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Masamune


Spooky
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Sooner or later every dps hero will get Masamune. Basically it gives u sth like almost permanent Haste talent - additional 25% timescale. Isn't it too much? Original design was to make it costly 'risk' item with great benefits. But now there is no 'risk' factor here. Negative physical resistance for high armor AGI heroes? Its nothing. There is no reason why dps hero shouldn't get it. And everyone know how ridiculous heroes like Darpa, Nova, Boros, Leo, LZ, Tychus and so on become after they finished building it. I think negative physical resistance should go back into negative spell resistance and make item more balanced. At least it force players to think twice before they decide to get it when there is Cyprus in enemy team...

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@ revolution

 

Before, unless I am remembering wrong, it was -20% to both phys and spell. Then they buffed it by removing the spell portion. Maybe 20% is too high which could very well be true. However, the physical damage amp really doesnt seem to be doing the job. They could increase it but that seems a little counterproductive too. IDK, its a tough call.

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@ revolution

 

Before, unless I am remembering wrong, it was -20% to both phys and spell. Then they buffed it by removing the spell portion. Maybe 20% is too high which could very well be true. However, the physical damage amp really doesnt seem to be doing the job. They could increase it but that seems a little counterproductive too. IDK, its a tough call.

 

woops forgot to say as well after 'it used to have -20% spell resist' but yes u are correct that it had both.. in pubs the item is extremely strong due to the lack of teamplay and target focusing. in inhouses the item basically allows the other enemy carry to destroy them 20% faster with proper focusing.. thats mainly why i never buy the item.. lets take zeratul for an example.. my end game build is 2x timesplitters, agressors guise, darwins might, electric mantle, bhm or parallax if needed. i output around 500 dps i believe with this build not including the backstabs. i have no need for the item especially if a nova comes along while i have it and just rapes me from the amp..

 

idk i just find many other aa items to be better in a lot of situations.

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god... here we go again, just because someone owned you using a masenume and you werent able even to do a simple cry before you die all starts saying is an OP item... the item is good, if youre not playing a hero able to use this item, then start using one and own the enemy...

Its reply to my opening post? If yes then u have no idea what are u talking about, u can't even put me in right context...

 

 

in inhouses the item basically allows the other enemy carry to destroy them 20% faster with proper focusing.. thats mainly why i never buy the item.. lets take zeratul for an example.. my end game build is 2x timesplitters, agressors guise, darwins might, electric mantle, bhm or parallax if needed. i output around 500 dps i believe with this build not including the backstabs. i have no need for the item especially if a nova comes along while i have it and just rapes me from the amp..

20% physical resistance debuff is almost nothing. AGI carry death is mainly because of spell damage and true damage. Physical damage is small part of whole damage he got, usually. Amplifying it by 20% doesn't change too much. Besides Masamune doesn't only increase dps by 25%, but movement speed as well. It decrease cooldowns and debuffs duration. Its huge buff. Higher movement speed allows u to micro hero better, u can be more aggressive and move back if there is a need. Its obviously the best item for dps heroes there is. In inhouses very often u can hear 'I have Masamune now, gg'.

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I enjoy terrorizing Nova's or Darpa's or w/e DPS player's in pubs. Then again I play Drake and usually have 5-6k life when they get their Masamune. My friend plays a glass cannon build though, and I wouldn't be surprised if he eventually posts his own Masamune hate thread.

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