FruitNinja Posted January 17, 2013 Report Share Posted January 17, 2013 This is a little idea I had recently... Changelog: 1/17/2013 - First post - Changed parry to consume two stacks. 1/20/2013 - Some balance changes Lawrence.Williams A man of esquisite tastes and considerable dueling ability, Lawrence travels the universe in search of new worlds to explore, new foods to sample, and new opponents to duel. He uses not his standard-issue canister rifle from the days of his military service, but instead his trusty lazersword. Portrait: ??? (Ghost?) Unit Base: Ghost with red glow around hand. Weapon always holstered. Type: INT Alignment: Chaotic Neutral Starting Stats: Health – 495 (225 base) Movement Speed – 2.75 Attack Range – 1.25 Attack – Lightsaber! Attack Speed – 1.6 Damage – 70 (53 base) Armor – 0 Energy – 0 Strength – 27 (+4) Agility – 30 (+6) Intelligence – 34 (+6) -- Wit [Heroic Passive] Lawrence refuses to fight with a ranged weapon, and instead duels honorably with his sword. Every attack gives him a stack of wit and 4% of his maximum mana. At three or more stacks, he consumes two stacks every time he is hit by an autoattack to parry the attack and reflect 50-300 (based on level) Spell Damage, reducing his opponent's weapon speed by 35% for three seconds. This effect can only occur once every 7 seconds, but this cooldown is reduced by 1 every time he attacks. Every 30 seconds, Lawrence can block a spell if he is at his Wit stack limit (five) if it will do more than 30% of his current health in damage. This consumes two stacks. -- Guise [Q] Mana Cost: 20% Cooldown: 19/17/15/13 Range: 11/14/17/20 Lawrence tagets an enemy and disappears for two seconds. After this wait, he appears at the original location of his target. The location of the effect is visible to allies but not enemies. Level 1: 19 second cooldown, 11 range. Level 2: 17 second cooldown, 14 range. Level 3: 15 second cooldown, 17 range. Level 4: 13 second cooldown, 20 range. -- Honor/Sidestep [W] Mana Cost: 10% Cooldown: 4 Passive: Lawrence gains a percentage of his INT as bonus Weapon Damage. His autoattacks also mark the target, allowing him to use sidestep. Active: Lawrence dashes diagonally around the target, confusing the target (causing it to move in random directions, unable to attack or cast spells) for 0.75 seconds and dealing Spell Damage to enemy heroes and summoned minions he passes through. Level 1: 15% INT gained as Weapon Damage. Sidestep deals 40 (+50% INT) Spell Damage. Level 2: 25% INT gained as Weapon Damage. Sidestep deals 80 (+50% INT) Spell Damage. Level 3: 35% INT gained as Weapon Damage. Sidestep deals 120 (+50% INT) Spell Damage. Level 4: 45% INT gained as Weapon Damage. Sidestep deals 160 (+50% INT) Spell Damage. -- Exploding Rifle [E] Mana Cost: 20% Cooldown: 30/25/20/15 Range: 10 Lawrence throws his rifle to his target, disabling their normal autoattack and on-hit effects for 6 seconds, but instead giving them an autoattack with 6 range. At the end, the rifle explodes, dealing heavy Spell Damage to the target and units around it. The cooldown of this ability is reset if the enemy still has the weapon while Lawrence kills him. Level 1: 100 (+100% INT) Spell Damage at end. Level 2: 200 (+100% INT) Spell Damage at end. 1 bonus stack of wit upon killing a target with the rifle. Level 3: 300 (+100% INT) Spell Damage at end. 2 bonus stacks of wit upon killing a target with the rifle. Level 4: 400 (+100% INT) Spell Damage at end. 3 bonus stacks of wit upon killing a target with the rifle. -- Mortal Combat [R] Mana Cost: 0% Cooldown: 160/115/70 Range: 10 Lawrence challenges his target to a duel, teleporting himself and the target to an off-map arena where they may fight to the death for a duration. If the target is killed, Lawrence teleports to the target's previous position and receives 70% of his maximum mana. The cooldown of this ability is also reduced to 5 seconds. Otherwise, both are teleported back to their original spots, removing all debuffs from both heroes. If either Lawrence or his opponent leave the arena somehow before one of them dies, the one that leaves the arena receives damage. Level 1: 4 second duration, 160 second cooldown. Penalty of 200 (+100% INT) Spell Damage. Level 2: 7 second duration, 115 second cooldown. Penalty of 400 (+100% INT) Spell Damage. Level 3: 10 second duration, 70 second cooldown. Penalty of 600 (+100% INT) Spell Damage. Doom 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.