Nuparu Posted January 15, 2013 Report Share Posted January 15, 2013 Lurker... his ulti is amazing and so is his W... and his Q only adds to the hell. I think his W needs a drastically longer cooldown so he can't spam his spells and/or his ult needs to not be affected by timescale (and/or not scale with int period). AND his ult needs a timer (I'd give it a 15 second timer) or double the mana expendures so he can't keep it on all game. And let the ult be affected negatively by TS; no one wants a super fast cooldown with rape 24/7 like he already is. This would stop: 1. Lurker Q R W + chase = dead combo. 2. Lurker's constant R spam/leaving on 3. Lurker's easy ability to ludakill a team. He doesn't have to even attack once. Worse then vergil ._. Quote Link to comment Share on other sites More sharing options...
AdReNaLiNe Posted January 15, 2013 Report Share Posted January 15, 2013 ive yet to have a problem with the lurker and yet to see a lurker do anything good or even come close to a luda kill akanna 1 Quote Link to comment Share on other sites More sharing options...
Divinesashi Posted January 15, 2013 Report Share Posted January 15, 2013 Did the lurked get fed? The only way a lurke can become unstoppable is if one team steamrolls the other and there happens to be a lurked on the steamrolling team Quote Link to comment Share on other sites More sharing options...
Nuparu Posted January 15, 2013 Author Report Share Posted January 15, 2013 No, sashi. We were laning and the moment he got an argus crystal, he ran up on the team with the timescale and all of a sudden we started taking ridiculous damage... Quote Link to comment Share on other sites More sharing options...
akanna Posted January 15, 2013 Report Share Posted January 15, 2013 ive yet to have a problem with the lurker and yet to see a lurker do anything good or even come close to a luda kill Ditto Usually lurker does nothing but feed bc with any detect and a silence/stun he is a sitting duck Quote Link to comment Share on other sites More sharing options...
Migol Posted January 15, 2013 Report Share Posted January 15, 2013 The lurker needs a strong partner (as an Egon, I can keep him up, but a ranged stunner and whatnot to help him escape is better, or a puller). If he can be worked with in the early game (where he's most vulnerable), he can definitely become very sick in the later game. As I said on the other thread, his late game ult+movement speed is simply a bit too much combined with frequent stuns, I'd give him more health and/or armor, but less of the speed and a timer/smaller aoe ult. Or you could go "full broodwar" and let him quickly regen health when burrowed (but not so fast that a burrowed is all that hard to kill if it just sits there). Quote Link to comment Share on other sites More sharing options...
AdReNaLiNe Posted January 15, 2013 Report Share Posted January 15, 2013 yah if he got a argus in the laneing phase there is something wrong imo as soon as you see you got the lurker in your lane u should buy 2 ts wards asap and place them down and harrass him so that he does not get money cuz ive seen them just try to farm the lanes hard so i get the ts wards and harrass them till they gotta basically be back at the tower and then are nothing Quote Link to comment Share on other sites More sharing options...
Migol Posted January 15, 2013 Report Share Posted January 15, 2013 yah if he got a argus in the laneing phase there is something wrong imo as soon as you see you got the lurker in your lane u should buy 2 ts wards asap and place them down and harrass him so that he does not get money cuz ive seen them just try to farm the lanes hard so i get the ts wards and harrass them till they gotta basically be back at the tower and then are nothing The problem with that strategy is that it's not hard at all for them to say "Hey, ____, they put wards in my lane, switch lanes with me." Suddenly the TS wards are wasted expenses. Quote Link to comment Share on other sites More sharing options...
AdReNaLiNe Posted January 15, 2013 Report Share Posted January 15, 2013 The problem with that strategy is that it's not hard at all for them to say "Hey, ____, they put wards in my lane, switch lanes with me." Suddenly the TS wards are wasted expenses. it may not be hard for them to say that but that has yet to happen and even if it does when it take a minute for a quy to switch whens its just guy down ther and push hard and take down ther tower and ur telling me that 125 is a waste of money? not really its way better than gettin a elixir then thats 600 then dying 7 mins later thats a waste of money Quote Link to comment Share on other sites More sharing options...
Nuparu Posted January 15, 2013 Author Report Share Posted January 15, 2013 When I place TS wards and lurker gets hit, his lane partner gets a scanner and I just wasted money. Quote Link to comment Share on other sites More sharing options...
AdReNaLiNe Posted January 15, 2013 Report Share Posted January 15, 2013 like i said ive yet to have a single problem like this idk ts wards arent that much and if u really want get the scanners then... Quote Link to comment Share on other sites More sharing options...
barwick Posted January 18, 2013 Report Share Posted January 18, 2013 I'm sorry guys, but lurker is absurdly OP. At one point we had FOUR heroes on him, with stuns, queen spamming banelings, and he still killed every single one of us just running around like speedy gonzales... Quote Link to comment Share on other sites More sharing options...
springcat Posted January 18, 2013 Report Share Posted January 18, 2013 I'm sorry guys, but lurker is absurdly OP. At one point we had FOUR heroes on him, with stuns, queen spamming banelings, and he still killed every single one of us just running around like speedy gonzales... lurker needs a buff not debuff... Quote Link to comment Share on other sites More sharing options...
TheKatz Posted January 18, 2013 Report Share Posted January 18, 2013 Lolpubgames. I wouldn't go so far to say the character needs huge nerfs or anything, just a slight rework with the ult. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 18, 2013 Report Share Posted January 18, 2013 Sadly, with the way he gets played, a slight rework of the ulti WOULD be a huge nerf lol omgwtf I can't just run around at light speed with gravedge and arghus and slaughter entrire teams wtfman! Reaper 1 Quote Link to comment Share on other sites More sharing options...
Rem Posted January 18, 2013 Report Share Posted January 18, 2013 Hey stun and silences start affecting his ulti and I'd be quite happy with him ^_^ Most balanced hero Ive ever known them to implement Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 18, 2013 Report Share Posted January 18, 2013 Personally, I think he should have to be burrowed for the ulti to work. He's fast as hell anyway, not like he couldn't burrow, ulti for a bit, uproot, get close, burrow, ulti -->rinse and repeat. He feals Like a space control type hero, instead he is a murder machine due to that endless ulti and his ability to out run nearly every hero. Quote Link to comment Share on other sites More sharing options...
Spooky Posted January 18, 2013 Report Share Posted January 18, 2013 in this case his ulti would be totally useless. However adding some duration cap can make it more 'balanced' Quote Link to comment Share on other sites More sharing options...
residente Posted January 18, 2013 Report Share Posted January 18, 2013 Imo the mana cost just should be higher, maybe a % of his total mana per sec Psyght 1 Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 18, 2013 Report Share Posted January 18, 2013 Imo the mana cost just should be higher, maybe a % of his total mana per sec This could also work. Something like 5% per second, allowing it to last 20 seconds? Thats 20,000+ damage potential, in an AOE, without real risk to the caster...still very, very powerful but at least not nearly so infinite. Quote Link to comment Share on other sites More sharing options...
residente Posted January 18, 2013 Report Share Posted January 18, 2013 This could also work. Something like 5% per second, allowing it to last 20 seconds? Thats 20,000+ damage potential, in an AOE, without real risk to the caster...still very, very powerful but at least not nearly so infinite. 5% when u have 4k mana is 2 much i think, because your mana regen will be high, yes, but not enought for that cost thats what happened with unix when he needed a % of the mana, he had to go pool even when he had more than 3k mana... but 1% or maybe 2 would be ok i think Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 18, 2013 Report Share Posted January 18, 2013 That, or just remove his TS abilities...I mean seriously he is flobing FAST...lol Quote Link to comment Share on other sites More sharing options...
Muto Posted January 18, 2013 Report Share Posted January 18, 2013 Edit: Post deleted and added to it's own thread. Quote Link to comment Share on other sites More sharing options...
residente Posted January 26, 2013 Report Share Posted January 26, 2013 That, or just remove his TS abilities...I mean seriously he is flobing FAST...lol But the ts is the best think he has Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 26, 2013 Report Share Posted January 26, 2013 And here I thought the endless ultimate of never ending AoE doom was the best move he had. mea culpa Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.