ICUH Posted February 8, 2013 Report Share Posted February 8, 2013 I am feeling nostalgic after watching old replay... Starting SOTIS right after 3.0 release, AOS have changed a lot since then... Here are some interesting facts about old maps (I can only remember up to 3.0) These young kids would never know what the hell I am talking about. Lvl cap was 25 not 18 (I believe it was changed to that at v6.x or AOS v1.x) Most untouched hero: shadow (man, he is sooo original) Most reworked hero: Toxi (I think he remapped like 4 times or it could be Tass) Longest op hero of all time: Toxi (god v4.13 stayed 5 or 6 month) Longest up hero of all time: Cow (I think it was v5.x something, can't remember...) Every hero had a back story. Did you know that shadow and boros are brothers? There heroes can /dance drake, erekul, lz (of course RNG took our dancing erekul, better come back) Micro, Unix's infested terran, Raynor's marauder, king's marine can /cheer. There used to be a random button that allow to randomize hero and spawn right away. No coming back after pressing it but you got 200 extra minerals. And of course twins or triplets. (That was main reason why it was removed) When hero died you lose mineral. (Yep it was so hardcore back then.) There was no lurdaaaa kill. Only up to Monster kill. (It's quiet recent patch I think v6.x) When players ragequited, they take items with them. So no minerals was spared unless those items were sold. No leaver bonus what so ever. (so hardcore) Protoss had photo canons as tower and did splash damage. Zerg had sunken colony as tower and it was unavoidable. Protoss and zerg had either a pylon or a creep tumor near towers which healed mana to allies. Of course up hill, tower can't see you so everyone rushed pylon or creep tumor at beginning. (just like aeon rush) Most KS: towers, 2nd Most? creeps There use to be secret shops (run by a character) to buy op items and you need these op items to assemble better items. Secrets shops relocated at edge of maps (I think renamed mercenary shop?). It was dark shrine and ghost academy. It sold consumables. Aeon used to drop an item upon death which can be used to summon aeon or consumed to cancel out a death. Of course no Levi back then, Aeon was a king of hill. (Levi was introduced 6.x I believe?) Most unchanged item: vital infusion Most changed item: I don't know Most missed item: beacons -> BBBBBBBBBBEEEEEEEEEAAAAAAACOOOOOOOOONNNNNNNNNSSSSSSSS Beacons spawns a little marine pet, attacks creep, and blocks projectiles. And later it can be used for DST which rains marines. Also one more missed item: resonator (why removed? cause it was op. my 5 resonator lz will be forever in my heart) Most op item: pulse hammer (absolutely broken stun, think of stun baton that provokes on every hit) Most up item: eh... hmm I don't remember. There used to be a boot item which was must get next to beacons. Cause map was just too small and no other items had speed boost. As soon as map got larger, dev removed boot items... (funny thing) The pool or spawn area was totally open. You had to constantly move so that you don't get plucked or pulled by drake or boros (until 5.x but still you could pull with boros, until AOS) However no 5th towers near spawn area, just pool that damages other team. (until AOS I believe) YES drake plucked, not pulled. (which was more fun) There was a bug for undying drake. I think it triggered if too many nerfs and buffs apply on a single character. So flaming drake won't die just won't. Only other character that I have seen that bug was tychus. I will stop right here too much writing... Feel free to add though... So many memories... Crimson and Hugz 2 Quote Link to comment Share on other sites More sharing options...
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