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[Hero] Satori.Emulate [Response to Legacy] [Memories and 100+ Abilities]


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Changelog:[/size]

Date

- Began creation ^-^

 

Name: Satori.Emulate

Portrait: High Templar

Unit Base: High Templar

Type: INT [Change Forms] - Adapt To Situations. Troll. Multi-Spellular. Over 100 Abilities.

Script: Satori is a Japanese mythical creature which can read the minds of their foes. In doing this, Emulate can actually nearly copy the abilities of her foes that she steals from their hearts and minds.

 

Starting Stats:

Base Health 220

Movement Speed 2.7

Attack Range – 3

Attack Speed – 2

Base Damage – 41

Attack Name | Animation - Mind Shock

Base Armor – 1

Strength – 20 + [5]

Agility – 20 + [5]

Intelligence – 20 + [5]

 

--

 

Heroic Active: Truth of the Heart

"Emulate can copy abilities and slightly changes the effects of any standard ability of a hero in the Sanctum after reading and copying the abilities of he foes. While this changes her [Q]/[W]/[E] abilities, it doesn't change he Final or he primary stats or Heroic Active. There will be two panels when activating this ability, you can select for STR//AGI//INT heroes in which after that you can select which hero you want to copy from. In addition, changing abilities will not change the current cooldown of your abilities. Any summon will be destroyed if you change Abilities. In addition, Emulate's Primary stats change depending on the Hero he changes into. For his Primary stat, he gains an addition +10+2*lv. Emulate starts his copied hero as Fine.Brine."

Cooldown: 45 [To change]

 

Effect: This basicly gives Satori infinate flectability, altho the abilities could be slightly different and not as powerful as the original ability which could be her downfall. As she can not really change abilities during a battle. If he changes to an AGI hero, he gains +10 AGI and +2 additional AGI per level. In addition his AGI is his primary stat. Same applies to other heroes. Note: If you change Primary Stats, you lose the previous Primary Stat bonuses as it switches. [Like if you AGI, and switch to INT, you +10+2*lv Stats are transfered from AGI to INT.]

 

--

Copy: Fine.Brine

 

 

Ability One: Flexible Carapace [Passive]

"When Emulate uses an ability, he gains Physical and Spell Resistance for 4 seconds. In addition Emulate reflects a very small portion of Physical//Spell Damage he takes before mitgation as true damage."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +7% Spell//Physical Resistance. Reflect 4% Physical//Spell Damage.

Level 2: +10% Spell//Physical Resistance. Reflect 6% Physical//Spell Damage.

Level 3: +13% Spell//Physical Resistance. Reflect 8% Physical//Spell Damage.

Level 4: +16% Spell//Physical Resistance. Reflect 10% Physical//Spell Damage.

 

--

 

Ability Two: Adrenaline Rush

"Emulate gains a rush of energy, healing herself over 10 seconds and gaining a Rush stack every second which can stack up to 10 times. All Rush stacks are lost 2 seconds after Adrenaline Rush ends."

Energy Cost: 80//90//100//110

Cooldown: 15

Range: None

 

Level 1: Heals 90[+100%INT]. Rush stack gives +0.5% Movement Speed per stack.

Level 2: Heals 160[+100%INT]. Rush stack gives +1.0% Movement Speed per stack.

Level 3: Heals 230[+100%INT]. Rush stack gives +1.5% Movement Speed per stack.

Level 4: Heals 300[+100%INT]. Rush stack gives +2.0% Movement Speed per stack.

 

--

 

Ability Three: Impale

"Emulate stabs an enemy with a tenticle, stunning them for 1 second. After 1 second, the unit is dragged up to 8 units in 0.5 seconds toward Emulate and then is continued to be stunned for 0.5 more seconds before the tenticle lets go. Emulate deals spell damage upon stabbing the enemy."

Energy Cost: 80//100//120//140

Cooldown: 20//18//16//14

Range: 5

 

Level 1: Deals 60[+60%INT] Spell Damage

Level 2: Deals 110[+60%INT] Spell Damage

Level 3: Deals 260[+60%INT] Spell Damage

Level 4:Deals 210[+60%INT] Spell Damage

 

 

 

Copy: Micro.Gravitus

 

 

Ability One: Constricting Slime

"Emulate expels a corrosive slime onto enemies constricting them causing them to lose 70% Movement Speed and Attack Speed for 2 seconds and deal a small bit of spell damage."

Energy Cost: 70//80//90//100

Cooldown: 23//22//21//20

Range: 4

 

Level 1: Deals 50[+50%INT] Spell Damage.

Level 2: Deals 90[+50%INT] Spell Damage.

Level 3: Deals 130[+50%INT] Spell Damage.

Level 4: Deals 170[+50%INT] Spell Damage.

 

--

 

Ability Two: Psionic Slam

"Emulate sends a nearby unit Airbourne 2 seconds, dealing Spell Damage on impact. If the tossed unit was an enemy, he takes an addition 20% Spell Damage. In addition, when the unit smashes into the ground, he causes all enemies in a 2-unit Radius from his impact radius to be deflect 3 units and then stunned for 0.5 seconds. Doesn't effect the person thrown."

Energy Cost: 60//80//100//120

Cooldown: 18

Range: 4//6//8//10

 

Level 1: Deals 60[+60%INT] Spell Damage. 4 unit toss range.

Level 2: Deals 120[+60%INT] Spell Damage. 6 unit toss range.

Level 3: Deals 180[+60%INT] Spell Damage. 8 unit toss range.

Level 4: Deals 240[+60%INT] Spell Damage. 10 unit toss range.

 

--

 

Ability Three: Spatial Flux

"Emulate disappears for 1 second then reappears gaining Physical//Spell Resistance and Movement Speed for 2 seconds."

Energy Cost: 80//100//120//140

Cooldown: 30//24//18//12

Range: 5

 

Level 1: Gain +30% Physical//Spell Resistance and Movement Speed.

Level 2: Gain +40% Physical//Spell Resistance and Movement Speed.

Level 3: Gain +50% Physical//Spell Resistance and Movement Speed.

Level 4: Gain +60% Physical//Spell Resistance and Movement Speed.

 

 

 

Copy: Infernal.Mandrake

 

 

Ability One: Molten Hands

"Emulate stretches her hands out towards the targeted area, dealing spell damage in an AoE 1-unit Radius and pulling everyone in a line of fire towards himself."

Energy Cost: 70//80//90//100

Cooldown: 24//22//20//18

Range: 6//7//8//9

 

Level 1: Deals 50[+50%INT] Spell Damage. 6 Unit Radius.

Level 2: Deals 90[+50%INT] Spell Damage. 7 Unit Radius.

Level 3: Deals 130[+50%INT] Spell Damage. 8 Unit Radius.

Level 4: Deals 170[+50%INT] Spell Damage. 9 Unit Radius.

 

--

 

Ability Two: Matyr

"Emulate goes red hot into flames dealing Spell damage to enemies and to herself every second. When Activated, she gains +8% Movement Speed."

Energy Cost: None

Cooldown: 1 [Toggleable]

Range: AoE 3 unit Radius

 

Level 1: Deals 25[+1% Current Health] per second.

Level 2: Deals 40[+1% Current Health] per second.

Level 3: Deals 55[+1% Current Health] per second.

Level 4: Deals 70[+1% Current Health] per second.

 

--

 

Ability Three: Magnitude

"Emulate shatteres the ground in a straight line causing all enemies hit by it to take Spell Damage and be lifted in the air for 0.75 seconds. [stuns 1.5 seconds]."

Energy Cost: 80//100//120//140

Cooldown: 35//30//25//20

Range: 10

 

Level 1: Deals 50[+30%INT] Spell Damage.

Level 2: Deals 80[+30%INT] Spell Damage.

Level 3: Deals 110[+30%INT] Spell Damage.

Level 4: Deals 140[+30%INT] Spell Damage.

 

Effect: I never actually used or seen old Mandrake with Magnitude. But based on watching an SotIS tournament, the use of the ability is all I have to go on.

 

 

Copy: Sarah.Kerrigan

 

 

Ability One: Bone Blade Boomerang

"Emulate shoots a Boomerang out causes enemies hit by it to take Spell Damage each pass also slowing enemy movement speed by 50% for 1 second."

Energy Cost: 70//80//90//100

Cooldown: 18//17//16//15

Range: 15

 

Level 1: Deals 60[+60%Weap] Spell Damage per pass.

Level 2: Deals 80[+60%Weap] Spell Damage per pass.

Level 3: Deals 100[+60%Weap] Spell Damage per pass.

Level 4: Deals 120[+60%Weap] Spell Damage per pass.

 

Effect:

 

--

 

Ability Two: Glaive Worm [Passive]

"Emulate's attacks cause enemies near his primary target (5-unit search radius) to take [30%Weap] Physical Damage and lose 30% Movement and Attack Speed for 1 second."

Energy Cost: None

Cooldown: 1 [Toggleable]

Range: AoE 3 unit Radius

 

Level 1: Can effect 2 nearby targets.

Level 2: Can effect 3 nearby targets.

Level 3: Can effect 4 nearby targets.

Level 4: Can effect 5 nearby targets.

 

Effect:

 

--

 

Ability Three: Bone Armor

"Emulate applies special Bone armor on herself creating a couple of parasites to absorb attacks. 1 Bone parasite consumes one stack per Heroic attack or 3 non-heroic attacks. When Bone armor is activated, Emulate gains +90% Physical Resistance and gains +10% Weapon Damage. They last 15 seconds."

Energy Cost: None

Cooldown: 30

Range: None

 

Level 1: Spawns 2 parasites.

Level 2: Spawns 3 parasites.

Level 3: Spawns 4 parasites.

Level 4: Spawns 5 parasites.

 

Effect:

 

 

Copy: Ironhide.Cain

 

 

Ability One: Nitrogen Round

"Emulate shoots a Nitrogen round that quickly freezes the enemy. Every 0.5 seconds the enemy loses Timescale stacking up to 5 times [Does not refresh]. Each stack causes the enemy to lose 20% timescale. This ability deals spell damage depending on how many Frostbite stacks the enemy has."

Energy Cost: 60//70//80//90

Cooldown: 18//17//16//15

Range: 8

 

Level 1: Timescale debuff stacks last 1.0 seconds. Deals +11[+10%int] Per Frostbite Stack.

Level 2: Timescale debuff stacks last 1.5 seconds. Deals +19[+10%int] Per Frostbite Stack.

Level 3: Timescale debuff stacks last 2.0 seconds. Deals +27[+10%int] Per Frostbite Stack.

Level 4: Timescale debuff stacks last 2.5 seconds. Deals +35[+10%int] Per Frostbite Stack.

 

Effect: Note: you will have 5 stacks by 2.5 seconds but at the 3 seconds, you start losing 1 stack per 0.5 seconds since the stacks do no refresh thus every new stack applied still only lasts 2.5 seconds, thus you gain them every 0.5 seconds and then you lose the stacks every 0.5 seconds (after 2.5 seconds pass from the specific stack you gained).

 

--

 

Ability Two: Frostbite [Passive]

"Emulate's attacks cause frost bite causing the enemy to feel numb. The enemy will lose Movement Speed per attack stacking up to 10 times refreshing upon a new stack. Lasts 4 seconds. In addition, when the enemy loses all his frost bite stacks, he takes Spell Damage equal to the amount he lost."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Losing Frostbite Debuff deals 10[+6%INT] Spell Damage.

Level 2: Losing Frostbite Debuff deals 15[+6%INT] Spell Damage.

Level 3: Losing Frostbite Debuff deals 20[+6%INT] Spell Damage.

Level 4: Losing Frostbite Debuff deals 25[+6%INT] Spell Damage.

 

--

 

Ability Three: Barrage

"Emulate gains +100% Timescale but -50% Movement Speed for 6 seconds or until he has attacked a certain amount of times."

Energy Cost: None

Cooldown: 20

Range: None

 

Level 1: Lasts up to 3 attacks.

Level 2: Lasts up to 4 attacks.

Level 3: Lasts up to 5 attacks.

Level 4: Lasts up to 6 attacks.

 

 

 

Copy: Omega.Starscream

 

 

Ability One: Carpet Bomb

"Emulate throws multiple missiles out infront of him dealing Spell Damage per hit and slowing enemies by 30% for 1 second. Emulate shoots out 1 missile per 0.25 seconds. Lasts 5 seconds."

Energy Cost: 80//90//100//110

Cooldown: 18//17//16//15

Range: 4

 

Level 1: Rockets deals 7[+7%INT] Spell Damage.

Level 2: Rockets deals 13[+7%INT] Spell Damage.

Level 3: Rockets deals 19[+7%INT] Spell Damage.

Level 4: Rockets deals 25[+7%INT] Spell Damage.

 

--

 

Ability Two: Optimize [Toggleable]

"Emulate can switch between gaining passive Movement speed, or Spell//Physical Resistance."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Can gain either +6% Movement Speed or +8% Spell//Physical Resistance.

Level 2: Can gain either +9% Movement Speed or +12% Spell//Physical Resistance.

Level 3: Can gain either +12% Movement Speed or +16% Spell//Physical Resistance.

Level 4: Can gain either +15% Movement Speed or +20% Spell//Physical Resistance.

 

--

 

Ability Three: Clear Sight [Passive]

"Emulate can imagine what it is like traveling threw the air like Omega.Starscream, thus his attacks become more accurate gaining Attack Range."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +2 Weapon Range.

Level 2: +3 Weapon Range.

Level 3: +4 Weapon Range.

Level 4: +5 Weapon Range.

 

 

 

Copy: BioTron.Tyrannitus

 

 

Ability One: Crystalized Takedown

"Emulate throws Orbs of energy in a narrow cone causing them to shatter, dealing spell damage to enemies on impact. The orbs have small impact radius which will push the enemy back when they hit them. Enemies can only take damage from 3 orbs max."

Energy Cost: 20% Maximum Energy

Cooldown: 18//17//16//15

Range: 10

 

Level 1: Throw 3 Orbs each dealing 60[+60%INT] Spell Damage.

Level 2: Throw 4 Orbs each dealing 80[+60%INT] Spell Damage.

Level 3: Throw 5 Orbs each dealing 100[+60%INT] Spell Damage.

Level 4: Throw 6 Orbs each dealing 120[+60%INT] Spell Damage.

 

Effect:

 

--

 

Ability Two: Energize

"Emulate can absorb energy from her Orbs of Energy that just shattered. Emulate gains % energy//health of the amount of orbs that currently exist + the amount that has been shattered in the past 3 seconds. She can absorb from 5 orbs maximum from the total amount that exist and have been shattered in the past 3 seconds. After using, Emulate gains Timescale for 5 seconds."

Energy Cost: None

Cooldown: 30

Range: None

 

Level 1: Restore 6% Maximum Energy and +1% Maximum Health. Gain +10% Timescale.

Level 2: Restore 9% Maximum Energy and +2% Maximum Health. Gain +15% Timescale.

Level 3: Restore 12% Maximum Energy and +3% Maximum Health. Gain +20% Timescale.

Level 4: Restore 15% Maximum Energy and +4% Maximum Health. Gain +25% Timescale.

 

--

 

Ability Three: Aberrated Claymore

"Emulate burrows underground and can dig while he is underground. While underground he loses movement speed and can not cast any ability except Claymore agan. When casting Claymore again, Emulate pops out of the ground dealing Spell damage in a 2-unit Radius and Summon a couple of Orbs on the border of the hit radius. These orbs explode after 5 seconds of standing still dealing Spell Damage in a 1-unit Radius."

Energy Cost: 20%

Cooldown: 25

Range: Self

 

Level 1: Deals 70[+80%INT] Spell Damage. Summon 3 Orbs dealing 15[+10%INT] Spell Damage Each. -35% Movement Speed while Burrowed.

Level 2: Deals 140[+80%INT] Spell Damage. Summon 4 Orbs dealing 20[+10%INT] Spell Damage Each. -30% Movement Speed while Burrowed.

Level 3: Deals 210[+80%INT] Spell Damage. Summon 5 Orbs dealing 25[+10%INT] Spell Damage Each. -25% Movement Speed while Burrowed.

Level 4: Deals 280[+80%INT] Spell Damage. Summon 6 Orbs dealing 30[+10%INT] Spell Damage Each. -20% Movement Speed while Burrowed.

 

 

 

Copy: Chuck.Tbone

 

 

Ability One: Brownstone Fissure

"Emulate creates a wall of toilets blocking the enemy path and dealing Spell damage to enemies in a straight line. Gain 1 Charge. When Emulate has 2 charges and uses this ability, the Wall is extended 5 extra units."

Energy Cost: 90//115//140//165

Cooldown: 18

Range: 10

 

Level 1: Deals 60[+60%INT] Spell Damage

Level 2: Deals 120[+60%INT] Spell Damage

Level 3: Deals 180[+60%INT] Spell Damage

Level 4: Deals 240[+60%INT] Spell Damage

 

--

 

Ability Two: Echo Matrix [Passive]

"Emulate causes her abilities to have an echo effect damaging enemies in a 1.5-unit Radius of enemies effected by Emulate's [Q] and [E]."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Echos 20 Spell Damage.

Level 2: Echos 30 Spell Damage.

Level 3: Echos 40 Spell Damage.

Level 4: Echos 50 Spell Damage.

 

--

 

Ability Three: Anabolic Burst

"Emulate gains +100% Movement speed for 0.75 seconds and deals Spell damage in an AoE 3 unit Radius. If Emulate has 2 Charges when using this ability, he gains +300% Movement Speed instead for 0.75 seconds and stuns them for 0.8 seconds dealing Spell damage in an AoE 3 unit - radius."

Energy Cost: 40//50//60//70

Cooldown: 10

Range: None

 

Level 1: Deals 20[+50%INT] Spell Damage.

Level 2: Deals 40[+50%INT] Spell Damage.

Level 3: Deals 60[+50%INT] Spell Damage.

Level 4: Deals 80[+50%INT] Spell Damage.

 

 

 

Copy: Balrog.Brutalizer

 

 

Ability One: Lunge

"Emulate jumps onto the enemy dealing [100% Weapon Damage] Physical Damage and bonus Physical Damage. The enemy will also lose 50% Movement Speed for a duration."

Energy Cost: 50//60//70//80

Cooldown: 18

Range: 5

 

Level 1: Deals 30 Bonus Physical Damage. -50% Movement Speed for 2 seconds.

Level 2: Deals 60 Bonus Physical Damage. -50% Movement Speed for 3 seconds.

Level 3: Deals 90 Bonus Physical Damage. -50% Movement Speed for 4 seconds.

Level 4: Deals 120 Bonus Physical Damage. -50% Movement Speed for 5 seconds.

 

--

 

Ability Two: Sonic Screech

"Emulate screeches removing debuffs from allies upon use and also dealing spell damage in a 3-unit Radius around Emulate. In addition, he gains Debuff Immunity and 100% Spell Resistance for a short duration."

Energy Cost: 40//50//60//70

Cooldown: 12

Range: None

 

Level 1: Deals 50[+50%INT] Spell Damage. Debuff Immunity and Spell Damage Immunity lasts 1.25 seconds.

Level 2: Deals 90[+50%INT] Spell Damage. Debuff Immunity and Spell Damage Immunity lasts 1.50 seconds.

Level 3: Deals 130[+50%INT] Spell Damage. Debuff Immunity and Spell Damage Immunity lasts 1.75 seconds.

Level 4: Deals 170[+50%INT] Spell Damage. Debuff Immunity and Spell Damage Immunity lasts 2.00 seconds.

 

--

 

Ability Three: Anger Management [Passive]

"Emulate gains Weapon damage for every 7% of his Max Health that is missing. In addition he gains Flat Physical Leech."

Energy Cost: 50//55//60//65

Cooldown: 12

Range: None

 

Level 1: +5% Physical Leech. +4 Weapon Damage per 7% Missing Max Health.

Level 2: +10% Physical Leech. +5 Weapon Damage per 7% Missing Max Health.

Level 3: +15% Physical Leech. +6 Weapon Damage per 7% Missing Max Health.

Level 4: +20% Physical Leech. +7 Weapon Damage per 7% Missing Max Health.

 

 

 

Copy: Tychus.Findlay

 

 

Ability One: Explosive Rounds

"Emulate's next couple of attacks deal Bonus Spell Damage. Buff lasts 12 seconds or until Emulate has attacked a certain amount of times"

Energy Cost: 50//60//70//80

Cooldown: 24//21//18//15

Range: None

 

Level 1: Deals Bonus 12[+5%INT] Spell Damage per attack up to 4 attacks.

Level 2: Deals Bonus 18[+5%INT] Spell Damage per attack up to 6 attacks.

Level 3: Deals Bonus 24[+5%INT] Spell Damage per attack up to 8 attacks.

Level 4: Deals Bonus 30[+5%INT] Spell Damage per attack up to 10 attacks.

 

--

 

Ability Two: Sprint

"Emulate gains a Sprint buff that gives Movement Speed for up to 8 seconds until he takes ANY damage or attacks anyone. Once the Movement speed is gone, Emulate gains Attack Speed for 3 seconds."

Energy Cost: 70//80//90//100

Cooldown: 22//20//18//16

Range: None

 

Level 1: Sprint Buff gives +20% Movement Speed. When Sprint Buff is removed, gain +20% Attack Speed for 3 seconds.

Level 2: Sprint Buff gives +30% Movement Speed. When Sprint Buff is removed, gain +30% Attack Speed for 3 seconds.

Level 3: Sprint Buff gives +40% Movement Speed. When Sprint Buff is removed, gain +40% Attack Speed for 3 seconds.

Level 4: Sprint Buff gives +50% Movement Speed. When Sprint Buff is removed, gain +50% Attack Speed for 3 seconds.

 

--

 

Ability Three: Life Tech Support

"Emulate restores Health over 5 seconds and Removes all debuffs from her when activating the ability. Each Successful attack also reduces the cooldown by 1 second."

Energy Cost: 50//60//70//80

Cooldown: 22//19//16//13

Range: None

 

Level 1: Heals 100[+80%INT].

Level 2: Heals 160[+80%INT].

Level 3: Heals 220[+80%INT].

Level 4: Heals 280[+80%INT].

 

 

 

Copy: Lord.Zyrkhan

 

 

Ability One: Overdrive

"Emulate's gains Movement Speed for 5 seconds and creates psionic energy around him causing pools of energy to spawn and last 3 seconds. Enemies in the pools of energy will take Spell Damage per second inside of it."

Energy Cost: 55//70//85//100

Cooldown: 18//17//16//15

Range: None

 

Level 1: Gain +20% Movement Speed. Deals 20[+20%INT] Spell Damage per second.

Level 2: Gain +30% Movement Speed. Deals 30[+20%INT] Spell Damage per second.

Level 3: Gain +40% Movement Speed. Deals 40[+20%INT] Spell Damage per second.

Level 4: Gain +50% Movement Speed. Deals 50[+20%INT] Spell Damage per second.

 

--

 

Ability Two: Blink Storm

"Emulate blinks to a spot twisting the energy around him casing a pool of psionic energy that lasts 3 seconds. This psionic energy deals Spell Damage per second."

Energy Cost: 50//60//70//80

Cooldown: 27//24//21//18

Range: 5//6//7//8

 

Level 1: Psionic Energy deals 30[+25%INT] Spell Damage per second.

Level 2: Psionic Energy deals 45[+25%INT] Spell Damage per second.

Level 3: Psionic Energy deals 60[+25%INT] Spell Damage per second.

Level 4: Psionic Energy deals 75[+25%INT] Spell Damage per second.

 

--

 

Ability Three: Tenacious Fury [Passive]

"Every time Emulate attacks he gains Attack Speed and small Physical Resistance for 3.5 seconds. Each attack refreshes the stacks and it can stack up to 10 times."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +4% Attack Speed and +1.5% Physical Resistance.

Level 2: +6% Attack Speed and +2.0% Physical Resistance.

Level 3: +8% Attack Speed and +2.5% Physical Resistance.

Level 4: +10% Attack Speed and +3.0% Physical Resistance.

 

 

 

Copy: Vorpal.Valedict

 

 

Ability One: Dark Surge

"Emulate surges toward an area pulling all units along with him and dealing spell damage to enemies. If you use Javelin while this ability is on cooldown, it increases the cooldown on Dark Suge by 2 seconds."

Energy Cost: None

Cooldown: 15

Range: None

 

Level 1: Deals 80[+80%INT] Spell Damage.

Level 2: Deals 140[+80%INT] Spell Damage.

Level 3: Deals 200[+80%INT] Spell Damage.

Level 4: Deals 260[+80%INT] Spell Damage.

 

--

 

Ability Two: Dark Matter [Passive]

"Emulate gains passive Physical and Spell Resistance. In addition he reflects a % of Physical and Spell Damage taken in a 10 unit Radius as True Damage."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +7% Physical and Spell Resistance. Reflect 7% of Physical and Spell damage taken.

Level 2: +10% Physical and Spell Resistance. Reflect 10% of Physical and Spell damage taken.

Level 3: +13% Physical and Spell Resistance. Reflect 13% of Physical and Spell damage taken.

Level 4: +16% Physical and Spell Resistance. Reflect 16% of Physical and Spell damage taken.

 

--

 

Ability Three: Vorpal Javelin

"Emulate throws a Javelin at the enemy. The first enemy it come in contacts with takes spell damage and is immoblized for 1 second. This can be used in 3 quick sessions. If Javelin is on a cooldown and Emulate uses Dark Surge, it will take up 1 Javelin Charge."

Energy Cost: None

Cooldown: 8 [CD: 1 sec intervals]

Range: 10

 

Level 1: Deals 60[+50% Weap] Spell Damage.

Level 2: Deals 90[+50% Weap] Spell Damage.

Level 3: Deals 120[+50% Weap] Spell Damage.

Level 4: Deals 150[+50% Weap] Spell Damage.

 

 

 

 

Copy:Marine.King

 

 

Ability One: Flash Grenades

"Emulate shoots flash grenades at his enemies causing them to gain a Daze stack lasting 30 seconds. Can stack 10 times. Daze debuff causes enemy to lose Sight and Physical//Spell Damage."

Energy Cost: 30//40//50//60

Cooldown: 7//6//5//4

Range: 8

 

Level 1: Deals 40[+30%INT] Spell Damage. -2% Physical//Spell Damage. -0.2 Sight.

Level 2: Deals 60[+30%INT] Spell Damage. -3% Physical//Spell Damage. -0.3 Sight.

Level 3: Deals 80[+30%INT] Spell Damage. -4% Physical//Spell Damage. -0.4 Sight.

Level 4: Deals 100[+30%INT] Spell Damage. -5% Physical//Spell Damage. -0.5 Sight.

 

--

 

Ability Two: Reandforcements

"Emulate summons a group of Marines that deal physical damage per second. They have Health equal to 80+20*lv."

Energy Cost: 80//100//120//140

Cooldown: 25

Range: 10

 

Level 1: Summon 2 Marines. Each marine deals 10[+15%INT] Physical Damage.

Level 2: Summon 3 Marines. Each marine deals 15[+15%INT] Physical Damage.

Level 3: Summon 4 Marines. Each marine deals 20[+15%INT] Physical Damage.

Level 4: Summon 5 Marines. Each marine deals 25[+15%INT] Physical Damage.

 

--

 

Ability Three: Mob Mentality

"Emulate gives passive Attack Speed Aura in a 10-unit Radius."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +11% Attack Speed.

Level 2: +19% Attack Speed.

Level 3: +27% Attack Speed.

Level 4: +35% Attack Speed.

 

Effect:

 

 

 

Copy: Voltron.Leo

 

 

Ability One: Energy Flux

"Emulate bursts in a flux of energy dealing Spell damage in a 3-unit Radius around him. He gains +5% Movement Speed for 5 seconds for every single enemy he hits."

Energy Cost: 30//40//50//60

Cooldown: 8//7//6//5

Range: None

 

Level 1: Deals 70[+50%INT] Spell Damage.

Level 2: Deals 110[+50%INT] Spell Damage.

Level 3: Deals 150[+50%INT] Spell Damage.

Level 4: Deals 190[+50%INT] Spell Damage.

 

--

 

Ability Two: Strike the Weak [Passive]

"Emulate can sense weakness in enemies. Enemies below 35% Max Health are revealed and lose Weapon//Spell Damage and Movement Speed."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: -6% Movement Speed and -10% Weap//Spell Damage. Search Radius of 8 from Emulate.

Level 2:-9% Movement Speed and -15% Weap//Spell Damage. Search Radius of 12 from Emulate.

Level 3: -12% Movement Speed and -20% Weap//Spell Damage. Search Radius of 16 from Emulate.

Level 4:-15% Movement Speed and -25% Weap//Spell Damage. Search Radius of 20 from Emulate.

 

--

 

Ability Three: Mirror Force

"Emulate reflects a % of Spell//Physical damage taken as True damage to enemies for 2 seconds."

Energy Cost: 90//100//110//120

Cooldown: 23//21//19//17

Range: None

 

Level 1: Reflect 60% Spell//Physical Damage.

Level 2: Reflect 80% Spell//Physical Damage.

Level 3: Reflect 100% Spell//Physical Damage.

Level 4: Reflect 120% Spell//Physical Damage.

 

 

 

Copy: Shadow.Geminus

 

 

Ability One: Shade

"Emulate slashes with a strong fury in a targeted direction blinking forward 3 units and dealing Spell damage to all units it blinked past."

Energy Cost: 70//80//90//100

Cooldown: 16//15//14//13

Range: None

 

Level 1: Deals 90[+60%Weap] Spell Damage.

Level 2: Deals 150[+60%Weap] Spell Damage.

Level 3: Deals 210[+60%Weap] Spell Damage.

Level 4: Deals 270[+60%Weap] Spell Damage.

 

--

 

Ability Two: Stepping Strikes [Passive]

"Emulate Range is reduced to a certain range but his attacks cause him to teleport behind the enemy."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Range 1.5

Level 2: Range 1.75

Level 3: Range 2

Level 4: Range 2.25

 

--

 

Ability Three: Vortex

"Emulate creates a vortex that sucks all enemy units into it causing all enemies that come out to lose Movement Speed and Allies to gain Movement Speed for 2.5 seconds. Vortex itself lasts 2 seconds."

Energy Cost: 70//80//90//100

Cooldown: 18//17//16//15

Range: 5

 

Level 1: +/- 33% Movement Speed.

Level 2: +/- 44% Movement Speed.

Level 3: +/- 55% Movement Speed.

Level 4: +/- 66% Movement Speed.

 

 

 

Copy: Geminus.Boros

 

 

Ability One: Spell Storm

"Emulate creates a Spell Storm lasting 6 seconds granting him 100% Spell Resistance and dealing spell damage to enemies around him."

Energy Cost: 75//90//105//120

Cooldown: 30//28//26//24

Range: None

 

Level 1: Deals 60[+30%INT] Spell Damage per second.

Level 2: Deals 80[+30%INT] Spell Damage per second.

Level 3: Deals 100[+30%INT] Spell Damage per second.

Level 4: Deals 120[+30%INT] Spell Damage per second.

Note: Old spell storm when it was how it use to be but gave no Debuff Immunity.

 

--

 

Ability Two: Psionic Bola

"Emulate Range throws a bola towards the targeted location. The bola hits the first enemy it comes in contact with immoblizing it and reducing its Weapon//Spell Damage for a short duration since the target is tied up in the bola. The person also takes Spell Damage from bola on impact."

Energy Cost: 70//80//90//100

Cooldown: 16//15//14//13

Range: 10//12//14//16

 

Level 1: Bola Immoblizes enemy for 1.5 seconds and lowers Weapon//Spell Damage by 35% for 1.5 seconds. Deals 80[+50%INT] Spell Damage.

Level 2: Bola Immoblizes enemy for 2.0 seconds and lowers Weapon//Spell Damage by 40% for 2.0 seconds. Deals 120[+50%INT] Spell Damage.

Level 3: Bola Immoblizes enemy for 2.5 seconds and lowers Weapon//Spell Damage by 45% for 2.5 seconds. Deals 160[+50%INT] Spell Damage.

Level 4: Bola Immoblizes enemy for 3.0 seconds and lowers Weapon//Spell Damage by 50% for 3.0 seconds. Deals 200[+50%INT] Spell Damage.

 

--

 

Ability Three: Critical Strike [Passive]

"Emulate can attack the enemy at his vital points causing him to gain Passive Crit chance and Crit Damage."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +10% Crit Chance. +6% Crit Damage.

Level 2: +15% Crit Chance. +9% Crit Damage.

Level 3: +20% Crit Chance. +12% Crit Damage.

Level 4: +25% Crit Chance. +15% Crit Damage.

 

 

 

Copy: Prelate.Zeratul

 

 

Ability One: Phase Strike

"Emulate leaps onto an enemy dealing [100% Weap] Physical damage and Bonus Spell Damage. Upon getting a kill, the cooldown on Phase strike is reduced to 0."

Energy Cost: 55//65//75//85

Cooldown: 35//28//21//14

Range: 8

 

Level 1: Deals 30 Bonus Spell Damage.

Level 2: Deals 60 Bonus Spell Damage.

Level 3: Deals 90 Bonus Spell Damage.

Level 4: Deals 120 Bonus Spell Damage.

 

--

 

Ability Two: Unfolding Fate

"When Emulate strikes someone on the back he becomes cloaked for 1 second. In addition, the enemy will take Spell Damage equal to a % of Emulate's AGI and lose 50% Movement Speed for 1 second after 2 seconds has past."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Backstab deals [5% AGI] Bonus Spell Damage.

Level 2: Backstab deals [20% AGI] Bonus Spell Damage.

Level 3: Backstab deals [35% AGI] Bonus Spell Damage.

Level 4: Backstab deals [50% AGI] Bonus Spell Damage.

 

Note: The reason you would get it at Level 1 is for the other effects. Then leveling it up is just for more damage.

--

 

Ability Three: Planar Void

"Emulate twists space generating a circular wall that lasts 2.5 seconds, and will transport anyone who touches the border to the opposite side of the circle. Does not stun enemies and Heroes can be teleported every 0.5 seconds if they moved after they teleported."

Energy Cost: 140//120//100//80

Cooldown: 30//26//22//18

Range: 5

 

Level 1: Cooldown 30 and Costs 140 Energy.

Level 2: Cooldown 26 and Costs 120 Energy.

Level 3: Cooldown 22 and Costs 100 Energy.

Level 4: Cooldown 18 and Costs 80 Energy.

 

 

 

Copy: Vagabond.Darpa

 

 

Ability One: Tracking Mine

"Emulate throws a Spider Mine on the enemy. The mine lasts 2 +1 per Vedetta stack seconds lasting up to 6 seconds maximum. Consumes all Vendetta stacks on the targeted enemy. It deals Spell Damage per second and also reveals the target."

Energy Cost: 70//90//110//130

Cooldown: 16//15//14//13

Range: 8

 

Level 1: Deals 30[+35%INT]

Level 2: Deals 45[+35%INT]

Level 3: Deals 60[+35%INT]

Level 4: Deals 75[+35%INT]

 

--

 

Ability Two: Vendetta [Passive]

"When Emulate hits an enemy with his Auto-Attack, he applies a Vendetta Stack on the enemy. Each Vendetta stack reduces the enemy's Weapon Damage and lasts 10 seconds [Refresh upon new stack]. In addition, it amplifies Tracking Mine and Sonic Grenade effects. Each Vendetta Stack lowers Weapon Damage by 5% linearly. Enemies also take [1%INT] True Damage per second, per Vendetta on them."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Can have a Maximum of 1 Vendetta stack on each enemy.

Level 2: Can have a Maximum of 2 Vendetta stack on each enemy.

Level 3: Can have a Maximum of 3 Vendetta stack on each enemy.

Level 4: Can have a Maximum of 4 Vendetta stack on each enemy.

 

Note: This is not the normal Darpa passive but the Heroic passive with a big change. :P

--

 

Ability Three: Sonic Grenade

"Emulate throws a Grenade at the enemy amplifing Physical Damage done to said enemy and silencing him for a duration. Silence and Physical Amplification lasts 2+1*Vendetta stacks on the target. Consumes Vendetta stacks on use."

Energy Cost: 70//80//90//100

Cooldown: 16//15//14//13

Range: 8

 

Level 1: Amplify Physical Damage Taken by 6%

Level 2: Amplify Physical Damage Taken by 14%

Level 3: Amplify Physical Damage Taken by 22%

Level 4: Amplify Physical Damage Taken by 30%

 

 

 

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Copy: Tiberius.Rancor

 

 

Ability One: Dead Lock Snipe

"Emulate Channels for 1 second before sniping the enemy. He deals spell damage to the enemy and stuns it for 1.6 seconds."

Energy Cost: 70//80//90//100

Cooldown: 14

Range: 10

 

Level 1: Deals 60[+60%INT] Spell Damage.

Level 2: Deals 110[+60%INT] Spell Damage.

Level 3: Deals 160[+60%INT] Spell Damage.

Level 4: Deals 210[+60%INT] Spell Damage.

 

--

 

Ability Two: Satellight Vision

"Emulate scans an area revealing it and giving detection in the area for 5 seconds."

Energy Cost: 70//60//50//40

Cooldown: 60//50//40//30

Range: Infinate

 

Level 1: 60 Second Cooldown. Cost 70 Energy.

Level 2: 50 Second Cooldown. Cost 60 Energy.

Level 3: 40 Second Cooldown. Cost 50 Energy.

Level 4: 30 Second Cooldown. Cost 40 Energy.

 

 

--

 

Ability Three: Deadlock Cloaking Field

"Emulate puts up a Cloaking Field cloaking himself and allies in a 4-unit Radius. If Emulate attacks or allies attack while cloaked, they will be uncloaked for 3 seconds. In addition, If Emulate uses Deadlock Snipe on an enemy with Deadlock Cloaking Field on it deals Bonus Spell Damage, Increases Cloaking Field cooldown by 5 and also immediately removes Deadlock Cloaking Field buff. Emulate also gains a small Movement Speed during Deadlock Cloaking Field"

Energy Cost: 70//80//90//100

Cooldown: 27//24//21//18

Range: None

 

Level 1: Lasts 8 seconds. +4% Movement Speed. Deadlock Snipe deals Bonus: +30[+60%AGI] Spell Damage.

Level 2: Lasts 10 seconds.+6% Movement Speed. Deadlock Snipe deals Bonus: +60[+60%AGI] Spell Damage.

Level 3: Lasts 12 seconds.+8% Movement Speed. Deadlock Snipe deals Bonus: +90[+60%AGI] Spell Damage.

Level 4: Lasts 14 seconds.+10% Movement Speed. Deadlock Snipe deals Bonus: +120[+60%AGI] Spell Damage.

 

 

 

Copy: Toximancer.Vespus

 

 

Ability One: Venimous Reflux

"Emulate throws up acid in the face of his enemy dealing Spell Damage on impact and slowing enemy by 50% for 2 seconds. They takes addition damage over 10 seconds."

Energy Cost: 70//80//90//100

Cooldown: 19//18//17//16

Range: 8

 

Level 1: Deals 50[+60%AGI] Spell Damage. Deals an additional 40[+50%INT] over 10 seconds.

Level 2: Deals 90[+60%AGI] Spell Damage. Deals an additional 70[+50%INT] over 10 seconds.

Level 3: Deals 130[+60%AGI] Spell Damage. Deals an additional 100[+50%INT] over 10 seconds.

Level 4: Deals 170[+60%AGI] Spell Damage. Deals an additional 130[+50%INT] over 10 seconds.

 

--

 

Ability Two: From Flying to Dying [Passive]

"Emulate gains passive movement speed for every 7% Missing Health. In addition he gains Passive Physical Resistance."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +1.0% Movement Speed per 7% Missing Health. +6% Physical Resistance.

Level 2: +1.5% Movement Speed per 7% Missing Health. +10% Physical Resistance.

Level 3: +2.0% Movement Speed per 7% Missing Health. +14% Physical Resistance.

Level 4: +2.5% Movement Speed per 7% Missing Health. +18% Physical Resistance.

 

 

--

 

Ability Three: Toxic Gust

"Emulate pounds the ground causing a dust of wind to burst outward causing enemies in a 4-unit Radius of Emulate to be deflected 5 units away from the epic-center, take Spell damage and be stunned for 0.5 seconds after the deflection. In addition cloud of dust that lasts 3 seconds appears where Emulated casted the ability, causing all enemies in it to lose 50% Movement Speed and Attack Speed. The cloud has a 1-unit Radius."

Energy Cost: 70//90//110//130

Cooldown: 21//19//17//15

Range: None

 

Level 1: Deals 60[+60%INT] Spell Damage.

Level 2: Deals 120[+60%INT] Spell Damage.

Level 3: Deals 180[+60%INT] Spell Damage.

Level 4: Deals 240[+60%INT] Spell Damage.

 

 

 

Copy: Entaro.Tassadar

 

 

Ability One: Energy Rake

"Emulate rakes an area with pure energy dealing Spell Damage and slowing enemy movement speed by 25% for a short duration. Every time Emulate gets an attack off, the cooldown of the ability is reduced by 1 second and every time Emulate's Halluinations get an attack off, the cooldown is reduced by 0.5 seconds. This ability does NOT auto-cast."

Energy Cost: 70//80//90//100

Cooldown: 30//26//22//18

Range: 4

 

Level 1: Deals 60[+60%INT] Spell Damage. Slow lasts 2 seconds.

Level 2: Deals 110[+60%INT] Spell Damage. Slow lasts 3 seconds.

Level 3: Deals 160[+60%INT] Spell Damage. Slow lasts 4 seconds.

Level 4: Deals 210[+60%INT] Spell Damage. Slow lasts 5 seconds.

 

--

 

Ability Two: Halluination [Passive]

"Emulate summons a clone of himself [Doesn't proc items or can cast abilities] every 4 attacks. Each Clone deals [20% AGI] Physical Damage per attack. They deal 30% Damage to Towers. Clones take 450% Damage from all sources and last up to 10 seconds. In addition, every time a Halluination dies by an enemy [not time out] he restores a small portion of Health."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Can create 1 Halluination. Restores 10[+10%INT] Health.

Level 2: Can create 2 Halluination. Restores 15[+10%INT] Health.

Level 3: Can create 3 Halluination. Restores 20[+10%INT] Health.

Level 4: Can create 4 Halluination. Restores 25[+10%INT] Health.

 

 

--

 

Ability Three: Illusion Evade

"Emulate creates a strong Halluination of himself and becomes cloaked and gains movement speed for 8 seconds. If Emulate attacls or uses any abilities excluding this one, he loses the movement speed and cloaking debuff. In addition the Strong Halluination deals [60%AGI] Physical damage, doesn't proc items and deals 30% Damage to towers. It lasts up to 15 seconds and if it dies to a Enemy, Emulate restores a small portion of Health."

Energy Cost: 80//90//100//110

Cooldown: 32//28//24//20

Range: None

 

Level 1: Halluination takes 250% Damage from all sources. Emulate gains +6% Movement Speed. If Halluination dies to enemy, restore 40[+30%INT] + 4% Missing Health.

Level 2: Halluination takes 200% Damage from all sources. Emulate gains +10% Movement Speed. If Halluination dies to enemy, restore 60[+30%INT] + 6% Missing Health.

Level 3: Halluination takes 150% Damage from all sources. Emulate gains +14% Movement Speed. If Halluination dies to enemy, restore 80[+30%INT] + 8% Missing Health.

Level 4: Halluination takes 100% Damage from all sources. Emulate gains +18% Movement Speed. If Halluination dies to enemy, restore 100[+30%INT] + 10% Missing Health.

 

 

 

Copy: Molgloo.Grunty

 

 

Ability One: Shotgawn

"Emulate shoots a blast of energy out like a shotgun dealing Physical damage to enemies in a cone 4 units out and pushing them back 4 units."

Energy Cost: 40//50//60//70

Cooldown: 4 [3 Charges, CD: 1 sec intervals]

Range: None

 

Level 1: Deals 30[+40%Weap] Physical Damage.

Level 2: Deals 45[+40%Weap] Physical Damage.

Level 3: Deals 60[+40%Weap] Physical Damage.

Level 4: Deals 75[+40%Weap] Physical Damage.

 

--

 

 

Ability Two: Swamp Traps

"Emulate drops swamp traps that last 6 minutes. If a unit comes within a 4-unit Radius of the swamp travel, the Swamp travel activates slowing enemy units in a 5-unit Radius around it and reveals the area for a short duration."

Energy Cost: 50//60//70//80

Cooldown: 15 [3 Charges]

Range: 5

 

Level 1: Lower Enemy Movement Speed by 55% for 2.0 seconds.

Level 2: Lower Enemy Movement Speed by 60% for 2.5 seconds.

Level 3: Lower Enemy Movement Speed by 65% for 3.0 seconds.

Level 4: Lower Enemy Movement Speed by 70% for 3.5 seconds.

 

--

 

 

Ability Three: Rocket Lawncher

"Emulateshoots a rocket out towards a targeted location. It hits the first enemy it comes in contact with stunning it equal to 0.5 + 0.5per3.33 units Traveled seconds maxing up to 5 second stun. It deals splash damage in a 2-unit Radius. "

Energy Cost: 100

Cooldown: 28//27//26//25

Range: Infinate

 

Level 1: Deals 70[+80%INT] Spell Damage.

Level 2: Deals 140[+80%INT] Spell Damage.

Level 3: Deals 210[+80%INT] Spell Damage.

Level 4: Deals 280[+80%INT] Spell Damage.

 

 

 

Copy: Vergil.Nerazim

 

 

Ability One: Judgement Cut

"Emulate slashes an area of AoE 2 unit Radius dealing spell damage in an area after 1 second."

Energy Cost: 50//60//70//80

Cooldown: 10 [3 Charges]

Range: 7

 

Level 1: Deals 65[+40%INT] Spell Damage.

Level 2: Deals 110[+40%INT] Spell Damage.

Level 3: Deals 155[+40%INT] Spell Damage.

Level 4: Deals 200[+40%INT] Spell Damage.

 

--

 

 

Ability Two: Disarming [Passive]

"Whenever Emulate deals ANY spell or Physical damage to the enemy, they lose a % of their Weapon Damage. [ANY spell damage means that super heated mantle works]."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: -15% Weapon Damage.

Level 2: -20% Weapon Damage.

Level 3: -25% Weapon Damage.

Level 4: -30% Weapon Damage.

 

--

 

Ability Three: Evading Steps

"Emulate Dashes towards the targeted spot instantly and then gains 100% Evasion for a short duration."

Energy Cost: 50//60//70//80

Cooldown: 25//22//19//16

Range: 8

 

Level 1: Evasion lasts 1.2 seconds.

Level 2: Evasion lasts 1.8 seconds.

Level 3: Evasion lasts 2.4 seconds.

Level 4: Evasion lasts 3 seconds

 

 

 

Copy: Terra.Nova

 

 

Ability One: Silent Takedown

"Emulate calls down a strike team to deal spell damage to an enemy. If the person is killed, Emulate gains money and also sets the cooldown to 0. Emulate can only use Silent Takedown if he has attacked a target in the past 4 seconds. Strike team will also target the last person Emulate attacked."

Energy Cost: 60//70//80//90

Cooldown: 11//10//9//8

Range: None

 

Level 1: Deals 50[+50%INT] Spell Damage. +3 bonus minerals on kill

Level 2: Deals 90[+50%INT] Spell Damage. +5 bonus minerals on kill

Level 3: Deals 130[+50%INT] Spell Damage. +7 bonus minerals on kill

Level 4: Deals 170[+50%INT] Spell Damage. +9 bonus minerals on kill

 

--

 

 

Ability Two: Ill-Intent

"Every 8 seconds, Emulate gains an a special orb. Every Special orb grants +% of Crit Damage. If Emulate has at least 1 orb, he has a +100% Crit Chance. Every time he attacks it consumes 1 Orb. He can have a maximum of 3 orbs.."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +1% Crit Damage per Orb.

Level 2: +3% Crit Damage per Orb.

Level 3: +5% Crit Damage per Orb.

Level 4: +7% Crit Damage per Orb

Note: starts at 1% because Level 1 is mostly for the Crit chance. The other levels are just to increase the damage then.

 

--

 

Ability Three: Vanish

"Emulate cloaks and gains +100% Movement Speed for a short duration. If he attacks while cloaked, Vanish buff is removed."

Energy Cost: 70//80//90//100

Cooldown: 35//30//25//20

Range: None

 

Level 1: Vanish lasts 1.5 seconds.

Level 2: Vanish lasts 2 seconds.

Level 3: Vanish lasts 2.5 seconds.

Level 4: Vanish lasts 3 seconds.

 

 

 

Copy: Gabriel.Tosh

 

 

Ability One: Concussion

"Emulate shoots a round at the enemy. The enemy hit will recieve a 0.6 second stun every tick and take 40[+20%INT] Spell Damage per tick. Concussion round ticks every 2 seconds. First tick occurs at 0 seconds."

Energy Cost: 70//90//110//130

Cooldown: 24//22//20//18

Range: 8

 

Level 1: Concussion lasts 2 seconds [2 Ticks]

Level 2: Concussion lasts 4 seconds [3 Ticks]

Level 3: Concussion lasts 6 seconds [4 Ticks]

Level 4: Concussion lasts 8 seconds [5 Ticks]

 

--

 

 

Ability Two: Rise of da Spectres [Passive]

"Every time Emulate gets a kill, a spectre spawns where the enemy died. Spectres have 120+10*lv Health and 60% Spell Resistance. Each Spectre lasts only 60 seconds and can Cast Concussion Round. Emulate is only allowed to have a limited amount of Spectres. Concussion rounds stun enemies for 0.4 seconds."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Emulate can have a Maximum of 2 spectres. Each deal 10[+15%INT] Physical Damage. Concussion Round Cooldown: 45

Level 2: Emulate can have a Maximum of 3 spectres. Each deal 15[+15%INT] Physical Damage. Concussion Round Cooldown: 35

Level 3: Emulate can have a Maximum of 4 spectres. Each deal 20[+20%INT] Physical Damage. Concussion Round Cooldown: 25

Level 4: Emulate can have a Maximum of 5 spectres. Each deal 25[+20%INT] Physical Damage. Concussion Round Cooldown: 15

 

 

--

 

Ability Three: Terrazine Gas

"Emulate gasses an area causing all enemies in the Circle to take Spell damage equal to a % of their Max Health per second. It lasts 4 seconds. There is a 1 second delay till the gas starts to deal damage."

Energy Cost: 80//100//120//140

Cooldown: 35//30//25//20

Range: 6

 

Level 1: Deals 3% Maximum Health Spell Damage per second.

Level 2: Deals 5% Maximum Health Spell Damage per second.

Level 3: Deals 7% Maximum Health Spell Damage per second.

Level 4: Deals 9% Maximum Health Spell Damage per second.

 

 

 

Copy: Feral.Terminus

 

 

Ability One: Spine Tremor

"Emulate channels for 1.5 seconds before dealing Spell damage in an AoE 1.5 unit Radius and stunning enemies for a short duration."

Energy Cost: 70//90//110//130

Cooldown: 22//20//18//16

Range: 10

 

Level 1: Deals 60[+80%INT] Spell Damage. Stun 1.2 seconds.

Level 2: Deals 120[+80%INT] Spell Damage. Stun 1.4 seconds.

Level 3: Deals 180[+80%INT] Spell Damage. Stun 1.6 seconds.

Level 4: Deals 240[+80%INT] Spell Damage. Stun 1.8 seconds.

 

--

 

 

Ability Two: Accelerate

"Emulate gains Timescale every second, stacking up to 5 times and lasting 5 seconds."

Energy Cost: 60//80//100//120

Cooldown: 20

Range: None

 

Level 1: +3% Timescale per second

Level 2: +5% Timescale per second

Level 3: +7% Timescale per second

Level 4: +9% Timescale per second

 

 

--

 

Ability Three: Vicious Bite

"Emulate bites a unit dealing Spell damage and restoring health. If Emulate uses it on a Non-Heroic, it deals triple damage and restores triple the amount of health. Takes 0.5 second Channel."

Energy Cost: 75//90//105//120

Cooldown: 24//21//18//15

Range: 3

 

Level 1: Deals 60[+50%INT] Spell Damage. Restore 40[+35%INT] Health.

Level 2: Deals 100[+50%INT] Spell Damage. Restore 60[+35%INT] Health.

Level 3: Deals 140[+50%INT] Spell Damage. Restore 80[+35%INT] Health.

Level 4: Deals 180[+50%INT] Spell Damage. Restore 100[+35%INT] Health.

 

 

 

Copy: Rory.Swann

 

 

Ability One: Rebounder

"Emulate throws a rebounder stunning the primary target for 1.5 seconds. The rebounder then rebounds to the nearest enemy stunning them for 1 second and dealing spell damage. Rebound deals 40[+20%INT] Spell Damage per hit to Heroics. It can only rebound a certain amount of times. The projectile itself moves a fairly slow rate. Deals more damage to Non-heroics"

Energy Cost: 70//100//130//160

Cooldown: 19//18//17//16

Range: 10

 

Level 1: Deals 60[+50%INT] Spell Damage to Non-heroics. Bounces 2 times.

Level 2: Deals 90[+50%INT] Spell Damage to Non-heroics. Bounces 3 times.

Level 3: Deals 120[+50%INT] Spell Damage to Non-heroics. Bounces 4 times.

Level 4: Deals 150[+50%INT] Spell Damage to Non-heroics. Bounces 5 times.

 

--

 

 

Ability Two: Chronorift

"Emulate places a time field increasing the Health Regeneration, Energy Regeneration, and Cooldown Reduction of all allies inside of it. Lasts 8 seconds all levels."

Energy Cost: 140//170//200//230

Cooldown: 35

Range: 8

 

Level 1: +20% Cooldown Reduction. +4 Health Regeneration. +2 Energy Regeneration.

Level 2: +30% Cooldown Reduction. +6 Health Regeneration. +3 Energy Regeneration.

Level 3: +40% Cooldown Reduction. +8 Health Regeneration. +4 Energy Regeneration.

Level 4: +50% Cooldown Reduction. +10 Health Regeneration. +5 Energy Regeneration.

 

 

--

 

Ability Three: Molotov Grenade

"Emulate throws a molotov at the targeted location after a 1 second channel. It hits enemies in a 0.5-Unit Radius. Enemies with the debuff will take Spell damage equal a % of the damage taken since applied. Molotov debuff ticks every 4 seconds and lasts 12 seconds."

Energy Cost: 120//140//160//180

Cooldown: 35

Range: 8

 

Level 1: Deals 20[+20%INT] (+25% Damage Taken) per Tick.

Level 2: Deals 40[+20%INT] (+30% Damage Taken) per Tick.

Level 3: Deals 60[+20%INT] (+35% Damage Taken) per Tick.

Level 4: Deals 80[+20%INT] (+40% Damage Taken) per Tick.

Note: This molotov is from the version where damage taken was +5% per level but the hit radius was extremely small.

 

 

 

Copy: Egon.Stetmann

 

 

Ability One: Re//Degeneration

"Emulate causes a buff on allies to heal health over 15 seconds. Enemies cause a debuff on enemies cuasing them to take spell damage over 15 seconds. If the target is below 30% Health, the buff//debuff procs as if it has 4 stacks. This ability refresh per stack and can stack up to 3 times. Enemies take damage equal to 75% of the amount it would heal allies for."

Energy Cost: 70//80//90//100

Cooldown: 10//8//6//4

Range: 10

 

Level 1: Heals 60[+40%INT] over 15 seconds.

Level 2: Heals 80[+40%INT] over 15 seconds.

Level 3: Heals 100[+40%INT] over 15 seconds.

Level 4: Heals 120[+40%INT] over 15 seconds.

 

--

 

 

Ability Two: Proton Pack

"Emulate energizes an ally with energy. If used on an enemy, the amount of energy it would restore for an ally is the amount of Spell Damage it deals to enemies. Applying it on enemies also silences them for 3 seconds."

Energy Cost: 40//60//80//100

Cooldown: 30//26//22//18

Range: 8

 

Level 1: Restore 60[+100%INT] Energy.

Level 2: Restore 90[+100%INT] Energy.

Level 3: Restore 120[+100%INT] Energy.

Level 4: Restore 150[+100%INT] Energy.

 

--

 

Ability Three: Healing Ward

"Emulate places a healing ward that lasts 10 seconds healin a % of allies Maximum Health per second that are instead its effect. The healing ward has 100% Spell and True Damage Resistance. Effects allies in a 5-unit Radius around it. In addition, allies inside of it gain a slight movement speed buff, while enemies lose a small % of their Maximum health and lose slight bit of Movement Speed."

Energy Cost: 90//120//150//180

Cooldown: 60//55//50//45

Range: 5

 

Level 1: Restores 0.75% Maximum Health per second to allies and gives +6% Movement Speed. Deals 0.5% Maximum Health Spell Damage per second to enemies and -6% Movement Speed.

Level 2: Restores 1.5% Maximum Health per second to allies and gives +10% Movement Speed. Deals 1% Maximum Health Spell Damage per second to enemies and -10% Movement Speed.

Level 3: Restores 2.25% Maximum Health per second to allies and gives +14% Movement Speed. Deals 1.5% Maximum Health Spell Damage per second to enemies and -14% Movement Speed.

Level 4: Restores 3% Maximum Health per second to allies and gives +18% Movement Speed. Deals 2% Maximum Health Spell Damage per second to enemies and -18% Movement Speed.

 

 

 

Copy: Hybrid.Maar

 

 

Ability One: Despair [Passive]

"Emulate causes enemies in a 10 unit Radius to lose a portion of their Sight. This debuff doesn't stack with the REAL Maar's Passive."

Energy Cost: None

Cooldown: None

Range: 10

 

Level 1: -3 Sight

Level 2: -4 Sight

Level 3: -5 Sight

Level 4: -6 Sight

 

--

 

 

Ability Two: Power of Destruction [Destroyer Aura]

"Emulate is unable to control the amount of Destruction power he can hold like Maar can, thus he uses all the energy at once, unable to create different Destruction abilities besides Destroyer Aura. Enemies in a 5-unit Radius of Emulate take Spell Damage per second. Lasts 16 seconds all levels. This Aura overwrites all other auras activated. Emulate also tries to amplify the effects of this Aura by mixing in a bit of Power of Creation into it, giving allies a slight bit of Timescale bonus too. While he isn't as effective as Maar, he is still able to copy a slight bit of Haste Aura."

Energy Cost: 150//180//210//240

Cooldown: 13//10//7//4

Range: None

 

Level 1: Deal 40[+20%INT] Spell Damage per second. Allies gain +5% Timescale

Level 2: Deal 60[+20%INT] Spell Damage per second. Allies gain +6% Timescale

Level 3: Deal 80[+20%INT] Spell Damage per second. Allies gain +7% Timescale

Level 4: Deal 100[+20%INT] Spell Damage per second. Allies gain +8% Timescale

 

--

 

Ability Three: Power of Creation [Healing Aura]

"Emulate is unable to control the amount of Creation power he can hold like Maar can, thus he uses all the energy at once, unable to create different Creation abilities besides Healing Aura. Allies in a 5-unit Radius of Emulate restore Health per second. Lasts 16 seconds all levels. This Aura overwrites all other auras activated. Emulate also tries to aplify the effect of this Aura by mixing a bit of Power of Destruction into it, making it so enemies in a 5-unit Radius lose a % of Weapon and Spell Damage too. While he isn't as effective as Maar, he is still able to copy a slight bit of Savior Aura."

Energy Cost: 150//180//210//240

Cooldown: 13//10//7//4

Range: None

 

Level 1: Restore 20[+10%INT] Health per second. Enemies lose 5% Weapon and Spell Damage.

Level 2: Restore 30[+10%INT] Health per second. Enemies lose 9% Weapon and Spell Damage.

Level 3: Restore 40[+10%INT] Health per second. Enemies lose 13% Weapon and Spell Damage.

Level 4: Restore 50[+10%INT] Health per second. Enemies lose 17% Weapon and Spell Damage.

 

 

 

Copy: Subterran.Unix

 

 

Ability One: Burrow

"Emulate can burrow causing him to lose Movement Speed but restore a % of his Maximum Health and Energy per second. In addition he is cloaked when burrowed. When using ability, he is uncloaked for 3.5 seconds before recloaking."

Energy Cost: 50//40//30//20

Cooldown: 4

Range: None

 

Level 1: -50% Movement Speed. Restore 0.25% Maximum Health and Energy per second.

Level 2: -40% Movement Speed. Restore 0.50% Maximum Health and Energy per second.

Level 3: -30% Movement Speed. Restore 0.75% Maximum Health and Energy per second.

Level 4: -20% Movement Speed. Restore 1.00% Maximum Health and Energy per second.

 

--

 

 

Ability Two: Fungal Growth

"Emulate shoots a projectile which immoblizes enemies for a short duration and deals Spell Damage per second. Takes 0.7 seconds to channel. Effects enemies in a 1.25 Unit Radius."

Energy Cost: 80//100//120//140

Cooldown: 17//16//15//14

Range: 10

 

Level 1: Deals 50[+30%INT] per second for 1.5 seconds.

Level 2: Deals 60[+30%INT] per second for 2.0 seconds.

Level 3: Deals 70[+30%INT] per second for 2.5 seconds.

Level 4: Deals 80[+30%INT] per second for 3.0 seconds.

 

--

 

Ability Three: Unix Marines

"Emulate spawns Unix Eggs which hatch into Unix marines after 4 seconds. Unix Marine eggs have 50% Physical and Spell Resistance. Unix Marines themselves have 80+20*Lv Health and 50% Spell Resistance. They last 25 seconds all levels."

Energy Cost: 30

Cooldown: 6 [X Charges: No CD Interval]

Range: 10

 

Level 1: [5 Charges] Unix Marines deal 8[+10%INT] Physical Damage per second.

Level 2: [6 Charges] Unix Marines deal 12[+10%INT] Physical Damage per second.

Level 3: [7 Charges] Unix Marines deal 16[+10%INT] Physical Damage per second.

Level 4: [8 Charges] Unix Marines deal 20[+10%INT] Physical Damage per second.

 

 

 

Copy: Dustin.Brawler

 

 

Ability One: Energy Laser

"Emulate fires a Laser of pure energy from his minds in a straight line. The Laser will fire from Emulate unless his Active Denial Crystlal is activated, inwhich the laser will aim from the Crystal. This laser deals True Damage."

Energy Cost: 80//100//120//140

Cooldown: 18

Range: 12

 

Level 1: Deals 60[+80%INT] True Damage.

Level 2: Deals 120[+80%INT] True Damage.

Level 3: Deals 180[+80%INT] True Damage.

Level 4: Deals 240[+80%INT] True Damage.

 

--

 

 

Ability Two: Hellfire Rockets

"Emulate shoot 4 rockets that auto-maticly home on an enemy unit in a 20-unit Radius dealing Spell Damage. Priortizes Heroics."

Energy Cost: 70//100//130//160

Cooldown: 25

Range: 20

 

Level 1: Deals 50[+50%INT] Spell Damage

Level 2: Deals 90[+50%INT] Spell Damage

Level 3: Deals 130[+50%INT] Spell Damage

Level 4: Deals 170[+50%INT] Spell Damage

 

--

 

Ability Three: Activate Denial Crystal

"Emulate creates a Crystial of Energy that moves to the target spot. When it hits the targeted spot, it deals Spell Damage in a 2-unit Radius and causes enemies to lose 5% Spell Resist every 2 seconds. Debuff Stacks refresh upon new stack obtained and stacks lasts 4 seconds."

Energy Cost: 85//110//135//160

Cooldown: 20

Range: 10

 

Level 1: Deals 30[+30%INT] Spell Damage

Level 2: Deals 45[+30%INT] Spell Damage

Level 3: Deals 60[+30%INT] Spell Damage

Level 4: Deals 75[+30%INT] Spell Damage

 

 

 

Copy: Erekul.Sartonis

 

 

Ability One: Swarm Burst

"Emulate spawns a burst of snakes that heal himself and allies in a 5-unit Radius and deal damage to enemies in a 5-unit Radius."

Energy Cost: 80//90//100//110

Cooldown: 21//19//17//15

Range: None

 

Level 1: Deals 80[+60%INT] Spell Damage. Heals 50[+40%INT]

Level 2: Deals 120[+60%INT] Spell Damage. Heals 75[+40%INT]

Level 3: Deals 160[+60%INT] Spell Damage. Heals 100[+40%INT]

Level 4: Deals 200[+60%INT] Spell Damage. Heals 125[+40%INT]

 

--

 

 

Ability Two: Parasitic Infusion

"Emulate puts a parasite on a targeted unit. This causes the unit to gain Massive Physical Resistance and also Loss Massive amount of Weapon Damage. If you target an ally, it will restore Health if thhe ally drops below health equal to the amount the ability heals and also removing the debuff. If you target an enemy, it will deal damage if the enemy drops below the amount of Spell Damage it deals and also removing the debuff. Lasts 10 seconds all levels. This ability counts as a debuff towards both allies and enemies."

Energy Cost: 70//80//90//100

Cooldown: 15

Range: 10

 

Level 1: +20% Physical Resistance. -30% Weapon Damage. Heals allies 70[+80%INT] Health. Deals 65[+60%INT] Damage to enemies.

Level 2: +30% Physical Resistance. -40% Weapon Damage. Heals allies 130[+80%INT] Health. Deals 110[+60%INT] Damage to enemies.

Level 3: +40% Physical Resistance. -50% Weapon Damage. Heals allies 190[+80%INT] Health. Deals 155[+60%INT] Damage to enemies.

Level 4: +50% Physical Resistance. -60% Weapon Damage. Heals allies 250[+80%INT] Health. Deals 200[+60%INT] Damage to enemies.

 

--

 

Ability Three: Swarm Vengance [Passive]

"Every time Emulated is attacked 4 times, he spawns a minor swarm of snakes dealing damage to all enemies in a 5-unit Radius and healing allies in a 5-unit Radius. In addition being attacked reduces the cooldown of Emulate's Swarm Burst. Emulate can only spawn a minor swarm of snakes once every 0.65 seconds. If he is attacked more than 3 times under that duration, it won't activate until the cooldown is over."

Energy Cost: None

Cooldown: 0.65

Range: None

 

Level 1: Deals 20[+25%INT] Spell Damage. Heals 20[+15%INT]

Level 2: Deals 40[+25%INT] Spell Damage. Heals 30[+15%INT]

Level 3: Deals 60[+25%INT] Spell Damage. Heals 40[+15%INT]

Level 4: Deals 80[+25%INT] Spell Damage. Heals 50[+15%INT]

 

 

 

Copy: Jim.Raynor

 

 

Ability One: Death Mark

"Emulate marks the enemy for death, Amplifying all Physical and Spell damage the foe takes and revealing him for 15 seconds."

Energy Cost: 65//70//75//80

Cooldown: 15

Range: 12

 

Level 1: -15% Spell//Physical Resistance

Level 2: -20% Spell//Physical Resistance

Level 3: -25% Spell//Physical Resistance

Level 4: -30% Spell//Physical Resistance

 

--

 

 

Ability Two: Raynor's Raiders [Passive]

"In every spawn wave, marines from the Hyperion are called down and march down with the creep. If Raynor's Raider's come within a 10-unit Radius of Raynor, they follow him, gaining +100% Health, +50% Spell Resistance, and +100% Weapon Damage. A Maximum of 10 Marines can follow Raynor. Marines have 70+10*Lv Health."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Spawn 1 Marine per wave in each lane. Marine before buffs deal 2[+2.5%INT] Physical Damage.

Level 2: Spawn 2 Marine per wave in each lane. Marine before buffs deal 4[+2.5%INT] Physical Damage.

Level 3: Spawn 3 Marine per wave in each lane. Marine before buffs deal 6[+2.5%INT] Physical Damage.

Level 4: Spawn 4 Marine per wave in each lane. Marine before buffs deal 8[+2.5%INT] Physical Damage.

 

--

 

Ability Three: Silencing Shot

"Emulate shoots a silencing shot in a straight line, dealing Spell Damage and silencing enemies for a short duration."

Energy Cost: None

Cooldown: 18//17//16//15

Range: 12

 

Level 1: Deals 60[+80%Weap] Spell Damage. Silence 3 seconds.

Level 2: Deals 120[+80%Weap] Spell Damage. Silence 4 seconds.

Level 3: Deals 180[+80%Weap] Spell Damage. Silence 5 seconds.

Level 4: Deals 240[+80%Weap] Spell Damage. Silence 6 seconds.

 

 

 

Copy: Garamond.Singsprocket

 

 

Ability One: Oil Slick

"Emulate throws oil slick on the ground causing enemies to lose movement speed that are in it. It effects an area in a thick straight line that lasts 3.5 seconds"

Energy Cost: 70//80//90//100

Cooldown: 18//17//16//15

Range: 8

 

Level 1: -30% Movement Speed

Level 2: -40% Movement Speed

Level 3: -50% Movement Speed

Level 4: -60% Movement Speed

 

--

 

 

Ability Two: Kill Command

"Emulate passive spawns SCVS per Attack. These Special SCVS have 30+5*lv Health and deal Weapon damage equal to 10% Emulate's Weap Damage. They spawn at melee range every 3 attacks Emulate makes. In addition to that, when activating this ability, it sets all current scvs and spawns 4 scvs with a Kill Command buff, causing them to explode upon death and to die within 4 seconds, also gaining +10% Movement Speed. When the SCVS explode, it deals Spell damage in an AoE 1-unit Radius."

Energy Cost: 90//110//130//150

Cooldown: 20

Range: None

 

Level 1: Each SCV deals 30[+25%INT] Spell Damage upon Explosion.

Level 2: Each SCV deals 45[+25%INT] Spell Damage upon Explosion.

Level 3: Each SCV deals 60[+25%INT] Spell Damage upon Explosion.

Level 4: Each SCV deals 75[+25%INT] Spell Damage upon Explosion.

 

--

 

Ability Three: T38K Fire Turrets

"Emulate creates a Turret with 260+30*lv Health. The Turrets have a range of 5 and deal spell damage per attack. Each Level, it gains an addition buff. Can have two turrets at a time. Deals 50% Damage to towers."

Energy Cost: 60//100//140//180

Cooldown: 30 [2 Charges]

Range: 4

 

Level 1: Deals 15[+20%INT] Spell Damage per second.

Level 2: Deals 20[+20%INT] Spell Damage per second. Amplifies Spell//Physical damage on target by 10%.

Level 3: Deals 25[+20%INT] Spell Damage per second. Amplifies Spell//Physical damage on target by 10%. Shoot rockets on enemy with cooldown 6 seconds dealing 90[+50%INT] Physical Damage.

Level 4: Deals 30[+20%INT] Spell Damage per second. Amplifies Spell//Physical damage on target by 10%. Shoot rockets on enemy with cooldown 6 seconds dealing 130[+50%INT] Physical Damage. In addition the Turret's Laser bounces off the primary target and also deals 30[+20%INT] Spell damage to the next closest target within a 4-unit Radius of the primary target.

Note: I don't remember the name of the turret so watevs.

 

 

 

Copy: System.Cyprus

 

 

Ability One: Terraform

"Emulate creates pillars at the targeted area"

Energy Cost: 70//80//90//100

Cooldown: 18//16//14//12

Range: 10

 

Level 1: Create 3 pillars

Level 2: Create 4 pillars

Level 3: Create 5 pillars

Level 4: Create 6 pillars

 

--

 

 

Ability Two: Seismic Wave

"Emulate shocks the ground causing enemies in a 5-unit Radius to take spell Damage. In addition all pillars in a 5-unit Radius from Emulate break, causing enemies within a 3-unit Radius of said pillar breaking to take additional Spell Damage."

Energy Cost: 100//110//120//130

Cooldown: 18//16//14//12

Range: None

 

Level 1: Deals 60[+50%INT] Spell Damage. Each Pillar shattered deals an additional 10[+10%INT] Spell Damage

Level 2: Deals 100[+50%INT] Spell Damage. Each Pillar shattered deals an additional 15[+10%INT] Spell Damage

Level 3: Deals 140[+50%INT] Spell Damage. Each Pillar shattered deals an additional 20[+10%INT] Spell Damage

Level 4: Deals 180[+50%INT] Spell Damage. Each Pillar shattered deals an additional 25[+10%INT] Spell Damage

 

--

 

Ability Three: Terra Blink

"Emulate blinks to the targeted area creating up to 4 pillars along his teleport."

Energy Cost: 70//80//90//100

Cooldown: 30//20//10//7

Range: 8

 

Level 1: 30 second cooldown

Level 2: 20 second cooldown

Level 3: 10 second cooldown

Level 4: 7 second cooldown

 

 

 

Copy: Roulette.Jackson

 

 

Ability One: Optical Beam

"Emulate focuses a beam on the enemy up to 6 seconds dealing Spell Damage per second. The Enemy loses a % of his Weap//Spell Damage per second as long as he being attack by the Optical Beam. The debuff is removed once Optical Beam ends."

Energy Cost: 70//80//90//100

Cooldown: 22//20//18//16

Range: 10

 

Level 1: Deal 30[+50%INT] Spell Damage per second. -4% Weap//Spell Damage per second.

Level 2: Deal 45[+50%INT] Spell Damage per second. -6% Weap//Spell Damage per second.

Level 3: Deal 60[+50%INT] Spell Damage per second. -8% Weap//Spell Damage per second.

Level 4: Deal 75[+50%INT] Spell Damage per second. -10% Weap//Spell Damage per second.

 

--

 

 

Ability Two: Magnetic Presence

"Emulate causes enemies in a 3.5 unit Radius around him to lose Weapon Speed and Movement Speed."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: -10% Movement Speed // Attack Speed.

Level 2: -15% Movement Speed // Attack Speed.

Level 3: -20% Movement Speed // Attack Speed.

Level 4: -25% Movement Speed // Attack Speed.

 

--

 

Ability Three: Magnetic Link

"Emulate deals Spell damage to all foes in a 4-unit Radius from him and silencing them for up to 4 seconds. If enemies that are silenced move 5-units away from Emulate he takes Spell Damage, is stunned 1 second and remove the silence debuff on them."

Energy Cost: 70//90//110//130

Cooldown: 25

Range: None

 

Level 1: Deals 60[+50%INT] on impact and break.

Level 2: Deals 90[+50%INT] on impact and break.

Level 3: Deals 120[+50%INT] on impact and break.

Level 4: Deals 150[+50%INT] on impact and break.

 

 

 

Copy: Queen.Imperius

 

 

Ability One: Bangling Swarm

"Emulate summons 5 banglings that last 10 seconds. They each deal 60[+20%INT] Spell Damage have have 50 Health each. Gain +70% Faster on Creep."

Energy Cost: 100//120//140//160

Cooldown: 17//15//13//11

Range: 15

 

Level 1: Spawn 2 Banglings.

Level 2: Spawn 3 Banglings.

Level 3: Spawn 4 Banglings.

Level 4: Spawn 5 Banglings.

 

--

 

 

Ability Two: Transfusion

"Emulate heals allies in a AoE 1 unit Radius also increasing their Health Regeneration for 15 seconds."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Heal 60[+80%INT]. Health Regeneration of 10.

Level 2: Heal 100[+80%INT]. Health Regeneration of 15.

Level 3: Heal 140[+80%INT]. Health Rengeneration of 20.

Level 4: Heal 180[+80%INT]. Health Rengeneration of 25.

 

--

 

Ability Three: Creep Tumor

"Emulate creates a tumor the creates Creep in a 10-unit Radius. Queen on creep gains +35% Movement Speed while Banglings gain +70% Movement Speed. Creep Tumors have Spell//True Damage Resist and also are cloaked."

Energy Cost: 50//60//70//80

Cooldown: 60//45//30//15

Range: 3

 

Level 1: Can have 2 Creep Tumors

Level 2: Can have 3 Creep Tumors

Level 3: Can have 4 Creep Tumors

Level 4: Can have 5 Creep Tumors

 

 

 

Copy: Null.Disruptor

 

 

Ability One: Magic Missiles

"Emulateshoots 3 Missiles dealing Spell damage upon impact and stunning the targets for 1 second. "

Energy Cost: 100//120//140//160

Cooldown: 15//14//13//12

Range: 10

 

Level 1: Deal 30[+25%INT] Spell Damage per Missile.

Level 2: Deal 45[+25%INT] Spell Damage per Missile.

Level 3: Deal 60[+25%INT] Spell Damage per Missile.

Level 4: Deal 75[+25%INT] Spell Damage per Missile.

 

--

 

 

Ability Two: Field Disruptor

"Emulate can create an impassable block at a targeted location."

Energy Cost: 35//40//45//50

Cooldown: 10

Range: 10

 

Level 1: [3 Charges] Lasts 1.00 seconds.

Level 2: [4 Charges] Lasts 1.25 seconds.

Level 3: [5 Charges] Lasts 1.50 seconds.

Level 4: [6 Charges] Lasts 1.75 seconds.

 

--

 

Ability Three: Arcane Sword

"Emulate slashes an area constantly for 6 seconds dealing Spell Damage per second units that are inside it. Takes 1 second before it starts to deal damage."

Energy Cost: 90//100//110//120

Cooldown: 22//19//16//13

Range: 10

 

Level 1: Deals 30[+25%INT] Spell Damage per second.

Level 2: Deals 45[+25%INT] Spell Damage per second.

Level 3: Deals 60[+25%INT] Spell Damage per second.

Level 4: Deals 75[+25%INT] Spell Damage per second.

 

 

 

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Copy: Jakk

 

 

Ability One: Field Engineer [Passive]

"Emulate passively gains Movement Speed and Attack Speed."

Energy Cost: None

Cooldown: 19//18//17//16

Range: None

 

Level 1: +4% Movement Speed. +6% Attack Speed.

Level 2: +6% Movement Speed. +9% Attack Speed.

Level 3: +8% Movement Speed. +12% Attack Speed.

Level 4: +10% Movement Speed. +15% Attack Speed.

 

--

 

 

Ability Two: Spyder Mine

"Emulate creates a mine that lasts a certain duration giving sight in a 10 unit Radius."

Energy Cost: 35//40//45//50

Cooldown: 10

Range: 10

 

Level 1: Last 90 seconds. Cooldown: 50

Level 2: Lasts 120 seconds. Cooldown: 40

Level 3: Lasts 150 seconds. Cooldown: 30

Level 4: Lasts 180 seconds. Cooldown: 20

 

--

 

Ability Three: Energy Grenade Blast

"Emulate shoots a beam of energy in a straight line, dealing Spell Damage and stunning enemies for 1.25 seconds. In addition, the beam creates mines that are in a straight line dealing Spell Damage to enemies that stand of them. They also spawn in a straight line and last 6 seconds. Enemies that get hit by mines lose 25% Movement Speed for 2 seconds."

Energy Cost: 90//100//110//120

Cooldown: 19//17//15//13

Range: 10

 

Level 1: Deals 50[+50%INT] Spell Damage per second. Mines deal 20[+20%INT] Each.

Level 2: Deals 80[+50%INT] Spell Damage per second. Mines deal 30[+20%INT] Each.

Level 3: Deals 110[+50%INT] Spell Damage per second. Mines deal 40[+20%INT] Each.

Level 4: Deals 140[+50%INT] Spell Damage per second. Mines deal 50[+20%INT] Each.

 

 

 

 

 

--

 

Ultimate Ability: Locked Mind

"Emulate channels for 1 second, causing the targeted enemy to take minor spell damage. In addition, they will be silenced and have their Weapons Disabled for a short duration. In addition, using the ability will reset the cooldown of Heroic passive if it is over 5 seconds to 5 seconds."

Energy Cost: 100//150//200

Cooldown: 70//60//50

Range: 8

 

Level 1: Deals 100[+80% Primary Stat]. Silences and Disable Weapons for 2.5 seconds.

Level 2: Deals 175[+80% Primary Stat]. Silences and Disable Weapons for 3.0 seconds.

Level 3: Deals 250[+80% Primary Stat]. Silences and Disable Weapons for 3.5 seconds.

 

Effect: This enables Emulate to be flexible with his Q W E Copy abilities. Since if he had a more specific Ulti, some abilities wouldn't work well with the Ulti. This helps disable an enemy for a short amount of time to help your either Recover. It is useful for INT as it can deal decent Spell Damage [As INT Scales better than STR//AGI]. It is useful for Tank as it allows you to survive versus AA heroes that could destroy you. It is useful on AGI as it can stop an enemy AA // INT hero. In addition it can stop enemy abilities like their ulti to make the levels more even for a short duration.

 

--

 

Item Build: Yeah because this hero has a definate Item Build =/

 

Please Note: If you think that these are all exact copies of Hero's abilities, you are MOSTLY wrong. Note: A lot of the abilities are slightly Different and may bring back old memories like Drake's Magnitude.

 

To think! I could of been using this time to put up a Data base for ALL our missing heroes. OH WELL...

 

This is what you do when your internet is down, or are really bored :P...

 

Closing statement

Thanks for reading. This Hero Has... 110 Abilities. Take That Legacy!!!

P.S. There are BOUND to be mistakes, especially since I'm aweful at english :D

- Sowwy for Triple Post ):

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You should have made the Cyprus clone have:

 

Multishot: Attacks spread to two other nearby enemies, dealing reduced damage.

Grand Teleport: After 3 seconds of delay, teleports to target location. Each time damage is taken, the effect is delayed by 1 second, up to a maximum of 10 seconds.

Analyze: Channels for up to 4 seconds. Each second spent channeling causes the enemy to take amplified damage. Effect is doubled for damage dealt by Emulate.

 

And for Toxi; his Q was Toxic Gust (AoE damage that pushes enemies away), his W was Venemous Reflux, and his E... Don't remember E; but his Ulti was the cloud that granted Toxi cloak and dealt DPS to enemies while they were inside the could-- each time Toxi took damage with a 5 second internal cooldown.

 

I think this could use some more work; but it's cool to see some old abilities and different takes on current ones.

:)

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You should have made the Cyprus clone have:

 

Multishot: Attacks spread to two other nearby enemies, dealing reduced damage.

Grand Teleport: After 3 seconds of delay, teleports to target location. Each time damage is taken, the effect is delayed by 1 second, up to a maximum of 10 seconds.

Analyze: Channels for up to 4 seconds. Each second spent channeling causes the enemy to take amplified damage. Effect is doubled for damage dealt by Emulate.

 

And for Toxi; his Q was Toxic Gust (AoE damage that pushes enemies away), his W was Venemous Reflux, and his E... Don't remember E; but his Ulti was the cloud that granted Toxi cloak and dealt DPS to enemies while they were inside the could-- each time Toxi took damage with a 5 second internal cooldown.

 

I think this could use some more work; but it's cool to see some old abilities and different takes on current ones.

:)

I was played SotIS first time in the version where Zeratul slowed 100% and. Before Cyprus had those abilities or Drake Magnitude [saw it in Youtube video]. In addition: Toxi's old passive from wat i remmeber was From Flying to Dieing and his heroic passive lowered the Old Timescale by 15% Per attack.

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