maushausbaus Posted January 12, 2013 Report Share Posted January 12, 2013 I apologize if this is some sort of repeat - I am new here, looked around for a bit and couldn't find any sort of similar topic. But my main (and only) concern with playing this is the choice of target that your hero "auto attacks". To give some examples to clarify exactly what i mean: I was in a game the other day with the zergling that can "pounce" on a hero. The enemy hero was low health and so I figured.. easy kill to pounce and attack once or twice. I pounced, but literally the second afterwards, instead of my zergling attacking the enemy hero RIGHT NEXT TO HIM, the zergling decides "oh I am going to go attack the enemy siege tank (it has happened to me with towers and basic enemy units too) that isn't attacking me and is quite far away". This indecisiveness from the zergling and his idiotic sprint AWAY from my intended target, caused the enemy hero to get away. This has happened to me almost once a game with various heroes and every time, after i use some sort of teleportation attack on a specific enemy hero, my hero always goes about to auto attack a non-hero unit (i.e. creep). I am not sure if this is a personal issue, a star craft issue, or an Aeon of Storms issue. I hope I am not overreacting about something small (But in other AoS type games i have played, enemy heroes that are close by are ALWAYS #1 on the auto-attack list). And I am sure some people will say "Oh, just anticipate it, don't be a scrub, and manually attack the hero". But I am not very good at this game, or many other computer games, and this is difficult for me (cue the get over it, tough, life is hard, etc). So this boils down to: why (at least in all cases I have seen) are non-hero units that aren't attacking my specific hero, more important for my hero to attack than an enemy hero unit that I just used an ability on, is lower in health, and is closer by? And can this be altered? I apologize if this is confusing and will try and clarify if need be. (and by auto attack i mean when you press "A" and click somewhere near an enemy hero) Quote Link to comment Share on other sites More sharing options...
EKCO Posted January 12, 2013 Report Share Posted January 12, 2013 This has to do with target priority of units for all units. We usually apply additional features to force an attack target after a targeted ability use, ie: shadow/balrog/zeratul. We'll add Crackling to the list in the next patch. Quote Link to comment Share on other sites More sharing options...
maushausbaus Posted January 12, 2013 Author Report Share Posted January 12, 2013 Awesome. Thanks for the quick and informative followup. Quote Link to comment Share on other sites More sharing options...
GhostEU Posted January 12, 2013 Report Share Posted January 12, 2013 Its really annoying as Grunty too. You are targeting an enemy hero, use Q and immediately grunty turns around and starts shooting creep rather than continue firing at the hero so if you Q twice with a slight delay in between Grunty will actually fire the 2nd Q somewhere else completely. Also with Zeratul jump, some of the time it bugs out and attacks the nearest creep rather than the hero you jumped. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted January 12, 2013 Report Share Posted January 12, 2013 Shawtgun is a skillshot, so it's a totally different mechanic. Quote Link to comment Share on other sites More sharing options...
Firnefex Posted January 12, 2013 Report Share Posted January 12, 2013 Shawtgun shoots in the direction you are looking. If you are shooting at an enemy and after skill using you automatically turn around and lost target, I think its the same mechanic, possibly just not melee. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted January 12, 2013 Report Share Posted January 12, 2013 It is not because the target of the spell isn't an enemy, there is no target. Quote Link to comment Share on other sites More sharing options...
ProfessorInfestor Posted January 12, 2013 Report Share Posted January 12, 2013 While you're at it, add Brine to that list. His Q makes him refresh targets akanna 1 Quote Link to comment Share on other sites More sharing options...
maushausbaus Posted January 12, 2013 Author Report Share Posted January 12, 2013 But if I understand the issue correctly, after using Q once, the hero will start auto attacking a near by creep, turning him away from enemy hero, so that he cannot successively use the ability. So it is the same issue(?) Edit: in response to chob Edit2: No cause the fix implemented is to make your hero AA the target of your phase strike, but since shawtgun doesnt have a target you can't do it. Yes, because the fix will change priority of auto-attacks. If the hero isn't the #1 priority, he will never be facing him. Therefore, changing priority changes and fixes the skill. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 12, 2013 Report Share Posted January 12, 2013 AA heroes don't even have skill shots or really anything except A+Click. Gasp, I have to retarget the enemy after using Shadow's Q? THE HORROR, makes it to difficult. Really it is just making a hero that requires no skills to play, even easier to player. Now if this was implanted, you can just hold down Q, and you don't even have to do anything. This kinda eliminates all the small bits amount of micro that AA Heroes have to do. It is just basicly, learn how to manage your hero. I can see it being annoying that it does this, but at least you are doing something. It is the reason I don't play AA Heroes, they are way to easy to play effective and provide no challenge at all because you don't even have to manage your hero to be decent with it. The really only difference between a aweful shadow and a good shadow with same items is that the good shadow would reclick the enemy shadow After he [Q]s. It is your fault if you started attacking creeps, and you continue to attack it for the duration of your entire final. A+Click on an enemy isn't very hard. In fact, you have to do that with half the abilities in the game (Click a location or unit). If it gets to the point, it makes the only difference between good and bad AA's are their items, and when they use the ability. Micro // unit management doesn't really make a difference unless you have a team battle. Even if you are not very good at the game, learn to 1) Manual Attack (I've played games where you had to manually attack every single attack vs certain heroes [Temple Siege dark mage curse]. I'm sure pressing A+Click ONCE isn't very difficult, many casters have much more difficult skill shots. 2) Don't attack near spawn, it won't matter at that point P.S. I believe your hero will attack enemies that attack your first (or closest enemy to you) versus enemies that aren't, and when you leap on Enemy Hero, the non-heroics AGGRO onto you, thus getting attack on you, making them a priority since they are the first to be damaging you and hurting you. Quote Link to comment Share on other sites More sharing options...
akanna Posted January 12, 2013 Report Share Posted January 12, 2013 While you're at it, add Brine to that list. His Q makes him refresh targets I was just about to post about brine, there are a couple other heros that loose lock too, I will put together a list later. AA heroes don't even have skill shots or really anything except A+Click. Gasp, I have to retarget the enemy after using Shadow's Q? THE HORROR, makes it to difficult. Really it is just making a hero that requires no skills to play, even easier to player. Now if this was implanted, you can just hold down Q, and you don't even have to do anything. This kinda eliminates all the small bits amount of micro that AA Heroes have to do. Loosing target lock after using a targeted ability is just plain derp, and can easily cost you a kill regardless of what class of hero you are. You should not ever loose target lock from using targeted abilities, only by using AOEs. Shadows Q is an AOE and thus should loose you target lock silly ;) Also a huge pain in the ass to loose target lock against "unclickable" heros like shadow (to use your example), so its not even really a micro debate :P Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted January 12, 2013 Report Share Posted January 12, 2013 But if I understand the issue correctly, after using Q once, the hero will start auto attacking a near by creep, turning him away from enemy hero, so that he cannot successively use the ability. So it is the same issue(?) Edit: in response to chob No cause the fix implemented is to make your hero AA the target of your phase strike, but since shawtgun doesnt have a target you can't do it. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 12, 2013 Report Share Posted January 12, 2013 This has to do with target priority of units for all units. We usually apply additional features to force an attack target after a targeted ability use, ie: shadow/balrog/zeratul. We'll add Crackling to the list in the next patch. Note he said Shadow. I'll assume that is Shadow's [Q]. Brine's [Q] is the most annoying one tho, because it is super spamable and brine doesn't really rely on AA, and his AA is already messed up to begin with. Unclickable heroes like shadow. What is the point of stepping strikes if you eliminate the need to click him in the first place =/. In addition, isn't shadow like one of the worst heroes? This would indirectly nerf him then. =/. True, he may be a pain and may seem OP, but thats because even the worst player and play him like a Pro (Since he don't require no skills, Stepping strikes takes out almost all the micro). Quote Link to comment Share on other sites More sharing options...
akanna Posted January 12, 2013 Report Share Posted January 12, 2013 Note he said Shadow. I'll assume that is Shadow's [Q]. Brine's [Q] is the most annoying one tho, because it is super spamable and brine doesn't really rely on AA, and his AA is already messed up to begin with. Unclickable heroes like shadow. What is the point of stepping strikes if you eliminate the need to click him in the first place =/. In addition, isn't shadow like one of the worst heroes? This would indirectly nerf him then. =/. True, he may be a pain and may seem OP, but thats because even the worst player and play him like a Pro (Since he don't require no skills, Stepping strikes takes out almost all the micro). yeah im guessing he is referring to stepping strikes actually since none of shadows other abilities target but either way he blatantly said that targeted abilities are not supposed to loose you target lock, so any that do are in fact bugs ;) Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 13, 2013 Report Share Posted January 13, 2013 No, actually he was referring to Shade. In some versions, when you Shade Shadow automagically re-acquires threat-based targets. In other versions, he would just keep on the old target (and if there was no 'old target' he'd just do nothing or whatever you told him last). Just thought I'd tell you that ^^; Quote Link to comment Share on other sites More sharing options...
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