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Why so good but underrated?


residente
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Why no one likes how useful and incredible this item is?

 

:ImpactDial:

 

I hardly see it on ih, only in Brine builds, but IMO this item should be one of the items any support hero should buy, not because of the movilitiy it gives to you, but because of the movility you can give your mates.

 

Because of the stats? who rly cares about them when you have that amazing Unique with that prize? that's enought for your support hero.

I always buy this item on Lurker, Jakk, TBone, Queen, MULE, Brine, Boros, Jackson, Tassadar, Null, Rory, Egon...

 

Give me your thoughts on this item, why you buy it, or well, why you dont buy it, or what kind of change in the stats would be nice to make it less underused.

 

(Sorry for bad grammar)

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the thing is....it IS a great teamplay item BUT if you leave certain cases like unix ulti focus out and helping another teammate make a kill, theres this item called small hadron collider....basically gives you a jump, with a stun on tele, 6% timescale and life, while having a fairly quick cooldown time...hell even brines can use bothe the impact and the collider...but im talking general here. People DO care about stats and mostly on pubs theyd rather kill themselves than push a noob forward to feed.

Other than that the item is kinda good.....for its price at least, as it gives som energy regen and mobility(pasive , not the active) so its a safe bet to say that ANY intel character with a ganking teammate will benefit of it....

 

I get it with: any nuke intel caster when i have a premade game with a good ganker like nova or rancor sometimes...for example with rancor i tried this: rancor snipes and runs forward while I nuke(ei: egon ulti, + q and w, queen banes + ultra stun, jackson combos, etc), then rancor starts attacking while i run forward and rancor stuns asap again(with rain of nukes maybe....then i use IMPACT DIAL to push rancor forward and finish enemy if not dead....since my intel char aa is pittyful early game so obviously pushing your other lane partner is best.

 

Another use I like is to ask your jackson partner to go stack duran pendants....YES YOU HEARD ME....he stacks duran pendants for life and early mass intel that no item can give...as well as energy to go full combo max damage at level 6 window...this is of course a tradeoff for mobility, so what you do is you get impact dial and when jackson runs you dial him.....BOOM!!! max damage jackson combo without the loss of mobility for not having a warpshard.....the best of both worlds....and while enemy is stunned silenced for combo you throw your own intel nukes as well or non nuke spells whatever.

 

Another tricky use of dial is to push enemy melee characters if they dare creep....to your side/tower range....this works best witha puller(ei drake)...enemy noob dares run to creeps....you dial him so it gets near tower and from back drake pulls and runs back ensuring tower range and some shots....have seen it work, but cant seem to make it work myself....though i write it here to contriibute to your thread.

 

some ppl like to go mega support with lockbox AND dial....definitely only for support and premade since on pubs this will get you autoloss....basically its like this....lockbox enemy, pulling partner pulls since target cant run(timing may be an issue for noobs), enemy tries to runs since you are raping, so you dial any of your ganking partners forward....I like this with micro and drake since micro can sometimes get the slime + block enemy pathing and even get cd for another throw...drake can block path + use the flames to burn the last of the enemy, shadow can get another vortex....etc....use imagination....both items will give you nice mobility to avoid dying if you are good and ward well as well as a significant boost to intel and energy so this is obviously solely for intel chars as the little stats you get will get wasted on other chars....this double support item is best IMO on egon since he is so item nondependant and can refill both his own energy and his own health.

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the thing is....it IS a great teamplay item BUT if you leave certain cases like unix ulti focus out and helping another teammate make a kill, theres this item called small hadron collider....basically gives you a jump, with a stun on tele, 6% timescale and life, while having a fairly quick cooldown time...hell even brines can use bothe the impact and the collider...but im talking general here. People DO care about stats and mostly on pubs theyd rather kill themselves than push a noob forward to feed.

Other than that the item is kinda good.....for its price at least, as it gives som energy regen and mobility(pasive , not the active) so its a safe bet to say that ANY intel character with a ganking teammate will benefit of it....

 

I get it with: any nuke intel caster when i have a premade game with a good ganker like nova or rancor sometimes...for example with rancor i tried this: rancor snipes and runs forward while I nuke(ei: egon ulti, + q and w, queen banes + ultra stun, jackson combos, etc), then rancor starts attacking while i run forward and rancor stuns asap again(with rain of nukes maybe....then i use IMPACT DIAL to push rancor forward and finish enemy if not dead....since my intel char aa is pittyful early game so obviously pushing your other lane partner is best.

 

Another use I like is to ask your jackson partner to go stack duran pendants....YES YOU HEARD ME....he stacks duran pendants for life and early mass intel that no item can give...as well as energy to go full combo max damage at level 6 window...this is of course a tradeoff for mobility, so what you do is you get impact dial and when jackson runs you dial him.....BOOM!!! max damage jackson combo without the loss of mobility for not having a warpshard.....the best of both worlds....and while enemy is stunned silenced for combo you throw your own intel nukes as well or non nuke spells whatever.

 

Another tricky use of dial is to push enemy melee characters if they dare creep....to your side/tower range....this works best witha puller(ei drake)...enemy noob dares run to creeps....you dial him so it gets near tower and from beck drake pulls and runs back ensuring tower range and some shots....have seen it work, but cant seem to make it work myself....though i write it here to contriibute to your thread.

 

some ppl like to go mega support with lockbox AND dial....definitely only for support and premade since on IH this will get you soooo behind....basically its like this....lockbox enemy, pulling partner pulls since target cant run(timing may be an issue for noobs), enemy tries to runs cine you are raping, so you dial any of your gnking partners forward....I like this with micro and drake since micro can sometimes get the slime + block enemy pathing and even get cd for another throw...drake can block path + use the flames to burn the last of the enemy, shadow can get another vortex....etc....use imagination....both items will give you nice mobility to avoid dying if you are good and ward well as well as a significant boost to intel and energy so this is obviously solely for intel chars as the little stats you get will get wasted on other chars....this double support item is best IMO on egon since he is so item nondependant and can refill both his own energy and his own health.

 

I like your mind, as you know Lockbox and/or Dial give insane movility, together I can tell you that you are near unkilliable.

I've been playing this way with mule and I've stomped some premades and a tons of noobs 2. Mule is an amazing hero I go Dial firs and then Lockbox. I like to solo mid lane, and when I get Dial, kills come alone.

 

Look at this situation:

 

Me in mid with Dial and Pendant, Nova in mid with his items who cares he doesnt have any hp item. He is auto attacking creeps so I use seeker missiles on creeps, I push him with dial so he get to melee contact with creeps and boom, Kill Command and Oil.

 

With early Dial + Lockbox you can also babysit your whole team, wow seriously Dial saves 1000 asses and Lockbox another 500

 

Holy shap I gonna close forum and pub with mule again.

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Why no one likes how useful and incredible this item is?

 

:ImpactDial:

 

I hardly see it on ih, only in Brine builds, but IMO this item should be one of the items any support hero should buy, not because of the movilitiy it gives to you, but because of the movility you can give your mates.

 

Because of the stats? who rly cares about them when you have that amazing Unique with that prize? that's enought for your support hero.

I always buy this item on Lurker, Jakk, TBone, Queen, MULE, Brine, Boros, Jackson, Tassadar, Null, Rory, Egon...

 

Give me your thoughts on this item, why you buy it, or well, why you dont buy it, or what kind of change in the stats would be nice to make it less underused.

 

(Sorry for bad grammar)

 

in mumble IH this item is bought a lot on a lot of different heroes, i see it used all the time

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Since the last couple of patches it's been worse somehow. Less of a pull, by looks of things, and for the hero pulled this way automatically moves back at least 2 units, even if the controller is spamming the move command in the direction of the pull. Lockbox is way better on:

 

Rory, Jakk, Mule, Boros ( has a different purpose, a certain pluck, not greater range), null (if you are slow at placing force fields, you can use the time to do so)

 

Warp Shard is better on: Cow (technically you can use either, or both, but I prefer just warp shard, to position me better for harder traps, such as my trademark blinkvwall, where I get behind the entire enemy team, and cut of their retreat, as well as funnel them for my team's other AoE to rape. Works especially well with Leo, vergil, vorpal, and the like.), Jackson (now you usually need SHC so you can complete ult in time, otherwise you need to e first. Either way, you need precise placement, which is not provided by impact dial)

 

I have no clue how to use impact dial well on Tass, Queen or Lurker. Not only does this item not synergize well with their abilities, but it also sets back their first t2 item, which in my experience you need asap on those heroes.

 

Brine, Egon are indeed ok to use impact dial on. Brine for longer pull, Egon because he is superbly support and should get what helps the team.

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Go talk to highdrater. He's basically "What heroes do good with Impact Dial? Okay, I play those"-king of NA afaik.

 

Cow? Impact Dial.

Boros? Impact Dial.

 

Heck I've seen Jackson builds with a Dial.

 

It offers a lot of utility but the item itself can be shut down very easily and suffers sometimes if you don't have perfect micro-- you face the wrong way for half a second and OOPS; you just pushed yourself into the enemy team instead of away from it.

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it offers a lot of utility but the item itself can be shut down very easily and suffers sometimes if you don't have perfect micro-- you face the wrong way for half a second and OOPS; you just pushed yourself into the enemy team instead of away from it.

 

no offense but you must to be very bad to dial yourself into the enemy team... impact dial is pretty easy to use imo

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Uses of dial

 

1) close distance to an enemy...

rival item: hadron collider(though some characters like brine are sexy getting both items)....dial gives int and faster move speed and energy regen cool for int chars....shc gives timescale and some nice hp for tankyness but the stun on land makes it prefered most of the time for late game when int chars need better int items and energy regen is not a problem...shard can most of the time be as useful, though you can rush dial earlier.

second rival item: lockbox this one is tricky cause its also cheap early rushable item and it also gives bonus for intel chars...you can lockbox enemies and time spells on the place they were to pull, damage, etc and they cant really evade it...if you have such spells maybe lockbox is better for you early on....you might as well get dial but then youd be delaying other endgame items

 

2) get someone away from an enemy(save yourself or a partner):

also rivals with warpshard

here things are different. While both items can save you the same, dial is better for saving a partners life from AFAR. If you want to use warpshard to tele save a partner you end up over the enemy to stun them but you can be ganked while dial can be used from far to help partner run back to safety

 

an exeptional situation is when a tanky character teleports over the raynors ultimate shot line to block it.....thats definitely a win for collider...

 

second rival item also lockbox same as point 1)...you can lockbox from about the same distance the chasing enemy and bam! they will be far behind(if only one of them was close anyways)

 

 

taking this into considerationthe obvious times when dial wins is

1) if you want to get close to execute your combo(like jackson) or to chase while getting a mini boost to speed and spellcasting(drake + flames, micro to get close throw again and slime, etc)...mostly characters that want to cast spells on proximity of the enemy and that wont relly on timing shots where lockbox would be better(rory+ molo, gara+ ulti)

2) any char that will play a support role to save allies WITHOUT crippling too much their start....that being said....its obviously an intel support char cause of the stats it gives....other chars would be screwed to get this early

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It's because in AoS you end up full item fairly easily, so your item choices don't matter that much and utility items are not that important.

 

If one team has utility/support items and the other doesnt the team with support items will win. iirc that was one of the reasons that the eu team won the last tournament.

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I didn't phrase that correctly, item choices are not as critical as in other mobas because you have like infinite monies in AoS.

 

i dissagree, in most games that i play in/spectate carries usually only get to 4-5 items in a game and as a person who plays support, the game is usually over by the time i have 2-3 items.

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I like your mind, as you know Lockbox and/or Dial give insane movility, together I can tell you that you are near unkilliable.

I've been playing this way with mule and I've stomped some premades and a tons of noobs 2. Mule is an amazing hero I go Dial firs and then Lockbox. I like to solo mid lane, and when I get Dial, kills come alone.

I believe I know one game u referencing to. Its quite easy to utilize mule with those items when enemy team has no tank and initiation. Anyway mule is great char, no idea why he isn't played on EU inhouses.

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I believe I know one game u referencing to. Its quite easy to utilize mule with those items when enemy team has no tank and initiation. Anyway mule is great char, no idea why he isn't played on EU inhouses.

 

Actually Mule is my main hero in pubs with Dustin, and with Mule I always rush Dial and Lockbox, no matter who my enemies are.

I would like to play him in ih

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It's because they are horrible at farming, I'm maxed at 40 min in every pub I play if I play seriously.

 

Well, of course.

But... how many team-fights happened and you weren't there?

How about how many Hero Kills you got in laning?

etc etc

 

In IH you get ganked more often; you generally get fewer Hero Kills; enemies actually deny creeps from you and prevent you from free-farming neutrals; etc.; so in an IH you don't get as much time to farm which makes getting items much harder. In pubs, even as Egon with like 30 last hits, I was able to have 3 items by the 30 minute mark... because I had a lot of kills/assists (I think >15 total by that point). Now if that was an IH; I would have had the same last-hits but probably only 0-6 kills/assists in total; which would be a whole item. I also wouldn't have had the luxury of getting Miner's Goggles and Lost Treasure (I was building SHM and Spell Buffer; I've had success with SHM last few games due to them being turtlefests); which heavily increased my income.

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Well, of course.

But... how many team-fights happened and you weren't there?

How about how many Hero Kills you got in laning?

etc etc

 

In IH you get ganked more often; you generally get fewer Hero Kills; enemies actually deny creeps from you and prevent you from free-farming neutrals; etc.; so in an IH you don't get as much time to farm which makes getting items much harder. In pubs, even as Egon with like 30 last hits, I was able to have 3 items by the 30 minute mark... because I had a lot of kills/assists (I think >15 total by that point). Now if that was an IH; I would have had the same last-hits but probably only 0-6 kills/assists in total; which would be a whole item. I also wouldn't have had the luxury of getting Miner's Goggles and Lost Treasure (I was building SHM and Spell Buffer; I've had success with SHM last few games due to them being turtlefests); which heavily increased my income.

 

IH players aren't much better than pubbers lately, as we can see NA ihers are even losing games to them.

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