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Inappropriate title removed: Why not do the same with Starscream?


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Remove starscream  

33 members have voted

  1. 1. Banzai stop trolling pls: Remove Starscream

    • Yes
      25
    • Yes
      8


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SS should be removed.

 

EDIT: Lol wtf. It's a Lobby thread not a balance thread.

At least leave a note if you have to screw a Troll thread up. A poll with two, completely same, answers is not meant seriously? Got it? And...I'm not the only one thinking like that.

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Hmm i need a "still dubbleproccing shm and ignoreing molotov for over 10 patches" trollface.

Fix it or remove it, this is a balance thread but still he's retarded even disregarding balance

...I didn't want to say he was because many would rage... but you're right.

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Why do you suggest just removing heroes? You clearly need to play these heroes more often if you hate getting killed by them. Yes, he is buggy, but his ulti is a bit funny on targeting, if you are high on health, it will not hit you (unless nothing else is around). If you are getting hit by the missiles, then anticipate this attack and get far away, or better yet, buy a flobbing warp shard or hadron.

 

Omega is a very fun hero and one of the best tanks in the game, if you can't handle it, then actually suggest a legitimate way to fix him, heroes should not be removed from the game, and they are all OP if played correctly.

 

Edit: You forgot to add a "No, lock this thread" option to your poll

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I don't even understand why I have to buy a counter to a Hero that shouldn't be what he currently is: in the game.

Period. Brokenness should not require counters. It requieres a fix. If there is none, or it is impossible, Starscream must be removed or changed completely.

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if its unfixeable rework it, but dont remove heros, we have less than 50 i guess

Idc.

Every MOTHERFLOBBING time i see a Starscream an Idiot plays it and has 0 skills but kills 9345893845 people with the stupid rockets. I then tell him that It's the hero not him but...meh.

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My issue with starscream is his massively spamable, high DPS final.

 

Even when I get warpshard, the final actually still reaches me after teleport (Because it has like a search radius of 10) and if the enemy has nitrogen, GG, especially since you will still be slowed for 2 seconds after you warpped out if you were attacked by Starscream [Assuming starscream is smart enough to be in fighter mode where his range isn't long, otherwise it would be fairly easy to escape for a period of time.

 

His final has a Cooldown of 60, lasts 15 seconds, and deals up to 2400+[600%int] over 15 seconds, and it auto-target [No skill shot involved]. The only escape is basicly hoping it targets a creep or a perfect teleport. If you get targeted first, you most likely will contiously be targeted down as your HP decreases and thats when your screwed >_>. It is fairly hard to kill him unless you have some type of Tank Hero (Like mandrake // Erekul). Casters and AA heroes aren't to effective versus him. I'd like to see the search radius on Starscream's final reduced as it is very far for a non-skill shot ability and maybe a slightly higher Cooldown.

 

 

P.S. Do not go Rory vs him. The Reason?

 

Rory uses Molotov

It if ineffective!

 

The 40% Bonus damage from damage taken doesn't work versus Star, making it deal about the same damage it does versus creeps.

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Really? Not that I play Starscream or would give a shap if he were removed, but it just surprises me that people vent so much frustration at him. His AA is pathetic, q is super short range, w and e don't do any damage, his passive is only strong in lane, which just leaves his ult to do something. Which it doesn't because it's always attacking everything but your target. The only time it hits the correct enemy, is if you are alone (insert map vision, etc argument used in Boros threads) or if you are chasing someone very low on life (since no smart person would let you get in melee range, and even if he did, q deals very little damage, so how are you going to get them low enough for ult to do something useful?

 

SS is ok at towerdiving, I'll give him that but his resist doesn't protect from tower, which deals pure damage, so it's only his generous amount of hp and considerable range on ult when it's doing something useful that helps him do this. Solution? Don't be low on hp near him, unless you have good mobility.

 

He deals his damage over time. If you how much Rancor, Cyprus, Dustin, Queen, Vergil, Egon, and so very many more can do in 15 seconds, it won't seem that much.

 

 

In summary: he is a good tank, but has no cc, pathetic damage, good mobility or tankiness for 3 seconds. That's it. Oh and he's buggy as flob, yes. But that's not a balance thread. If you were going to go for buggy, you should go talk about how he already has a good ~10 effects on him even without items, which mean that if he has a lot of buffs/debuffs on him in one time, he cannot die. That one's pretty serious.

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@Doom: Ulti focuses enemy hero with lowest current health now; so it's not random at all anymore. =E Q range is the same range as his auto-attack in ground form and thus isn't bad at all.

I thought it attacked creeps? But it kinda explains why in majority of cases, why the ulti always seems to target me // a hero.

 

Issue is that, majority or Ranged crap can't even damage Starscream because of his high hp, Hp regen. AA Ranged heroes have to sit still to attack, and once your slowed, your screwed. Nitrogen//FoE//[Q] slows quite a bit. His [Q] actually can deal about 100[+20%int] Spell Damage Per second for 6 seconds (Assuming about 3.2 missiles hit you per second). You will be able taking 300 damage per second or more excluding his AA if he is level 16.

He goes wrong when you got a group since final can't take out enemies, but if he is chasing you, he can hit everyone down one by one since his final lasts so long. I don't really think he is entirely OP, but he has times where he can just destroy enemies. He has, decent AA with items, High Spell Damage over time, High Chasing abilities, Resistance abilities, and also okay escape, and high Hp regen.

 

The thing with Starscream, is that he kinda starts to fall off when you hit late game. Once you reach full items, your hero can be about equal grounds with starscream. He is still fairly hard to defeat but it is much easier later game once you got items. I think it is most likely like this, because he has such a high base damage, but fairly low scaling [His Q sucks at scaling and his final has Okay scaling].

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As other people have said, I dont see how ss is any better at towerdiving than any other hero, his shield wont do anything.

 

If all the bugs were removed I think he would be (almost) balanced

 

q : His q is good for the lane, but after that it isnt that great, it is short range with extremely poor scaling.

w : Is probably his best skill (probably imba) tankiness in fight form and speed in flight form

e : Meh

r : his ult does last long but unless you are low on hp it wont even target you,

 

the only thing that may be op is his w.

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@Doom: Ulti focuses enemy hero with lowest current health now; so it's not random at all anymore. =E Q range is the same range as his auto-attack in ground form and thus isn't bad at all.

 

Are you quite sure? The last time I saw ss was quite some time ago so I'm not, but I think it targets the lowest % hp remaining UNIT, regardless of heroic or not... not that it really matters, its an ultimate, and not a really good one at that.

 

Q range is also at most 6, with some missiles not even going that far. Morever, missiles have a slow travel time, so in an active chase, with hero running at about 3 units/sec it's more like 4 range at best, 2 range for the ones that go almost sideways. If you hit the hero, and they will get slowed, and that won't be as big a problem, but if you just factor in a 5 unit distance between ss and target, both running at the exact same speed, the missiles will never hit the target unless you use some other form of cc with longer range.

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@Doom: Ulti focuses enemy hero with lowest current health now; so it's not random at all anymore. =E Q range is the same range as his auto-attack in ground form and thus isn't bad at all.

 

FALSE

 

I played him yeterday, ult still hits creeps and ignores heros, its flobbing useless with so much creep spawn, can replay if you really dont believe it.

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Anyway his shield is useless against towers, there is no resist against true damage

But it isn't when an allie attacks him in the meantime.

 

In summary: he is a good tank, but has no cc, pathetic damage, good mobility or tankiness for 3 seconds. That's it. Oh and he's buggy as flob, yes. But that's not a balance thread. If you were going to go for buggy, you should go talk about how he already has a good ~10 effects on him even without items, which mean that if he has a lot of buffs/debuffs on him in one time, he cannot die. That one's pretty serious.

Don't get me wrong. I hate Starscream for his bugs, not his abilities.

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