doxthefox Posted February 7, 2013 Report Share Posted February 7, 2013 This derives from a discussion I've had with fan favorite aellectris, europes playboy soedenone and the rookie crixalus. I don't have the exact math for it but here's some food for thought. A creep is about 17-20 gold on average while a kill is worth an insane amount of gold in comparison. I think 300-500. When you kill a guy you get items and the guy is additionally behind from the respawn time and missing creep. The snowball continues and lets say now the guy is 0-5. Meanwhile in mid, the enemy is being dominated though he doesn't have a kill. This means that he gets every cs and he denies everything. However the harsh reality settles in as he knows that it doesn't matter because the gold from the cs compared to the 5 kills cannot be made up so easily. Basically what I'm saying is cs is either worth too little or... hero bounties are too much. My solution is as follows, if you die 5 times in a row you should be worth one fifth of the minerals in comparison to your first death (lol/dota logic.) With this in place it will prevent hopeless snowballing and give renewed hope to teams that look at a kill score and think that the game is over when its 11-1 or some ridiculous number. The idea is not to let one guy ruin the game while redistributing the gold to creeps to even out the idea of kills is also worth more than two or three creep waves Reaper, Legacy and Snow 3 Quote Link to comment Share on other sites More sharing options...
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