Jump to content

[item] Storm Relic


Revolution
 Share

Recommended Posts

Storm Relic (4200) components: higgs boson capacitor, graviton booster and emerald mox.(the 180 hp item)

65 int

20% attack speed

200 health

 

[active]

allows certain skills to be used without their cast time (example: rancors snipe wouldnt have a cast time) for 5 seconds. The skill used will have its cooldown increased by 15 seconds.

 

info: this item allows casters to be a tad bit more diverse in going a hybrid int/aa build or just pure int. also it allows for certain situation where heroes like rancor need to get his snipe off to either get his team the kill or get himself the kill, but the target keeps moving out of range during his one second cast time. however the skill you used under this item effect will increase that skills cooldown by 15 seconds.

 

alternative passive

[passive]

single target spells have a 25% chance to cast a chain of psi storms around the target dealing 100 true damage over 2 seconds in each storm.

 

info: there would be a total of 5 little storms that spawn around the target. a storm will not spawn on the target. the storms will spawn in a pentagon around the target. this passive would have an internal cd of 12 seconds.

Link to comment
Share on other sites

Jakk also has a cast time on his lazer beam.

 

Is should do the same with mine.

 

Over 700 views and i got 4 decent feedbacks...

 

People generally don't comment on good posts, for some reason. They like pointing out mistakes I guess.

 

This is a great item, however the +15 cd seems counter-intuitive for spell/AA hybrids. For example, this would absolutely cripple tassadar despite his ult, because his Q will now go on a 21 second cooldown and prevent him from getting Star's Fury procs. Rancor would be able to get off a few autoattacks faster, but wouldn't the target be stunned anyway, cast time or not, allowing Rancor to simply autoattack then after?

 

I would go so far as to advocate this item having autoattacks reduce spell cooldowns by 0.5-1 second(s) during the active (or maybe a unique). That would be awesome on Tassadar if a tad overpowered. Making it give less stats so it's not extremely slot-efficient would be a great way to keep it from breaking the game. I also think INT heroes need a spell resist item instead of more health items, so making it give spell resist instead of 600 (I assume this was the intent rather than 200) health would allow casters to round out their survivability.

Link to comment
Share on other sites

@Shadowflame

This wouldn't make rory a joke at all. It makes his molo easier to land than it already is. This item is meant to help make plays such as my example in the post. The risk would be not having molotov for 45 seconds instead of 30.

 

@thomulf

That was a typo. I meant for it to be the graviton booster not xel'naga cartilage.

 

@fruitninja

Good point with tassadar. I changed the item to where the effect fades after 5 seconds or using a skill. I like the active as it is because like i've stated before it allows plays to be made that might not have happened. The item is pretty situational and if used correctly it can be a very good outcome for your team. Since every caster gets a gravity edge at some point a small amount of spell resist won't really be worth it. The more spell resist you have the more effective gravity edge is. Now im not saying spell resist is useless on tanks, but the 20% built in resist and the 15% from spell buffer should be plenty.

Link to comment
Share on other sites

Good point with tassadar. I changed the item to where the effect fades after 5 seconds or using a skill. I like the active as it is because like i've stated before it allows plays to be made that might not have happened. The item is pretty situational and if used correctly it can be a very good outcome for your team. Since every caster gets a gravity edge at some point a small amount of spell resist won't really be worth it. The more spell resist you have the more effective gravity edge is. Now im not saying spell resist is useless on tanks, but the 20% built in resist and the 15% from spell buffer should be plenty.

 

Built in resist is 15%, and due to the way resistances work, there is no such thing as "enough" spell resist. Base resists + spell buffer only gives 28% spell resist total anyway.

 

I have a thread where I put some calculations in an excel spreadsheet. Once you get to 2k health, building one resistance to counter one damage type is more cost-effective to counter that one damage type for the rest of the game. At 3k hp, building both resistances at the same time is always better than stacking hp. It's only worth building a lot of hp past that against True damage, but even with Gravity Edge, casters still deal 65%. Having enough hp to match the true damage component of a burst caster's total burst and then 3k on top of that should be optimal if someone wants to build tanky INT.

 

 

I just think there should be more spell resist options for casters, whether or not everyone will build it. It's just a suggestion but the item is good giving only health as well. :P

Link to comment
Share on other sites

Seems mega op and would break the balance of the game (the active), and I really don't see the need for the item at the moment. Spells have a cast time for a reason, they are part of the balance and being able to remove it is not a good thing.

 

It would be OP on drake, I don't know about anyone else. A lot of spells have travel times as well as cast times like rory's molotov.

 

To balance it out, the stats could be changed to give weapon speed, mana, and crit chance in order to make it completely unviable for drake.

Link to comment
Share on other sites

Well I like the idea of setting up plays that wouldn't normally happen, but i can definitely see the problems in it.. That is also why I chose to make an alternative unique passive that I think is pretty neat. I really just want to see a more diverse item selection for INT heroes instead of buying the same items every game.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...