thomulf Posted January 27, 2013 Report Share Posted January 27, 2013 Bane.Ling Type- STR Model- Baneling(roll) Portrait- Baneling Weapon- Spines, melee, 1.8 AS, can attack while moving. Lore- A modified baneling, Bane stalks his enemies at length in order to take out as many as possible when his time finally comes. [Heroic Passive]Doomed- Bane knows that all banelings are destined to explode, and is determined to live his life to the fullest. Gains (Max Health-Current Health)/5 Health Regen. Explodes upon death, dealing 100(+15*hero level) [+100% INT] True Damage in a radius of 3. Recap- Good sustain early game, and dangerous to engage at close range. [Q]Rolling Horror[Passive]- Bane rolls across the uneven terrain, gaining Movement speed for 1 second at regular intervals. Occurs every 6/5/4/3 seconds, gains 20/30/40/50% Movement Speed. Recap- Good for chase or escape. Looks cool. [W]Acid Pool- Bane sacrifices 5% of his Maximum Health to create an acid pool 3 units wide that lasts 5 seconds, that deals spell damage equal to (20/30/40/50% of Missing Health) [+40% INT] every second, and slow the enemy by 25%. Cooldown- 20 seconds, 2 charges Range-10 Energy cost- 80/110/130/150 Recap- Goes along with the whole "death" thing. The more enemies focus him down, the more damage the pools deal. [E]Whirling Spines[Passive}- Bane's body is covered in spikes that damage nearby enemies as he rolls, and push them in the direction he is facing. Deals 40/60/80/100 [+20% INT] Damage per second. Recap- Good for initiating or zoning. [R]Egression- Teleports to the target location and sprays acid in a radius of 5, dealing 200/300/400 [+80% INT] Spell Damage. Gains 25% Movement Speed and Debuff Immunity for 5 seconds.' Recap- Nuff said. EasyD and Misantrophy 2 Quote Link to comment Share on other sites More sharing options...
residente Posted January 27, 2013 Report Share Posted January 27, 2013 Gains (Max Health-Current Health)/5 Health Regen. So if he has (early-mid game) 1500 total hp and he has just 700 because he is farming neutrals for example, he has 160 hp regen? if he is in late game with 3000 hp, after a teamfight he has 800 hp he will have 440 hp regen per second? You dont say if that "health regen" is per second or not, but if its just health regen, its supposed to be health regen each second how to kill this hero? if he is in the very late game with that 3000 hp and he has 400, being chased, the next second he will have 920, and the next second, 1336. I dont know if im stupidly wrong or you didnt think much about it D: hope my feedback helps Eliwan 1 Quote Link to comment Share on other sites More sharing options...
Legacy Posted January 27, 2013 Report Share Posted January 27, 2013 He seems kinda cool, but would be un killable like residente stated. Also... attack while moving is powerful enough to be a heroic passive. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted January 27, 2013 Report Share Posted January 27, 2013 Um, if you stacked hp on bane and got him to say, 4k hp, then you just charge into an eenmy team and they burst you down to 1k, you could use W and deal like... 1.5k damage a second. And you have 2 charges. Quote Link to comment Share on other sites More sharing options...
Aellectris Posted January 27, 2013 Report Share Posted January 27, 2013 Um in line with what Banzai said...If you stack 4k hp then you have 600hp regen/sec when you're down to 1k hp...That's kinda OP. Quote Link to comment Share on other sites More sharing options...
Revolution Posted January 27, 2013 Report Share Posted January 27, 2013 On top of the massive movement speed buffs he gets from his ult and Q he sounds pretty uncatchable and unescapable. Quote Link to comment Share on other sites More sharing options...
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