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Zerutal Ulti Rework Suggestion


Hanedog
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Although much more of a pubber than IH'er, I continually see how much a single zeru bubble can change the outcome of a battle.

 

There are many who will argue 'You shouldn't be so tightly packed together when you know a zerutal is around.' I am not here to argue against that point because in a way its true. I just have a different suggestion for Zerutal's ulti that I think would not nerf him in a huge way and still allow him to control an area of the battlefield if played correctly.

 

 

HIS CURRENT ULTIMATE:

Chronosphere.png Chronospere Ability Type: Active Cooldown: 120/100/80 Damage Type: - Hotkey: R

 

 

Zeratul bends time itself to his favor, silencing all unit and slowing down Time in an area by 80%. Zeratul's long experience as a time traveler renders him immune to the effect.

 

Level 1: Effect lasts 3 seconds.

Level 2: Effect lasts 4.5 seconds.

Level 3: Effect lasts 6 seconds.

 

 

 

MY PROPOSED CHANGE:

Chronosphere.png Chronoprison Ability Type: Active Cooldown: 120/100/80 Damage Type: - Hotkey: R

 

 

Zeratul bends time itself to his favor, silencing and reducing selected target's Time by 80%. Heroes caught too close to the singularity are silenced and have their Time reduced by 20% in an area (AOE of 30% Time reduction similar in size to Kerrigan's ultimate). If Zerutal finishes a kill while Chronoprison is activated, its cooldown is reduced by 30%.

 

Level 1: Effect lasts 3 seconds.

Level 2: Effect lasts 4.5 seconds.

Level 3: Effect lasts 6 seconds.

 

Animation for target hero: Trail effect Erukel has had in the past.

 

The reason for this change:

-Zerutal already has two escape mechanisms in that he has invis while not attacking as well as Planar Void. Phase Strike is a quasi-escape. Zerutal has plenty of ways to get out of a tight situation and his ultimate can just completely screw up a good push. Locking a single target to a spot is much more realistic especially for his assassin-like role.

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Chronosphere lasts for 3/4.5/6 seconds presently; btw

 

Hmm, sounds better; but it sounds weaker.

 

Maybe it should still be an AoE silence and Time decrease; but I think it should affect the time of everything nearby the target (maybe -80% to the target but -35% to heroes near the target)?

 

 

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Slightly off topic but relevant to Zera's current ulti: If Vorpal fires a javelin into the bubble, it is not affected by the -80% time. It will travel through unimpeded and strike + stun an enemy hero.

 

Is this intended? Are all projectiles meant to be unaffected by the bubble? IMO they should be affected.

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Is this intended? Are all projectiles meant to be unaffected by the bubble? IMO they should be affected.

They once were affected but it resulted in some skillshots (raynors silence and cows wall) to instantkill everything inside. I think its better this way else you get the same problem cain has, heroes with blink/stealth just "dodge" all "stacked" attack if they use it when the bubble ends.

 

Ontopic do you mean 1 targets gets the silence 80 ts rape ? or still a bubble ? If its a single target i think it ok.

But 50% cd decrease is 40 seconds. Combine that with masume and your zera nearly gets to ulti twice in a teamfight. And to use it for sure on a escaping enemy or chasing one.

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They once were affected but it resulted in some skillshots (raynors silence and cows wall) to instantkill everything inside. I think its better this way else you get the same problem cain has, heroes with blink/stealth just "dodge" all "stacked" attack if they use it when the bubble ends.

 

Ontopic do you mean 1 targets gets the silence 80 ts rape ? or still a bubble ? If its a single target i think it ok.

But 50% cd decrease is 40 seconds. Combine that with masume and your zera nearly gets to ulti twice in a teamfight. And to use it for sure on a escaping enemy or chasing one.

They once were affected but it resulted in some skillshots (raynors silence and cows wall) to instantkill everything inside. I think its better this way else you get the same problem cain has, heroes with blink/stealth just "dodge" all "stacked" attack if they use it when the bubble ends.

 

Ontopic do you mean 1 targets gets the silence 80 ts rape ? or still a bubble ? If its a single target i think it ok.

But 50% cd decrease is 40 seconds. Combine that with masume and your zera nearly gets to ulti twice in a teamfight. And to use it for sure on a escaping enemy or chasing one.

He means that one 1 target it is the same effect which is the targeted one, and everyone else in the bubble is less effected.

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Zeratuls bubble is already nerfed as hell.

back in the day it slowed time for 1000% :P

Reworking it in this way would change zeratuls role i a huge way,

his role being to get a good ultimate off and to destroy everything late game if played correctly and/or not countered correctly.

Making his ultimate right click is going to kill his current play style and mechanics

 

however nice concept for some new hero, might wanna work on that

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Errors have been corrected.

 

Suggestions implemented to change effects on bystanders. And yes, this would affect all nearby heroes, including both friends and enemies.

 

In order to keep Zerutal from getting owned (as he is still a squishy)- and greatly improve his team's chances of winning a fight with a well-timed, well-placed ultimate, I changed mechanic so that ultimate radius has been increased. AOE of outer ultimate boundary out ulimate would be size of Kerri's radish ulitmate.

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i like the idea, and zera's ulti is only easily countered if he doesnt ultimate your team mates as well. and only if you have a hero out side of the bubble who can stun or dps him down faster then he can dps down your team. a good zera player which i am not but have seen. end game can kill 3 heros before his bubble times out. thats over 9k damage what other hero can do that with their ultimate. the only way to truely counter zera is stacking over 55 armor, with barb, 60% spell resist and about 4k or mroe hp. all these items pretty much leave u with no offensive damage but hey he might kill him self if he doesnt have darwin might and hom.

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Umm, I think that you guys missed something... This makes chronosphere better for the most part in team battles, and the same in 1v1.

The aoe slow only affects enemies. With your proposed addition, zera could hit the whole enemy team and 1 hero specifically. Then your team attacks. This never worked before becuase allies caught in the area would be hit as well, rendering them the same as the enemies. I dont disagree with your idea, but you need to change something (and affecting allies wont work, becuase you could be far when it is cast and close in after 1 second)

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Shadow, no... the slow will hit them and effect attack speed too but it will still allow the opposing team to attack as well.

 

What about possibly making a change so that...

all non-focused enemy heroes and allies receive silence, 30% movement speed reduction, 20% attack speed reduction? This means spells can't be used inside the area BUT can be shot from the outside to remove zeru if need be.

 

Also means that heroes can still move around and attack, just at a reduced rate.

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Having a spell that can screw up allies as easily as enemies make Zeratul require better positioning and cooperation with team than similar heroes such as Shadow, Tosh, and the like. And you want to remove that......

 

*shakes head*

 

I actually wish there were more super-powerful abilities that were made balanced by the fact that they hurt allies as well. Imagine how fun it would be to play some Raynor-type hero, only now the ult deals way more damage, and is blockable by allies. Aka, you are lazering your target, then some bastard Zera comes out of the blue, thinking he can steal your kill, and BLAM. He's dead, the enemy team is laughing at the both of you, he is probably pissed, but at the same time you feel somewhat good about yourself for not letting some cheap, greedy, bastard zeratul take what was not his.

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Divine, that was the whole reason for making the ultimate cast radius larger. It will affect more area and make it harder to get away from but it will also have a slightly less drastic effect on players not being focused by Zerutal himself.

 

So you want the remaining enemy teams auto attacking zeratul while they are inside his bubble... At 30% less attack speed. And everyone, including teammates, will be silenced in this huge Kerrigan-ulti radius bubble.

 

Interesting proposal. I think this will be quite overpowered in killing enemy AA heroes then. Imagine the enemy team has 1 AA hero and 4 support/tanks. You cast ulti on the AA hero, tendering him useless (80% ts reduction) and silencing remaining enemy heroes that have next to no AA damage om zeratul. Zera kills the AA target and proceed to rape remaining enemy team along with his allies...

 

This scenario will change with more # of AA heroes the enemy team has. If they have 4 AA heroes, Zera ultis 1, and remaining 3 AA heroes can just rape zera within the bubble...

 

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So you want the remaining enemy teams auto attacking zeratul while they are inside his bubble... At 30% less attack speed. And everyone, including teammates, will be silenced in this huge Kerrigan-ulti radius bubble.

 

Interesting proposal. I think this will be quite overpowered in killing enemy AA heroes then. Imagine the enemy team has 1 AA hero and 4 support/tanks. You cast ulti on the AA hero, tendering him useless (80% ts reduction) and silencing remaining enemy heroes that have next to no AA damage om zeratul. Zera kills the AA target and proceed to rape remaining enemy team along with his allies...

 

This scenario will change with more # of AA heroes the enemy team has. If they have 4 AA heroes, Zera ultis 1, and remaining 3 AA heroes can just rape zera within the bubble...

 

Divine,

 

My reasoning for this suggested change is two-fold:

1. Gives Zerutal a more situationally driven ulti

2. Allows non-targetted heroes both allies and enemies to still escape the ultimate if caught and stand a chance in a fight while protecting Zerutal from incoming attacks within the AOE.

 

Zerutal's ultimate now isn't all that much different from v2.xx Maar's Ultimate which was discontinued because it was seen as OP... the major differences being the duration of the freeze and that it was insta-cast on nearby enemies only as well as its effect size, although I'm fairly certain the AOE wasn't that much bigger. A well placed Zeru bubble can essentially be just as effective as this if not more so because all allied heroes can attack while enemies are frozen.

 

At least now, heroes inside the AOE can move outside of the effects at a slowed rate... The silence and attack speed reduction ensures fighting can occur but I don't see your point about heroes inside vs. outside? An AOE that slows movement and attack speed is a huge help to your teammates whether they are inside or outside the effects.

 

Best case scenario with GREAT placement:

Zerutal captures whole enemy team inside and his team is there to help w/o being caught themselves. He gets a kill because his team is able to cast spells and attack at normal rates. (no different than now except this won't keep heroes stuck BUT it has larger radius to offset this factor)

OR

Zerutal uses on single enemy and is able to focus down same as he does now without interruption

 

Best case scenario with WORST placement:

Zerutal freezes their AA carry but also captures his team and none of the enemies. This would be terrible decision making but allows his team a chance to escape, albeit a slim one.

 

I honestly don't see the arguments you are trying to make. If everyone is caught inside it, then its just a slow battle with Zerutal getting the upper hand for 3/4.5/6 seconds.

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My argument is that your proposed zera ulti would be quite overpowered actually. I am saying this under the assumption that the new ulti gas radius of kerri's ulti, which covers almost the entire screen.

 

There really is no way to place this "badly" since in a team fight, almost everyone will be caught in it. Assuming there are only 1-2 enemy AA heroes, zeratul will now have 100% chance of eliminating the main enemy target at 80% ts reduction.

 

At least the current ulti can be countered various ways. Yours simply cannot be countered.

 

Again, my assumption of your ulti radius could be way different than what you have in your mind. Kerri's ulti radius is huge man...

 

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ovetpowered or not. imo:

i personally dont like ultis that need a big text to be explained and going to complex.

 

for example raynor killshot is killshot - no killshot with blabla range and nearby enemys take

bla spell damage and levi respawns for 4 minutens and moves with 1.5 bla and attacks with 1000 spell damage a sec etc.

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So the radius may be a bit large BUT he already gets 80 Time reduction on ALL heroes caught in the bubble. That part of your argument I don't necessarily agree with. Another thing to think about is that heroes that are caught inside the 'HUGE' radius, can still attack and move... and this also effects HIS allies. So it becomes a level playing field with Zerutal getting a chance to rape for the duration. If the radius is what you have a problem with then it can be somewhere between the size it has now and kerri's ulti. Definitely larger than his current though as this is NOT as strong as his current ultimate (doesn't decrease ALL heroes in AOE Time by 80%... just one...

 

And to your point Dominion... Here is Mandrake's description which is just as long- there are others that have a similar length:

The Mandrake detonates himself, dealing 200/300/500 (+100% INT) Spell Damage in a large area around himself. Damaged units are sent Airborne for 1.25 seconds, and lose 50% Movement Speed for 3 seconds. Mandrake remains buried for 5 seconds, regenerating 10% Health and Energy per second.

 

Needless to say, I'm not too concerned with the description length as it makes sense and can be shortened if need be.

 

See addition to ulti rework description for partial description of animation.

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