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Magus.Fizzlespark


Brissalfet
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EDITED VERSION V5

 

 

Basicly I decided this game needs a gnome in it, as all do. So, here's my idea for a gnome mage:

Name: Magus.Fizzlespark

Portrait/Unit Base: http://us.battle.net...issalfet/simple

Type: Caster

Script: Growing bored of the world of Azeroth and it's repetitive raiding, Magus Fizzlespark decided to check out where her friend Grunty had gone, and thus ended up here. Being a powerful mage, she commands the arcane powers others would find...mind-boggling at the least. She can conjure up massive balls of fiery death or even prevent her enemies from making even the slightest sounds, other than their painful screaming.

 

Starting Stats:

Base Health: 220

Move Speed: 2.7

Attack Range: 6

Attack Speed: 1.9

Base Damage: 45

Attack Name/Animation: Arcane Barrage (Use WoW cast animation)

Base Armor: 0

Strength:20+(4)

Agility:21+(3)

Intellect: 34+(7)

 

 

Heroic Passive: Powerful Impact

Fizzlespark harnesses the raw power of magic, granting a .35*LVL% chance to stun the target for 1.5 seconds on spell impact. This ability has a 5 second cooldown.

 

Ability Q:

Living Bomb: 12 second cooldown

Fizzlespark implants a furious seed of fire in the target, causing damage over time. After the effect expires, the target explodes, dealing damage to nearby allies.

Level 1: Deals 10% INT every second for 6 seconds, explosion deals 70+40% INT in a radius of 2

Level 2: Deals 11% INT every second for 6 seconds, explosion deals 130+47% INT in a radius of 2.5

Level 4: Deals 13% INT every second for 6 seconds, explosion deals 190+54% INT in a radius of 3

Level 3: Deals 15% INT every second for 6 seconds, explosion deals 250+60% INT in a radius of 3.5

 

Ability W:

Frostbolt, 18 second cooldown

Fizzlespark, being adept in frost magics as well, charges a ball of frost for 1.5 sec. then launches it at the targeted enemy.

Level 1: Deals 120+70% INT, slows for 3 X LVL for 1.5 seconds

Level 2: Deals 160+70% INT, slows for 3 X LVL for 1.75 seconds

Level 3: Deals 200+70% INT, slows for 3 X LVL for 2. seconds

Level 4: Deals 240+70% INT, slows for 3 X LVL for 2.25 seconds

 

 

Ability E:

Fizzle, 24 second cooldown

Fizzlespark silences and slows all targets in a radius of 3 in an area for a short time. If any target is casting when silenced, the cooldown of the interrupted spell will start att 75% completion.

Level 1: Silences the targeted area for 1.75 seconds

Level 2: Silences the targeted area for 2 seconds

Level 3: Silences the targeted area for 2.25 seconds

Level 4: Silences the targeted area for 2.5 seconds

 

 

Ability R:

Obliteration, 40 second cooldown

Fizzlespark draws on remaining energy from her most recently cast spell and super-charges it, smashing the target with magical force.

Level 1:Living Bomb -> Pyroblast, 1.75 second cast time. Deals 250+60% INT spell damage immediately, then an additional 10% INT true damage every second for 5 seconds

Frostbolt -> Ice Lance, Instant cast. Deals 200+70% INT spell damage, an additional 40+50% INT damage if the target is affected by Frostbolt's slow effect.

Silence -> Arcane Blast, 1.5 second cast time, deals 290+90% INT spell damage, slows the target by 40% for 3 seconds

Level 2:Living Bomb -> Pyroblast, 1.75 second cast time. Deals 300+65% INT spell damage immediately, then an additional 13% INT true damage every second for 6 seconds

Frostbolt -> Ice Lance, Instant cast. Deals 250+75% INT spell damage, an additional 70+60% INT damage if the target is affected by Frostbolt's slow effect.

Silence -> Arcane Blast, 1.5 second cast time, deals 340+90% INT spell damage, slows the target by 40% for 3 seconds

Level 3:Living Bomb -> Pyroblast, 1.75 second cast time. Deals 350+70% INT spell damage immediately, then an additional 16% INT true damage every second for 7 seconds

Frostbolt -> Ice Lance, Instant cast. Deals 300+80% INT spell damage, an additional 100+70% INT damage if the target is affected by Frostbolt's slow effect.

Silence -> Arcane Blast, 1.75 second cast time, deals 390+90% INT spell damage, slows the target by 40% for 3 seconds.

 

 

 

 

 

NOTES:

Arcane Blast's slow reduces the affected target's speed to 60% of their original movement-speed, it ignores move-speed modifiers like Speedy/zergling's ult/etc.

If players aren't careful they can easily end up doing a good deal of damage to their allies with living bomb

with a pure INT build (around 600+) each max level ability would deal as follows (argus crystal buff not included)

Living Bomb: 540+610 explosion damage

Frost Bolt: 580 damage

Pyroblast:770 impact+672 DoT damage (roughly 2.5k damage total over 7 seconds with living bomb)

Ice Lance: 780 damage+520 if affected by Frostbolt's slow (this must be chain-cast, very small window for bonus damage)( roughly 1900 dmg burst with frostbolt, no modifiers)

Arcane Blast: 930 damage

these numbers do NOT take into account any kind of damage modifiers, they may be higher or lower but that stands to be seen if this character is ever implemented.

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Seem like Maar to me....

Q seems like Heatwave to me, besides 30% INT is underscaled. Heatwave is around 100-120%.

W seems like Frostwave to me, besides 20% INT is underscaled. Frostwave is around 70%, i think.

Normal people call your E Taser.

R seems like ... ???. The cast times are just well to long. You know why Kerrigan hardly ever casts its R lategame? Because it takes ages to cast, and its AA is better.

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Strength:8+(26)

Agility:8+(24)

Intellect: 12+(34)

 

are you serious or troll?

even knowing that you mean

 

str: 26+8 per lvl

agi: 24+8 per lvl

int: 34+12 per lvl

 

are you trolling?

 

lvl 18 base stats without any item

 

str: 180

agi: 178

int: 268

 

 

he has same str growing of drake, same agi growing of shadow and 4 more points per level of int of cyprus

 

I think you just didnt care too much, and the point is kinda stupid, but i couldnt obviate the post

 

hope it helps

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His starting stats and stat progression is far to high.

 

His heroic passive is overpowered, it's basically a built in Masume without the damage reduction. After 5 hits you would have 25% CD reduction, 25% bonus movement speed, and 25% faster attack rate (ignoring weapon speed cap). You might want to either A) Change it to 3% Timescale or B) Change it from timescale to CD reduction.

 

His first ability is LUDICROUSLY overpowered. At max level, he is doing a total of 280(+360%) INT.

 

His second and third ability is fine.

 

His ultimate is also Ungodly Overpowered, ESPECIALLY with a 25 second CD.

  • His first ability would do 440(+600% INT) at max level
  • His second ability 550(+180% INT) at max level
  • His Third ability is fine.

As a general rule, a hero's ability should NEVER do more then 150% INT damage over it's duration unless it's channeled. A good caster could do over 5.5k with a single ability on this character, and with his heroic passive and short CD's he would be able to do this rapidly.

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For comparison values to what Muto said:

 

-Cyprus, the "king" of Burst; has 190% INT scaling on his combo. Off the top of my head, I believe he does 1360 [+190% INT] with his spells, and since he almost always gets Argus and Cunning that is an additional 1.2 * 1.05 = 1.26x = 1713.6 [+239.4% INT] Spell Damage.

 

-Rancor, the other burst dealer; has 60% W.D. scaling and 195% INT scaling on his combo [lower base damage though]; dealing circa 760 [+75.6% W.D>] [+245.7% INT] Spell Damage on his combo.

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ok, i've taken notes (well not literally) and adjusted this guy to what would seem pretty balanced, or at least i assume so, at max level

anything else to change?

changed pyroblast & living bomb damage

changed heroic passive to something unique by current hero standards

im thinking ice lance's bonus damage is too high, any thoughts?

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