Legacy Posted February 2, 2013 Report Share Posted February 2, 2013 Changelog Date 2/1/2013 - Began creation Date 2/2/2013 - Remade ultimate, nerfed healing. Name: Troppus.Elbisivni Portrait: Observer Unit Base: Observer Type: Support/Pusher/Caster[Medium] Script: Troppus never being the most observing observer, decided that he wanted to do something better towards his team. He decided he would help them by giving them buffs. But he has been training his hardest to become a good and helpful observer. Starting Stats: Base Health – 210 Movement Speed – 3.05 Attack Range – 4 Attack Speed – 1.9 Base Damage – 35 Attack Name | Animation - Metal Shard (shoots a fragment of a destroyed protoss mech) Base Armor – 2 Strength – 20+(4) Agility – 20+(4) Intelligence – 40+(8) -- Heroic Passive: Invisible Support Troppus makes himself invisible, aslong as he doesnt attack anybody. Effect: If Troppus hasnt attacked in 5 seconds, he becomes invisible. -- Ability One: Self Sustaining Troppus sustains himself, allowing his laning partner to farm whislt he sits in back supporting them. Energy Cost: passive Cooldown: passive Range: passive Level 1: Gains 1 mineral every 4 seconds Level 2: Gains 1 mineral every 3 seconds Level 3: Gains 1 mineral every 2 seconds Level 4: Gains 1 mineral every second Effect: Allows him to let his laning partner get farm, while not screwing himself over. -- Ability Two: Yurf of the Ylla Troppus buffs his nearby allies, giving them bonus physical damage. Energy Cost: Passive Cooldown: Passive Range: Passive Level 1: gives all nearby allies 10% bonus physical damage. Level 2: gives all nearby allies 15% bonus physical damage. Level 3: gives all nearby allies 20% bonus physical damage. Level 4: gives all nearby allies 25% bonus physical damage. Effect: Well, this gives him the great ability to increase his allies attack damage, letting them last hit easier. -- Ability Three: Gnileah Arua Troppus heals his nearby allies for as long as he wants, aslong as he has the mana to sustain it. Energy Cost: 40/50/60/70 a second Cooldown: Toggleable Range: 6 unit aura Level 1: Heals for 30+(17%INT) spell damage a second. Level 2: Heals for 40+(18%INT) spell damage a second. Level 3: Heals for 50+(19%INT) spell damage a second. Level 4: Heals for 60+(20%INT) spell damage a second. Effect: His main ability which makes him such a great support, this can keep an ally alive for a long time in the lane. -- Ultimate Ability: Noisiv Troppus benefits all his nearby allies by giving them additional sight, after training as an observer for awhile, he has learned to support properly Energy Cost: Passive Cooldown: Passive Range: 9 unit aura. Level 1: All nearby allies gain 5 vision. Level 2: All nearby allies gain 7 vision. Level 3: All nearby allies gain 9 vision. Effect: Provides more support. -- Additional Information Recommended Item Build: Space Battery, Kinetic Battery, Ihan Crystal, Argus Crystal Starting Items: Space Battery Mid-Game Items: Kinetic Battery, Ihan Crystal Late-Game Items: Argus Crystal, Arcbound Ravager, Phantom Menace, Arcbound Ravager, Arcbound Ravager, Spell Buffer Core Items: Kinetic Battery, Argus Crystal, Arcbound Ravager. Optional Items: Warp Shard, pushy item which i am derping on atm, Sunflare Gun, Lock Box. -- Closing statement Tbh.... i thought it would be cool to have a support who was a full on support, and was hard to kill. I am currently derping on ideas for Duran's.Chest and will work on more when i get ideas... If someone wants to take it over, message me. Wanted to get this guy done, because he popped in my head while playing dota. Quote Link to comment Share on other sites More sharing options...
Revolution Posted February 2, 2013 Report Share Posted February 2, 2013 Support hero? His ult does ridiculous damage lmao.. Basically its like an aoe erekul ult to anyone 35% hp or lower. Quote Link to comment Share on other sites More sharing options...
residente Posted February 2, 2013 Report Share Posted February 2, 2013 his Q is also retarded, it's ok that you shouldnt last hit, but 2 minerals per second? Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 2, 2013 Author Report Share Posted February 2, 2013 Revolution: But thats why the mana cost is crazy high... and thats it per second. Max level is 400 energy per second. Unless your a noob who goes max argus, it would stay for long. I might increase mana cost though. But... all heroes need a damage or something right? right? it would be like leshrac from dota 2, hes a support who owns peeps. Or i could change ulti to different one. Residente: I will be nerfing that. Quote Link to comment Share on other sites More sharing options...
Qlx Posted February 2, 2013 Report Share Posted February 2, 2013 You overscale stuff so easily... Let's say: you're maxed and you have 4k INT. That is 5,33s of Casting. You therefore deal (at 600INT) 3040 + 5,333*7%MaxLife Damage to everybody (9 Range is a lot). Note that the 5,333 Seconds aren't even It's maximum, energy regeneration's quite high. Get SHC, activate ulti, survive 5,333 Seconds, Ludacris? No thanks. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted February 2, 2013 Report Share Posted February 2, 2013 Revolution: But thats why the mana cost is crazy high... and thats it per second. Max level is 400 energy per second. Unless your a noob who goes max argus, it would stay for long. I might increase mana cost though. But... all heroes need a damage or something right? right? it would be like leshrac from dota 2, hes a support who owns peeps. Or i could change ulti to different one. Residente: I will be nerfing that. Going max argus on this hero would actually be viable. Scratch that, it'd be OP. You could just run around with your Heal aura permanently on and you and your team would be practically invincible. Quote Link to comment Share on other sites More sharing options...
BestPlayer Posted February 2, 2013 Report Share Posted February 2, 2013 lol this hero is basikally insanely owerpowered if u need dota 2 to get inspired/get ideas just hit me up I giwe u a key Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 2, 2013 Author Report Share Posted February 2, 2013 Soed: i have dota 2 its all i have been playing for the past 3 weeks. I will be nerfing healz and getting new ultimate. Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted February 14, 2013 Report Share Posted February 14, 2013 Make the heroic passive make him COMPLETELY undetectable so late game he wont screw. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted February 14, 2013 Report Share Posted February 14, 2013 Besides obvious balance issues you have to make the hero slightly interesting to play, jesus can you imagine playing a game with one active skill which is a single target heal. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 14, 2013 Author Report Share Posted February 14, 2013 If you think thats boring, ever tried playing supports in Lol? All you do basically is get gp10 items and hide in a bush for 40 mins, giving occasional heals to your friend. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted February 14, 2013 Report Share Posted February 14, 2013 If you think thats boring, ever tried playing supports in Lol? All you do basically is get gp10 items and hide in a bush for 40 mins, giving occasional heals to your friend. That's why I don't play lol. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 16, 2013 Report Share Posted February 16, 2013 If I play League I play supports. That is not what Supports do. If you think that's how supports play, I'm sorry, you're playing them wrong. Quote Link to comment Share on other sites More sharing options...
Legacy Posted February 17, 2013 Author Report Share Posted February 17, 2013 Well... my friend plays Lol... and tells me about this stuff, and how its stupidly boring to be a support. So how to make a good support while making it fun for everybody? Its much easier to make it fun for you and your allies, not enemies.... Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 17, 2013 Report Share Posted February 17, 2013 Well, then your friend is playing support wrong. :w To make a good support that is fun for everybody, you give them soft-CC and shielding; you give them NO healing-- that's evil in lane-- and the ability to prevent enemies from engaging-- like, say, old MAAR's Firewall-- a line slow (with damage just for lulz) that holds enemies away from you. Hmm I can't think of more to say about support... Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted February 18, 2013 Report Share Posted February 18, 2013 They might be comparing the support role in several mobas. I haven't played a lot of LoL but from what I heard supports have way less of an impact on the game than in dota and maybe that's were they are coming from. Quote Link to comment Share on other sites More sharing options...
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