captcpc Posted February 2, 2013 Report Share Posted February 2, 2013 Immortal.Rintar [table] STR 35 + 8 AGI 20 + 2 INT 20 + 2 (Primary) [/table] [table] [td]Base Health: 250[/td] [td]Base Damage: 60[/td] [td]Movement Speed: 2.75[/td] [td]Base Weapon Speed: 1.9[/td] [td]Attack Range: 6[/td] [td]Sight Range: 12[/td] [/table] Introduction Primary Role: Pure Support Secondary Roles: Ganker, Initiator Model: Immortal Affilation: Chaotic Neutral Lore: … Summary: Rintar is a naturally durable, supportive hero that specializes at setting up ganks and team fights. Skills [table] Backtrack [td]Ability Type: Heroic Passive[/td] [td]Damage Type: N/A[/td] [td]Hotkey: N/A[/td][/table] Aevus regenerates 30% of all Spell and Physical Damage as well as 45% of True Damage he receives over 3 seconds. -Only regenerates post-mitigation damage. [table] Fatal Bond [td]Ability Type: Single Target[/td] [td]Damage Type: True [/td] [td]Hotkey: Q[/td][/table] Links to an enemy Hero for 20 seconds, dealing Spell Damage to both Rintar and the target on contact. While linked, the two Heroes will share negative debuffs and a percentage of incoming Physical and Spell Damage. If the link reaches past the maximum 16 units, the link will break. Can only link to one Hero at a time. Level 1: 100 Energy Deals 100 (+50% INT) Spell Damage. Share 35% damage. 22 second cooldown Level 2: 100 Energy Deals 125 (+50% INT) Spell Damage. Share 45% damage. 18 second cooldown Level 3: 100 Energy Deals 150 (+50% INT) Spell Damage. Share 55% damage. 16 second cooldown Level 4: 100 Energy Deals 200 (+50% INT) Spell Damage. Share 70% damage. 8 second cooldown -Fatal Bonds and shared debuffs will bypass debuff immunity. -Rintar cannot deny himself with the shared damage from the initial burst nor teammates. -Shared damage will always be True Damage, does not share True Damage, however. -Damage on contact will be shared as well. -Recasting on the same target will simply reset the duration. -Cast range of 6. [table] Relapse [td]Ability Type: Target Unit [/td] [td]Damage Type: N/A[/td] [td]Hotkey: W[/td][/table] Rintar sends the target back in time, while inflicting Rintar with a debuff that reduces his Timescale by 30% for 3 seconds. If Rintar casts on himself, he will not get the debuff. Only affects positioning. Level 1: 260 Energy 3 seconds back in time. 80 second cooldown. Level 2: 220 Energy 3 seconds back in time. 60 second cooldown . Level 3: 180 Energy 3 seconds back in time. 40 second cooldown. Level 4: 120 Energy 5 seconds back in time. 30 second cooldown. -Cannot be cast on allies. -Cast range of 9. [table] Borrowed Time [td]Ability Type: Aura[/td] [td]Damage Type: True[/td] [td]Hotkey: E[/td] [/table] If Rintar has not taken a certain amount of damage from a Heroic source in the past 3 seconds, he will deal True Damage per second to enemy units in its range, lowering their timescale by 15% and giving 15% timescale to Rintar. Level 1: 20 DPS. Damage threshold of 100. Radius of 2.5, Level 2: 30 DPS. Damage threshold of 175. Radius of 3. Level 3: 40 DPS. Damage threshold of 250. Radius of 3.5. Level 4: 60 DPS. Damage threshold of 325. Radius of 4. -Damage must come from a single source as well as break the threshold. -Only post-mitigation damage is counted. [table]Immortal Sanctum[/th] [td]Ability Type: Instant[/td] [td]Damage Type: N/A[/td] [td]Hotkey: R[/td][/table] Rintar is inflicted with a debuff that reduces the timescale of himself by 1000% and silences him. However, he will regenerate 15% Maxiumum Health per second and have debuff immunity. Level 1: 250 Energy Lasts 3 seconds. 100 second cooldown Level 2: 450 Energy Lasts 4 seconds. 80 second cooldown Level 3: 500 Energy Lasts 5 seconds. 60 second cooldown -Goes through Debuff Immunity Quote Link to comment Share on other sites More sharing options...
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