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So I Decided To Give The New UI Another Chance


lOvOl
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And well it is actually worse than I thought for reasons a lot of people probably won't realize, though I will acknowledge if you play on a small display the UI changes don't matter much because everything will be in your field of view anyways.

 

For one, some people say "don't worry you will adapt to the new UI" and this is true for any user interface given enough time and no matter how bad it actually is, but the consequence of "adapting" now is that you play more like a noob as the way people have adapted to all of the relevant stat information and item information now is to simply ignore it since it is stuck in the least visible part of the screen, opposite of the second most important area of the screen (the minimap). Before I would pay attention to things like mana and health (especially in the early game), and item cooldowns, but now I ignore all of it totally as I suspect pretty much everyone else does now. And I have screwed up in battles many times simply by pressing a hotkey for a particular important item like shrapnel cloak only for it not to go off because it is still on cooldown and constantly glancing over the the far right corner of the screen is too much effort while trying to focus on the battle itself and this is after adapting. In other words, the genius devs took important information from the game that noobs never pay attention to and made it so that experienced players who use that information will now play like noobs, and they call that an improvement. Really? Of course noobs never buy utility items like lockbox, or shrapnel cloak, or impact dial that have important cooldowns, so I guess they never realize what they have been missing once they switched to the new horrid UI.

 

If anyone thinks I am wrong about this and happens to have a decently sized monitor (i.e. if you play on a laptop none of this concerns you), just play a typical game and try and count how many times you ever look at the right hand corner of the screen anymore. Some games you might look there less than 10 times and one game I thought I had not bothered to look at all. This all of course begs the question that if the devs don't find this information to be important at all, why have it on the screen at all or why not be even more minimalist and have this information popup via hotkey like the leaderboard is bound to TAB. Why not have even tinier icons and just put them next to the minimap itself for both abilities and items since clicking on them is not seen to be important, but at least they will be all in a familiar location for the user? I mean once you strip away the unit portrait and the unit stat box, all you need are tiny little icons to display ability and item cooldowns that could all be next to each other and then you would not need anything hugging the bottom of the screen at all other than the minimap and ability and item icons aligned to the left (and the ability and item icons would take up very little extra screen real estate). Alternatively you could put them on top of the minimap as well since monitor resolutions are wider than they are tall so you have a maximal radius of play from the center of the screen. If nobody clicks on buttons as some have claimed, the only important thing is they be visible somewhere.

 

Anyways, I challenge anyone to report how often they actually look at the information buried in the right corner of the screen (assuming you use flip interface) and then report back that they really even look at that information anymore, relative to the old UI where that information was front and center and always visible. Making important information invisible to the user is a hallmark of a terrible UI, so if creating a terrible UI was the goal of the devs, well they have done a "heckuva job".

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I too HATED the new UI when it first came out. To the point that i actually created an account to post on this website about my disgust with it (as noted by this being my second post ever haha). However, after a handful of games, I simply got used to the new UI. I don't even use the flip interface anymore. You just simply, as the dev's said you will, get used to it.

 

Before I would pay attention to things like mana and health (especially in the early game), and item cooldowns, but now I ignore all of it totally as I suspect pretty much everyone else does now.

 

I will agree that the HP/MP (actual numbers) are crammed in the corner inconveniently, but with the HP/MP bars ALWAYS on it doesn't make it hard to adjust. Only time I actually look at the numbers now is if I am low on mana, if needed (for that last cloak or blink or whatever i need for a quick escape if needed. Whatever the situation may be). With the current UI, I simply have no problems paying attention to my cooldowns now.

 

And I have screwed up in battles many times simply by pressing a hotkey for a particular important item like shrapnel cloak only for it not to go off because it is still on cooldown and constantly glancing over the the far right corner of the screen is too much effort while trying to focus on the battle itself and this is after adapting

 

I too encountered this a few times as well during my first several games with the new UI, but again I must admit, after a while you get used to the placement of the items and you naturally start to pay attention to cool downs almost from your peripheral vision. Again, after constant use it all just falls into place.

 

As I mentioned, I too was against the new UI at first. I hate to admit it and side with the devs but simple fact is: They were correct. You do, indeed, get used to it all. Also I play on a 36in TV/Monitor. Maybe not be the biggest, but its bigger than your normal sized monitor.

 

I know it's a pain to deal with the change, but I encourage you to just keep playing a few more game and work through the frustration. In the end it all truly goes away and you'll be back to stomping in no time. I remember your name and have seen you play a few times recently and you were by no means bad or doing noobish things (in my opinion at least).

 

I do wish, however, that the cooldowns on items had more of a prevalent blinking/quick flash animation once cooldown is complete Right now i think you use your item (Lockbox, shrapnel, etc) and the item dims during the downtown while it cools down. I wish there was a more distinctive blink/shimmer/flashing that happens with the item once cooldown is 100% complete just to catch my attention in my peripheral vision so I can know the item is ready.

 

Anyway - Good luck! Hope you get used to the UI and its quirks and that we see you around in-game more often!

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And well it is actually worse than I thought for reasons a lot of people probably won't realize, though I will acknowledge if you play on a small display the UI changes don't matter much because everything will be in your field of view anyways.

 

For one, some people say "don't worry you will adapt to the new UI" and this is true for any user interface given enough time and no matter how bad it actually is, but the consequence of "adapting" now is that you play more like a noob as the way people have adapted to all of the relevant stat information and item information now is to simply ignore it since it is stuck in the least visible part of the screen, opposite of the second most important area of the screen (the minimap). Before I would pay attention to things like mana and health (especially in the early game), and item cooldowns, but now I ignore all of it totally as I suspect pretty much everyone else does now. And I have screwed up in battles many times simply by pressing a hotkey for a particular important item like shrapnel cloak only for it not to go off because it is still on cooldown and constantly glancing over the the far right corner of the screen is too much effort while trying to focus on the battle itself and this is after adapting. In other words, the genius devs took important information from the game that noobs never pay attention to and made it so that experienced players who use that information will now play like noobs, and they call that an improvement. Really? Of course noobs never buy utility items like lockbox, or shrapnel cloak, or impact dial that have important cooldowns, so I guess they never realize what they have been missing once they switched to the new horrid UI.

 

If anyone thinks I am wrong about this and happens to have a decently sized monitor (i.e. if you play on a laptop none of this concerns you), just play a typical game and try and count how many times you ever look at the right hand corner of the screen anymore. Some games you might look there less than 10 times and one game I thought I had not bothered to look at all. This all of course begs the question that if the devs don't find this information to be important at all, why have it on the screen at all or why not be even more minimalist and have this information popup via hotkey like the leaderboard is bound to TAB. Why not have even tinier icons and just put them next to the minimap itself for both abilities and items since clicking on them is not seen to be important, but at least they will be all in a familiar location for the user? I mean once you strip away the unit portrait and the unit stat box, all you need are tiny little icons to display ability and item cooldowns that could all be next to each other and then you would not need anything hugging the bottom of the screen at all other than the minimap and ability and item icons aligned to the left (and the ability and item icons would take up very little extra screen real estate). Alternatively you could put them on top of the minimap as well since monitor resolutions are wider than they are tall so you have a maximal radius of play from the center of the screen. If nobody clicks on buttons as some have claimed, the only important thing is they be visible somewhere.

 

Anyways, I challenge anyone to report how often they actually look at the information buried in the right corner of the screen (assuming you use flip interface) and then report back that they really even look at that information anymore, relative to the old UI where that information was front and center and always visible. Making important information invisible to the user is a hallmark of a terrible UI, so if creating a terrible UI was the goal of the devs, well they have done a "heckuva job".

 

boii boii boii boii is all do u no one really cares there not gonna change it back for you stop posting this shap if u dont like it dont play we already got the news that you were done...oh wait hes pulling a brett farve and hes still gonna post on here about the new UI

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I should be researching supernatural and occult

 

This is supernatural. >:|

For one, some people say "don't worry you will adapt to the new UI" and this is true for any user interface given enough time and no matter how bad it actually is,

Took me about 5 minutes to adapt to new interface; and it was much cleaner. It also helped as since I play lots of different games, having the minimap always in one side is very useful [in Age of Empires II it's on the right; in Age of Wonders it is again on the right; in League of Legends it defaults to the right; etc]... But that's personal experience.

 

but the consequence of "adapting" now is that you play more like a noob as the way people have adapted to all of the relevant stat information and item information now is to simply ignore it since it is stuck in the least visible part of the screen, opposite of the second most important area of the screen (the minimap).

No? Items all have 20/30/60 second cooldowns; so you don't need to look at them that often unless you use them a bunch-- in which case you have the training to remember their existence and peak at the CDs before charging into a fight.

 

Before I would pay attention to things like mana and health (especially in the early game), and item cooldowns, but now I ignore all of it totally as I suspect pretty much everyone else does now.

First part; yes, verily... it's harder to see your actual HP and MP now (which makes me run out of energy more early game because I can't tell that I don't have enough D;).

Item CDs are long enough // Item actives important enough that you should always know if they're up by guestimating; I highly doubt you actually need your Phase Cloak every single time it's off CD. Or Lockbox [[Rory and Garamond might; but they have abilities with longer CDs than Lockbox].

 

And I have screwed up in battles many times simply by pressing a hotkey for a particular important item like shrapnel cloak only for it not to go off because it is still on cooldown and constantly glancing over the the far right corner of the screen is too much effort while trying to focus on the battle itself and this is after adapting. In other words, the genius devs took important information from the game that noobs never pay attention to and made it so that experienced players who use that information will now play like noobs, and they call that an improvement. Really? Of course noobs never buy utility items like lockbox, or shrapnel cloak, or impact dial that have important cooldowns, so I guess they never realize what they have been missing once they switched to the new horrid UI.

Never ever ever seen this happen to anybody I know; not even once (even complete newbs playing Micro, saying "4th game; how to play Micro") NOT KNOW if they have their items available.

 

If anyone thinks I am wrong about this and happens to have a decently sized monitor (i.e. if you play on a laptop none of this concerns you), just play a typical game and try and count how many times you ever look at the right hand corner of the screen anymore. Some games you might look there less than 10 times and one game I thought I had not bothered to look at all.

My laptop is something like 14.5 in; I see the space... and um; frankly; if it bothers you THAT much... get a smaller monitor. Seriously; large ones are just insane.

 

[Paragraph intro deleted] I mean once you strip away the unit portrait and the unit stat box, all you need are tiny little icons to display ability and item cooldowns that could all be next to each other and then you would not need anything hugging the bottom of the screen at all other than the minimap and ability and item icons aligned to the left (and the ability and item icons would take up very little extra screen real estate). Alternatively you could put them on top of the minimap as well since monitor resolutions are wider than they are tall so you have a maximal radius of play from the center of the screen. If nobody clicks on buttons as some have claimed, the only important thing is they be visible somewhere.

True; but then new players would be much more lost. Also, from a UI perspective; I NEED my vertical screen space ebcause there's less of it. Putting things atop something else = more vertical space taken by UI = less space for me to see main screen. Just saying. And they need to be visible in prominent places for ability cooldowns-- they're much more often off cooldown (e.g. Brine's Acid Strike has 7 second cooldown compared to Lockbox's 20)...

 

Anyways, I challenge anyone to report how often they actually look at the information buried in the right corner of the screen (assuming you use flip interface) and then report back that they really even look at that information anymore, relative to the old UI where that information was front and center and always visible. Making important information invisible to the user is a hallmark of a terrible UI, so if creating a terrible UI was the goal of the devs, well they have done a "heckuva job".

About every time before and after a team-fight; before and after each creepwave; because it takes only 3-5 seconds to check everything over-- and usually I'm walking to position, so I have 3-5 seconds to check everything over. :)

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ohhhhhh residente vs lOvOl gogogogogogogogogogogogogo the EU pub king vs the NA pub king!!! who will win??

 

Perhaps if you were in charge of the introductions, that is what would have happened...... good thing I did the honors......

 

Oh and if lOvOl is a NA pub king, then I am a NA (and soon to be EU, since I've started playing on there as well) AoS Emperor.

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this horse has been beaten to glue mate.

 

we lost this battle, and more of the war than not:

 

how about instead of screaming your defiance as you crumble into the forgotten dusts of history, you instead focus your efforts on the one last battle we of the old Ui have left to try and win:

 

BANK FILES SO I CAN STOP HITTING THAT DAMN BUTTON EVERY GAME: I AM IN FACT SO LAZY AS TO BE ANNOYED BY THIS

 

ahem.

 

Please, for the sake of lazy, easily annoyed and internet protected raging gamers everywhere, implement the bank files.

 

Or, you know, make the map on the left default.

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Alright, curb your enthusiasm children. Don't bicker against each other. Unite and bicker against a common subject like the UI. And keep it civil. It's great to identify problems, but better to figure out solutions. I'll go ahead and remove the snarky comments but keep it civil from this point on.

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Perhaps if you were in charge of the introductions, that is what would have happened...... good thing I did the honors......

 

Oh and if lOvOl is a NA pub king, then I am a NA (and soon to be EU, since I've started playing on there as well) AoS Emperor.

 

Ha, to conquer EU u will have to beat me first, sir.

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