GhostEU Posted January 12, 2013 Report Share Posted January 12, 2013 With all the hate ragrding the minimap and the difficulty in tilting the terrain, I was wondering if the simplest fix to the situation isn't to just modify player camera angle? The argument FOR minimap to the right bottom is that left bottom penalizes Protoss players in moving back. The Argument against is that people are used to it and its more "costly" to look at bottom right and use it. My solution here would enable the minimap to be kept at the BOTTOM LEFT while addressing the balance concerns. Also easy to implement. So I present you 2 alternate solutions using camera angles: 1. Tilt Protoss player camera angles by 45 degrees to left. Tilt Zerg Player camera angle by 135 degrees to right. What this does is create a left to right map view as opposed to bottom left to top right view. It also makes moving back less obstructed by a bottom left minimap as the base is to your exact left for both Toss and Zerg. 2. Leave Protoss camera and tilt Zerg camera by 180 degrees. What this does is keep the current view of bottom left to top right play but keeps BOTH (rather than toss only) team's bases at the bottom left due to the tilt. So teams are penalized equally and there is no difference. Note that both both options, Zerg camera will be upside down from the current view in order to keep the game as fair as possible both for location of base, ambush spots and use of your side of the map (viewing of cliffs) Thoughts? Quote Link to comment Share on other sites More sharing options...
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