Baggins Posted January 12, 2013 Report Share Posted January 12, 2013 So, I am not a huge fan of the way Feral works currently (he is too good caster, yet he is AGI). I feel as if I would prefer it to be a viable strategy for him to be able to build AA much better, since his attack while burrowed is very good, how about well one, making it so he can attack while unburrowed, but to a much lesser degree than when he burrows, maybe while burrowed he does 110% WPN dmg, just to make it more viable to burrow (and keep the current attack model for burrowed). Or, another option: Change his (e) ability to make it a passive burrow move (then you can shift his abilities over one and make the hotkey for burrow Q). The burrow move could work somewhat like Unix's, but make him even a bit slower. There are other ways to change him completely, but this is just my personal suggestion that could keep the change less complex. My other idea would be to completely change how he works, and make the ultimate a forme change so he gains 3 other abilities. I prefer the first, but the second would be just as nice because, I believe AA feral would be much easier to fight than caster (which is too crazy). Quote Link to comment Share on other sites More sharing options...
residente Posted January 12, 2013 Report Share Posted January 12, 2013 AA are noobs and casters rock the world, so deal with iiiiiit Doom 1 Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 12, 2013 Report Share Posted January 12, 2013 I haven't played him much, but it seems he would benefit from having some weapon damage scalings on his spells, so that he can build AA or even both and still do damage. His autoattack is just too unreliable and it's the only autoattack in the game that you can dodge by just moving. Quote Link to comment Share on other sites More sharing options...
Baggins Posted January 12, 2013 Author Report Share Posted January 12, 2013 Well, if you want him to be caster, change to INT, I would prefer that, or make AA a viable build (currently it is impossible to do well against good opponents). All agi heroes can build AA and do well except for Feral, so he is just misfit for AGI. Or, make him Strength and keep scaling (that would make his e fit better). Quote Link to comment Share on other sites More sharing options...
thomulf Posted January 12, 2013 Report Share Posted January 12, 2013 Nah, leave as he is, I think he's fine. My first attempt at an AA build for him: Kinetic Battery/Star's Fury/Time Splitter/Argus Crystal/Lethal Barb/Cerebro Q all day and proc starfury. Great AS and still good INT. Time splitter to slow enemies a bit. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 12, 2013 Report Share Posted January 12, 2013 I've heard very mixed feelings, but I hear more people saying hes Over Powered than Under powered, but not by to much. Quote Link to comment Share on other sites More sharing options...
Baggins Posted January 13, 2013 Author Report Share Posted January 13, 2013 Building him caster is ridiculously OP, well assuming you build tanky caster (EM and lots of HP). But he is ridiculously underpowered for an AA, other than his burrowed attacks proccing items every spike (which is epic and don't change it), he is useless. The best is explosive retrofit and lightning rod, just because it is hilarious. Quote Link to comment Share on other sites More sharing options...
captcpc Posted January 13, 2013 Report Share Posted January 13, 2013 AGI =/= AA Carry. Even if his skills did get changed, sacrificing mobility for the ability to attack while invisible is a pretty gimmicky and easily countered skill (*Cough* Shadow's ultimate *Cough*). Making his spells scale with weapon damage would just make him a caster that builds weapon damage anyway (*Cough* Shadow *Cough*). Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 13, 2013 Report Share Posted January 13, 2013 AGI =/= AA Carry. Even if his skills did get changed, sacrificing mobility for the ability to attack while invisible is a pretty gimmicky and easily countered skill (*Cough* Shadow's ultimate *Cough*). Making his spells scale with weapon damage would just make him a caster that builds weapon damage anyway (*Cough* Shadow *Cough*). Why not have weapon damage casters? It's a good way to balance out AA carries with tons of damage and casters with no way to win duels. Although itemization issues would be prevalent just like in LoL, unless the spells did spell damage, which would make him a ridiculous duelist. EDIT: Lurker is an incredible AA hero. With explosive retrofit you can wreck teamfights like here is no tomorrow. Quote Link to comment Share on other sites More sharing options...
Baggins Posted January 13, 2013 Author Report Share Posted January 13, 2013 Yeah, he is good with explosive, I like getting that and lightning rod, but its just a bit annoying to have to burrow to attack, it would be nicer if he had a weaker attack while unburrowed, but still attacked the same while burrowed, In all honesty it would make him a bit more versatile. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 13, 2013 Report Share Posted January 13, 2013 He is extremely powerful because of the AoE on his attack. I think the burrow is a nice disadvantage as it lets him actually be countered. Quote Link to comment Share on other sites More sharing options...
Firnefex Posted January 13, 2013 Report Share Posted January 13, 2013 Does BHM or Star's Fury proc on all enemies at once? Quote Link to comment Share on other sites More sharing options...
akanna Posted January 13, 2013 Report Share Posted January 13, 2013 Does BHM or Star's Fury proc on all enemies at once? Thats actually a very good question.... I too would love to know this Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 13, 2013 Report Share Posted January 13, 2013 Thats actually a very good question.... I too would love to know this I don't think it does, because it's not programmed that way as far as I know. Afaik it counts as a lot of attacks in a short timespan. Thus it charges a lightning rod REALLY fast. Quote Link to comment Share on other sites More sharing options...
akanna Posted January 14, 2013 Report Share Posted January 14, 2013 I don't think it does, because it's not programmed that way as far as I know. Afaik it counts as a lot of attacks in a short timespan. Thus it charges a lightning rod REALLY fast. Huh I didnt know that, will have to play with lighting and stun baton in TM I tried comboing it with explosive in test mode thinking it would proc like 4 of em if i had multiple targets hit, but things die so fast i cant tell if he is doing multiple or not will try the BHM too Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 14, 2013 Report Share Posted January 14, 2013 While testing I found a bug: If you type -hero name on the hero selection screen everything bugs out. d= Sadly I cannot report the exact numbers due to the obelisks regenerating and the Raiders obscuring my results as well as my bad angle; BUT; I did check all sorts of items. 1) Ocelot's procs on the first enemy hit (regardless of what your target is) 2) So does BHM 3) So does Star's Fury 4) Explosive does not proc on the original target; but procs on each enemy hit 5) Agressor's Guise does not make Feral have the cloak shimmer... 6) Critical Chance is rolled separately for each enemy hit 7) Lightning Rod procs excessively quickly-- it grants a "charge" of itself for each enemy hit, not for each auto-attack made. If you hit 3 enemies per attack, you always have it proc. Also, it APPEARS (visually) to proc multiple times, but only procs once. 8) Sliptyde Scythe grants Feral the MS/SR buff when his auto-attack hits, making it possible to launch the attack, unburrow, and then receive the buff while above-ground 9) As could be expected (but you never know), Hive Symbiosis does not give you separate Leech from the Unique if your spikes hit stuff [had to test because the spikes are independent of Feral]. 10) Feral gains a Masamune stack for each enemy hit, not each auto-attack fired 11) Shinobi Style's Cloak is not removed when you burrow (had to test because burrow is an ability) 12) Stun Baton procs on all enemies attacked and damaged, as expected 13) Feral may move while burrowed with Warp Shard and SHC but not with Impact Dial That's all the items but Shadowmourne which I didn't want to bother some other people to help test with me. Baggins and akanna 2 Quote Link to comment Share on other sites More sharing options...
akanna Posted January 14, 2013 Report Share Posted January 14, 2013 Like a boss Eliwan has the answers :) Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 14, 2013 Report Share Posted January 14, 2013 But I don't have Feral.Terminus' darned Lore. I WANT TO READ THAT STUFF =_= Quote Link to comment Share on other sites More sharing options...
Baggins Posted January 14, 2013 Author Report Share Posted January 14, 2013 I guess I'll play a game of AA feral and ill abuse items (especially hadron and masamune combo). Quote Link to comment Share on other sites More sharing options...
akanna Posted January 14, 2013 Report Share Posted January 14, 2013 I guess I'll play a game of AA feral and ill abuse items (especially hadron and masamune combo). Def need that SHC, cause AA he is stupid hard to use well since he is so immobile ;) Also he gets dicked over by so many moves (any pull) O and micro can toss him without sight.... Quote Link to comment Share on other sites More sharing options...
LOLLMAO Posted January 14, 2013 Report Share Posted January 14, 2013 Feral is actually unique for only being able to attack burrowed. I actually perfer Feral attack remaining the same but then again, nobody will use the burrowed attack late game as it is vulnerable to all sorts of pulls and stuns. His ulti probably needs a time to cooldown. (maybe x= time used, 3x = cooldown with a max duration of 30 seconds?) Note: There will definitely be posts about viron being OP. Quote Link to comment Share on other sites More sharing options...
jamescossey Posted January 16, 2013 Report Share Posted January 16, 2013 the AA build i use on Feral.Terminus is more viable then the intel build when ur team consist of atleast 2 pullers, or 1 great puller. i start off with time splitter, the item with 15% leech, 5 minerals. then i get FOE right there alone with his natural abilities can keep an enemy slowed. then i grab lightning rod, masumane(or how ever u spell it), darwin might then dependingo n game is going i will have explosive retrofit or the retrofit with intel health and slow. either way if an enemy gets tossed to me they will die unless they have an escape like warp shard or some kindof blink.with all 3 slow items its about 75% slow i believe. to kill with that build with out someone pulling/tossing to me i have haste under offensive tree and i make sure to get the retrofit to slow froms spells. cast his W and haste as well as ulti, so that i can run up next to an enemy, when i get on top of them i use Q to stun and then burrow and AA them down. that doesnt work on heros who can silences or stun or blink out. ive been owned by a rory trying this. i ran up stuned burrowed he burnt me, stuned me dropped ulti and moved out of my range. and a micro i tried that on just tossed me back to where i came from when the stun was up. Quote Link to comment Share on other sites More sharing options...
Rem Posted January 16, 2013 Report Share Posted January 16, 2013 lol i like the micros reaction to this scenario ^_^ "flob off" Quote Link to comment Share on other sites More sharing options...
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