Revolution Posted February 4, 2013 Report Share Posted February 4, 2013 Storm Relic (4200) components: higgs boson capacitor, graviton booster and emerald mox.(the 180 hp item) 65 int 20% attack speed 200 health [active] allows certain skills to be used without their cast time (example: rancors snipe wouldnt have a cast time) for 5 seconds. The skill used will have its cooldown increased by 15 seconds. info: this item allows casters to be a tad bit more diverse in going a hybrid int/aa build or just pure int. also it allows for certain situation where heroes like rancor need to get his snipe off to either get his team the kill or get himself the kill, but the target keeps moving out of range during his one second cast time. however the skill you used under this item effect will increase that skills cooldown by 15 seconds. alternative passive [passive] single target spells have a 25% chance to cast a chain of psi storms around the target dealing 100 true damage over 2 seconds in each storm. info: there would be a total of 5 little storms that spawn around the target. a storm will not spawn on the target. the storms will spawn in a pentagon around the target. this passive would have an internal cd of 12 seconds. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
residente Posted February 4, 2013 Report Share Posted February 4, 2013 I like the active, seems original and nice for int heros, you should tell here the spells affected by this item. Drake's ult with this item would be hyper strong Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 4, 2013 Author Report Share Posted February 4, 2013 all spells with a cast time rancor's snipe kerrigan ult drake ult rory molo and stevie jackson ult lurker burrow and stun raynor ult jakks ult (not that effective for him tho) tass swap i think that might be it.. im not sure Quote Link to comment Share on other sites More sharing options...
Phyresis Posted February 4, 2013 Report Share Posted February 4, 2013 Ummm rancors snipe with no cd=perma stun for the 5 sec duration. Edit: read it wrong, i thought it meant no cd. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 4, 2013 Author Report Share Posted February 4, 2013 nope just no cast time Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 7, 2013 Author Report Share Posted February 7, 2013 I'm gonna bump this thread because I would like more feedback from the community. Quote Link to comment Share on other sites More sharing options...
residente Posted February 8, 2013 Report Share Posted February 8, 2013 Is should do the same with mine. Over 700 views and i got 4 decent feedbacks... Quote Link to comment Share on other sites More sharing options...
Nuparu Posted February 8, 2013 Report Share Posted February 8, 2013 Some of those spells with no cast time: oh mah god (esp. tass swap qq) Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted February 10, 2013 Report Share Posted February 10, 2013 Imagine Rory with this item. Total joke. Not saying I dont like the idea, but would need to be less hero-oriented (only for certain heros). Quote Link to comment Share on other sites More sharing options...
thomulf Posted February 10, 2013 Report Share Posted February 10, 2013 430 health +180 health +combination increase = 200 health??? Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted February 12, 2013 Report Share Posted February 12, 2013 Jakk also has a cast time on his lazer beam. Is should do the same with mine. Over 700 views and i got 4 decent feedbacks... People generally don't comment on good posts, for some reason. They like pointing out mistakes I guess. This is a great item, however the +15 cd seems counter-intuitive for spell/AA hybrids. For example, this would absolutely cripple tassadar despite his ult, because his Q will now go on a 21 second cooldown and prevent him from getting Star's Fury procs. Rancor would be able to get off a few autoattacks faster, but wouldn't the target be stunned anyway, cast time or not, allowing Rancor to simply autoattack then after? I would go so far as to advocate this item having autoattacks reduce spell cooldowns by 0.5-1 second(s) during the active (or maybe a unique). That would be awesome on Tassadar if a tad overpowered. Making it give less stats so it's not extremely slot-efficient would be a great way to keep it from breaking the game. I also think INT heroes need a spell resist item instead of more health items, so making it give spell resist instead of 600 (I assume this was the intent rather than 200) health would allow casters to round out their survivability. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 12, 2013 Author Report Share Posted February 12, 2013 @Shadowflame This wouldn't make rory a joke at all. It makes his molo easier to land than it already is. This item is meant to help make plays such as my example in the post. The risk would be not having molotov for 45 seconds instead of 30. @thomulf That was a typo. I meant for it to be the graviton booster not xel'naga cartilage. @fruitninja Good point with tassadar. I changed the item to where the effect fades after 5 seconds or using a skill. I like the active as it is because like i've stated before it allows plays to be made that might not have happened. The item is pretty situational and if used correctly it can be a very good outcome for your team. Since every caster gets a gravity edge at some point a small amount of spell resist won't really be worth it. The more spell resist you have the more effective gravity edge is. Now im not saying spell resist is useless on tanks, but the 20% built in resist and the 15% from spell buffer should be plenty. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted February 12, 2013 Report Share Posted February 12, 2013 Good point with tassadar. I changed the item to where the effect fades after 5 seconds or using a skill. I like the active as it is because like i've stated before it allows plays to be made that might not have happened. The item is pretty situational and if used correctly it can be a very good outcome for your team. Since every caster gets a gravity edge at some point a small amount of spell resist won't really be worth it. The more spell resist you have the more effective gravity edge is. Now im not saying spell resist is useless on tanks, but the 20% built in resist and the 15% from spell buffer should be plenty. Built in resist is 15%, and due to the way resistances work, there is no such thing as "enough" spell resist. Base resists + spell buffer only gives 28% spell resist total anyway. I have a thread where I put some calculations in an excel spreadsheet. Once you get to 2k health, building one resistance to counter one damage type is more cost-effective to counter that one damage type for the rest of the game. At 3k hp, building both resistances at the same time is always better than stacking hp. It's only worth building a lot of hp past that against True damage, but even with Gravity Edge, casters still deal 65%. Having enough hp to match the true damage component of a burst caster's total burst and then 3k on top of that should be optimal if someone wants to build tanky INT. I just think there should be more spell resist options for casters, whether or not everyone will build it. It's just a suggestion but the item is good giving only health as well. :P Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 13, 2013 Report Share Posted February 13, 2013 Actually, at some point in time, Base Resistance got changed to 20%. I know, it screwed us all up too. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted February 13, 2013 Report Share Posted February 13, 2013 Actually, at some point in time, Base Resistance got changed to 20%. I know, it screwed us all up too. Oooh. I must look like an idiot then. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 13, 2013 Report Share Posted February 13, 2013 Not at all, you just have outdated information that was very subtly changed (if you didn't read the 3 threads that noted this, then you missed out on the fact that it got changed, and those were months ago).. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted February 14, 2013 Report Share Posted February 14, 2013 Seems mega op and would break the balance of the game (the active), and I really don't see the need for the item at the moment. Spells have a cast time for a reason, they are part of the balance and being able to remove it is not a good thing. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted February 15, 2013 Report Share Posted February 15, 2013 Seems mega op and would break the balance of the game (the active), and I really don't see the need for the item at the moment. Spells have a cast time for a reason, they are part of the balance and being able to remove it is not a good thing. It would be OP on drake, I don't know about anyone else. A lot of spells have travel times as well as cast times like rory's molotov. To balance it out, the stats could be changed to give weapon speed, mana, and crit chance in order to make it completely unviable for drake. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted February 15, 2013 Report Share Posted February 15, 2013 Raynor with long range aoe silence without cast time ? Ok not enough instant ult as well. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 15, 2013 Author Report Share Posted February 15, 2013 Well I like the idea of setting up plays that wouldn't normally happen, but i can definitely see the problems in it.. That is also why I chose to make an alternative unique passive that I think is pretty neat. I really just want to see a more diverse item selection for INT heroes instead of buying the same items every game. Quote Link to comment Share on other sites More sharing options...
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