Itsthatguy Posted January 15, 2013 Report Share Posted January 15, 2013 Change log: Change Recipe on a component for Aeon's Jewel from balancer to Stabilizer. Also added +5 STR//AGI//INT onto it. Aeon's Jewel Recipe Cost: 1000 Total Cost: 5000 Required Items: +35 Strength +35 Agility +35 Intelligence +6% Spell Resistance +4 Armor +18 Weapon Damage +10% Attack Speed +2.5 Hp Regen +1 Energy Regen +50 Energy +6% Lifesteal +400 Health +10% Cooldown Reduction [unique] You Pernamently gain +20 additional Stat points of your hero's primary Stat when this item is purchased. [sTR gain +20STR, AGI gain +20AGI, and INT gain +20INT, it is pernament even if you sell the item]. The Ultimate balancer item. It gives a little of everything. In addition, this item will give you a small pernament increase immediately when you purchase it, so if you have full items, you can still save up for this item, and purchase it then immediately sell it just for the additional +20 Stats. Tempest Blade Recipe Cost: 910 Total Cost: 3850 Required Items: +35 Strength +10 Agility +10 Intelligence +15 Weapon Damage +30% Attack Speed [unique] Every attack strikes up to 4 nearby enemies for 40 Spell Damage and an additional 20 Spell damage in an AoE 1-unit radius to the targets hit by the strikes. Better version of lightning rod as each hit garentees spell damage and to 4 other targets too. In addition, gives more favorable stats that other one, and also if enemies are clumped up, you can deal AoE Spell Damage usually up to 40+80 Spell damage if it is really really bad clumping. Probably a really good item for kerrigan. This item does stack with the original lightning rod too :P. Fairly costly for the upgrade, but better than having just a standard lightning rod for a final item. Chrono-Shield Recipe Cost: 675 Total Cost: 3900 Required Items: +35 Weapon Damage +480 Health +16% Spell Resistance [Active] User becomes invulnerable (unselectable//targetable) for 5 seconds but is also stunned for 5 seconds. During this time, AoE Debuffs//damage also miss. In addition, after 5 seconds when the user is no longer invulnerable or stunned, he will recieve +500 Shields for 5 seconds. Cooldown: 60 An item with not many uses, but it is decently counterable vs pullers. Since you don't have to select yourself with the time, if you get pulled, immediately use this item, to give allies time to come and rescue you. Also helps to avoid when enemies come to deal burst versus you or you need to stall for time. In addition, it helps you to time out Shrapnel Cloak without taking damage and survive Damage over time effects, especially the final tick of molotov. EMP-Rifle Recipe Cost: 1125 Total Cost: 4600 Required Items: +30 Strength +40 Weapon Damage +20% Life Steal +450 Energy [Active] Deal 500 Spell Damage to target Heroic unit, also disabling the Uniques on all the target's items for 15 seconds. Cooldown 60 seconds. Shares a cooldown with Sunflare Gun and Flare Gun. An effective way to counter a person who relys to much on uniques without getting shadowmourne (and countering shadowmourne itself). This item is mainly for heros who are to heavily countered by unique items so they can at least be useful. In this game, Items counter items in many ways. Issue: Parallax counters Rory's Molotov, and Rory can't do ANYTHING about it. With this item, he could temporarily disable Parallax, but he would have to sacrifice getting a Sunflare Gun because of it too. In addition, this item works only on a single target, and has a fairly long CD, making it not really to OP. Good for disabling an enemy tank if he has massive aura items like CoA//Spell Buffer//Korhal Vanguard. This is even effective versus casters who rely on Argus and gravity edge for damage. Disabling gravity temporarily will make spell resist much better and also their spell damage would be much less without that argus unique too. Possible remakes of Bandit Artifice This one can be shown similar to Aeon's Jewel as this was original concept I made for a balancing item for bandit artifice. Be nice to give it some additional stats (maybe more like a super balancer type where it gives little of everything) Recipe Cost: 1000 Required Items: Total Cost: 5000 +40 Strength +40 Agility +40 Intelligence +12 Weapon Damage +350 Hp +1 Energy Regen +2 Health Regen +4% Lifesteal +3 Armor +40 Energy [Active] Create a Clone that deal 65% of your Physical Damage for 30 seconds. Clones take 150% damage from all damage sources. 45 second cooldown. Although I guess this would make it one the ultimate AA items as it gives you decent armor//Attack and high Hp, with a good active (which i lowered CD by 15 and damage taken by 50). Gives small bit of leech for sustainance and you wouldn't really have to worry about Energy too. It would make the item much more favorable. Recipe Cost: 900 Total Cost: 5000 Required Items: +50 Strength +50 Agility +60 Intelligence [unique] A Clone of your hero will appear 2 seconds after your death. This Clone deals 65% your Physical Damage and lasts up to 45 seconds. This clone takes 150% Damage from ALL SOURCES. Clone Spawns with Full Health. Clones do not Proc shadowmourne, or Bandit Artifice Unique. The Clone will also copy Heroic Passives // Actives, excluding Tassadar's Heroic Passive. Does not copy abilities. This would allow someone to stay in battle, or hopefully avenge themselves if they die to fast. IT would be a great item for AA heroes like nova who may be glass cannon, since if they die, they still have a little bit of time to wreck. Basicly like old Life tech, except you still die regardless, and without the glitchyness of the life tech. Items from Part 2 Changelog: -11/25/2012 -List created -Changed Healing Box to Health Box (changing effects and items). -Fixed Components (required items) for Spoiler items (From previous post). -Buffed True Armor Slight (Added +1 armor//+2% more spell resistance and +100 more HP) Magical Armor Recipe Cost: 750 Total Cost: 4800 Components of: (Shrapnel Cloak), (Metal Gear) +700 Energy +11 Armor +20% Spell Resistance +15% Cooldown Reduction [Active] Deal Spell damage in a 10-unit Radius, causing all enemies that are hit to take 400 spell damage, and disabling Weapons for 3.5 seconds. Cooldown 60 seconds. Shares cooldown with shrapnel cloak and Shrapnel Taser (other item below) Note: A much better version of shrapnel cloak, giving more resistance and armor, and a lot of energy. It deals slightly more spell damage, and lasts slightly longer. Warping Dial Recipe Cost: 1110 Total Cost: 4600 Components of: (Impact Dial), (Warp Shard) +30 Intelligence +5 Armor [Active] Teleport to an area in a 9-unit Radius. Units in an AoE of 2 units from the area you teleported to will be pushed towards the spot you previously were for 0.5 seconds up to 6 units. Cooldownn 30 seconds. Shares a cooldown with Small Halldron Collider, and Warp Shard Note: Good for chasers or trappers like Cow, although it wouldn't be ideal for heroes like Micro who throw right after teleport. True Armor Recipe Cost: 910 Total Cost: 4100 Components of: (Korhal Vanguard), (Crystal Bark), (Mirror Plating) +18% Spell Resistance +8 Armor +380 Hp [unique] You gain +12% Damage Resistance Note: While you have lower resistance and armor, the unique makes up for this, as you gain +12% Damage resistance (4% more than previous one which is about equal to the items). Also the damage resistance also gives you damage resistance towards true damage. This would make the item a decent counter for Gravity Edge. As it is not Aura, you must choose if you want this, and can't support team with this or it would be to strong. Shrapnel Taser Recipe Cost: 300 Total Cost: 5000 Components of: (Mossberg Taser), (Shrapnel Cloak) +380 Hp +25% Spell Resistance +7 Armor +650 Energy [Active] Deal 200 Spell damage in a 8-unit radius causing all enemies in it to take spell damage. In addition, units hit will be silenced and will disable Weapons for 2 seconds. Shares cooldown with Shrapnel Cloak and Magic Armor. Note: It would be to powerful if mossberg taser and shrapnel cloaks spell resistance stacked. As a result, it gives some Hp to help. The hit radius is lower and debuff doesn't last as long, but as a result, it both silenced and disables weapons for very short while causing a major difference. Assassin Cape Recipe Cost: 485 Total Cost: 5000 Components of: (Phantom Menace), (Serrated Cleaver) +12% Movement Speed +15% Weapon Speed +10% Crit Chance +50 Agility [unique] You and Allies in a 6-Unit Radius gain +10% Movement Speed. Note: You lose movement speed if you convert from phantom menace, but you and allies gain movement speed. Also it helps you with some slight buffs that phantom menace doesn't have like weap and crit. P.S. You can troll with this item: Step 1: Get Leo, Step 2: Get this item, Step 3: Get Silver soul. Step 4: Stay near allies as you give them +10% +10% +15% Movement Speed FTW. Symbiosis Flag Recipe Cost: 800 Total Cost: 3900 Components of: (Dominion Standard), (Zerg Symbiosis), (Psionic Ravager) +25 Agility +25 Strength +15% Life Steal [unique] Your allies (not including self) restore Hp equal to 8% of Physical damage you deal in an 10-unit radius (before mitigation). Note: This is basicly the opposite of Hive Symbiosis. It restores 8% to ALL allies, and not evenly. Shadow Gun Recipe Cost: 1160 Total Cost: 5000 Components of: (Flare Gun), (Serrated Cleaver), (Storm Pauldrons) +25 Intelligence +15% Weapon Speed +10% Crit Chance +15% Life Steal +40 Weapon Damage +5% Movement Speed [Active] Shoot a projectile at the enemy. If the projectile hits, the enemy will take 200 Spell damage, and will clone the targeted Enemy. Clones have 0% Physical//Spell//Damage Resistance, take 200% Damage from all sources, and the clone deals 50% Weapon damage of the target. The clone is controllable and can last up to 30 seconds. Cooldown 60 seconds. Shares cooldown with flare gun and Sunflare Gun. Note: This is like a halfway merge of Shadowmourne, and Bandit's Artifice. Health Locker Recipe Cost: 600 Total Cost: 5000 Components of: (Schrodinger's Lockbox), (Executioner's Axe) +5% Movement Speed +35 Intelligence +35 Agility +35 Strength +1.5 Energy Regen [Active] The Targeted unit is removed from the game for 2.5 seconds. The targeted unit will restore 10% their Max hp if it is an Ally, or will lose 90% of their healing for 6 seconds if it is an Enemy (Lose healing right when enemy is removed) Note: A better version of the Lock Box, but it is more useful to use on allies. It is also useful it the sense that it reduces enemy healing. Since it removes 2.5 seconds, the person can not be healed for an additional 3.5 seconds after they come back. (You can actually heal inside of lockbox). Items from Part 1 Well there are some items I just think of and they some may be useful to add to game, and others may be totally broken (XD). Either way, here are my ideas. I will try my best to have pictures on all the required items, or vice versa. I will label if the item seems broken with (broken?) sign, stating the item is either OP, or questionable. Change Log: 11/3/12 (Started this), Added a few items : Duran's Stash; Accelerators ; Wind Cape 11/4/12: Added 5 mega items: Crystal of Khali, Corrupted spear, Gravity Crystal, Titan's Armor, Shredder Blade. Also Added 2 standard items: Vampire's Wrath, Limited Staff Reduced, Runic Time Watch Ally Effect Radius to 4 from 5. 11/6/12: Added 8 standard items, Blood dagger, Power Hammer, Blood Hunger, Steel Fangs, Extension Blade, Demon's Seal, chrono dagger, Paradox Orb Duran's Jewel Recipe Cost: 1235 Total Cost: 3500 Required Items: +20 Strength +20 Agility +20 Intelligence +1 Energy Regen +2.5 Hp Regen +380 Hp +16 Atk +60 Energy +5% Life Steal +3 Armor Note: This item would be to have a balance of, energy, hp, hp regen, energy regen, and stats. It provides a small bit of everything. To ppl who like the starting duran items. Cursed Blade Recipe Cost: 1125 Total Cost: 4500 Required Items: +50 Agility +40 Atk +12% Life Steal [unique] Your attacks lower the enemies Life Steal up to 15% for 2 seconds. Note: It lowers up to 15%, meaning if the enemy only has 11% life steal, his leech will be turned to 0%, not -4%. But an enemy with 30% once attacked will only have 15% then. Runic Time Watch Recipe Cost: 1425 Total Cost: 5000 Required Items: +60 Intelligence +6 Hp Regen +2 Energy Regen +15% Cooldown Reduction [unique] You and allies in a Radius of 4 gain +8% Timescale. Note: It doesn't give as much timescale as paradox, but it is it is always on you, and effects allies who are really close. It does not stack. Galaxy Armor (Broken?) Recipe Cost: 835 Total Cost: 4900 Required Items: Component of: Legendary Armor +25 Strength +25 Agility +25 Intelligence +5 Armor +15% Spell Resist +280 Hp [unique] You gain +35% Physical and Spell Resist if your hero is under 30% it's Max Hp Note: A Good tank item and balance item. It is good to use this time on a tank, especially one that can heal. Primarily, Egon, Mandrake, tychus, or other heros. It is also a good idea to combo this item with Life tech, since you will be restoring hp constantly too. Light Mace Recipe: 400 Total Cost: 4750 Required Items: +80 Intelligence +20% Lifesteal +20 Attack +5 Hp Regen [Active] Reveal all units for 8 seconds in a 20 unit Radius. 60 second Cooldown. Note: This item would be good if your chasing someone threw bushes or chasing a cloaked unit and just need to see him a small duration. This is similar to a Boundary Scanner, except a higher CD, non-consumable, larger radius, and only reveals half the duration. This item would also help to counter shadow's final, but shadow's final would still be effect to the point, that if he mossberg silence, or gets the jump inwhich it may be to late. Since this item would be primarily towards spell casters, it wouldn't be an ideal item to counter a shadow if you were AA or especially if your a tank. Magic Blade Recipe: 925 Total Cost: 4300 Required Items: +30 Agility +15% Cooldown Reduction +50 Weapon Damage +4 Energy Regen [unique] You gain +5% Spell Damage when you use an ability for 8 seconds. Can stack 4 times. Note: This is similar in opposite way of cerebro. Cerebro gives massive int(caster) and some crit (AA) and an unique more towards AA. Magic blade gives alot of damage and some CDR (for the caster), but its unique is more towards casters. (each one stacks meaning 5% x4 wouldn't give you 20% Spell damge but more than that. Refresh upon each ability) The +5% would be granted 0.1 second before the spell damage done, so casting the ability for first stack will do +5% spell damage then. Of course this would be good with Pyre and Blackhole. Wind Cape Cost: 700 Component of: Accelorators ; (Phantom menace recipe cost would then go to 1250 to 550) +5% Movement Speed [Active] Gain +15% Movement Speed for 2 seconds. Cooldown: 45 seconds. Note: If you like movement speed this is your item. It is also useful to have a small boost of speed for that engagement. [Notice: This item has an active at a very low level, while most items that have an active would usually cost 1500+ minerals). Accelorators Recipe: 850 Cost: 2800 Required Items: [Wind Cap] Component of: Wind Cape +10% Timescale +1 Energy Regen +4 Hp Regen [Active] Gain +40% Movement Speed for 2 seconds. Cooldown: 35 seconds Note: Good at initiation. Gives timescale too. (This is my type of item ^^, cough get, 5 accelorators and a Yamato Reactor). Duran's Stash Recipe: 1575 Cost: 4000 Required Items: Component of: Corrupted Spear [unique] Every second, gain +2 Minerals. In additional, you gain +25% Lifesteal, +420 Hp, and +7 Hp Regen, +3 Energy Regen. Note: If for some reason you like money, this is your item. Altho it would not be suggested to keep this item, as late game XD. Vampire's Wrath (This Item might not pass because of a removal of a specific leech) Recipe: 725 Cost: 4500 Required Items: +280 Hp +30 Weapon Damage +30% Life Steal +5 Hp Regen [unique] You gain +8% Spell Leech Note: This item grants spell leech, possibly disqualifying it, but grants alot of leech to those who want it. Since it is primarily a DPS item, it may be risky for a caster to get it. Since it is also a unique, it is not stackable Limited Staff Recipe: 425 Total Cost: 3800 Required Items: +65 Intelligence +20% Life Steal +10 Weapon Damage +10% Cooldown Reduction [unique] Your attacks limits the enemy's Healing for 5 seconds, causing the enemy to heal only a maximum of 100 Hp. Note: This item is primarily towards leech. If a person with 50% Leech deals 500 Damage, instead of healing 250 Hp, it only heals 100 Hp. This item is like a worst version of Executioner Axe, but its stats are much more favorable, and more toward Casters. It still has uses to be a late game item to get. The item, is ment to limit a unit with very high Life Steal, not to destroy it all together. Works on other healings then just leech, (but it wouldn't be effective vs over time heals.) Blood Dagger Recipe: 925 Total Cost: 3400 Required Items: +23 Strength +250 Hp +15% Life Steal [unique] You gain +2% Lifesteal per attack for 3 seconds. Can Stack 25 times. Refresh per attack. Note: This item is more towards lifesteal in the long run, attacking for a duration, having to build it up Power Hammer Recipe: 1425 Total Cost: 4250 Required Items: +85 Weapon Damage [unique] Gain +15% Weapon Damage. Note: This item sets Weapon damage to 115% Weapon damage, meaning the unique doesn't grant bonus to blackhole. It also means that debuff weapon damage, are less effective. Example: Shrink ray would lower ur Weapon damage from 115% to 80%, instead of 100% to 65%.) Blood Hunger Recipe: 1625 Total Cost: 4100 Required Items: +50 Weapon Damage +20% Life Steal [Active] Gain Debuff immunity, and +30% Life Steal for 2 seconds. Cooldown: 60 seconds Note: This item would be a primary counter towards, axe, and leech counters, enabling leech not entirely useless, if enemy has executioner axe. Of course, with this time, you would have to time it for the exact moment you need it, and it doesn't last long, and has a rather long Cooldown compared to the other leech actives. It is also a counter towards other heros that have debuffs. Steel Fangs Recipe: 710 Total Cost: 3900 Required Items: +50 Weapon Damage +7 Armor +10% Life Steal [unique] You gain Lifesteal equal to 40% of the Lifesteal of the target you are attacking, up to +50% Life Steal. Switching targets will immediately change the leech to amount of the new target. The buff lasts 2 seconds. This unique doesn't work on enemies with this item. (To prevent infinite looping). Note: An indirect way to counter leech, by having superior leech. xD. If an enemy has 100% Leech, you gain +40% Leech from that. Extension Blade Recipe: 800 Total Cost: 3700 Required Items: +50 Agility +30 Weapon Damage [unique] Gain +0.5 Weapon Range. Note: The largest range unit would then be Starscream in flight mode with a range of 8.5, [8+0.5] the same as a tower, any increase of weapon range would make a hero able to hit a tower out of range, unfairly. Demon's Seal (I'm not entirely shur about this item) Total Cost: 1800 +25 Weapon Damage +10% Attack Speed -20% Physical Resistance -15% Spell Resistance [unique] +15% Xp Gain Note: An early game item, for gaining extra experience at a cost. Is it worth the risk? Chrono Dagger (Broken?) Recipe Cost: 2900 Total Cost: 3600 Required Items: [Wind Cap] +8% timescale [Active] All units except your specific hero lose 30% time, 50% Movement Speed, and 50% Attack Speed for 3 seconds in a 15 Unit Radius. (Does not Silence.) Cooldown: 45 Note: There was a pervious item called chrono dagger (this is a remake of it) This item is like a very nerfed version of zeratuls final in a larger radius. Enemies hit will be affect for 3 seconds, regardless if they move out of a 3 second range. This item could be powerful, and would lean more favorable towards casters, and aiming. (If you include all the debuffs together, u lose about 65% movement speed and attack speed.) Paradox Orb (Broken?) Total Cost: 3000 [Active] For 3 seconds, switch damage you take as healing, and healing you take, as damage. Cooldown: 45 seconds. Note: This means that, if you have this buff on, and you take 1500 damage, you will heal 1500 HP instead of take 1500 damage, but if an ally heals you 500 hp, you take 500 damage instead. This will cause a reverse in lifesteal too. Making an enemy with 500 weapon damage and 50% lifesteal, the enemy will actually take 250 damage, as you heal 500 hp (less because of your armor). Barb armor will reverse tho, causing enemies to attack you to heal hp equal to the amount of damage barb armor is doing. The animation of this effect will have to be obvious, or else it would be over powered. Also this item isn't a good idea to have lifesteal with it, since if you activate it, and you try to attack, your lifesteal will actually damage you instead. Mega Items: These items will be items that are not worth the money, but are considered "Super Items", being nearly double the amount of what they are worth, it is suggested for heroes to buy them once, they have nearly full items, thus making money not completely useless late game, having an extra 15K Minerals, but not having any use for it. Of course, this may break the game, so it might not be the best idea, but i just feel like typing down the items, (and some recipes went over 5K so yea i just called it mega items and major high cost and added more stuff) I'd write more, but it is time consuming and, I'm horrible at coming up with names. Scrap Yard Generator (Broken?) Recipe Cost: 10325 Total Cost: 18000 Required Items: +850 Hp +25% Spell Resistance +60 Attack +6 Hp Regen +4 Energy Regen +300 Energy [unique] Whenever you take damage, 40% of the damage done will be restored as Hp over 8 seconds and 40% of the damage done will also be restored as Shields over 4 seconds. Shields last 6 seconds. Note: Meaning if you take 1000 damage instantly, you will restore 400 over 8 seconds and 400 shields over 4 seconds. The healing stacks. Legendary Defender (Broken?) Recipe Cost: 8150 Total Cost: 21000 Required Items: (Galaxy Armor, [my item], and +60 Strength +30 Agility +30 Intelligence +6 Armor +30% Spell Resist +400 Hp +20% Cooldown Reduction +80 Weapon [unique] When you are under 30% Max Hp, you gain a buff for 10 seconds which gives: 1250 Shields; 45% Physical and Spell Resist and Enemies that attack you will be stunned for 1 second and will take 100 Spell Damage. Cooldown : 25 seconds. Lightning Blade (Broken?) Recipe Cost: 9850 Total Cost: 18250 Required Items: +40 Strength +800 Hp +30 Attack +35% Attack Speed +350 Energy +2 Energy Regen [unique] Your next attack deals 300 Spell Damage to primary target, and 3 other targets, stunning them for 1.25 seconds and slowing their Movement Speed and attack speed by 50% for 4 seconds. Cooldown: 8 seconds Cloning Blade (Broken?) Recipe Cost: 7050 Total Cost: 17000 Required Items: +50 Strength +50 Agility +50 Intelligence +25% Attack Speed +25% Crit Chance +500 Energy +8% Movement Speed [unique] Every 5th attack, you create a clone of yourself, which deals 20% your weapon damage, and deals 20% Spell damage (for pyre and other items) and 20% True damage (incase grunty gets). Clones are vulnerable, inwhich they take 400% More damage from all sources, and will always have 0% Resistance to anything. Clones proc items, and can last up to 10 seconds. You can have a maximum of 4 clones. Clones can not cast abilities, but do have the heroic passive (won't work if activate). Crystal of Khali (Broken?) Recipe Cost: 10000 Total Cost: 19000 Required Items: +120 Intelligence +25% Crit Chance +90 Weapon +10% Attack Speed [unique] Your Critical Strikes deal bonus Physical Damage equal to 60% of Intelligence Corrupted Spear (Broken?) Recipe: 10100 Total Cost: 19000 Required Items: [Duran's Stash] +500 Hp +60 Strength +35% Weapon Speed +20% Cooldown Reduction +25% Life Steal +3 Energy Regen +7 Hp Regen +30 Weapon Damage [unique] Enemies in a Radius of 10 lose 10% Weapon damage and Spell Damage. [Active] You gain control on Non-Heroic (excluding Massive [boss creeps]) enemies for 20 seconds in a Radius of 15 upon activation, before they return to enemies. Cooldown: 60 seconds Gravity Crystal (Broken?) Recipe: 11300 Total Cost: 20000 Required Items: +220 Intelligence +8% Movement Speed +40 Attack [unique] You spell damage, deals 35% more damage as True damage. (Means if you you deal 1000 spell damage, you will deal 1000 spell damage +350 true damage) [i'm not sure if you can get more OP than this] Titan's Armor (Broken?) Recipe: 7835 Total Cost: 17000 Required Items: +65 Strength +1350 Hp +18 Armor +4% Spell Resistance -15% Movement Speed [unique] Restore 1% of your Missing hp per second. [Active] Go into Shell mode, stunning you for 10 seconds, but gaining 50% Cooldown Reduction (CDR does work if your stunned//silenced),+70% Damage Resistance, and heal 5% Your max Hp per second. Cooldown: 60 Shredder Blade (Broken?) Recipe: 8000 Total Cost: 19000 Required Items: +80 Agility +70 Intelligence +35% Attack Speed +100 Weapon Damage [unique] Your Attacks causes enemies to lose 3% Timescale, Physical and Spell resist, Weapon damage, and Spell Damage for 6 seconds. Refresh upon new stack. Can stack up to 25 times. Consumable Defence Tower Cost: 1800 Duration: 20 minutes Placement Range: 5 Place a tower which has Hp: 2000 50% Damage Resistance and an additional 70% Spell Resistance. (meaning 50% true damage resist, 50% physical damage resist, and 85% spell resist total.) Atk: 100 True Damage [Deals a bonus 20% of non-heroics enemies Max Hp as True Damage] Attack Speed: 1 Range: 8.5 This tower can be targeted by Spells [unique] Structures that can't attack in a Radius of 6 from tower will gain +90% Damage Resistance, and +10 Hp and Shield Regen. Note: Tower acts like a standard CPU tower and once placed, will be controled by CPU. It can be targeted by abilities since AA heros would have a significant advantage at killing these towers. It also would help prevent anti-backdooring from occuring, giving time for heroes to kill creeps, instead of creeps attacking the tower regardless of enemies nearby. These towers would die fast tho, only giving enough time to just stall and prevent anti-door since low DPS. Sealing Orb (Broken?) Cost: 1900 Upon using this item, 2 Creep waves (Current amount of creeps) and 1 Tank, will spawn which will head straight towards the enemy artifact base (regardless of invince towers or not). The Creeps have +50% Max Hp and +50% Attack. It would also help to push vs towers. Thanks for reading :D RedHydra 1 Quote Link to comment Share on other sites More sharing options...
residente Posted January 15, 2013 Report Share Posted January 15, 2013 Aeon's Jewel recipe cost is stupid imo, comoments 2 cheap and recipe 2 expensive Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 15, 2013 Author Report Share Posted January 15, 2013 Aeon's Jewel recipe cost is stupid imo, comoments 2 cheap and recipe 2 expensive Would of added other components but i think 4 is max. While it may be a lot, note you also gain +14 of each stats +20 pernamently of your main stat +6% Spell Resist +2 Armor +10% Attack Speed +1 Hp Regen +0.25 Energy Regen +20 Energy +3% Lifesteal +80 Hp +10% Cooldown Reduction For 2735 imo, thats worth it to me if i need a little bit of everything. [Like boros, as he gains AGI//HP//and INT and energy regen, ect. ect.] I was going to have it a different recipe, but it would increase the standard Stats and make it seem slightly op like. Quote Link to comment Share on other sites More sharing options...
residente Posted January 15, 2013 Report Share Posted January 15, 2013 actually 3 is the max, would make more sense: duran's blablabla: machette+pendant+buckler+recipe cost aeons' jewel: duran's blablabla + stabilicer + recipe cost Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 15, 2013 Author Report Share Posted January 15, 2013 actually 3 is the max, would make more sense: duran's blablabla: machette+pendant+buckler+recipe cost aeons' jewel: duran's blablabla + stabilicer + recipe cost Yeah... Three is max... Whoops. Well ppl bend the rules all the time lols Quote Link to comment Share on other sites More sharing options...
residente Posted January 15, 2013 Report Share Posted January 15, 2013 Red likes your items but not mine ლ(ಠ益ಠლ) not fair i put a lot of effort on my item balances Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted January 15, 2013 Report Share Posted January 15, 2013 Omw chrono shield is a full counter to boros ulti op op op Quote Link to comment Share on other sites More sharing options...
Doom Posted January 15, 2013 Report Share Posted January 15, 2013 Aeon's Jewel is not as cheap as Ihan to resell it after. I don't imagine every buying it, due to price, and very little change in any specific aspect. Chrono Shield would be outshinned by the cheaper lockbox, with shorter cooldowns and more versatility, albeit without sheilds after. 5 Seconds is also too long, and can be more bad than good, unless you are massively out of position and need to get to team, in which case a warp shard would still probably serve you better. I love emp rifle though...... so long as it's not used on my Tosh. Quote Link to comment Share on other sites More sharing options...
neogeo Posted January 15, 2013 Report Share Posted January 15, 2013 I like the item names. :) emp-riffle, chrono-shield, tempest blade, aeon`s jewel Quote Link to comment Share on other sites More sharing options...
OrderSixSix Posted January 15, 2013 Report Share Posted January 15, 2013 I really like the idea for Aeon's Jewel. Some games just go on so long that you need something for a mineral dump. Permanent stat increases would be the way to go, either with items that do that, or perhaps consumables that add +5 to STR or something for 1000 minerals that only become available at Level 18. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 18, 2013 Author Report Share Posted January 18, 2013 I really like the idea for Aeon's Jewel. Some games just go on so long that you need something for a mineral dump. Permanent stat increases would be the way to go, either with items that do that, or perhaps consumables that add +5 to STR or something for 1000 minerals that only become available at Level 18. It would be nice if there was a way to do that. Maybe add perma consumables, giving +5 STR//AGI [+7INT] for 1250$. [Note int shud be higher because the highest int item is 100 while the highest agi//str is 65, thus INT is 33% more than str//agi or so.]. That way you still have to manage consumables. It will also make cloak not as useless late game. Because you can still buy things, and some ppl may be greedy, where they don't want to buy True sight or don't think they need to. This makes you have to manage your money, especially if you die a lot. [Or spend money on perma consumable where they can't afford the true sight]. If this were to happen, i would suggest adding : A New CAP to stats. It is currently 1000, and it is already breakable with Egon. I'd suggest raising it to 2000, so there would never be a problem unless it was in test mode, a glitch, or a 10 hour game. Quote Link to comment Share on other sites More sharing options...
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