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Hero that are to Debuffed


TinyesTim
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Nova is overly debuffed.

 

Changing one of these things to make her re-balanced.

 

Her sprint is to long of a cool down.

Or

Her pull back is not longenough ranged.

Or

Give her back 3 critical shots.

Instead of 1 that does slightly more damage based on her amount of orbs.

 

like are you serious? like is this uber troll or wat nova is one of the easiest characters to play and if ur complaing about her not being strong enough u prolly should kill urself.

she actually just got a buff on her ultimate that actually does damage now if anything her ultimate cooldown should be increased cuz it pops so fast i get killed by it alot cuz i forget it takes like 10 seconds to repop again

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This thread is invalid. There are no hero debuffs on Nova.

 

A few key terms that, ffs, people need to get straight:

 

Changelog based:

Buff: To empower-- e.g. "Cow's Echo Matrix was buffed from 20/40/60/80 to 30/50/70/90 Spell Damage per enemy hit".

Nerf: Opposite. e.g. "Cow's Echo Matrix was nerfed from 30/50/70/90 to 20/40/60/80 Spell Damage per enemy hit".

 

In-game based:

Buff: A green icon, almost always positive. e.g.; Nova's Vanish grants her a BUFF that Cloaks her and grants her bonus Movement Speed.

Debuff: A red icon, almost always negative. e.g.; Force of Entropy causes enemies you attack to be DEBUFFED such that they are slowed.

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This thread is invalid. There are no hero debuffs on Nova.

 

A few key terms that, ffs, people need to get straight:

 

Changelog based:

Buff: To empower-- e.g. "Cow's Echo Matrix was buffed from 20/40/60/80 to 30/50/70/90 Spell Damage per enemy hit".

Nerf: Opposite. e.g. "Cow's Echo Matrix was nerfed from 30/50/70/90 to 20/40/60/80 Spell Damage per enemy hit".

 

In-game based:

Buff: A green icon, almost always positive. e.g.; Nova's Vanish grants her a BUFF that Cloaks her and grants her bonus Movement Speed.

Debuff: A red icon, almost always negative. e.g.; Force of Entropy causes enemies you attack to be DEBUFFED such that they are slowed.

 

"Useless" e.g. "Cow's Echo Matrix"

Seriously though, why does it not scale with INT

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Everything else scales with INT though....

 

For some reason I have this strange urge not to level it. Maybe it's because it has no visual effect. It's hard to quantify the effect of certain things when you can't see what they're doing.... Similarly to zeratul's backstab.

Or maybe my graphics settings are just too low.

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Everything else scales with INT though....

 

For some reason I have this strange urge not to level it. Maybe it's because it has no visual effect. It's hard to quantify the effect of certain things when you can't see what they're doing.... Similarly to zeratul's backstab.

Or maybe my graphics settings are just too low.

What u mean u don't see what it does

think of it this way: 80 damage bonus if u hit 1 additional unit.

Hit two units, u deal bonus 160 damage to both of them.

Hit nine units, u deal bonus 720 damage to all of them.

 

Hit 4 heroes from the enemy team, as well as a 15 units, as they try to push into your base with a staked kreep wawe, and you do the damage of your Q(or ult), inkluding the intelligense skaling, as well as an additional 1520 damage.

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Each time you hit an enemy with non Echo Matrix damage, any units within a 2-unit radius of them suffer the Echo Matrix damage.

 

It's really really powerful at clearing creep waves; as you throw 1 good Q and the 5 roaches all hit themselves with the Echo Matrix damage => bye all Roaches.

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