren't being focused down, you actually get to use your auto-attack once in a while.

40 to each stats. Use to be 50 when it first got redone but then nerfed down to 40 later on. Just tried trolling around with 6 Bandits, gives like 240 to each stat so you end up in the high 300s for each stat, very close to max weapon speed, though you only gain about 120 weapon damage... 2400 hp is nice, have about 16 hp reg/sec and like 65 armor lol.

 

Not very viable for the cost though... And I just feel wasteful buying an item with the same 6 actives with a shared cooldown lol. Also no spell resist or cooldown reduction.

 

It does kind of make me value Bandits by itself a bit more though.

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