EKCO Posted February 3, 2013 Report Share Posted February 3, 2013 Changelog v1.85 =================== Bugs - Fixed Health of Zerg Towers Doctor.Geneva Combat Medic - Removed Fork Damage. Jaws of Life - Cooldown increased to 210/150/90 from 150/120/90. - Range reduced to 7 from 10. Erekul.Sartonis Parasitic Infusion - Duration reduced to 10 seconds from 12. - Energy Cost reduced to 40/60/80/100 from 60/80/100/120. Feral.Terminus Burrowed Strikes - Burrow/Unburrow duration reduced to 0.4 from 0.6 Thorn Strike - Spell Damage reduced to 70/130/190/250 (+50% INT) from 90/160/230/300 (+50% INT). Insurrection - INT Scale reduced to 15% INT from 20%. Hybrid.Maar Mass Teleport - Cooldown reduced to 210/150/90 from 270/180/90. Justicar.Akasha Armor of Kings - Cooldown increased to 120/100/80 from 90/80/70. - Duration reduced to 8 seconds from 10. - Energy Cost increased to 100 from 40. - Spell Damage increased to 30/60/90 (+100% Armor) from 30/50/70 (+100% Armor). Consecrate - Energy Cost increased to 80/90/100/110 from 60/70/80/90. Marine.King Flash Grenade - Slow reduced to 4/6/8/10% from 6/8/10/12. Changelog v1.84 =================== Shrapnel Cloak: - Reduced duration to 2 seconds from 3. Marine.King Flash Grenade - Reduced Aoe to 2.5 from 3. Justicar.Akasha Armor of Kings - Cooldown reduced to 90/80/70 from 120/90/60. Changelog v1.83 ==================== - Fixed Marine.King Flash Grenade count at level 4. Changelog v1.82 ==================== - Applied fix for dual-mode bug. Changelog v1.81 ==================== Items: Masamune - Time Scale reduced to 4% from 5. Phantom Menace - Now lasts 3 seconds after running within range of an enemy hero. Heroes: Balrog.Brutalizer Lunge - Slow Duration decreased to 2/2.5/3/3.5 from 2/3/4/5. Sonic Screech - Base Spell Damage reduced to 50/100/150/200 from 60/120/180/240 Doctor.Geneva Optic Flare - Reduced Duration to 2 seconds from 3.5 - Cooldown decreased to 14/18/22/26 from 18/22/26/30. - INT Scale increased to 30% from 20. - Movement Speed Slow increased to 30% from 20. Ironhide.Cain Temporal Fate - Duration decreased to 10 seconds from 15. Marine.King Flash Grenade - No longer reduces the target's damage. - Now Slows the target by 6/8/10/12% per stack, stacking up to 3 times. Nerazim.Vergil Judgement Cut - Base Spell Damage reduced to 50/90/130/170 from 65/110/155/200. Queen.Imperius Tyrant Ultralisk - At level 2, Tyrant's Movement Speedi increased to 30% from 20. Shadow.Geminus The Shadow Walk - Time Scale increased to 15/20/25% from 10/15/20. Tychus.Findlay Rip N' Tear - Weapon Speed increased to 8% from 5 per stack. Juggernaut - Cooldown reduced to 60 at all levels, from 90/75/60. Open spoiler to read Changelog v1.77 - 1.80 Changelog v1.80 ==================== Fixed the nunber of charges on Marine.King's Flash Grenade. Changelog v1.79 ===================== Applied damage fixes to Marine.King's Flash Grenade. Changelog v1.78 ===================== - Fixed bugs causing split game rooms. Marine.King - Flash Grenade now fires 3 projectiles that hit enemies in a line. - Each Flash Grenade now deals 12/24/36/48 (+15% INT) Spell Damage. Changelog v1.77 ===================== Content: - Added Justicar.Akasha! Bugs: - Fixed EXP Distribution for Aeon and Daggoth. - Khaydarian Absorber no longer procs on projectiles. Gameplay: Artifact Temple: - Health reduced to 10000 from 12000. Alpha Towers: - Health Reduced to 2500 from 3000. Beta Towers: - Health reduced to 3000 from 3500. Gamma Towers: - Health reduced to 3500 from 4000. Items: Truesight Wards/ Sentry Wards: - Are no longer targeted by Neutral Creeps. Electric Mantle: - Cooldown increased to 15 seconds from 12. - Spell Damage decreased to 150 from 200. Parallax Generator: - Cooldown increased to 10 seconds from 8. LifeTech Nanosuit: - Health increased to 500 from 450. Organic Carapace: - Time to regenerate reduced to 3.5 seconds from 5. Darksteel Titan: - Health increased to 400 from 350. - Health Regen increased to 4 from 3. Guardian Steel: - Recover Energy increased to 20% from 15. Khala Stone: - Strength increased to 20 from 14. Heroes: Balrog.Brutalizer Vampiric Aura: - Lifesteal reduced to 5/10/15/20% from 10/15/20/25. Biotron.Tyrannitus Hive Master: - Infested Civilians now deal 25% of Biotron's STR from 30. - Removed Damage Reduction on Towers for civilians. - Infested Civilians health increased to 15% (Biotron's Max Health) from 10. Doctor.Geneva Surgical Strike: - Duration decreased to 4 seconds from 6. - Bonus Movement Speed reduced to 20% from 30. Jaws of Life: - Cooldown increased to 90/120/150 seconds from 60/80/100. Dustin.Browder Active Denial System: - Increased Spell Amplification to 8% from 5. EnTaro.Tassadar Soul Drain: - Spell Damage reduced to 20/40/60/80 (+30% INT) from 40/60/80/100 (+30% INT). - No longer aborts on target alliance change. Feral.Terminus Accelerate: - Duration reduced to 5 seconds from 6. - Energy Cost increased to 70/90/110/130 from 40/60/80/100. Gabriel.Tosh Concussion Round: - AoE reduced to 2 from 2.5 Jim.Raynor Raynor's Raiders: - Slow increased to 20/30/40/50% from 20/25/30/35. Silencing Shot: - Cooldown changed to 16/14/12/10 seconds from 12. Marine.King Flash Grenade: - Debuff reduced to 20 seconds from 25. - Energy Cost increased to 45/50/55/60 from 30/40/50/60. - Spell Damage reduced to 30/60/90/120 (+30% INT) from 60/90/120/150 (30% INT). Mob Mentality: - Weapon Speed buff reduced to 7/13/19/25% from 9/16/23/30. Reinforcements: - Marine's Damage reduced to 10 (+10% INT) from 10 (+20% INT). Nerazim.Vergil Judgement Cut: - Cooldown increased to 5/7/9/11 from 4/6/8/10 - INT-Scale reduced to 25% from 30. Trick: - Cooldown increased to 30/25/20/15 from 24/20/16/12 - Dodge Duration increased to 1.5/2/2.5/3 seconds from 1.4/1/8/2.2/2.6 Dimension Slash: - INT-Scale reduced to 25% from 30. Omega.Starscream Optimize: - Duration reduced to 5 seconds from 6. Option Drones: - Duration reduced to 10 seconds from 15. - Cooldown reduced to 60/50/40 seconds from 60. Null.Disruptor Field Disruptor: - Cooldown decreased to 8 seconds from 10. - Charges reduced to 3 from 4. Subterran.Unix Unix Marines: - Unix Marine's Damage reduced to 5 (+15% INT) from 5 (+25% INT). Tychus.Findley Rip'N Tear: - Attack Speed bonus reduced to 5% from 15. Invigorating Pulse: - INT-Scale reduced to 50% from 100. Vagabond.Darpa Tracking Spider: - INT-Scale reduced to 40% from 50. Voltron.Leo Energy Flux: - Spell Damage reduced to 60/110/160/210 (+60% INT) from 70/130/190/250 (+60% INT). Vorpal.Valedict Dark Matter: - True Damage Reflect increased to 10/15/20/25% from 8/12/16/20. - Removed Spell Resist. Dark Surge: - Now properly damages neutral units. Rory.Swann Concussive Rebounder - Now properly targets Neutral Creeps. Eliwan, iatebambi and EterNity 3 Link to comment Share on other sites More sharing options...
residente Posted February 3, 2013 Report Share Posted February 3, 2013 God! finally! good buffs on little tier items... and Justicar! but why you did the changelog on sunday at 0:08!!?? (EU) ... :( Link to comment Share on other sites More sharing options...
Eliwan Posted February 3, 2013 Report Share Posted February 3, 2013 Again, what's with the Raynor change? 10 second CD on 6 second silence? Even if it is a skillshot; it isn't hard to land if the Raiders fire shots off. I don't think that Tychus' Invigorating Pulse didn't need to be nerfed that hard; maybe 75% INT would work best. Also =w= Such an evil time to update. Link to comment Share on other sites More sharing options...
Phyresis Posted February 3, 2013 Report Share Posted February 3, 2013 Can someone tell me Justicar's skills? Im not at my home computer right now and cant play TT. rough estimates are fine. Link to comment Share on other sites More sharing options...
pchacker Posted February 3, 2013 Report Share Posted February 3, 2013 Wow, whats with the harsh tychus nerf? A 66% nerf to his passive weapon speed and halving his int scaling for his heal is INSANE, might as well just revert him back to what he was when he had his bunker, I dont know why he was changed anyway. Towers change is good, will make it slightly easier to hack through those pesky tier 3 towers. I like the changes to the weaker items. Starscream nerf was needed, if his bugs were fixed he might actually be balanced. Im not sure about nerazim changes, I dont play him at all. Link to comment Share on other sites More sharing options...
residente Posted February 3, 2013 Report Share Posted February 3, 2013 FFFFFFFFFFFUUUUUUUUUUUUUUUU The patch is not uploaded? Wrath 1 Link to comment Share on other sites More sharing options...
Wrath Posted February 4, 2013 Report Share Posted February 4, 2013 We want patch! We want patch! :P Eliwan 1 Link to comment Share on other sites More sharing options...
residente Posted February 4, 2013 Report Share Posted February 4, 2013 We want patch! We want patch! :P YEEEE I was playing Pokemon, and I had a 190 song queue... I closed everything to open StarCraft and try how Justicar works on pubs, for nothing! Eliwan 1 Link to comment Share on other sites More sharing options...
Eliwan Posted February 4, 2013 Report Share Posted February 4, 2013 I was spriting and had 808 songs queued... =| Link to comment Share on other sites More sharing options...
residente Posted February 4, 2013 Report Share Posted February 4, 2013 lmao how much time did you want to spend here? Link to comment Share on other sites More sharing options...
zeeeend Posted February 4, 2013 Report Share Posted February 4, 2013 Omega.Starscream Optimize: - Duration reduced to 5 seconds from 6. Option Drones: - Duration reduced to 10 seconds from 15. - Cooldown reduced to 60/50/40 seconds from 60. Was hoping for: Fixed: Flat dmg from molotov Fixed: Flight mode not benefitting from talents Fixed: Double superheatedmantle Fixed: Flight mode glitched with toss/bola/lance residente 1 Link to comment Share on other sites More sharing options...
pchacker Posted February 4, 2013 Report Share Posted February 4, 2013 Omega.Starscream Optimize: - Duration reduced to 5 seconds from 6. Option Drones: - Duration reduced to 10 seconds from 15. - Cooldown reduced to 60/50/40 seconds from 60. Was hoping for: Fixed: Flat dmg from molotov Fixed: Flight mode not benefitting from talents Fixed: Double superheatedmantle Fixed: Flight mode glitched with toss/bola/lance Does electric mantle still proc twice? I thought it still did Link to comment Share on other sites More sharing options...
zeeeend Posted February 4, 2013 Report Share Posted February 4, 2013 I think not, you can find out fast with the new patch hitting them for 400 its bugged for 200 its not :D Interesting side note: Stun baton procs twice against him aswell, but only the sound is flobed Link to comment Share on other sites More sharing options...
Midknight Posted February 4, 2013 Report Share Posted February 4, 2013 For those requesting info on new hero: Primary Stat: Str, 1.25 weapon range Passive: does spell damage on AA scaled with Armor Ability 1: Bounces in AoE and damage (int scaling) and charges his next AA to have 6 range and stuns Ability 2: Forced Agro on target and halves their attack speed Ability 3: AoE Heal/Damage over Time field (int scaling) Ultimate: Gain massive armor boost and retaliate with spell damage scaled with Armor akanna 1 Link to comment Share on other sites More sharing options...
Doom Posted February 4, 2013 Report Share Posted February 4, 2013 Tychus passive nerf is perhaps needed, but at least make his base attack speed into 1.85 or something, 2.0 is waaaayyy to slow. Misantrophy, Wrath, Ironsights and 2 others 5 Link to comment Share on other sites More sharing options...
Eliwan Posted February 4, 2013 Report Share Posted February 4, 2013 Yeah, the thing was that Tychus' Passive was broken as heck but his Max Attack Speed was so high that it worked... eh, OK in the end... if you nerfed it that much; make him attack faster. Just played a game against him and he could barely hold his own against us until level 3 and our Rancor/Raynor was horrible versus Tychus/Nova.. =\ Link to comment Share on other sites More sharing options...
Highlife Posted February 4, 2013 Report Share Posted February 4, 2013 Well there's zero reason to play Vorpal now. No SR???? That change makes zero sense to me. Also I guess Vergil is going to keep getting nerfed until he simply can't kill anyone. Not too crazy about this update. Link to comment Share on other sites More sharing options...
pchacker Posted February 4, 2013 Report Share Posted February 4, 2013 Tychus passive nerf is perhaps needed, but at least make his base attack speed into 1.85 or something, 2.0 is waaaayyy to slow. I agree, but I would have taken it down to 10% not 5% except that tychus's speed is actually worse, its 2.1. Which I think is the only hero with such a slow attack speed. Link to comment Share on other sites More sharing options...
residente Posted February 4, 2013 Report Share Posted February 4, 2013 Omega.Starscream Optimize: - Duration reduced to 5 seconds from 6. Option Drones: - Duration reduced to 10 seconds from 15. - Cooldown reduced to 60/50/40 seconds from 60. Was hoping for: Fixed: Flat dmg from molotov Fixed: Flight mode not benefitting from talents Fixed: Double superheatedmantle Fixed: Flight mode glitched with toss/bola/lance innocent creature... Link to comment Share on other sites More sharing options...
Head Posted February 4, 2013 Report Share Posted February 4, 2013 What a harsh patch. so many nerfs, but kind of necessary. However Justicar is ridiculous. I can't understand how this character design was thought through in the context of the game called Aeon of Storms EDIT: after looking into Justicar a bit more, I now think Justicar is even more ridiculous than I previously thought. Link to comment Share on other sites More sharing options...
Muto Posted February 4, 2013 Report Share Posted February 4, 2013 I think Justicar was just the designers way of asking "Will you stop b*tching about AA heroes now?" akanna, FruitNinja, Eliwan and 1 other 4 Link to comment Share on other sites More sharing options...
Midknight Posted February 4, 2013 Report Share Posted February 4, 2013 What a harsh patch. so many nerfs, but kind of necessary. However Justicar is ridiculous. I can't understand how this character design was thought through in the context of the game called Aeon of Storms EDIT: after looking into Justicar a bit more, I now think Justicar is even more ridiculous than I previously thought. He's a Paladin. Simple enough design concept. Eliwan 1 Link to comment Share on other sites More sharing options...
EterNity Posted February 4, 2013 Report Share Posted February 4, 2013 Nice job EKO! Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 4, 2013 Report Share Posted February 4, 2013 What's his unit model? Link to comment Share on other sites More sharing options...
EterNity Posted February 4, 2013 Report Share Posted February 4, 2013 What's his unit model? Created a yellow looking shield around him that make him grow brighter than the sun. J/k. It's same animation for his E but smaller and only applies on himself. It is easy to spot and I feel like that's why you're asking. Link to comment Share on other sites More sharing options...
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