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Luck Based Attitude... and other things.


Legacy
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So lately, you have been removing anything that has to do with luck, such as dodging, change of hitting items, or for what Midknight said on the FPS hero, you wont let a character have luck based skills, such as aiming the sight for a Fps hero.

So are you saying Flob you pubbies?

Our teams are all luck based, and you have no problem, with your attitude of "Just play Mumble Inhouses" well guess what im not flobing Navi or Just or Quantic, so who knows, i might not have a team. What if i dont have time for it, and just want a game of pub and not have to worry about the bad attitude of Mumble... Or what if i dont want to play in your teams.... Or what if i like feeling good about myself for carrying my noob team with an Anti DPS Carry Lz....

Counter to high agi attack damage in pubs?

Getting dodge items, that lets your tank actually tank them if they go tons of dodge on Balrog.....

Well if enemy carries get it, thats less attack damage for them....

If they get it, then it wont matter unless you dodge spells.

Ban me if you want i dont really care, im done with this game, im sorry for bursting your bubble.

Main point is, somebody suggests an idea like adding dodge, or new modes etc, people ravage over it, and people say "this game is perfect dont change it"

Especially anything Owl says, you guys are a dick to him.

 

Legacy, might be my last post, so if i do, Owl, you where one of the Best pubbers i have ever seen, and im sorry for my friends always ending up on the other team, i would of invited you but i couldnt sorry, because they hated you. You where awesome, i dont know why people love to rage on you. *cough* *cough* DavieChan *cough* *cough*

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Seat belts in automobiles reduce the severity of injury and the likelihood of death. But some people still are seriously injured or are killed despite wearing seat belts. Does that mean that you shouldn't bother using them at all? Yes, pub teams are quite random, as are lag spikes. But there's not really a way to control that in game. Avoiding mechanics that over-rely on randomness is a design philosophy that has been implemented by Team AoS; honestly, I think it's a good direction. Wanna dodge something? There should be more means to actively dodge; ie. move out of the way. If possible, I'd suggest that ranged heroes be given attacks that aim for the location the target was standing when it was fired and if they move too far from that location, the attack misses. If you want to dodge the attack, you actually have to dodge it as you would dodge a skill shot. It's very, VERY frustrating to have an opponent down to a sliver and you're landing hits only to see 'Miss' 'Miss' 'Miss' pop up repeatedly. If someone has, for all intents and purposes, secured their kill, let them have it. Agility already governs armor in that if you're agile, you are able to partially dodge, parry, "roll with the punch", or whatever to mitigate some of the damage. We don't need a separate "Dodge" mechanic as well. Or, at the very least, make Dodge a rare thing that you can't stack out the wazoo; say, for example, each point of Agi gives you 0.05% dodge. Even at 500 Agi, this will only go up to a 22% dodge rate. Aside from Virgil's ability, this would be the only source of Dodge. But if RNG wants to minimize randomness, you have to keep in mind it's his game. People will like a game when its design philosophy coincides with their own. If the desires of the players or the philosophy of the design changes, some players may no longer coincide and will abandon the game. But some other players who wouldn't have stayed with the old philosophy might well become "regulars" with a different one.

 

"Change is inevitable, except from vending machines."

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Mainly about how the MAJORITY of inhousers have an attitude that "this game is perfect and not to change anything"

And honestly im sick of it...

People shut down ideas so fast its not even funny.

Someone suggests an new idea? inhousers come in and ravage all over it saying PUBBIE SCRUB!

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Mainly about how the MAJORITY of inhousers have an attitude that "this game is perfect and not to change anything"

And honestly im sick of it...

People shut down ideas so fast its not even funny.

Someone suggests an new idea? inhousers come in and ravage all over it saying PUBBIE SCRUB!

 

yea your right, perhaps i should give AA drake another look

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Mainly about how the MAJORITY of inhousers have an attitude that "this game is perfect and not to change anything"

 

Who exactly is it that you think believes that the game is perfect? Because I don't know anybody who even acts that way. Once every week or two, we all end up having an hour long (or more) discussion with Ecko about what we think needs to be changed.

 

Maybe the ideas that you like just weren't as good as you think they were. I know what most of us in the in-house community want is just new heroes, new items, balance changes, and in-game implementation of a draft mode.

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Dodge would be nice, but it'd have to stay low. I know I wouldn't mind it; the ability to hard counter agility heroes with massive attack speed is nice. Force of Entropy isn't enough >:(

 

Maybe, just maybe... implement a tad bit (8%?) on the Chilling Artifact. That'd make it worth it :P

 

And on DST. DST needs some love, especially since it kinda sucks late game :(

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I liked it most in v4.... when it called down marines on active, 4 charges. You could stack them and end up with up to 24 marines at a time..... not that anyone bothered with that when stacking rushing HoMs, Pyre, CoA, and Lashers were the main strats around. Multiple BHMs was cool too, especially on Grunty/ Kerrigan.

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You want to bash mumble when you don't even know how it flobing works? Are you joking? This is how owl got such a bad reputation because of bming mumblers because his first experience that happened so long ago was bad. There are very few bad attitude players on mumble and thats only when they start raging.. Nearly everyone on mumble is decently mannered to say the least. You have no idea how mumble is so you have no right to judge it.

 

Secondly, randomness is steadily being removed due to it being "not fun" in some regards. An example would be like when dodge was in the game. One dodge can get in the way of getting a kill or not getting a kill and many people complained about how luck based it was.

 

And you will never find a mumble player saying the game is perfect. Again you are talking about something you know nothing about.

 

I'm not sure what randomness of item effects have to do with randomness of teams.. You're basically saying since you get random teams then items should have random chance effects, which makes absolutely no sense whatsoever.

 

@nuparu

Please tell me how force of entropy hard counters AGI aa heroes...

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Since when does FoE reduce weapon speed?

 

@legacy

Except boros isn't even op. When he gets fed ofc he's going to seem OP.

 

It seems since always same for all skills labeled as Slow ( Tychus E, Alpha E, Nova R and so on).

 

I agree it is a bit confused.

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I can see why Owl didnt like mumble, if he had a bad experience first time.

Say you went to a fancy restaurant, and it was absolute garbage, would you diss it?

Also revolution mr.iplaymumblesosuckmyd*** boros is imba IN PUBS,

Im not saying in ih, in pubs. they need a drafting system, but wait a minute...

THAT WOULD BE LUCK BASED.

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