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Feral.Terminus Item Build


LightZOut
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To be honest you just need INT imo. The more INT you have, the more devastating you will be. CDR also will help you to spam even more your Q.

 

I start with pendant on Lurker, he has insane base damage, 89, w/o talents or items, so you can last hit pretty easy tho, the mana/regen is to sustain your skills.

 

I always like to get a fast Ihan, to get easy hp and int progression in the first stage of the game, my power will be noticed later.

As core items you should have the typicall Argus+Gravity to deal massive amounts of damage, luxury items would be Yamato for massive TS, E.Manlte to protect yourself from AAers, and also a Simphonic Seed would give you a lot of mana sustain, specially in teamfights, you will restore a good 20% of your total mana per kill/assist so it will keep you to use your R constantly.

 

If you are in a competitive game and no one can do it, you can also get some supportive items like a Spell Buffer or Sharpnel Cloak, you will lose INT potentian but you still have a good stun, so you dont need much more, if ofc, your teammates can do well their job. SHC will always help with the extra stun.

 

I can't tell you about a DPS build for Lurker, because, I don't think its viable.

 

 

So, a good final build imo would be in no particular order: (Ihan stacked) Yamato, Argus, Gravity, Nitrogen Retrofit, E.Mantle, Simphonic Seed/ SHC

 

hope it helps.

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Twin paradox into yamato

SHM and nitrogen retro

Argus gravity edge IHAN etc

Organic or other if needed, if not phantom menace or other move speed item

 

Dont do AA, its a derp plan. It looks amazing on paper bc he can proc multiple explosive retros etc, but even with SHC it just plain doesnt work well, and silence is a death sentence while you are burrowed. (I tried it for like 10-20 games before I finally conceded that its just not a practical plan bc he is too immobile and people always move back, maybe you could make it work using tele talent as well, but IDK)

 

TIMESCALE is your best friend for increasing the effectiveness of his ult. Seriously get twin para early on, its not a luxury item its your bff.

 

Basic idea is to stick to them like glue while ulting and use timescale to increase the damage output of both your ult and SHM as well as your own movement speed. You will move so fast that you can chase right past towers and go all the way to their base to kill. You can run down both nova and darpa with ease and trololol that they cant get away

 

Get haste for your T3 talent, its amazing on him.

 

SHM = superheated mantle

SHC = small hedron collider

 

Late game the shm damage is nonexistant but it still adds an aoe slow when paired with nitro, you can usually get away with selling it though and swapping for health or other movment item instead, and when you do you can technically swap out nitrogen retro if you want (or leave it for when you ult)

 

Your q is an amazing move for teamfights and the like, use it to rack up assists or last hit as much as possible. Your ult is great for area control and chasing down ppl low on health to finish them off, but since the damage is random you can get bursted down while using pretty easy in the late game even with lots of timescale. However by then you have so dam much movement that nobody can catch you if you need to run.

 

Skill wise max q first, with 1 point in e for early sustain.

Q does a ton of damage early game and is very spammable, and you should be able to get some easy assists / kills in lane with it.

 

You will struggle late game, I have no idea what you can do about that, so try to win before 50ish ;)

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I have to agree with akanna that a paradox->yamato are just so good on him. Try to get an ihan early though for the energy regain. After that get what looks good. They keep running away? Get a nitro. Need more damage? Argus or edge. There should never be a set build for any character because everyone plays differently.

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to start off his AA and int builds are both viable. though his AA build to be good is very much determined on ur team make up.

 

to start i go 5 offensive 1 utility. 15 wd, leech, as, 1.5 lvl, haste and 1.5 energy regen. machette. no matter what build i go int or aa this is my starting build, since u can easily farm waves u will get more farm then starting with pendant or buckler.

 

INT BUILD:

i go for yamato reactor first. it gives stats to both AA and int build and health. this will still let u farm AA as well as increase spell damage when the use is in effect. not to mention ur ultimate will attack faster u will gain movement speed for the chase and attack speed if ur burrowed.

 

next item i get will be gravity edge followed by argus crystal. gravity first because again it gives damage to ur AA and spell damage. as well as movement speed.

now i work more towards health, i get ihan(60int/300hp)sell once stacks are maxed, then retrofit(60int/550hp) and it slows the enemy. then i get parallax generater. and finally carapace. now some ppl might be wondering why carapace. at this point in the game if u get ur 6th item everyone will be doing alot of damage, the 1250 extra hp(which should put you at about 4600 hp) is very handy as well as because ur massive time scale u have. i was at 100 hp. carapace started healing me i hit all my time scale stuff, haste yamato reactor and lurkers time scale, i was back to full hp in about 4 seconds.

 

AUTO ATTACK BUILD:

 

now when i said AA build to be good is determined on your team what i was talking about is having someone who can bring the enemy to you. boros, drake, micro, tass, zera, brine. the build i use slows the enemy so once they are pulled to the lurker they are dead. in most cases.

 

time spliter, saber(15%leech), sell once u get darwin might), FOE, lightning rod, darwin might, explosive retrofit, and masamune(might be spelt wrong) this will put you around 4k hp, and 400 damage. pretty much one shot creep waves because of hte explosive.

 

with time spliter and FOE you will basically slow enemy by 50% if u wanna drop explosive or masamune and get the other retrofit that slows from spell damge it will be close to a 75% slow. i havent done the exact math this is just an estimate. but this build as been proven that if u have a team mate who is good at pulling and they pull to you while burrowed your team will own. think vespus when u do the slow build but u can slow an entire team.

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AUTO ATTACK BUILD:

 

now when i said AA build to be good is determined on your team what i was talking about is having someone who can bring the enemy to you. boros, drake, micro, tass, zera, brine. the build i use slows the enemy so once they are pulled to the lurker they are dead. in most cases.

 

time spliter, saber(15%leech), sell once u get darwin might), FOE, lightning rod, darwin might, explosive retrofit, and masamune(might be spelt wrong) this will put you around 4k hp, and 400 damage. pretty much one shot creep waves because of hte explosive.

 

with time spliter and FOE you will basically slow enemy by 50% if u wanna drop explosive or masamune and get the other retrofit that slows from spell damge it will be close to a 75% slow. i havent done the exact math this is just an estimate. but this build as been proven that if u have a team mate who is good at pulling and they pull to you while burrowed your team will own. think vespus when u do the slow build but u can slow an entire team.

 

if an AA hero needs a pullers on his team to do something decent, means that he is not viable as AA imo

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Quick item-dense: [with the aid of others' posts]

 

Duran's Pendant

Miner's Goggles [You can skip this if you want; but it builds into SHM which is very good on Lurker when doing an INT build]

Ihan Crystal

Twin Paradox Isolator

BRANCHES: Up until late-game

If you're dying too fast; Super Heated Mantle

If you're in need of a smaller, but cheaper, damage boost; Super Heated Mantle

If they're too fast; Nitrogen Retrofit

If you're roflstomping; Argus Crystal

If you need more mobility; Warp Shard

If they're stacking Spell Resistance; Gravity's Edge

BRANCHES: Late-game

If you're dying too fast; Organic Carapace

If you're in need of shutting down opponent mobility; Small Hadron Collider

If you need more damage; Yamato, Argus, Gravity's Edge if you don't have it

If you do have it; Sell SHM for a Sunflare Gun or a Parallax or a Symphonic Seed

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WTF-Why-Did-That-Mother****er-kill-me-build

 

1. ihan

2. argus

3. nitrogen

4. gravity

5. sunflare

6. symph seed

7. sell ihan and get something else

 

That leads to like 450 int minimum and a flobing hard hitting R.

 

Last hit with the sunflare, never fails.

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if an AA hero needs a pullers on his team to do something decent, means that he is not viable as AA imo

 

If you read i said to be good he needs a puller. you can still run in stun then burrow, save ur self from being silenced. then attack. with his skill for time scale that works great for running up on enemies.

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If you read i said to be good he needs a puller. you can still run in stun then burrow, save ur self from being silenced. then attack. with his skill for time scale that works great for running up on enemies.

 

Right and what this means, is that hes not good as an AA hero, which everyone has already figured out :)

He is like drake, you "burn" them, but never really attack outside of the early game :)

 

Going AA he is hardcountered by any stun/silence, he cant dodge any initiation moves or AOE, he cant dodge any skill shots, or spells, and he is a sitting duck for like a million ults.

If you get silenced either in the ground or while moving you are insta dead

 

If you don't believe me you are welcome to try out any AA build you can think of, and I will rape you with Darpa all day and /dance on your grave ;)

And when that gets old I have a huge list of other heros I can exploit your immobility with, cause taser = you cant move for 5 seconds while burrowed so I don't even have to aim.

 

Game gets really easy when your opponent cant move, its like insta zera bubble on demand ;)

 

Dont do AA, its not a good plan. It works okish for early game, but as soon as people get sight its GG for you.

 

SHM seems like a horrible idea, and you don't need to slow with Nitrogen since you already have your R dummmies.

SHM is good early on to ensure you have some consistent damage while ulting, you are guaranteed to be able to stay close to them thanks to R, but it takes time to kill since the damage is done at random spots. Its not unlike getting SHM on drake to boost damage of martyr, late game its pointless, but early on its a good decision.

 

Also SHM significantly helps in the laning phase to ensure you get last hits, your AA flows in a striaght line, and can often miss a bunch of the creeps to either side of the target, SHM hits everything and everyone near you.

 

The Nitro is extremely handy because your ULT has craptons of range, and the spikes are not guaranteed to hit every time, but any time a spike hits someone they are slowed for the next 2 seconds, and thus cannot get away easily from you or your team, and when they are within SHM range, they are auto slowed anyways. I have used this to even chase down lvl 16 darpa....who is arguably the biggest hardcounter to feral.

 

The heros role is to help trap players for the team, using q and use the ult to pick people off and control areas. His ult (with nitro) can be used just like frost on MAAR to prevent people from running, and that really lets you rack up more assists/kills.

 

As I stated above in the late game, the SHM and Nitro combo is not really as needed, and you can swap them out easy for other stuff, the extra money you made last hitting with SHM, and slowing with nitro pretty much lets the items pay for themselves.

 

Try it out before you bash it ;)

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AUTO ATTACK BUILD:

 

now when i said AA build to be good is determined on your team what i was talking about is having someone who can bring the enemy to you. boros, drake, micro, tass, zera, brine. the build i use slows the enemy so once they are pulled to the lurker they are dead. in most cases.

 

time spliter, saber(15%leech), sell once u get darwin might), FOE, lightning rod, darwin might, explosive retrofit, and masamune(might be spelt wrong) this will put you around 4k hp, and 400 damage. pretty much one shot creep waves because of hte explosive.

 

with time spliter and FOE you will basically slow enemy by 50% if u wanna drop explosive or masamune and get the other retrofit that slows from spell damge it will be close to a 75% slow. i havent done the exact math this is just an estimate. but this build as been proven that if u have a team mate who is good at pulling and they pull to you while burrowed your team will own. think vespus when u do the slow build but u can slow an entire team.

AA build is almost completely useless without SHC. U need additional mobility while u burrowed, otherwise it can be use only in defensive way. Build can be viable but it requires good initiation, for example - jackson and drake. Their initiation capabilities should give u enough time to position yourself and abuse your powerful AA (nice synergy with jackson ultimate). Besides with SHC, area stun and timescale buff u are almost impossible to be ganked while u are able to clear creep waves extremely fast, so u can ninja-push side lanes as well. So I would change Lighting Rod, which is bad item late game anyway, into SHC. Don't forget about getting Ihan Stacks as well.

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