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NAMEGOESHERE.Second


Eliwan

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Changelog:

07/17/2011

- Made. Nameless, though.

 

- To make him less of a hard-INT caster, I'm going to have his W's damage scale based on his Armor value.

- Changing Q damage from 90/150/210/270 + 75% INT to 75/130/185/240 + 40% INT + 30% Weapon Damage.

- INT scaling on E reduced from +80% INT to +65% INT.

 

Name: NAMEGOESHERE.SECOND

Portrait: Void Ray

Unit Base: Preserver (with no shoulderguards and a sword)

Type: Melee Caster.Support

Script: NAMEGOESHERE was a trainee Dark Templar, formerly a Zealot, who, on the mission to Char (during Starcraft: Queen of Blades novel), snuck along in a tiny vessel large enough only for him. There he saw Tassadar, and saw what great things could be accomplished with the combination of the powers.

Taking this knowledge, NAMEGOESHERE left and trained his powers to surpass that of his "teacher", but failed. In the end, delighted with his newfound strength, wanted to go back to Shakuras to tell others; but failed. His ship exploded over the Imperial Sanctum, and he liked what he saw-- a large conflict.

 

Starting Stats:

Health 280

Movement Speed 2.75

Attack Range 1.65

Attack Speed 1.85

Damage 29

Strength – 25 + 6

Agility – 32 + 7

Intelligence – 21 + 5

 

 

--

 

Abilities:

 

Heroic Passive: Khala Bracers

"NAMEGOESHERE's Khala-based Bracers increase his control, allowing him to regather his energies quicker.

NAMEGOESHERE and nearby allies benefit, gaining 2.5 additional energy regeneration for 15 seconds after each spell NAMEGOESHERE casts.

[W]: Switch to Void Bracers passive."

Cooldown: 25

Range: 10

 

Effect: A team-skill, this allows you to give plenty of energy to your allies quickly.

 

 

Heroic Passive: Void Bracers

"NAMEGOESHERE's Void-empowering Bracers increase his strength, allowing him to create even stronger effects.

NAMEGOESHERE and nearby allies gain 8 + 4 * HeroLevel Weapon Damage after each spell-cast, refreshing when NAMEGOESHERE casts another spell. Stacks last for 10 seconds.

[W]: Switch to Khala Bracers passive."

Cooldown: 25

Range: 10

 

Effect: A weapon-damage boost. This is more late-game oriented, when the damage bonus is quite high (+80!)

 

--

 

Ability One: Shadow Slash

"NAMEGOESHERE unleashes a slash of shadows. This slash continues on for a while, travelling at a decent speed and dealing damage to all units it contacts."

Energy Cost: 70 + 15

Cooldown: 18

Range: 15 length, Width 1.5 on each side

 

Level 1: Deals 75 [+40% INT, +30% Weapon Damage] damage.

Level 2: Deals 130 [+40% INT, +30% Weapon Damage] damage.

Level 3: Deals 185 [+40% INT, +30% Weapon Damage] damage.

Level 4: Deals 240 [+40% INT, +30% Weapon Damage] damage.

 

-The slash moves at speed 4.5, making it difficult but not immpossible to dodge.

 

--

 

Ability Two: Zealous Shadow

"NAMEGOESHERE's powers from the Khala and powers from the Void enhance his and allies' physical attributes as if they were a part of him, just another muscle.

If NAMEGOESHERE has not dealt damage to enemies in the last 12 seconds, he emits bonus movespeed with this aura as well."

Energy Cost: --

Cooldown: --

Range: 10

 

Level 1: +7 [+30% Armor] Weapon Damage. +4% Movespeed.

 

Level 2: +12 [+30% Armor] Weapon Damage. +7% Evasion. +7% Movespeed.

Level 3: +18 [+30% Armor] Weapon Damage. +11% Evasion. Grants 60 +50% STR bonus Shields. +10% Movespeed.

Level 4: +25 [+30% Armor] Weapon Damage. +15% Evasion. Grants 100 +50% STR bonus Shields. . +13% Movespeed.

 

Effect: A skill that is simply a passive booster that gives plenty of reason to level it, especially for mid-game preparation.

 

--

 

Ability Three: Fury Storm

"NAMEGOESHERE allows himself to be enveloped in the fury of his Khala bretheren, making him go on a rampage that causes him to randomly attack nearby enemies.

NAMEGOESHERE's attacks during this deal 60% Weapon Damage + 65% INT."

Energy Cost: 70 + 25

Cooldown: 25

Range: Search range of 3

 

Level 1: Attacks 4 times.

Level 2: Attacks 5 times.

Level 3: Attacks 6 times.

Level 4: Attacks 7 times.

 

Effect: This is basically Omnislash except weaker. X3

 

--

 

Ultimate Ability: Shadow Storm

"NAMEGOESHERE unleashes flakes of shadow across an area, dealing no damage but increasing the Resistance, Movespeed, and Damage of allies.

Passively increases the benefits from Khala Bracers and Void Bracers."

Energy Cost: 180 + 60

Cooldown: 90/75/60

Range: Cast range 4, radius 6

 

Level 1: +10% Physical Resist, +15% Spell Resist, +8% Movespeed, +10% Damage.

Causes Khala Bracers to give +4 Energy Regeneration for 15 seconds.

Causes Void Bracers to give +14 base Weapon Damage bonus.

Level 2: +15% Physical Resist, +25% Spell Resist, +13% Movespeed, +15% Damage.

Causes Khala Bracers to give +6 Energy Regeneration for 15 seconds.

Causes Void Bracers to give +19 base Weapon Damage bonus.

Level 3: +20% Physical Resist, +35% Spell Resist, +18% Movespeed, +20% Damage.

Causes Khala Bracers to give +8 Energy Regeneration for 15 seconds.

Causes Void Bracers to give +25 base Weapon Damage bonus.

 

Effect: => Daggoth Buff?

It's pretty strong, so no worries there.

 

--

 

Additional Information

 

None at the moment. I still hate filling this out.

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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The infinite range of Q would be quite a problem don't you think? You could start sniping enemies from your base before the game even starts. Also, imagine this, you could just line up as many neutrals as possible, press Q, and rinse an repeat till you've wiped them all out. The infinite range is unnecessary, 15 range is good enough.

 

The INT scaling for E might be too high, considering that he's more of a caster, and building INT on him would be perfectly fine.

 

All his other skills are fine. However, they don't seem to have much synergy with each other. He seems to be a support hero, but his E and Q would indicate otherwise.

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So how would u feel about all skill shot hero. With Q it does way to much damage for what its ment to do at low levels. It deals same damage as other abilities . Level 4 fine. I would say, 30 80 150 damage for first few levels. Considering u could manage to hit all 3 creep waves that's a lot damage low level

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Okay, I'll reduce the range of Q to 15. :P

 

I'll reduce the INT scaling for the E, I agree that in retrospect it does seem a bit too high. Cutting it down from 80% to 65%.

 

I don't even know what he's supposed to be. He's very mixed.

 

To make him less of a hard-INT caster, I'm going to have his W's damage scale based on his Armor value.

Additionally changing Q damage from 90/150/210/270 + 75% INT to 75/130/185/240 + 40% INT + 30% Weapon Damage.

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.... *parses*

 

No, that would re-introduce Boros' SUPER overpowered Omnislash. This one is at least -more- balanced than the other ones. X3

 

Besides, ability damage scaling with armor has never been done before-- I'm actually curious how that would play out.

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