Legacy Posted February 7, 2013 Report Share Posted February 7, 2013 Changelog:[/size] Date 2/6/2013 Created hero Name: Cagim.Draziw Portrait: Dark Sentry (if there is any.) Unit Base: Dark Sentry Type: Pusher/Caster/Game Speeder[Medium] Script: Cagim had discovered that you can bewitch people into doing your will, and increase the power of your allies using Magic. Cagim afterwards made it so that he could summon allies, and increase all other allies power. Starting Stats: Base Health – 230 Movement Speed – 2.8 Attack Range – 7 Attack Speed – 1.7 Base Damage – 45 Attack Name | Animation - Photon Cannon Base Armor – 2 Strength – 23+6 Agility – 17+4 Intelligence – 23+6 -- Heroic Passive: Summon Creep Cagim summons a creep every 7 seconds. These creeps deal 30+LVL*3 physical damage a hit and have 400+(30%STR) life. Cagim also has a 20% chance of summoning a ranged creep dealing 50+LVL*5 physical damage a hit and have 200+(30%STR) life. Cagim has control of these creeps, Cagin can have a maximum of 8 creeps, and they reward 10 minerals when killed. Effect: Gives him great pushing power, and also makes up for the fact as this is his main offensive skill. Passive creeps look like regular creeps. Cagim gets money if these get a kill. -- Ability One: Power Buff Cagim buffs all allied creeps, making them deal bonus damage a hit, and another bonus to all creeps under his control. Energy Cost: Passive Cooldown: Passive Range: Global Level 1: All allied creeps deal +7 physical damage a hit, and all creeps under Cagim's control deal an additonal 5 physical damage a hit and slow for 20%. Level 2: All allied creeps deal +11 physical damage a hit, and all creeps under Cagim's control deal an additonal 10 physical damage a hit and slow for 25%. Level 3: All allied creeps deal +15 physical damage a hit, and all creeps under Cagim's control deal an additonal 15 physical damage a hit and slow for 30%. Level 4: All allied creeps deal +19 physical damage a hit, and all creeps under Cagim's control deal an additonal 20 physical damage a hit and slow for 35%. Effect: Passive Allows for bonus pushing in all lanes. Cagim does not gain money if buffed creeps get a kill. -- Ability Two: Summoner's Summon's Summon. Whenever a creep controlled by Cagim attacks a unit, it has a chance to spawn a mini creep, which follows the creep that attacked , and does all actions that the dealer does. Energy Cost: Passive Cooldown: Passive Range: Passive Level 1: Mini creeps deal 15 physical damage a hit, and has a 5% chance to summon another mini copy creep of itself. Max of 3 main mini creeps per main creep. Max of 3 mini clone creeps per mini creep. Level 2: Mini creeps deal 25 physical damage a hit, and has a 10% chance to summon another mini copy creep of itself. Max of 5 main mini creeps per main creep. Max of 3 mini clone creeps per mini creep. Level 3: Mini creeps deal 35 physical damage a hit, and has a 15% chance to summon another mini copy creep of itself. Max of 7 main mini creeps per main creep. Max of 3 mini clone creeps per mini creep. Level 4: Mini creeps deal 40 physical damage a hit, and has a 30% chance to summon another mini copy creep of itself. Max of 10 mini creeps per main creep. Max of 3 mini clone creeps per mini creep. Effect: (25% Chance) works on all units and towers. awesome pushing power These creeps are about 0.2 size and have 0.1 radius. Cagim gets money from these creeps killing something. -- Ability Three: Creep Cloning Cagim gives the ability of his creeps to clone and creep clones to clone themselves whenever they attack. Also increases the maximum clone's for mini clone creep to 6. Energy Cost: Passive Cooldown: Passive Range: Passive Level 1: 20% chance. Does not work on main creeps. Level 2: 25% chance. Does not work on main creeps. Level 3: 30% chance. Does not work on main creeps. Level 4: 35% chance. Does not work on main creeps. Effect: Well, all aboard the massive unit chain :P Chance ftw. Stacks with W. -- Ultimate Ability: Creep Blackout Cagim kills all creeps on the map, friendly and foe, including his summons and clones. Cagim does not gain money for these, and then prevents enemy's from spawning lane creeps for a certain number of waves. Energy Cost: 200,400,600 Cooldown: 300,280,260 Range: Global Level 1: Kills all creeps and summons on the map. Level 2: Kills all creeps and summons, then prevents enemy creeps for spawning for 30 seconds. Level 3: Kills all creeps and summons, then prevents enemy creeps for spawning for 60 seconds. Effect: Got that uber push? Dead. Best pushing skill in game, use it and have somone tank towers. Does not work on Levi/Aeon -- Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: Core Items: Optional Items: -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Items will be added in later. A chance pusher could be cool. There is a reason why damage doesnt scale with anything.... Hope its cool, and any balancing will always be appreciated. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 7, 2013 Author Report Share Posted February 7, 2013 Forever Alone hero.... is it normal for this many views and no comments? Quote Link to comment Share on other sites More sharing options...
Nuparu Posted February 7, 2013 Report Share Posted February 7, 2013 His ulti is death to anything creep? LEVI PLS :P Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 7, 2013 Author Report Share Posted February 7, 2013 Oh wow, didnt think of that... i should change that. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 8, 2013 Report Share Posted February 8, 2013 It should be trigger-based "kills all non-structures controlled by Darkgreen and by Purple". =w= Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 8, 2013 Report Share Posted February 8, 2013 So, adding his Q makes him get no money from his creeps' kills? I don't think anyone would add it... This hero would be epic for 5v5 tm though. 1000 creeps vs 1000 creeps go! Eliwan 1 Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 8, 2013 Report Share Posted February 8, 2013 Its like old tassadar except with creep lol.. and the way the creep mechanics are right now.. 60 seconds without creeps is pretty much an insta loss and his level 1 ultimate seems really weak lol.. i would just tweak the numbers a bit. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 8, 2013 Author Report Share Posted February 8, 2013 Revolution: I heard the old rumors of Tassadar... and wow that woulda been op. Hmm... maybe it could be 60 seconds with creeps starting at half hp, that way it wouldnt be a death sentence but still fierce enough to be considered an ultimate? Banzaiguy: It lets you push stupidly hard in 3 lanes. So you have a massive creep army of all creeps dealing 19+ damage wouldnt be scary? if he did it would have massive farm, and could get darwins if they wanted in 10 minutes from the point they decided. Any of you know how to build this person? i got no clue since i play dota now :/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.