Nuparu Posted January 24, 2013 Report Share Posted January 24, 2013 (Per le psyght request) (there are no images yet, i'll be back soon with the images of the jungle route) (This is assuming you're taking the protoss route, just turn it 180 and you have the zerg, anyways) Jungling. You know, the team ganker/super-farmer. And you're probably the team AA carry... Firstly, the talents: You neeeeeeeeeed (emphasis on need) the Might, Lifesteal, and Armor talent. The rest are negligible (weapon speed, health + regen, veteran, haste, brilliance, zeal + swiftness are all different choices you can put in as needed). Why? Might adds +15 damage. This'll help clear them out faster. Lifesteal adds 6% lifesteal- if you init with machete, you already have 9%. The armor talent adds 8 armor- that's a lot of mitigation (usually around 20-23 armor to start compared to 12-15 which isn't too much). The rest of them.. 1. Weapon Speed/Haste: Leads to cruising early ganks as hardcore AA carries i.e. shadow or nova. 2. HP Boosts: Great for heroes with crap health to begin with like Nova or heroes who need it like Shadow. 3. Veteran: Great for early ganks as well, as you can easily outlevel the side lanes by many levels (3, 4 if you're great) 4. Zeal + Swiftness: Great all around in the game, you get +20% speed to initiate and at minimum +7% speed, plus a HP talent/HP Regen/Spell Resist to help you stay alive! Now, the routes. You can take 2 ways, pretty much: 1. Start at the long lane tank, then kill the closest then longest thor, then kill the firebat, siege tank, then gank short lane; 2. Start at the short lane tank, kill the firebat as well if you can without being caught/threatened, then kill your firebat inside the jungle, the thors, then the siege tank, then gank long lane; Either way, you're either going to be useless or end up shopping, or GANKING. (Beware of Jakk.Summers post-6, hes kind of a beast at denying ganks ._.) If you take a look at the money you get, you get: 1. 25 minerals(?) per Marauder. You have 5-6 camps with 2 each, so you get about 300 minerals off these guys. 2. 65 per siege tank. There's 2; that's 130. 3. 50 per firebat- there's one or two, so that's at least 50, max 100. 4. 85 per thor: There's 2. 170. Add this up and you get: 700 about per run, with additional money from passive generation and ganking/aeon. That's a point- taking aeon is one of your key points if you can sneak it, or else you're going to deal the most damage to it when your team engages it. Aeon is huge (especially in inhouse, where there's usually a long, drawn out fight over it) because that's +250 minerals you can use and probably a half-level if you're around 10. Make sure to gank the lanes! Part of jungling is ganking. Great times are around levels 4, 6, and 9. Each time, you're going to be ahead of the enemy and have more skills in your arsenal plus better items due to having a free roam. Plus, it saves your team some stress and you're like the unknown assailant, especially with a phase cloak to cause enemies nightmares. ;) And you can ninja their jungler as well, having a decent gank if you ward it, but highly risky and somewhat rewarding. I recommend to do this with a hurty or speedy rune, or else you could lose and potentially get jungle-snatched. That is all... Remember, key points: 1. Gank! GANKK! 2. Try and take aeon! 3. Spend wisely- you're going to be ahead in minerals! 4. Make sure your talents contain Might, Bloodthirst (Leech) and Integrity (Armor)! Suggestions if you have them, post please. Tips from Easy (down below): 1. Play the enemies- if they're long lane trying to push hard, then that's an easy gank. Take advantage of when they screw up. 2. Extra emphasis on sustain- lifesteal, sustainers, whatever keeps you alive! 3. Yeah, kill the marauders first :p 4. Kill feeders- they're easy money. (I can support that one ;P) Eliwan, Psyght and SKyExiaLinoz 3 Quote Link to comment Share on other sites More sharing options...
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