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100% MS reduction


Baggins
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Well, I saw a thread that reminded me of this, but I have a question, lets say perchance that someone got another player down to -100% move speed, wouldn't this mean immobilization? Because if thats the case, Jackson is too op, since he can do this by himself when built correctly.

 

The story behind this is that I tried this, and I'm not sure if it worked correctly because I was fighting balrog, darpa and cyprus. Balrog would use screech to not be debuffed, darpa could jump, and cyprus wouldn't attack, or get close enough. Because this could shut down a shadow who tries to do a hit and run, which would be hilarious to watch.

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Well, I saw a thread that reminded me of this, but I have a question, lets say perchance that someone got another player down to -100% move speed, wouldn't this mean immobilization? Because if thats the case, Jackson is too op, since he can do this by himself when built correctly.

 

The story behind this is that I tried this, and I'm not sure if it worked correctly because I was fighting balrog, darpa and cyprus. Balrog would use screech to not be debuffed, darpa could jump, and cyprus wouldn't attack, or get close enough. Because this could shut down a shadow who tries to do a hit and run, which would be hilarious to watch.

 

why you just dont get a friend, get jackson: retrofit, heated mantle, FoE, time splitter

 

 

and tell us what's happening?

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why you just dont get a friend, get jackson: retrofit, heated mantle, FoE, time splitter

 

 

and tell us what's happening?

 

Actually, the build does not include those 2 items, its just a dst, so he can tank and not have to AA to slow to death, but he can definitely go past 100% slow if he wants to.

 

I was hoping for a faster answer than that, and who says I have any friends? D:

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Slows stack multiplicatively, meaning that you can't really get someone to -100%MS. E.g If you have 20 slows on someone that reduce their MS by 20%, the result isn't -300% MS, it's .8^20, resulting in ~1.1% MS.

 

This is correct. The only way to immobilize someone by move-speed debuff is by having one that cuts it by 100% all in one go (just like spell resist, only Boros's Spellstorm which gives 100% SR will bring it all the way down to zero spell damage taken while 5x 20% SR wouldn't make you spell immune). IIRC, there are a couple of abilities coded to give 100% move speed reduction that work as "immobilize" effects (though, I don't remember off-hand exactly which ones), but it has to be all one shot; 100% move speed reduction as a single effect.

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