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Viron Volkov


BTooCold
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Its passive made it so every time you cas a debuff spell on an enemy it would spread to nearby enemies equal to the amount of previous debuffs + 1....so first enemy gets debuffed....you cast a second debuff and the second debuff spreads to (0+1) 1 additional target....if you use your last debuff remaining that debuff would spread to (2+1) 3 additional targets....also consider if the extra spread hits an already debuffed enemy it will spread again by 0+x enemies....

 

its an int caster and all debuffs are range cast

 

Q=enemies affected by q that cast a spell have tha spell cooldown doubled and you get energy equal to something....cant remember if cooldown or casting cost or half casting cost....nice vs casters....doubles ulti cooldown too....imagine

 

W= enemies affected by w would get damaged for some amount and their attack speed slowed by some %...I believe at some point it used to stun but got nerfed

 

E= virons bread and butter....most of the time you wanted to cast this last on a creep or hero with 2 debuffs to get the most spread of it...

enemies affected by e recieve damage over time( X damage per second) as spell damage AND every enemy on a small area around that enemy....if two enemies affected were stacking "auras" the damage would stack so more damage was dealt....this meant this skill was cool for farming creeps for mass aoe damage and combined with synergizer(an item which gave a unique passive like the actual nitrogen retrofit) it would give mas enemies slowed during battles while damaging them.

 

R...ULTIMATE: every enemy affected by at least 1 viron debuff recieves X damage(think it was like 150 or so) as spell damage FOR EVERY DEBUFF it has....at the same time all debuffs timer is reset(so all debuffs will last their full duration again from that point)

 

so basically you tried to cast as many debuffs on a single target or have their entire team eventually debuffed....when the time was right you would ultimate dealing damage and hopefully getting some kills....if not, the extended buff period would give your teammates advantages during the fight vs the nerfed enemies as well as maybe stealing a kill for the extended E debuff on all the team

 

hope he comes back but reworked

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One of the most frustrating heroes of all time to go against. Imagine an egon without healing but with a an aoe dot at least 20 times as damaging, and 2 other spells that hampered both spells and attacks. The goal of the hero was to spam abilities on as many enemies as humanly possible, and if you did that, all was well. Positioning, initiation, skill, none of it mattered. The best vihron player was as skilled as the worst vihron player, because if you could click on an enemy hero after spaming qwer in random combo's you would have outstanding results. The only hero that MIGHT come close to as annoying right now would be Queen, and only if you have no AoE or escape abillities. The patch that implemented Vihron, Maar, and mule (maar and mule were way different then) is probably the worst in history of AoS or SotIS. Looking back, even v3-v4 patch which saw the dimming of what was the "golden age" of SotIS was nothing compared to that horrendous patch.

 

Personally, I hope he is never reimplemented, and if he was added back in, essentially unchanged, I'd probably rq from this game all over again.

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I was told this hero was removed because it caused RQ but he was super annoying. Honestly, I can't see him being all that useful. In IH games, nearly EVERYONE gets parallax and all of viron's debuffs usually last 12 seconds which parallax just total destroys Viron then. So if they are affraid viron be to good and OP, buy a parallax. It would be so ownage that parallax would be more effective vs Viron than it currently is versus Rory...

 

Note: If you want to see viron, you can see his abilities in test mode by typing

 

-hero Viron

 

Note: The INT and scaling is based on the older version of Aeon of Storms when Stat points were commonly around 1000 - 2000 INT//STR//AGI. Hence why majority of his spells scale at 0.5% INT per sec or 3% INT

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Not really. Viron is annoying because he can shut down every AA hero early game and cripple them mid to late game.

 

He serves his job if he forces entire enemy team get a Parallax to avoid his attack which makes their carry falls behind compare to your teammate.

 

His passive also allows him to annoy not one but two enemies at once. He was drake and all other long CD ult hero's nightmare. One Q that makes your Ult 8 minutes long.

 

His W deals twice damage to area around the targeted unit.

 

with the increase amount of creep, it allows him to farm even more effective and he can also be a jungler with his passive and aoe damage.

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fun how noone seems to remember how mana consuming this guy was early game....its like playing dustin....still getting parallax will own his debuffs so hard...youll have to constantl redebuff enemies for it to work...

 

Eternity

you say if enemies must get parralax to counter him he has done its job....well how about aa carries? dont they force enemies to get electric, barbed+ axe, shrapnel??? even if you are an int char you must get this or die....still noone seems to complain....still.....on some IH games like other guy said many ppl already get parallax so it wouldnt be so game breaking....also, if viron is reintroduced it will be reworked for sure

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He serves his job if he forces entire enemy team get a Parallax to avoid his attack which makes their carry falls behind compare to your teammate.

 

Majority of IH games I see, majority of the team gets a parallax regardless. So you are forced to get an item you WANT? Lols...

 

Also. Rory's molotov is countered by parallax. Well by getting parallax you counter and basicly shut down one of Rory's abilities.

Issue with Viron is that if you get a parallax you shut down nearly ALL his abilities.

 

I can see Viron being good vs hero that can gain debuff immunity threw abilities. Viron uses [Q]. Boro uses [Q] Spell Storm to remove debuff, but oh wait, he used spell storm, Double the CD. GG. Of course we have Cerebros now to help reduce the CD fast regardless.

 

Note: We have physical leech, which wasn't really an option to get in previous version viron was in (Only 1 leech item and it gave little and STR//INT instead). An AA With physical leech can restore its hp much faster than AA heroes use to be able to. I recall that Viron sucked later game, as his abilities did almost no damage and his [Q] and final were almost the only useful abilities late game. I feel that it would be even more like that in this new version. You got physical leech, debuff immunity, high Spell Resist, cloaking, and easy teleports//stuns, and Mossberg Taser Silence, easier accessed Hp Regen [sustainer]. I'm sure viron wouldn't be to difficult to deal with unless they buffed him in said new version.

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You all have his ability statistics wrong.

 

P: Epidemic: Viron's abilities affect 2 (+1 per Phage already applied) targets.

Q: Neural Phage: If an enemy hero casts an ability, the cooldown is doubled and you restore energy equal to 4x the cost. Only targets Heroes. Lasts for 8/10/12/14 seconds.

W: Aerobic Phage: If the target attacks while affected by Aerobic Phage, they have their Movement Speed and Attack Speed reduced by 20% (stacking up to 4 times) and take 40/60/80/100 damage, lasting for 8/10/12/14 seconds.

E: Gaseous Phage: Target and enemies near the target take 11/14/17/20 damage per second for 8/10/12/14 seconds. Damage stacks.

R: Viral Catalyst: Slows Movement Speed of heroes within ~15 radius by 50% IF they are already affected by a Phage. Refreshes the duration of all Phages on enemies and deals 100/150/200 damage per Phage.

 

Basically; Q,W,E [wait 8 seconds] ulti and run or keep chucking Q-W-E around to make enemy AA die as well as prevent squishies from engaging.

Note that his Q did not double the cooldown of your ultimate; though.

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Adding Viron could actually indirectly get more ppl to play Mumble.

 

How?

1) Add Viron

2) Majority of Pub play AA heroes and don't get counter items, so Viron owns them

3) Pub player learns when it is time to disengage//engage and how to manage abilities [because Viron's abilities cause you to manage you abilities and even make it so even AA have to use some skills to manage the hero].

4) Pub players learn how to get Counter items because of viron

5) Pub players learn how to play other heroes because of viron

6) Pub players now can play a variety of heroes and are now more eligible for IH games and Mumble. :D

 

Lols

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Since when did parallax and viron coexisted in any version of sotis/aos?

 

The energy problem will be easier to manage in 6.0 since the talent now gives 1.5 regen and there are way more items that give regen compare to the old 5.0.

Remember back then we had a freaking resonator? I rest my case.

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Adding Viron could actually indirectly get more ppl to play Mumble.

 

How?

1) Add Viron

2) Majority of Pub play AA heroes and don't get counter items, so Viron owns them

3) Pub player learns when it is time to disengage//engage and how to manage abilities [because Viron's abilities cause you to manage you abilities and even make it so even AA have to use some skills to manage the hero].

4) Pub players learn how to get Counter items because of viron

5) Pub players learn how to play other heroes because of viron

6) Pub players now can play a variety of heroes and are now more eligible for IH games and Mumble. :D

 

Lols

 

7) Pub players play Viron

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I was told this hero was removed because it caused RQ but he was super annoying. Honestly, I can't see him being all that useful. In IH games, nearly EVERYONE gets parallax and all of viron's debuffs usually last 12 seconds which parallax just total destroys Viron then. So if they are affraid viron be to good and OP, buy a parallax. It would be so ownage that parallax would be more effective vs Viron than it currently is versus Rory...

 

Note: If you want to see viron, you can see his abilities in test mode by typing

 

-hero Viron

 

Note: The INT and scaling is based on the older version of Aeon of Storms when Stat points were commonly around 1000 - 2000 INT//STR//AGI. Hence why majority of his spells scale at 0.5% INT per sec or 3% INT

 

Cool I will check him out

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  • 4 months later...

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